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Tin Foil Yamakah wrote:
Paizo's the only forum I've ever spent any appreciable amount of time on where political and/or religious discussions/debates were not either swiftly locked or shuttled off into their own private forum ASAP.
I wish Paizo would do the same.
Which comes back full circle to what was said two pages ago - our playstyles and GMing styles are completely and utterly opposed to each other.
Thurston Hillman wrote:
I guess I can let you live. For now. If only because your gleefully sadistic mind entertains me. Slack off and I might be inclined to change my tune, heheheheh.
Wow, yeah, those are spells my players use all the time. While it's only a small segment of the available spells at that level, it's easily four of the most-frequently used.
And amusingly the two you've perma-banned are the two that still retain usefulness at high levels and give players something worthwhile to do with their low-level slots past level 10 or so.
Kind of like foods that you'd never think you'd like, sometimes something that sounds horrible isn't so bad. Of course, sometimes it IS horrible. :)
I have to admit I am extremely non-adventurous when it comes to food =) So I'm not surprised to find my gaming preferences and willingness to try unfamiliar things equally unlikely.
What Kryzbyn said.
That said, being on these forums and seeing all the myriad other playstyles that people apparently enjoy (even if for the life of me I can never understand why) does make me all the more thankful for my own group, who are all very strongly on the same wavelength as to what we want out of the game. I think one of the reasons I'm more comfortable saying "I wouldn't play in a group that does X" is because I know I have my group to stick with where I don't have to worry about those sorts of things becoming a problem.
If I didn't have a play group at all, I either would quit playing entirely if I couldn't find one that shared my mindset, or just deal with a group whose style doesn't quite jive with my own and probably end up bottling up my frustrations save occasional rants to non-group friends about the things I don't like.
We'll have to agree to disagree.
It was the best one, for sure. Pinnacle of the series, just before the unfortunate downfall. I'd almost consider a PS4 now. Almost.
This is pretty much the opinion of most fans, yes, that it was the best of the series and everything or most things after it were in constant decline.
It's really a love it or meh game, I personally fall on the meh side, as I said in the thread on the subject over in Video Games, I still haven't managed to get past the starting sequence. Just not the one for me really. But if you liked it on PS1 then you'll probably love the rerelease.
The Alkenstarian wrote:
No major software company ever made a game for the benefit of the players. Not once. Small, indie-companies may do that, but the large, traded companies do not.
This is probably the main reason I don't tend to play games made by large traded companies in recent years. There are a few exceptions - off the top of my head, I've been playing the two latest Pokemon games, Bravely Default, Zelda Link Between Worlds, and some of the Mario & Luigi games - but lately, most large-company-created games are lacking something that they had back in the 90s and early 2000s, when I first got into video gaming.
Those listed games are more the exceptions than the rule. Most of what I play are old games from the NES/SNES/Sega/N64/PS1/early PS2 eras, indie or low-budget company Steam games, Kickstarter projects, and player-made hacks and RPG Maker-style homemade games. The stuff that IS made for the players, with the players in mind, with less (or no) attention paid to the potential profits and priority on making something more as a work of art than as a moneymaker.
There has been a definite shift in mindset and/or practices in most large companies in the past 10-15 years, and it's strongly reflected in the product they make. Now it's more like an accident when something turns out really good by a large company, unless they happen to have someone on staff for whom the project is a major labor of love, or something else that makes the difference.
I'm an admitted cynic and that's WHY I want happy endings in my fiction. BECAUSE it's antithetical to the way things work in real life. I've had a lot of opportunities in my Kingmaker campaign to be significantly bastardly that I've deliberately avoided because I don't want to make my group's campaign setting into a world that's as bitter, cynical, and soul-crushing as real-life Earth.
That's why I hate the SoIaF books. They're TOO realistic, despite all the magic, dragons, zombies, and everything else fantastical about them. That and the excessive sex and violence.
I'm curious, Alk... does this carry over to your PF/D&D/etc. games as well? Is the best your PCs can expect, most of the time, to just scrape by barely alive and simply be happy that they survived and maybe, only just maybe, beat the villain? Cause I can see enjoying that from time to time, but if every campaign I played in was like that, I'd be looking for a new GM pretty soonish. But if your players are on that same wavelength, more power to 'em I suppose.
VII is one of the FF games, along with VIII, the MMO ones, and XIII, that I simply couldn't get interested in, despite knowing a LOT of people who swear it's one of if not the best game ever. I have the Steam re-release and I still haven't managed to get through the starting cutscene. The remake is unlikely to change that.
Likewise I've heard good things about the Shenmue series but never managed to get anywhere toward trying it out.
Grarnold Smu^fenegger wrote:
Nah, we're good with it.
baron arem heshvaun wrote:
Darth Vader, The Terminator, and THE SHARK from Jaws are all pulling better numbers in the polls than the GOP candidates and Hilary Clinton.
And absolutely no one is surprised.
Final Fantasy 6
In that order, off the top of my head. These, and music like them, make up a good 70% (at least) of my regular listening. Heck, I'm listening to Halfont 2 music right now.
Nitpick, but Arazni is a former demigoddess. Being killed by Tar Baphon and brought back by Geb stripped her of her divinity.
According to Mythic Realms (I think that's the right book anyway), she still has Divine Source, meaning she can still grant spells and all. As far as most people know, granting spells is probably the primary hallmark of (demi)godhood, so I wouldn't say she's completely lost it, just been downgraded in power significantly.
Two "graduations" in one week. Whatever happened to just plain, "OK, you're moving on to the next school. Deal with it."
I apparently missed the phase of "graduating" from lower grade levels. I vaguely recall some references to it floating around from people my age now who have kids, but I recall nothing of the sort prior to about 2000.
Admittedly Texas and Arizona were kind of the same... especially the last part, with the rest of us wanting to carve out Austin, Dallas, Corpus, and a few other cities/Phoenix and Flagstaff and send them off to be their own place....
Heck, Phoenix taught me that I hated large cities. Never want to live in a place that big again. And I didn't even live in Phoenix proper, just some of the suburbs - Tempe, Mesa, Chandler.
I'm Hiding In Your Closet wrote:
I find most of those songs unpleasant to listen to. They do make me want to turn off the music or just go do something else.
But none of them incites the frothing rage and dislike that Imagine does in me.
Something about that song just stirs up a deep well of anger and spite that normally I don't even know exists.
It's not the tune because I've heard/read filks of the song using the melody and had no problems, so it's got to be something in the lyrics.
(Also, the best maps in my home is in atlas where the US is shown in Eastern United States and Western United States - even with an outline of Sweden next to it the scale get a tad abstract at that level.)
Add a north/south split so you end up with the country in four quadrants (Northeast, Northwest, South [Southeast quadrant but no one calls it that], and Southwest) and... well, in a lot of ways, it's more accurate culturally and philosophically than a map showing the unified whole.
To make it even more accurate, break off California and New York into their own independent sections on top of the four-part split.
Yeah, that's about what I'd say these places are like. Occasionally a troll player or newcomer intending to make trouble will show up, but otherwise people typically get along and conflicts are minor and don't need staff interference to work out. People disagree on things and arguments occasionally happen, but most of the time things get along even with differences of opinions and playstyles.
Which is probably the core of most of my woes, really. Back when I joined the Paizo forums, 3.5 was in its later years and 4e and PF hadn't come around yet. It was a much, much smaller community then, and a lot of the changes in community and moderation that have occurred since have been the ones I gripe about. It makes sense that the size is the core reason for the changes, now that it's been mentioned.
It's probably as simple as "Paizo's community is getting too big for me".
What kind of traffic do those other forums get? The need for moderation often seems proportional to size.
That might be a large part of it, admittedly. Paizo is by FAR the largest community I've ever participated in. If this is how communities get when they get large that's probably a good explanation why.
So looks like my aversion to large centralized collections of humans extends online as well.
I see this claim thrown out a lot when this sort of thing comes up, and it provokes a O_o out of me every time.
What other forums do you guys who claim this spend your time on or have been on in the past to make this sort of comparison?
Because Paizo is the only board I've ever visited where post-deletions happen on a near-daily basis and at least one thread is locked every other week. Reasons why and the justifications for and against are irrelevant at this point and let's not re-open that discussion as Chris has asked; this is simply an observation of fact. This sort of thing hasn't and doesn't happen on any other forum I've visited, past or present, for any extensive amount of time (longer than 6 months or so).
Granted, every other forum I visit avoids this by simply completely prohibiting the topics that tend to generate half of those locks (politics and religion), so I might be able to see how someone can construe that as "strongly moderated".
But the other half get locked over gaming arguments and general forum disagreements that simply don't happen (or at least don't get to "this thread needs to be locked" severity on a regular basis) on any other forum I've ever been on.
In comparison, it's been over six months since we had a thread locked (that wasn't an announcement or other sort of thread where replies weren't desired in the first place) on the NWN community forum I admin for, and I can't think of a single time we've deleted a post that wasn't spam. Despite much desire to do so, thanks to a few passive-aggressive responses from some unhappy players after a certain in-game incident, it's always been our policy to leave posts as they stand to avoid the appearance of censorship or suggestion that posts that disagree with the admins will simply be removed.
Is it just because the only forums I've ever spent time on were video game fanforums, one webcomic fanforum that's now defunct (and the comic sucked anyway), and Neverwinter Nights communities? Or am I just managing to stumble from one relatively-nice corner of the internet to another and somehow magically avoiding every harshly-managed community in existence?
Umbral Reaver wrote:
Freezing attacks, on the other hand....
A lot of it for us is that as we work primarily with non-profit organizations, many of our clients - in fact, a large majority - are churches and other religious organizations. As a result, the clients have an expectation of what employees at the company will look, dress, and act like, an expectation that the owner and management want to adhere to.
Hah, I wish. No, they're very picky about dress code where I work. Employees from the new recruits to the veterans in their 60s-plus are all expected to adhere.
Sadly the same is not true for my situation. Dammit Cosmo.