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260 posts. Alias of Robb Lukasik.


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I believe that Serpent's Skull is an ideal campaign for Occult Adventures.


I enjoy the Nerdherders, who discuss games, comics, movies, and all things nerdy.


Cpt_kirstov wrote:
Was the I-tunes subscription link updated, or a new one created? I still can't find it on my podcast app

ditto


James Jacobs adventurers always tickle my RPG bone.

2nd place is a tie between many.


1 person marked this as a favorite.

Let's put some music to those lyrics.

Monkey and the Engineer


2 people marked this as a favorite.

Hire Pygon. Ttop is awesome.


My it has puny little legs. Less impressive than any of the Pathfinder gargantuan dragons.


Mwangi Hexploration please.


I guess I should have been more specific. I was there on Saturday. Spent 10 minutes in the outside chatting with Ryan, and ten minutes in the check out line chatting with Eric and whoever else was around.

I can't complain at all about that. 2 hours would have been nuts.


I thought the line moved pretty quick. Advantage was being able to browse around the booth while having a little bit of elbow room.


Thanks Perram.

Off topic, but there's no Know Direction forums on your new site yet. Listening to 'Harrowing the Future' now, and interested to know if you have any changes in opinion post-gencon.


Silver is a victory!


Just in time for the drive to Gencon. :)


Grok
male half-orc
True Primitive Barbarian (northern ancestry)

background:

Spoiler:

Grok was born in the Realm of the Mammoth Lords, where he spent the first dozen years of his outcast life as an orphan in the harsh climate. Usually this meant being half frozen and near starvation, trying to scavenge and forage from the wilds and fringes of primitive tribes, but accepted by neither humans or orcs.

Grok has no clear memory of exactly how he survived his youngest years. There is no evidence of a father or mother ever being in his life. Charity and luck were infrequent, but the rare occasions of both prevented Grok from becoming a casualty of the environment. Someone obviously did rear Grok as an infant and toddler, but that history is unknown to him.

What Grok does remember is being alone from a very young age. Cold, hungry, and alone.

Grok's fortune shifted when he was discovered by a well to do Taldan adventurer, who took him in as a curiosity. Grok was brought south to be dressed up in hides and displayed during fancy dinner parties as a legitimate primitive of the north. He adopted rudimentary common language, and accepted his new life, even if he did feel out of place. Six years later the novelty of the primitive grown too familiar (perhaps Grok had become too cultured), and he was cut loose.

Now on his own, Grok has few talents to rely on in the civilized world. Removed from his element, Grok is strong and healthy, but without a trade. Grok has begun seeking work with adventuring groups and mercenaries to avoid the life of meager scavenging that was once his reality. Having no real idea where to go Grok has wandered randomly from Zimar all the way to Heldren, still looking for work.

description:

Spoiler:

Grok favors his human side in facial features, though brutish with rough dark olive skin. The barbarian is just over 6'0 tall, with thick muscular features. His experience with high society in Taldor has left him slightly more personable than the average half-orc conversationally. What Grok lacks in vocabulary and diction he makes up for in tone and personality. Though illiterate Grok has assimilated to most civilized customs. When angered, however, his rage brings out all the primal instincts and personality of a desperate survivor. Grok has also come to appreciate hot baths and soap.

stats:

Spoiler:

Grok
Half-Orc Barbarian (True Primitive) 1 (Pathfinder RPG Ultimate Combat 0)
N Medium humanoid (human, orc)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will +0
Defensive Abilities orc ferocity; Resist cold 2
--------------------
Offense
--------------------
Speed 20 ft.
Melee greatclub +5 (1d10+6) and
unarmed strike +5 (1d3+4 nonlethal)
Ranged sling +3 (1d4+4)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 8, Wis 10, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Power Attack
Traits northern ancestry, reactionary
Skills Appraise -1, Climb +5, Perception +4 (+6 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Survival +4; Racial Modifiers +2 Appraise, scavenger
Languages Common, Orc
SQ favored terrain (cold +2), illiteracy, orc blood, weapon familiarity
Other Gear hide armor, greatclub, sling, sling bullets (20), 84 gp, 9 sp
--------------------
TRACKED RESOURCES
--------------------
Orc Ferocity (1/day) - 0/1
Rage (6 rounds/day) (Ex) - 0/6
Sling bullets - 0/20
--------------------
Special Abilities
--------------------
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Favored Terrain (Cold +2) (Ex) +2 to rolls vs Favored Terrain (Cold).
Illiteracy May never learn to read or write any language.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.


I have a vague idea what an RSS feed is, but can't believe I never noticed them on the site before. Thanks!


I don't want to know about total amount spent. Ignorance is bliss there.

I will second Steve's requests for:

*hide/delete aliases. For those pbp characters you are never going to revisit.

*backorder/preorder/sidecart/stock. Estimated dates for everything. An indicator that states there are x amount of copies remaining in the warehouse, once they get so low. I'd like a comprehensive list of what I have pre-ordered without fumbling around the order page, where every other order is crossed out and combined elsewhere. Also the ability to skip subscription items without contacting cs to cancel, and again to resume.

*3rd party subs - yes please, with an option for print or print/pdf combo only.

*comprehensive new product updates - maybe a link on the weekly newsletter that shows a list of ALL the new products to be released next week.


Lightspeed is in Portage. They have Pathfinder Society every other Thursday.

Valparaiso has Galactic Greg's, which was more of a comic store the last time I was in there many years ago.

If you are going to come this far north, you might as well visit Chicago.

Indiana Dunes/National Lake Shore is definitely worth seeing. A minor wonder of the world with a large variety of biomes banded within just a few miles.


I enjoy the flavor of Sargava and the Mwangi Expanse.


Does that really happen?


I prefer the new design with bigger graphics and brighter colors. Show cases the art instead of hiding it.

Even if you can't get words on the spine a color stripe or printed pattern would help identify the book. For example Kobold Press's Trapsmith book extends the cover art onto the spine, so even though there are no words I can quickly recognize it.

I really enjoy the Legendary books I've picked up, that's just my one nitpick.


While you're looking at cover redesign, I love Ultimate Rulership but hate that there's no book title printed on the spine.

I've got way too many source books that are unidentifiable on the book shelf.


Sounds good. Samsung is a brand I have come to trust in my home, for televisions and computer monitors (and very recently, a refrigerator).

Didn't even realize they made laptops.


Thanks for the tips. I'm definitely not interested in anything top of the line at this time.

Back-lit would be really ideal for me, and is something I did not even think to consider.

I would still be thankful for any brand/model recommendations.


I'm a teacher and a Pathfinder GM/occasional player.

The job is more demanding than ever, and I don't have time to do the tech research like I used to.

I would love any thoughts and suggestions on the best Laptop for the money. I'm sure I want something that runs Windows 8.

Horsepower wise I'm just looking to run email & microsoft office, along with reading large pdfs, and a few table top gaming apps (Herolab and Ttop RPG to be specific). Maybe a bit of internet browsing.

Dell had a low level laptop on sale over labor day for about $375. I'm sure they'll have a similar deal around Black Friday time. My last Dell, which was an expensive PC gaming affair, fried out after only 2 years and 2 weeks, and I'm hesitant to return my business to them.

Will I be happy with an entry level laptop performance wise? Do I want to pay the extra for touch screen capability? Those tablet/laptop hybrids I've seen are intriguing.

Thanks in advance for any suggestions.


I'll take some good old fashioned Jack Chick over Robertson any day. Some one in my neighborhood used to give out his little graphic novels every Halloween.


I put the four poster maps into relatively inexpensive poster frames and hung them adjacent to each other. It works well enough , each map seems to have just enough overlap that you don't loose much from the cross frames.


The autograph plate is on the back inside cover.


Just keep an eye on actual ebay auctions, and not ridiculous robo-priced 'buy it now' options.


It's easy enough to get 98% of the out of print materials if you do a little E-bay stalking. Amazon works as well but it's harder to find a deal on OOP there.


Regular Nintendo Wii might be a better choice. Just avoid all the shovel ware games.


I was a long time Aria player.

I'm pretty sure we lost players to Amia during various periods of turmoil.


email sent


I'm a Lumberjack and I'm OK.


Ezren


I believe the cost prevents people from reserving many more events than they are likely to show up to. The cost is fairly nominal, and helps to insure people only pre-select events that they actually mean to attend.


Amazon still has a release date of January 2013.


Awesome pics.


Adventure Quarterly is similar to Dungeon.


Sorry I am new to google documents. I had to check a box so you can edit it. Note you have to access the spread sheet from out Obsidian Portal wiki link in order to edit.


Kingdom Turn #29

Spoiler:

Stability Check: 1d20 ⇒ 19

Income Check: 1d20 ⇒ 14

Random Event Check: 1d100 ⇒ 60

event type: 1d4 ⇒ 2 adventurer event
1d4 ⇒ 4

Rowdy Adventurers: An adventuring party gets drunk and causes a major fight in a tavern, inn or brewery, trashing the place. The building is
damaged and needs repair before it can be used again. Lose the bonus granted by the building until it is repaired (1/2 the BP to build a new one). If no such buildings are present in your kingdom, randomly choose a building that is damaged. Adventurers can get drunk anywhere.

That's 12 months of kingdom building. Should we go for 12 more? I don't think it would be a bad idea to further grow our kingdom. We should probably give Bill time to strategize and advise before we push on.


Kingdom Turn #28

Spoiler:

Stability Check: 1d20 ⇒ 7

Income Check: 1d20 ⇒ 19

Random Event Check: 1d100 ⇒ 71
no event


1 person marked this as a favorite.

Kingdom Turn #27

Spoiler:

Stability Check: 1d20 ⇒ 14

Income Check: 1d20 ⇒ 4

Random Event Check: 1d100 ⇒ 75

event type: 1d4 ⇒ 3 Leadership Event

1d12 ⇒ 11

Time of Faithfulness: The High Priest calls for
all followers to be truer to the tenants of the faith
and the people respond. Decrease Unrest by 2.
This event does not occur if the High Priest role is
vacant.

Good event!


The table I'm using has more over all events. We've rolled mostly 1's on the d4 which takes us to the d12 bad event table.

Kingdom Turn #26

Spoiler:

Stability Check: 1d20 ⇒ 13

Income Check: 1d20 ⇒ 17

Random Event Check: 1d100 ⇒ 99


Kingdom Turn #25

Spoiler:

Stability Check: 1d20 ⇒ 3

Income Check: 1d20 ⇒ 8

Random Event Check: 1d100 ⇒ 65

event type: 1d4 ⇒ 1

1d12 ⇒ 8

Pest Swarms: Bug swarms (spiders, locusts,
etc.) have become a problem for nearby farms.
Roll 1d8 to determine how many farm hexes are
affected. Make a Stability check for each affected
hex to determine if they were able to protect the
crops and fend off the invading pests. Success on
the Stability check halves the Consumption
benefit of the farm (from 2 to 1); failure means
that the farm provides no Consumption benefit for
the month.

1d8 ⇒ 2
stability check 1d20 ⇒ 14
stability check 1d20 ⇒ 9


stability check: 1d20 ⇒ 20

Kingdom Turn #24

Spoiler:

Stability Check: 1d20 ⇒ 14

Income Check: 1d20 ⇒ 5

Random Event Check: 1d100 ⇒ 26
no event.


I'm using a table from the Book of River Nations: Complete Player's Reference to Kingdom Building.


Kingdom Turn #23

Spoiler:

Stability Check: 1d20 ⇒ 14

Income Check: 1d20 ⇒ 9

Random Event Check: 1d100 ⇒ 16

event type: 1d4 ⇒ 1 Bad Event!

1d12 ⇒ 7

Monster Attack (continuous): A monster (or group of monsters) attacks the kingdom. The GM picks a kingdom hex in which the monster is
active and determines the type of monster by rolling on a wandering monster table of CR 7 or higher. Either the PCs choose to set out to defeat the monster or a Stability check is made representing local garrison action. If the monster is not defeated, Unrest increases by 4. If your kingdom’s Unrest is 5 or higher, the monster’s hex becomes unclaimed. (See Losing A Hex on page 18.)


Kingdom Turn #22

Spoiler:

Stability Check: 1d20 ⇒ 2

Income Check: 1d20 ⇒ 17

Random Event Check: 1d100 ⇒ 87

no event!


Kingdom Turn #21

Spoiler:

Stability Check: 1d20 ⇒ 13

Income Check: 1d20 ⇒ 9

Random Event Check: 1d100 ⇒ 59

Event: 1d4 ⇒ 3 = leadership event

1d12 ⇒ 3

Feud: Nobles in your cities are bickering.
Unless you can smooth over ruffled feathers with
a successful Loyalty check, the feud increases
Unrest by 1d6.

loyalty check: 1d20 ⇒ 18


Kingdom Turn #20

Spoiler:

Stability Check: 1d20 ⇒ 13

Income Check: 1d20 ⇒ 5

Random Event Check: 1d100 ⇒ 79

no event!

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