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Yeah, that's about what I'd say these places are like. Occasionally a troll player or newcomer intending to make trouble will show up, but otherwise people typically get along and conflicts are minor and don't need staff interference to work out. People disagree on things and arguments occasionally happen, but most of the time things get along even with differences of opinions and playstyles.
Which is probably the core of most of my woes, really. Back when I joined the Paizo forums, 3.5 was in its later years and 4e and PF hadn't come around yet. It was a much, much smaller community then, and a lot of the changes in community and moderation that have occurred since have been the ones I gripe about. It makes sense that the size is the core reason for the changes, now that it's been mentioned.
It's probably as simple as "Paizo's community is getting too big for me".
What kind of traffic do those other forums get? The need for moderation often seems proportional to size.
That might be a large part of it, admittedly. Paizo is by FAR the largest community I've ever participated in. If this is how communities get when they get large that's probably a good explanation why.
So looks like my aversion to large centralized collections of humans extends online as well.
I see this claim thrown out a lot when this sort of thing comes up, and it provokes a O_o out of me every time.
What other forums do you guys who claim this spend your time on or have been on in the past to make this sort of comparison?
Because Paizo is the only board I've ever visited where post-deletions happen on a near-daily basis and at least one thread is locked every other week. Reasons why and the justifications for and against are irrelevant at this point and let's not re-open that discussion as Chris has asked; this is simply an observation of fact. This sort of thing hasn't and doesn't happen on any other forum I've visited, past or present, for any extensive amount of time (longer than 6 months or so).
Granted, every other forum I visit avoids this by simply completely prohibiting the topics that tend to generate half of those locks (politics and religion), so I might be able to see how someone can construe that as "strongly moderated".
But the other half get locked over gaming arguments and general forum disagreements that simply don't happen (or at least don't get to "this thread needs to be locked" severity on a regular basis) on any other forum I've ever been on.
In comparison, it's been over six months since we had a thread locked (that wasn't an announcement or other sort of thread where replies weren't desired in the first place) on the NWN community forum I admin for, and I can't think of a single time we've deleted a post that wasn't spam. Despite much desire to do so, thanks to a few passive-aggressive responses from some unhappy players after a certain in-game incident, it's always been our policy to leave posts as they stand to avoid the appearance of censorship or suggestion that posts that disagree with the admins will simply be removed.
Is it just because the only forums I've ever spent time on were video game fanforums, one webcomic fanforum that's now defunct (and the comic sucked anyway), and Neverwinter Nights communities? Or am I just managing to stumble from one relatively-nice corner of the internet to another and somehow magically avoiding every harshly-managed community in existence?
Umbral Reaver wrote:
Freezing attacks, on the other hand....
A lot of it for us is that as we work primarily with non-profit organizations, many of our clients - in fact, a large majority - are churches and other religious organizations. As a result, the clients have an expectation of what employees at the company will look, dress, and act like, an expectation that the owner and management want to adhere to.
Hah, I wish. No, they're very picky about dress code where I work. Employees from the new recruits to the veterans in their 60s-plus are all expected to adhere.
Sadly the same is not true for my situation. Dammit Cosmo.
Au contraire. If the Chaotic Evil outsider believes an object to be foul and despicable, isn't it by definition the opposite of what composes her - therefore Lawful and/or Good?
If mayo truly were a force of evil, most if not every fiend would be encouraging its use, pulling more souls to their side.
This just in! Succubi fear mayonnaise! Paladins the multiverse over can now be seen smearing their swords in the stuff.
Hey look on the bright side!
Belthasar has another half hour of exposition for you to read!
I feel like randomly casting a Blue spell right here in the middle of your combo. Sorry bro.
Tiamat's no slouch either, between the fact that she warped and reversed dimensions to keep you from finding her, then once you do reach the backdoor she's guarded her entire area with a series of several minibosses in a row. Then when you actually fight her she does things like drop waterfalls on you, fill the entire area with laser beams, and lunge out of the background to crush you.
Think she's one of the few enemies in the game who's truly harder in the remake.
Mother in the original La-Mulana.
Five different forms, each only vulnerable to a specific weapon. The final form of these five must be attacked not only with the correct weapon, but in a specific pattern; get the pattern wrong and she shifts back to her first form and starts the cycle over again. The only clue as to this pattern? Three cryptically-written stone tablets scattered across completely different sections of the megadungeon where the game is set.
THEN, once you've managed THAT, you have to have a specific mixture of special holy elixirs from a completely different section of the ruins - a massive sidequest in its own right, and if you got it wrong you have to leave her room, leave her section of the dungeon, and only then can you warp to the other dungeon, run the sidequest again, and hope you get the mixture (one of three possible results) correct this time, then go back, beat Mother's original five forms again, get the pattern correct on Form 5, and then use the correct elixir. And like the pattern puzzle, the correct mixture for the elixirs is hidden in scattered tablets with no rhyme or reason to their location all across the ruins.
Only after you do all THAT can you face her in the TRUE final battle, in which she cycles through mimicking the attack patterns of the game's other bosses, amped up in power to match final battle difficulty.
The Steam/Wii remake removed the Form 5 puzzle completely and reduced the "only vulnerable to a specific weapon in each form" to "takes less damage from all but a specific weapon in each form", which greatly reduced the inherent frustration in the boss. That said the elixir puzzle is still there and the remake version of the boss is faster and more mobile, so it's certainly a challenge on its own, just a less hair-pulling one.
The first few are downright awesome and things I would actually use in game. (The vulture/sphynx as a familiar and cockatiel/tabby as a housepet I especially like.) Then the last three were just plain hilarious.
Funny side note: Firefox spell-check does not recognize cockatiel. Recommended correction is "cockatrice". Stew on that a bit. =)
Well, not sitting, but if you have an exercise machine or treadmill you can always set it up in front of your TV/Computer and run with it that way.
I always wanted to put the treadmill in my room at my parents' place so I could get my walking done and play Final Fantasy/Pokemon/whatever other game I was on at the same time. Stairs and narrow hallways in their house made it impractical.
Queen Zeal in Chrono Trigger is fond of this tactic as well.
That said... beyond that, the reason I've avoided bosses like that is because, all things considered, they're fairly typically beaten. Healer burns a Mass Heal before Kefka's initiative comes back up, fight goes on. It's endgame, if you can't deal with tactics like that, you've already lost. Ditto with Golbez, Sephiroth, etc. Lavos is a bit odd, sure, but once you figure out the trick it's just a matter of beating up the right piece and surviving/enduring/outhealing his attacks.
The stuff I figured this thread was for were things that the games had that Pathfinder/D&D characters would have trouble dealing with due to differences in the system, which usually means focusing on gimmicky or annoying enemies.
Bowyer for example works because he utterly shuts down one mode of attack for the entire party, forcing people to either delay or greatly rethink their strategies. Magic-users will suddenly be utterly useless one round. The next all physical attackers will be able to do nothing but stand or move. And so forth.
Zubats work because their sheer numbers and the rapidity of attacks coupled with their easily-defeated weakness will wear on the party faster than a single more difficult enemy.
Giygas works because his mode of attack is undetectable, unpreventable, unavoidable, and can only simply be endured and healed, and the method to defeat him is extremely obscure (if you don't already know the game) and involves a very non-standard solution for a Pathfinder character.
And so forth. =)
Imps have at-will teleport? It's been a while since I looked at their statblock, admittedly... Nope, just invisibility. Still pretty nice, but not as immensely frustrating as something being able to hop half a world away at the drop of a hat.
It's not quite as random as, say, the Slaad Thread, but yeah that's pretty much it.
FAWTL stands for "Forums Are Way Too Long!!!", a complaint leveled by one IssacX, creator of the original thread, two-time poster, and spawner of the largest six threads to grace the Paizo forums. The first three or four of those threads were used by Gary back in the developing days to stress-test the forum, and were closed when they started breaking things. The fact that the sixth is still going is a monument to both the persistence and ridiculousness of the current participants as well as the stability of the forum at this time.
On the subject of Pokemon, Abras are pretty annoying in a non-hostile sense, especially if the party needs to get one for something and can't cast dimensional anchor yet.
Imagine a mage or other villain who has one as a familiar/minion and keeps sending it to steal things from the party. Missing weapons, missing gold, missing spellbooks/spell component pouches, missing holy symbols... and attempting to catch something that can teleport at-will despite being worth almost nothing in a straight-up fight.
You *can* do this with some existing D&D/PF critters, but they're usually high-enough level to have better/more interesting/less annoying tricks up their sleeves.
Amusingly, when we ran through that museum, we wanted to recruit them. Our warpriest got particularly attached to the stuffed bear.
So ran a NWN event last night ripping heavily from What Lies In Dust.
The haunts? The shadow hounds? The skeletal dragons (in place of the triceratops)? The vampires? The laser-beam firing artifact? Even the floating insane skull that the PCs thought might be a demilich? None of this freaked out the players as much as the soulbound dolls.
Add to this them appearing and disappearing through hidden passages, moving things around behind the PCs' backs, stealing and rearranging discarded items, and other such nonsense, and they were incredibly unnerved by the end of the event. One guy even said he was expecting it to break into a D&D equivalent of a FNAF game.
The ability to easily AOE as a martial would be amazing.
A bit off the normal path, but I recommend The Genius Guide to Horrifically Overpowered Feats. Barring a few (Gestalt, Magic User, a couple others), they really aren't that broken, and the Meta-Attack Feats are both incredibly not-broken and amazingly useful to martial characters. Highly recommended, inexpensive, and surprisingly well-balanced despite the starting tagline of "this product is a bad idea".
My review's right at the top if you want further details. =)