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Scipion del Ferro's page
RPG Superstar 2011 Top 4. 2,648 posts (4,077 including aliases). No reviews. No lists. No wishlists. 15 aliases.
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Nope, I'm not calling these ones dead yet. I just wanted to let you guys know what has been going on. Honestly, this part of the module is the most intense one for me, dealing with NPCs tends to do that...
Man, we were this close to having a fight, but you struck it out of the park with that dead end lead!
Oooh, you know what would work really well in this game? One of those chase scenes like I did for the RPGSS. I hope we see one!
Ravingdork wrote: Have developers or other officials come out and stated that the Improved Natural Weapon evolution only applies to a single attack, rather than an attack type?
I'm of the opinion that picking it for claws would apply to ALL claws, for example.
I agree with this. The evolution has the same wording as the feat Improved Natural Attack, which applies to all instances of 'claws' on a creature.
I'll send you the map file tonight. it contains layers and layers of goodies.
Hey guys, last two weeks I've been dealing with my wife/son, fourth of july stuff, and most of all finalizing my divorce. This Wednesday I signed the final papers for our stipulations. Only thing left to do is get my stuff she stole from me back. With the new work schedule, weekends with my son, and trying to find time to do errands, I've been left pretty exhausted.
If Eric wants to pick up again for a bit, I'm fine with that. About the only time I seem to be able to get on the boards is when I'm at work, and that's a tough time to update maps. If there's anything I can do to help him out via e-mail so his other games don't suffer I'd be glad to do assist.
If not, stuff should settle down once I find a rhythym and the fall out from the divorce is done.
Everytime I turn around there's a new version of that game...
I'm eager to run this adventure for my group once it arrives. I love low-level adventures, but they clammor for the higher tiers.
Not Mutants and Masterminds. Though I do enjoy that game.
Copyright infringement is highly discouraged on the forums. All paizo rules are covered by the OGL and so there is no issue sharing those. Handouts are meant to be shared so that's usually not a problem. Art however is a big no-no. The General-Post Monster can cause bad things to happen when copyrighted pictures and maps show up in threads. I try to play it safe and make my own maps based off of the maps provided in adventures. Usually using a combination of yeoldmapmaker.com and Inkscape.
I'm not really sure were edited art falls into the system though...
I ran this scenario with two groups of completely new people last year around Aug. It was a lot of fun, though sadly only one of the groups completed the module. Good luck, and if you need any ideas feel free to check out either of my threads in the archive!
Sorry, Tues and Weds are my new days off, so was spending time with my son and IRL D&D!
I'd like to figure out a way to do that on the camera so I don't have to for every picture. Such a pain in the butt. I'll get it figured out though.
Snorter wrote: Scipion del Ferro wrote: Here is an album of my old Cryx. What kind of camera do you use?
I can't get that close with 10mp, without it getting blurry.
Is there a trick to getting a crisp photo? One that's achievable by an amateur? No idea, it was my ex-wifes camera. I'm trying to use my moms now and it looks so bad.
So very bad.
Wow the first set of pictures I took are at this HUGE resolution. I need to figure out how to use this camera...
Set wrote: Scipion del Ferro wrote: Hey Set, I noticed in a different game, that a summoner actually has to spend a standard action to dismiss their eidolon before they can whip out their SLA. Since it says the SLA can't be used while the eidolon is up, and the eidolon never says it is banished when you use the SLA. Thoughts? Ah, those glory days, of being able to have him out *and* summon up celestial eagles! But hey, he's still effective. There's always the Master Summoner archtype!
Ready action also states, "Then, anytime before your next action, you may take the readied action in response to that condition." That means you'd have to trigger your ready action before you make your move action to Abundant Step. I'm not sure why people have such a problem with just taking your actions before you teleport. Sure, it limits the ability, but its not totally crippling. There are still lots of uses for it. You just can't pull a Dragonball Z-style teleport across the room and punch your foe style maneuver.
Perhaps there should be a feat, Improved Abundant Step; Your turn does not end after using Abundant Step.
Just once, and yes.
Exactly the same as taking Weapon Focus (claws) if you had four arms and the Grab ability. Each claw would benefit.
Abundant step works exactly like dimension door except were noted. Which means you can't take friends with you and it is a move action. Thus you can only take standard actions, move actions, swift actions, or free actions before you use the ability.
Dwarves aren't the only race that bump Wis :P
You can make a standard action, just has to be before you teleport. ie. punch the bad guy, abundant step to safety (or another target.)
I believe there were two traits for each culture, and they listed traits from other books as well.
I wouldn't mind a book collecting all of the Golarion specific PrC's and archtypes into one place instead of spread out in all the existing companions and adventure paths. (most of this is missing from the PRD sadly)
Deffinetly nothing like a new collection of them.
When I finish the first jack I'll drop the album of pictures in here.
Areteas wrote: Scipion del Ferro wrote: Want to make a viable dex based eidolon? Half-elf synthesist, with a flying, small, serpentine, fused eidolon form wielding two composite longbows (+4). No go.
D20PFSRD wrote: The eidolon must be at least the same size as the synthesist. Unless you like... reduce yourself before fusing, but then you have all sorts of duration issues. Permanent reduce person is a little under 3,000 gp. I just tossed this out there because of all the other cheese I smell in here.
Permanently small human fused with a small serpentine eidolon
Fused Str 16 (base 10 + 4 str bonus + 2 evolutions)
Fused Dex 32 (base 18 + 2 leveling + 4 dex bonus + 4 evolutions + 4 belt)
Feats; Point Blank Shot, Precise Shot, Rapid Shot, Many Shot, Deadly Aim, Multi-Weapon Fighting
Evolutions; Dex +4, Str +2, Limbs (4 pair of arms)
Equipment; 4x +2 small composite longbow (+7), belt of dex +4, bracers of archery
+24 Attack roll (+8 bab, +11 dex, +1 feat, +2 weapon, +1 size, +1 bracers, (+1 within 30'ft))
Full Round attack +17 (2 arrows), +17, +13, +13, +13, +12 (1d6+13, x2)
For a slightly more accurate build, with more gold and spare evo points to play with; lose 4 arms, 2 bows, and switch out multi for two-weapon fighting.
Want to make a viable dex based eidolon? Half-elf synthesist, with a flying, small, serpentine, fused eidolon form wielding two composite longbows (+4).
Hey Set, I noticed in a different game, that a summoner actually has to spend a standard action to dismiss their eidolon before they can whip out their SLA. Since it says the SLA can't be used while the eidolon is up, and the eidolon never says it is banished when you use the SLA. Thoughts?
FYI, if you're only natural attack is a secondary attack it is treated as a primary attack. Doesn't matter if you're using a sword though...
Also you can make a bow wielding dex-baseidolon pretty efficiently.
I don't see how you are adding dex damage to the natural attacks. That's not a feature of any of those feats or abilities...
High-five for unkillable sammurai.
Love that class. I've got an Order of the Warrior one in Serpent's Skull at level 7.
Just curious, have any of you guys played this scenario before? I love knowing that people have no idea what to expect.
Yeah...Phantasmal Killer on a giant enraged owlbear BBEG made me rage a little. Luckily most of the party almost died when they fell in a pit of green slime shortly afterwards. Thats luck for you.
So long as you don't fly more than half your move speed after the grapple the action should be legal. Not that they would want to, but the grapplee would nto get a +4 bonus to escape the grapple, because the flyer is not placing them in hazardous terrain.
Regarding flying while grappling, just count the carried creature's weight towards the flying creature's encumberance. The standard penalties will affect its flight and movement.
Just remember to give us plenty of story based XP, and the lack of combat won't keep us dragging.
Reach is just icing on the combat cake and I picked it for lack of anything else before I realized I could benefit from the Skill Bonus evolution.
It sounds like everything I liked about the first and second games was tossed out for a much simpler game...
1 person marked this as FAQ candidate.
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I wonder if it will be a compilation of all the "___" of Golarion books. I'm curious if its even necesary. The current companions have done a pretty good job going over different races. Then there's the Inner Sea World Guide which covers even more.
I guess it might be useful for it all to be in one place.
Sean K Reynolds wrote: And they're about 7" tall, so not so "mini." :)
shapeways.com does some 3DPOD stuff that's pretty sturdy even at miniatures scale.
Even miniatures made out of gold for that extra heft.
Name Violation wrote: you can ready a partial charge.
i think readying takes an action, so you cant ready when staggered
You can ready up to a standard action, so doing it while staggered is fine. With a partial charge though, the reason you can only do it if you can only make standard actions is so you can't move your normal speed and follow it up with a partial charge. Normally you could move 30ft, ready an action to attack. If you could ready a partial charge, you could move 30ft past your allies and around the corner, then ready a partial charge against the first enemy who blinks. This would bypas the standard charge rules which require a straight line with no interruptions. That's why you normally can't do it, but I think it would be ok, in my game, if you didn't make any move action before readying the partial.
I would only allow someone to ready a partial charge if they did not take a move action before the ready. Otherwise this could allow for 90 degree charges, and other peculiarities to avoid terrain or allies in your charge lanes.
It's in Ultimate Magic. I just noticed it the other day. Only pre-reqs are Int 13, Cha 13, and to have a familiar. It can be taken multiple times as well if you feel the need.
There's also a fancy feat called Evolved Familiar. Let's you get a free evolution point for your familiar. Drop that bad boy into UMB for a cool +8 on top of everything else.
I played the first two until I had to sell my PSP. Such a blast. I hated the levels with weird non-standard rhythms...
Really had some great re-playability with the way you could go back to old levels to fight more powerful enemies for better loot.
Thazar wrote: I would say yes. Only spell combat has the rule about having a free second hand. I believe this is the best reason to have a Bastard Sword as an exotic weapon for a Magus. It would also work well if he were to enlarge himself for some nice attack damage. Enlarge person requires a 1 round casting time. So the turn he begins casting he would have to make a 1-handed attack, and he would finish it when his next turn begins. Switching over to two-handed at the point would be a normal action.
Somatic components require at least one free hand. Unless I'm missing something in my brief look over of the rules, that would seem to be a legitimate move. Technically you could do that with any weapon, not just a bastard sword.
The only thing that might be a little fuzzy is if you can take a free action to grab the weapon before you deliver the spell. Technically, delivering the spell is part of the action of casting the spell so some might not allow it to be interrupted by the action of grabbing the weapon. There is very little in the rules regarding that kind of order of operations.
Sat down and based all the metallics on one of the warjacks tonight. I'll get photos of the parts, primer, and metals off the camera tomorrow. I don't think I'll be painting them red like the standard color. It is just such a huge pain in the butt, plus I've got this greenish/bluish/black color I've barely touched and would love to put it to use. I think painting ones military units bright red is kind of silly anyways...
I also found and repaired my fully painted starter box for the Warmachine dwarven faction. Pictures of them will be put up tomorrow before I go put the little fellows up for commission at the game store.
Carbon D. Metric wrote: The wolfs trip attack was built to simulate the exact way any canine would attack another creature in earnest. This is nearly perfect to simulate the experience of it, I loved the archetype, that's what I voted for it. I have a player in my game who also loved the flask of 5ths, his oracle is in the middle of building one now actually. Yes! Some love for the flask! Probably my favorite entry.
A riding dog's CR is too high to be a standard animal companion. A normal dog is too weak. The wolfs stats are right in between and also have the useful trip ability, if you've ever seen a trained police dog in action they often tear their targets to the ground. A war hound is a special breed of dog, more powerful than your usual animal, but not as powerful as the huge mastiffs used as mounts. It merely has the same stats as a wolf.
All game design must be made with consideration to both fluff and crunch. Having accurate crunch is a very big part of the Superstar as well.
Tonight I picked up a Khador box set, cleaned them, assembled them, and have primed them (also got more primer and new brushes.) Painting warjacks really gets my juices flowing! I'll put up some pics of the parts, and the models primed before I get started proper.
Caineach wrote: Overall, its a fun class to play and if you follow the rules with it wont really break your game. This most of all. You must follow the rules with the class. If the GM is not comfortable with those rules, or the player is inexperienced it can easily lead to abuse whether intentional or not.
Eidolons are pretty big glass cannons. They tend to have relatively low HP because they always take the average hit points for each HD. Sure they tend to have a high AC, but a couple touch spells, or a grapple-tastic creature, even a lucky hit, and the summoner is left without their main class ability, relying on their less effective SLA's. I've noticed a lot of people forget that they have to spend a standard action to dismiss their eidolon before you can use the SLA this one is pretty important to tone down the hot-swapping of a wounded eidolon for a full health celestial thingy-majig.
Main reason I ask is there don't seem to be any kind of low lights or shadows among the nooks and crannies of the armor. Usually you don't see the cables and crinkly arm bits painted the same as the armor palte colors.
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