![]()
![]()
Greenbelt Map Roll20 Link
![]() Assuming nothing else tries to molest the party between now and then, if you stay in camp until noon, I would say you've all had the appropriate amount of rest to recover all your goodies. ![]()
Greenbelt Map Roll20 Link
![]() A combination of arrows, lance strikes, slashes of blades, and perhaps most importantly a splash of acid, the huge troll falls to the ground dead. Combat over. Tove is stable but unconscious. ![]()
Greenbelt Map Roll20 Link
![]() Celebeth's acid splash finished off the one closest to her. Just the one near Rhiannon and the boss left. ![]()
Greenbelt Map Roll20 Link
![]() 40 ft for a campfire? I don't recall seeing that, but then again I have entirely too many editions of the game bouncing around in my skull, so I'm happy to switch that and will on the map. While there is moonlight, you are in a relatively dense forest, save for the clearing you have made you camp in and the effects of the moonlight have been negated by the canopy for the most part. You are still free to take shots at anything that is outside of your range of vision, although you will have the standard 50% miss chance. My comment in the game thread was specifically to Azen on her shot, as she is a human without low-light or darkvision. ![]()
5th Generation Cappadocian | Bloodpool: 29/40 | Willpower: 8/8
![]() Venice by Night - Sunday - April 6, 1309 Narses Haven on Sant'Erasmo - Lorenzo This Isaac is both valuable and dangerous... Lorenzo thinks to himself, listening to the ghoul's lengthy exposition on the relationship between Narses and Simon. I would do well to finish binding him to me as quickly as possible... Turning his attention to Lydia's ghouls, Lorenzo asks, "And in what did you serve Narses before his demise?" ![]()
Greenbelt Map Roll20 Link
![]() Sorry folks, sick again. I'll post when I can actually concentrate on anything. ![]()
Locations and NPCs
![]() Edwin:
Seemingly taking note of Edwin's looking for formal permission to sit, a wry grin crosses the ancient's face. "Please sit, Edwin." "You sought audiences with Nicolai and Khalid. I have made that possible for you - provided you are willing to pay the price of admission." Critias says. "To meet Khalid, you will travel to Harms Woods, northwest of Evanston. There is an unpaved trail northeast of the parking lots, follow it to a cave on the southside of trail. Khalid will meet you there two nights from now. This is potentially dangerous, beyond exposing yourself to one as old as Khalid. Many dangerous things lie within the woods." the ancient Brujah claims. "As for your Clanmate, Nicolai, he was a bit more difficult to track down, but he has agreed to meet you for a price. He did not say what that price was, but if you are to meet him it will be tomorrow night at 10 at the Donnelly and Lee Library on the Lake Forest College campus." "Is there anything else, my boy?" Critias asks in his heavily Greek accented baritone voice. Ollie:
Much like last night, something seems to have grabbed Button's attention. You feel it too, but you just can't put a finger on it...almost like you are being watched. Dr. Baker:
No worries at all, getting into the skin and motivations of a character is a lot of what roleplaying is about, right? You feel that your powers are not as convincing as they usually are, but
What would you like to do?
Savanna: The red-haired woman behind the desk lowers her glasses and turns back to her computer screen and types in a few keystrokes. "Ah yes, here it is. Just one moment." she says, picking up the phone. "Mr. Bridger, Miss Douglas is here. Of course, sir." Hanging up the phone she turns her attention back to you, "He'll see you now. Down the hallway and to the left. First door on the right." "I...I can show her the way. the custodian says, mop still in his hands. ![]()
Greenbelt Map Roll20 Link
![]() Bokken is done with the Alchemist Fires. For sake of argument and moving things along, I will say he had them delivered to you. ![]()
Greenbelt Map Roll20 Link
![]() As I'm sure many of you are aware, ultimately dealing with Irovetti is a Book 5 issue. We are currently in the end stages of Book 2 - granted Kingmaker is particularly flexible in terms of order encounters. Long and short, setting things up to gather information and formulating plans to deal with Pitax are a good thing, but it's not necessarily something that needs to be done immediately. ![]()
Greenbelt Map Roll20 Link
![]() "Reaford Vallersteil, an older human male with gray hair and a slight build, High Sorcerer of Pitax. He's likely at the palace." Grigori responds. Nothing seems untoward about Grigori's answer, seemingly complying with your question without hesitation or attempt at deception. ![]()
Greenbelt Map Roll20 Link
![]() Placing Grigori in protective custody, the townhall meeting breaks up as the residents of Elkmark go back to their respective lives. The next morning arrives and with the proper spells prepared, you retrieve Grigori for questioning. Okay, Zone of Truth is up. Each casting of Suppress Charms and Compulsions will allow Grigori to speak freely for 36 seconds - not a lot. What do you wish to ask him and how are we going about this? ![]()
Greenbelt Map Roll20 Link
![]() Grigori looks up weakly, "They are innocent. I placed simple charm spell so that I would have a place to stay other than the inn." After the Drama... When Azen asks her question of her sister, Celebeth sees a mirror image of herself staring back at her. ![]()
Greenbelt Map Roll20 Link
![]() Grigori nods, slumping a bit as he noticeably weakens. No doubt the result of the spell placed upon him and trying to work with you rather actively against you. ![]()
Greenbelt Map Roll20 Link
![]() The man's shoulders slump seeing that the game is up, and raises his hands in surrender. ![]()
Greenbelt Map Roll20 Link
![]() Again, sorry for the silence. Motivation and time to post have been in short supply. ![]()
Greenbelt Map Roll20 Link
![]() Sorry for the delay folks, between being a bit busy and frankly a bit unmotivated, I haven't gotten around to posting yet. My intent is to get to it tonight. ![]()
Greenbelt Map Roll20 Link
![]() Garethane doesn't notice anything particularly odd about the disgruntled citizen, but does pick up on the same scent on a different individual a few moments later, and another a few after that. Following Azen's performance, there are fewer grumblings from the crowd, but there are still a few. ![]()
Greenbelt Map Roll20 Link
![]() I'm good with that, that being said it would have to be cast on three farms to reduce consumption by a total of 4. (1.33 + 1.33 + 1.34) Event Roll (75%): 1d100 ⇒ 65 Yes Type and Danger Level: 1d100 ⇒ 23 Beneficial kingdom event (Table 4—8) Table 4-8: 1d100 ⇒ 27 Economic boom - Trade is booming in your kingdom! Your Treasury increases by 1d6 BP (each time you roll a 6, add the result to the total and roll again) Additional BP: 1d6 ⇒ 4 Add 4 BP to your treasury as a result of increased trade for the month. Chance of an event next month 25%. ![]()
Greenbelt Map Roll20 Link
![]() The councilors go about their individual tasks, attempting to sus out the reasons for the rabble rouser's rousings. Tove goes through the settelment, talking with the townsfolk and seeing to their concerns. For the most part, it seems that is nothing more than the normal suspicions those not in power have of those in power. Unfortunately, it seems that the rouser is somewhat silver-tongued and has been slowly poisoning the morale of the town. Now that the councilors have returned from their latest expedition, those feelings have been tamped down - both from their presence and the reports that they had dealt with troll threat in a significant manner. Neither Wulfric nor Rhiannon are able to pin down any meaningful information about the man beyond that he doesn't always stay in town, but when he does, it is at the Grey Griffin. With that information in hand, Azen settles in for a set at the Grey Griffin in hopes of hearing more and finding the man. She's two and half hours into a performance and about to call it quits when a rotund, bearded man, dressed in dark blue with gold trim strolls in, a smirk upon his face. Glancing around the room and noticing at least one councilor present. The smirk leaves the man's face as he turns to leave. Willing to say anyone who wants to be is in the Grey Griffin enjoying Azen's performance. ![]()
Greenbelt Map Roll20 Link
![]() Okay, Claiming C5 and building a sawmill there brings your treasury down to 12 BP. Any other edicts prior to moving to the income phase? Since it has been worked into story many times already, and you've all been kind enough to put up with me as an occasionally (frequently?) inattentive DM, I'm gifting Fort Redemption an Inn and the requisite house. No BP charge. If there is nothing else, on to the Income Phase: Step 1—Make Withdrawals from the Treasury: Doubt you are doing this.
Step 4—Collect Taxes: Attempt an Economy check, divide the result by 3 (round down), and add a number of BP to your Treasury equal to the result. Addition of the free house dropped your unrest to 0.
Along with the result of the roll, you will be adding +2 BP to your treasury from the sawmills. As a side note, your expeditions to find out what is going on with the trolls has bought you a bit of time if you would like to take the time to do 2 months worth of Kingdom building here. ![]()
Greenbelt Map Roll20 Link
![]() Kesten speaks up, even though he was not the one addressed. "That portly rabble-rouser that was in town about the time of Bassius's death has been back while you were gone, but my folk ran him off again. Still, it is a situation that should be looked after. Frankly, if I had my way of it, I'd string him up next time I saw him around here...although I would need a rope of significant strength." ![]()
Greenbelt Map Roll20 Link
![]() Sure let's do that. Might be a bit slow as it is a holiday weekend here in the States. ![]()
Greenbelt Map Roll20 Link
![]() During the meal, Kesten remains quiet, observing the newcomer. The young settlement's General, Celeste cozies up to Tove and listens to the conversation. Jhod is not in the keep at the present time, apparently back at the Temple of the Elk at the time being. Any more conversation going on here between the Councilors and the new prospective coucilor, or should I move on? ![]()
Greenbelt Map Roll20 Link
![]() The party gathers back after a successful ambush of the troll scouting party. Searching the burning bodies of the trolls reveals little beyond greasy loin cloths and bags of food stuffs of dubious origin. Knowledge (Nature) DC 15:
The meat in the bag is definitely from a medium humanoid (leg) With the immediate troll threat neutralized, you begin your journey back to Elkmark. The trip will take you until mid-evening to make it home, but it will be nice to sleep in your own beds again tonight. ![]()
Greenbelt Map Roll20 Link
![]() Alright with that fight over, shall we head back to Elkmark and drop off Kalaman and pick up Wulfric? ![]()
Greenbelt Map Roll20 Link
![]() Tove does her best to keeo the party alive, channeling more healing energies and Celebeth finishes off the downed troll while the others swarm the remaining troll with arrows and blades. Rhiannon's burning blade finishing off the fight. Combat Over. ![]()
Greenbelt Map Roll20 Link
![]() Based on the feedback I've received from you (and my own thoughts on the matter), it looks like this: 1. Wulfric Tilernos
So with that, we'll go with Wulfric. I'll go post in the recruitment thread with that and send Wulfric's player a PM. ![]()
Greenbelt Map Roll20 Link
![]() Okay, I've looked over each submission and my initial thoughts in who I might select. Please PM me any thoughts you might have around the selection. Much like passing on Wzz-Karr for lack of statistical write up, I will be passing on Baub for only having a statistical write-up with no background info, leaving us with six to evaluate. Nitrus Shortspark: Male lava gnome alchemist (grenadier) 6
![]()
Greenbelt Map Roll20 Link
![]() I'm going to be out of town until October 3rd, so my posting will be spotty. I will have my computer with me, so I do intend to post while on vacation. ![]()
Greenbelt Map Roll20 Link
![]() Assuming Garethane's observations are correct, you believe that you can intercept the troll scouts about 5 miles south of here. The travel will not be easy through the swamp, but you can make it before the trolls arrive. Hustling through the soggy muck of the swamp, you trudge your way to the intercept point. Looking around you don't really see any great cover for setting an ambush, but there are a number of old, large cyprus trees that could be used for cover. ![]()
Goblin Caves Side View | Lost City Map | Roll20 Maps
![]() I'm going to pause the game right here for a bit. I will be out of town on vacation for the next two weeks and will not have my books with me. ![]()
![]() Thanks for resurrecting this thread, Celebeth. Hello all. My ongoing (albeit at a leisurely pace) Kingmaker game (Pathfinder 1st edition) is in need of a new party member, preferably someone of an arcane bent, as the rulers of Elkmark have (or will be upon returning to their Capitol) lost their Magister. The party is currently level 6 and away from Fort Redemption, the former home of the Stag Lord and the center of the party's fledgling nation. The new character would be starting at Elkmark (the party's fledgling nation). Prior experience with the Kingmaker AP is not a deal breaker as long as you are capable of separating player knowledge from character knowledge. Kingmaker has been out for a long time now, and I imagine a lot of folks have played at least pieces of it before. With that being said, I will be altering (and have been altering) enough things here and there that prior knowledge may not necessarily be all that helpful. Character generation: Abilities: 25 point buy Hit Points: Maximum for 1st level, 1/2 HD + 1 for subsequent levels. Sources Available: Paizo published only. NO 3RD PARTY. Unchained versions only for the Barbarian, Rogue, and Summoner. Monk can be either Unchained or Core. With the Unchained Barbarian being the default, all Rage-like abilities will default to the Unchained Mechanics (i.e. a bloodragers bloodrage etc.) Traits: Two. You may take a drawback for an additional trait if you would like, but be prepared to play said drawback. Races: I have a very strong preference for Core races, but may be willing to accept an "oddball" if the story is good enough. Please feel free to ask about a race in this thread or via PM before spend too much time building a a character of a non-core race. Alignment: I place minimal emphasis on alignment. That being said, your character should be a good team player, regardless of alignment. I've seen too many games over the years go by the wayside due to party infighting. Background Skills from Unchained are in play. We will be using the Kingdom system from Ultimate Campaign / Ultimate Rulership. The Downtime systems from UC will be in play as desired. The character will start at sixth level and 12,000 gp to equip their character. No more than half of your money may be spent on any one item. Completed submissions need to be done mechanically with a brief background story, short character description (including a few notes about the character's personality). You will not necessarily need an alias with a completed stat-block unless you are selected. Maps are handled on a combination of Roll20.net (Combat) and Google Docs (Hex Map and Kingdom Map). ![]()
Greenbelt Map Roll20 Link
![]() The sisters scorch the troll bodies, making damned sure the vicious creatures would not be getting back up to wreck more havoc. A search of the bodies finds a total of 150 gold, most of that being on the war troll, the war troll's greatsword and breastplate armor, and pouches of jerky of almost certainly dubious origin. Kalaman thanks Tove for the efforts to keep him alive, but otherwise remains sheepishly silent. Off toward the lizardfolk village or elsewhere? The trip to the lizardfolk village would take the better part of the rest of the day. ![]()
Greenbelt Map Roll20 Link
![]() Celebeth's blade finds a vulnerable spot along war troll's side, sliding in deep to the troll's lung, ending its life. Combat over. ![]()
Greenbelt Map Roll20 Link
![]() Kalaman remains on the ground, attempting to play dead, knowing full well that should he try to stand in this delicate condition, the trolls would immediately cut him back down, perhaps for good this time. Full Defense for Kalaman. Looking for an action from Celebeth before posting for the trolls. ![]()
Greenbelt Map Roll20 Link
![]() Sigh...Reading comprehension is a good thing... Azen's arrow flies through the air, just barely managing to stick into the downed troll and stopping its unearthly regeneration. Celebeth is up. ![]()
Greenbelt Map Roll20 Link
![]() Got Tove's last round. She cast sun metal on Rhiannon's blade this turn. I just flat out missed your shot that hit AC 24. Will take 10 hp off of one of the trolls. Feel free to move your tokens to where you think you should be. You've had 5 rounds to get to where ever you'd like to "start" the encounterfrom. ![]()
Goblin Caves Side View | Lost City Map | Roll20 Maps
![]() We can go with that if you would like. I'm happy to make rolls and such for Adonius and take actions in combat, but outside of that, I would greatly prefer whatever actions Adonius takes until his player is back be handled by consensus of the other players as do not want to do something to influence your decisions (my job is simply to adjudicate the results of those decisions) or limit player agency. (Too many games in the past with the dreaded DMPC *shudders* ![]()
Greenbelt Map Roll20 Link
![]() Busy weekend. Might be a couple days before I get around to making a post. Sorry folks. ![]()
Locations and NPCs
![]() Calliope, Edwin, and Ollie, that will effectively put you at the end of your nights (w/ Calliope returning to her haven and having frustraing painting session. Hold tight for now. Dr. Matthew Baker: Hawk raises his eyebrows at the elders comment. "What part of Anarch didn't you understand?" he asks incredulously. At the mention of an offer to analyze him, Hawk laughs. "Uncle Sam f%$%ed me up enough. I don't need a Malky diggin' into my gray-matter. Thanks but, no thanks." Your driver remains silent for a good while, making some odd route choices along the way. "So when we get there, where exactly am I takin' you? Or am I just dropping you off anywhere in the city proper?" ![]()
Greenbelt Map Roll20 Link
![]() Kesten nods and turns to leave saying, "I will tell Godwin to get the Arrow ready to leave as soon as possible." After Garethane's second day of scouting he arrived pretty late. I'm assuming you head out first thing in the morning of the third day. Morning arrives and Godwin is at the docks, finishing up preparations to leave. "We'll get you all as far as we can. The rivers can get a bit shallow in spots in the Greenbelt, but hopefully we can make it all the way there." the surly captain states. You set sail, heading southwest on the Tuskwater and onto the Shrike River before it feeds into Lake Candlemere. Turning your heading west you enter the Murque River near the remains of the lizard folk village. After a few rough spots where you question if the Arrow was going to make it though shallow waters you can see the silhouette of the ruined keep off to the west as the sun begins to set. DM Rolls:
I3: 1d100 ⇒ 19
I have reset the Roll20 Map to the Ruined Keep map. What would you like to do/how are you going to set your ambush? What time of day etc.?
|