Yep. I spent about eight years on and off tinkering with RPG Maker 2000/2003. Still come up with ideas from time to time, just don't have the patience or free time to actually do anything with it =/
Same with occasional idle thoughts on getting into game hacking. Would love to, have ideas, just no patience or time.
Ionnia von Sturnidae wrote:
Roast Your Heart
Sometimes I think I'm better at the plotting than the writing.
I can outline things in intricate detail but have problems with motivating myself to do more than little bits of writing at a time. Especially noticeable in that I'll do bits here, here, and here, but filling out the middles between is agonizing.
I have certain major scenes visible clearly in my head, but I can't manage to get from scene A to scene B because the stuff in the middle is agaodshgasdhgasdifaosd
But I have SO MANY STORIES IN MY HEAD
I think that's why I like PF/D&D so much, I can start the plot and the players will do the hard work of filling out the stuff in the middle for me.
Going back to why this thread was originally started, I have to agree. It feels way too much like these classes could be achieved with basic multiclassing, rather than having their own niche.
The main problem with this is that Paizo and Pathfinder have done a great deal to discourage multiclassing, and thus no, you really can't achieve something like these classes with that option. Multiclass characters in Pathfinder are prone to very quickly lagging behind their straight-classed counterparts, and unlike in 3.5 Prestige Classes are not built to empower characters up to and beyond a straight-class's capability. They're very specific, very niche mechanics that you have to really, really consider if you want this more than you want the available options for staying straight class.
All of this is by intent, and working as designed. Paizo said back when Pathfinder was under development, and have said since, that they were very much interested in encouraging characters to stick with one class, and avoiding the feel of 3.5 where a character was expected to multiclass (at least into a PrC) in order to remain viable at higher levels.
Which means that any concept that, for one reason or another, can't be properly filled by a currently-existing full class or archetype will have to either settle for being sub-par compared to a straight-classed counterpart, or require a new class to achieve.
Raging Swan things - Surprised this one is still here, Raging Swan do lots of great things. I especially enjoy and recommend the Tribes series myself.
Might I HIGHLY recommend The Sunken Pyramid for anyone looking for an AWESOME underwater adventure. Full of great fluff and scenery, interesting combats, and not-headachey water combat/travel rules supplements. GREAT adventure, and my introduction to Raging Swan that I will NEVER regret.
I've somehow managed to avoid the glut of terrible fanfiction out there and the small handful of the stuff I've read has come highly recommended and been mostly very good.
And a great deal of people start out with fanfiction before they come up with an original concept of their own. It's an excellent starting point.
Let people write what they want to write. As long as they aren't breaking laws by trying to make money off someone else's stuff, and as long as it's good to read, I don't care.
It beats no writing at all.
Group left Varnhold in last night's session and visited the village of Harse, imported from History of Ashes. Half the group was not interested in talking to the villagers while the other half wanted more information, so they asked around while the first half waited outside town at camp. The second group's inquiries gave them no new information sadly, but did lead them to Sarwin Ashwood AKA "The Cinderlander", a mercenary hunter of the Nomen (or Nomienn, in my game - the initial "No Men" pejorative got very quickly corrupted). The group played nice with him for a while, but he made no secret of his hatred for the tribal peoples, and they only traveled with him - he volunteered as a "guide" to the Dunsward (and obviously the Cinderlands, which I stuck in that southern crook between the Dunsward and the southeastern half of the Tors) - for about a day before they decided to ditch him, leaving him in the wilderness and abandoning him in the middle of the night. He's a tough old desert rat, though, and his tracking and stealth skills are as good as Lilith's; he'll be able to follow their trail (Lilith herself has Woodland Stride and thus doesn't leave a trail, but the rest of the party does and Lilith and Jaekah's rolls to conceal it were particularly low) and when the time is right will launch an attack on the Nomen village, preferably while the PCs are away.
In the meantime though they got picked up by tribal outriders, who they returned Skybolt to (with much lamenting from Lilith, who really liked that bow and greatly bemoaned having to give it up), and in return they escorted the party to the village to speak with Aecora and Thousand Bones (who I added as a Nomen shaman). Thousand Bones was the one who proposed the idea of having the "outsiders" perform the tasks expected of a tribal youth wanting to be considered an adult, and thus gaining the party the rare opportunity to be inducted into the tribe as a reward for their honesty and the return of Skybolt. He explained the basics of the tests (really just that there were four: test of Earth, test of Sky, test of Fire, and test of Water; and that the PCs shouldn't kill the monsters performing said tests) but didn't have time to go into details before the session ended.
Danide will be present but as replaced by Krojun, who will otherwise (in addition to the stuff Dudemeister wrote up for her) perform the same role he did in HoA, as well as being one of the few male Nomen the PCs will get to meet. Xamanthe will be unchanged, though I might imply that she and Krojun have a relationship or rivalry of some sort, I'm not sure yet.
AM BLOODRAGER wrote:
AM BRINGING INVITATION TO ANNIVERSARY PARTY
ALSO AM DISAPPOINTED AM NOT GETTING MENTION IN TALK THING
I'm waiting until all of them are out, but then integrating the Warlord, Stalker, and Warder alongside the Crusader, Swordsage, and Warblade is definitely a top priority. I just want to have all the PoW styles in one place to look at before I try picking and choosing who should get what.
Perfectly timed too, as my PF-only Kingmaker game is about halfway through, and my next game will be going back to my old group's standard 3.5/PF hybrid. (Though we've been slowly incorporating 3.5 stuff into the KM game over time - I pull out 3.5 monsters all the time, and after some time of frustration ended up falling back on the Magic Item Compendium for interesting magical loot, and we just yesterday converted the Warmage to PF for the blaster-mage who couldn't get Wizard or Magus to give him what he wanted for his character's combat style. He loves it BTW.)
I will buy Chronicle of the Righteous, Champions of Purity, Distant Worlds, or Cerulean Seas: Beasts of the Boundless Blue for the first twelve posters that want them
Who the [redacted] thought this Google+ thing was a good idea?! Nothing freaking works properly now. Especially on [redacted] YouTube. And guess who the first people to figure out how everything [redacted] works now? Yeah, the same old [redacted] that made YouTube a hellhole in the first place. The spammers, the same [redacted] stupid arguments, the people demanding "look at my [redacted] channel", and all that sort of [redacted]. So really did anything change? Not in the population anyway. Not like there's much worth fighting the new system to make comments for anyway, so nothing of value was [redacted] lost. So maybe that's what you should take away from this whole [redacted] debacle - Google is saving YouTube from itself by mechanically enforcing the fact that YouTube comments sections are a [redacted]hole. Soon as they come up with a mechanic that lets you hide the whole comment section, everyone will probably suddenly be happy.
So yeah so that's how my rant about Google turned into a rant about how Google screwing things up is for the [redacted] best. Make sense of that.
Gotta second Rite and End here, their lists pretty much cover most of the things I'd suggest. Plus Rite's Taskshaper, Dreamscarred's upcoming Path of War stuff, and maybe toss LMPjr's Machinesmith in as well.
Also Alluria's Mariner. Awesome class for combat mobility.
Freehold DM wrote:
Breaking news, ladies and gentlemen. The sky is gone. I repeat, the sky is gone. We don't know where it went, it just vanished. The yawning void remains.
If you have any information behind this mysterious disappearance of the sky, please contact the Sheriff's Secret Police at their toll-free hotline. No number. Just talk into your phone receiver. They can always hear you.
Mine was The Grey Grove.
I use a PC, but I use Open Office rather than MS Word, so that might have been part of the issue. It wasn't difficult to deal with, just required a bit of fiddling, but I was a bit worried I'd erased some vital calculating formula by the time I noticed it was even there.
Funny thing is, for my own homebrew world, I went both the same and completely opposite. I wanted a world that was anything but humanocentric, but where that demihuman wolfman or spider-bodied woman or hybrid plant creature was no more or less a person than a human. A world where the bizarre and otherworldly was considered the norm. I wanted a world where everything, even things as mundane as "the family down the street", still read of the fantastic, where as different as creatures could be in appearance they still (for the most part, there's always exceptions and places where You Don't Look Like Me Therefore You're Wrong still reigns, places where Black and White partner up and hate on Green, to borrow the words of Pratchett) in many ways were the same, if even just in an alien way.
So I basically ended up with a world where the bizarre, the "Freak Show" Party of nonhuman PCs, was a standard everyday encounter. Lots of racial options, many of them outside the normal Standard Six, and many nonhumanoid - lots of Monstrous Humanoids, lots of Fey, and a handful of other things. So far my players have been loving it.
My brain instantly processed this as "Tracer Bullet in the world of Spaceman Spiff". Which might well equal awesome.
And finished it tonight. Group plus Jane went to the stockade. Lilith attempted parley, got the Spriggans to get Agai and Glynis to come out and talk. Agai blew off her admonitions, told the lesser Spriggans to kill them, they sicked the dweomercats on them and went on the attack. Agai himself went up to the roof, assumed Large Form, and waited for the fliers to come. Glynis went to the murder holes on the second floor and prepared to cast.
Lilith, Takeshi, and Jane carved their way through the Spriggans in the courtyard - including the one roasting the cow, who picked it up to use as a club ("How appropriate, he fights with a cow") and thus was dubbed "Beefsteak" for the rest of the encounter - while Jaekah flew up to the top, Elegy and her winter wolf went after the two drunkards in the pen, and Errol went around the side to find another way up. Glynis took Errol out of the fight with a black ray of fleshparting and a persistent glitterdust after he'd hit Agai with a scorching ray then gone invisible respectively. The other Spriggans in the tower made their way to the murder holes to pepper Lilith, Jane, Errol, and Jaekah with arrows - I gave them braziers filled with burning pitch to light their arrows with, since they knew they were fighting Winter fey normally. My dice betrayed me for the majority of the fight, though, and the group took minimal damage overall.
Jaekah ended up sundering Agai's greataxe, forcing him to jotunrage to Huge size (filling up the entire roof and more, shoving Jaekah off in the process) and switch to Skybolt. He got off a few good shots before Lilith nailed him with a lucky crit that knocked him off the roof, sending him tumbling forty feet to the ground below. He took moderate damage and left a crater, then got up and ripped out a piece of the fence to bludgeon things to death with. He sadly never got the chance - Elegy nailed him with a holy smite followed by a critical hit arrow of law that knocked him into the negatives.
Following Agai's defeat, Lilith offered parley again, and Glynis chose to call off the attack and listen to what they had to say. Elegy kept Agai from bleeding out while Lilith confiscated the bow (which invoked much lamenting when she learned it belonged to the tribe and she'd certainly have to give it back) and Jaekah the sundered axe. Lilith then offered the Spriggans safety in her own home wood as fellow members of Summer - on the price that they'd surrender their (not yet recognized) allegiance to the Queen of Forgotten Time. They agreed, though Glynis demanded that the wrongs done to the Queen by the Summer Queens must be righted; Lilith assured her she was working on that very task, and they gathered up their (surprisingly few) fallen and departed.
The group now has Skybolt in hand and enough clues to point them toward the tribe; after some in-party arguing, they did eventually head back to the Water Horse to rest for the night with plans to depart the next morning.
I'm not exactly sure what trouble the Spriggans will stir up back home while they're gone, but I'll work that out shortly. Meanwhile Jane and the Thornjacks have Varnhold to themselves, and the party has made it pretty clear that once Varn and the other humanoids are back, the fey presence is their problem to deal with, and the PCs will not be bothered nor greatly inclined to drive them out.