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Meyanda

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 16,438 posts (22,253 including aliases). 13 reviews. 4 lists. 1 wishlist. 110 aliases.


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Shadow Lodge

5 people marked this as a favorite.

Got a still-shrink-wrapped PS2 with all the cords and cables, plus two memory cards and two games, for about 85 dollars... 65 of which got shaved off by a credit voucher I had from a month ago when I got rid of a ton of books before moving. So all that for about 20 and change. =)

Shadow Lodge

1 person marked this as a favorite.
Female Suli Barbarian [Masquerade Reveler] 9 [HP: 97/97] [AC: 22 | T: 15 | FF: 19] [25% Fort]

And backstory complete, plus or minus some tweaks.

Shadow Lodge

1 person marked this as a favorite.
KestrelZ wrote:
Someone mentioned the special snowflake effect inverted, that if a game world was mostly catfolk would people play humans? The answer is yes. I tried running a variant fantasy anthro campaign using Palladium's TMNT and Fantasy before. The player that always wanted to pay an oddball wanted to play a human that was dimensionally transported into the world that never saw humans before; and was the only time he wanted to play a human.

Yeah, there are some people who's ideal is playing something that's different from everything else, regardless of what the "everything else" is.

Shadow Lodge

1 person marked this as a favorite.

FF6 complete, courtesy of GemBox/Economizer abuse and throwing swords at faces. Grandia II next, then after that probably going to finally get around to Bravely Default.

In other news, working a full day on Saturday. Sucks but the pay will be nice.

Shadow Lodge

4 people marked this as a favorite.
thejeff wrote:
Malachi Silverclaw wrote:

I like to fool around with the names of (traditionally nameless) mooks, instead of, say, 'mook #1'.

Bob & Weave.

Ace, Deuce & Trey.

Cough & Drop.

Meaty, Beefy, Big & Bouncy.

If anyone's got any more ideas...? : )

I use names of old pairs or groups from various media -

Mutt & Jeff
Tom & Jerry
Larry, Moe & Curly

Etc.

Blast Hardcheese.

Big McLargeHuge.
Punch Rockgroin.
Buck Plankchest.
Rip Steakface.
Gristle McThornbody.

Shadow Lodge

1 person marked this as a favorite.
Kthulhu wrote:
Orthos wrote:

Funnily enough, after reading it, 231 didn't really seem to bug me. ** spoiler omitted **

Unless there's some subtle horror about it I'm missing?
The real horror in 231 isn't coming from the Eldritch Abomination, or even its effect on the little girl. Its from the implications of what the Foundation considers the lesser of two evil, Montauk-101. And when you read between the lines to realize it's most likely a pre-teen girl (the estimated age range is censored....but the first number was a single digit).

It probably tells you something about me that not only did the implications not register when I read through the actual 231 article a few times, but it took a handful more rereadings of both the article and your post to actually get what you were implying.

Shadow Lodge

1 person marked this as a favorite.
Rawr! wrote:

In the meantime, check out this

.
.
.
.
Squirrel? Really?

That is horrifying. *saves*


1 person marked this as a favorite.

Reginald, stop taunting the animals, for Heaven's sake! Don't you ever learn, old boy?

Shadow Lodge

2 people marked this as a favorite.

I think you're doing something to confuse yourself. It's perfectly crystal clear for me: he understands how attacks and saves work, and is altering skill checks to match, but making a slight variation so that instead of automatic success/fail, it's simply a nudge in one direction or the other.

He hasn't stated if it applies to attacks and saves as well because 1.) nobody asked, and 2.) because that's not what this discussion was about, it was about his skills houserules. (Well, once it stopped being about crazy goblin fun.) I think your comment about "follow up sentences" is a result of you assuming an implication where none was intended.

Shadow Lodge

2 people marked this as a favorite.
Quote:
You put in a 1=-5 rule and 20=+5 rule so that the 1 auto failure and 20 auto success don't apply.

Here is where your supposition is incorrect.

He put them in BECAUSE the auto fail/success don't apply. And he WANTED some kind of enhanced failure on 1s/enhanced successes on 20s, but not to go so far as making it completely automatic.

See here:

Quote:
We don't care for this complete disparity (between Attacks and Saves having 1 autofail/20 autosuccess and Skills not), but we don't want 1's to be auto-fails either, so we go for a middle ground, where a 1 is painful, but not an automatic fail, and a 20 is awesome, but not an automatic success.


2 people marked this as a favorite.
Troll-lo-lo-lo-lo-lo-lo wrote:
Bjørn Røyrvik wrote:
Having walked alone through the dark woods in rural Norway in autumn nights I can see how an overactive imagination can make you believe in trolls and whatnot. Any strange sound or half-glimpsed movement is suddenly filled with menace, fear and uncertainty make you start imagining things....

I remember that night....I almost had you then.....hahahaha

Maybe next time?

No fair! You said I could have the next one!

Shadow Lodge

2 people marked this as a favorite.
Liranys wrote:
Liz Courts wrote:
Assuming Direct Control: The GM takes over your PC.
This could happen in my game a couple ways. One is through a curse on an object that makes you roll on a random table for effects. Another is from a critical failure roll. And I think there's one more, but can't remember what. LOL

Dominate spells.

Shadow Lodge

1 person marked this as a favorite.

Will do =)

Shadow Lodge

1 person marked this as a favorite.
Orthos wrote:
Orthos wrote:
Tandoori chicken is one of the best things ever. There's an Indian buffet place here as well that serves awesome tandoori chicken and chicken marsala. I always make sure to get some of both every time I go there.
Thinking I'm going here today.

I did and it was good. Also my sinuses are so very clear now.

Shadow Lodge

1 person marked this as a favorite.

Yay!

I think I am going to dedicate a chunk of this weekend to reading these all in a row. =)

Shadow Lodge

1 person marked this as a favorite.
Fallen_Mage wrote:
"I speak everything." (Learn 10 languages, not counting your starting languages.)

Three characters in my Kingmaker game have this one.

Shadow Lodge

1 person marked this as a favorite.
Tacticslion wrote:
Kthulhu wrote:
The best/most disturbing SCP is easily 231.

The ones that bother me the most are the clown kids' show, the pregnant woman, the "turn-food-human" thing, and maaaayyyybe that one you have to stare at ("or else").

Been a while, and I don't remember their numbers.

Kthulhu wrote:
Yeah...you might want to avoid 231 completely, then.

Funnily enough, after reading it, 231 didn't really seem to bug me.

Spoiler:
I mean, it's certainly terrible that this poor woman is impregnated with some horrible world-ending star-spawn, but it's hardly something that will keep me up at night.

Unless there's some subtle horror about it I'm missing?

Off the top of my head, the one that bothered me the most was the "Shyguy" - the bizarre little critter that lived in the Himalayas that suddenly turned murderous and would chase you FOREVER if you ever saw its face. And the part that was the creepiest was that apparently tons of people might have been exposed because its face took up two freaking pixels of a photograph posted somewhere publicly - to the point where you couldn't even make out that something was actually there.

But it knew. And it would find you, even if it had to chase you across the entire planet. And it would kill you. For no other reason than you happened to have "seen" its face.

On the other hand, the room that animated chairs which then demanded people sit on them is one of the more amusing ones.

Shadow Lodge

1 person marked this as a favorite.
Artemis Moonstar wrote:
KenderKin wrote:
Aranna wrote:
The Indescribable wrote:
considering I've seen the horror of the great sword rogue, I think I've got you beat.
Wasn't one of the R&D guys from 4e D&D playing a greatsword rogue? Of course he admitted he was cheating when he did it... apparently a greatsword is illegal for sneak attacks in 4e.

It's just random people trying to apply some "logic" or "reality" to the game mechanics. Often based on the newest name.....

Oh it's called back stab so only.piercing or slashing weapons....not blunt...

It's precision damage so "must" be a precise weapon, so not big/clunky....

There's got to be a rule against that!.....aka your doing it wrong (having badwrongfun).

Verisimilitude gets shattered, apparently. Not sure why people's suspension of disbelief can't be suspended for precision-based attacks with huge weapons.

Aerith certainly didn't see Sephiroth coming, after all....

First off, *slow clap*

Second off, while I agree in concept, as far as the 4E rules go - based on my fairly-limited playing of a 4E Rogue on the weekend it came out and not touching the system since - I seem to recall the pool of weapons that one could make sneak attacks with being extremely, extremely limited. I think it was basically short blades (dagger, shortsword, kukri, rapier, etc.) plus crossbows, shortbows, and a very small array of throwing weapons (I think throwing knives, darts, and shuriken).

The actual game rules straight up said that using anything else - any blunt weapon, any bigger weapon, etc. etc. etc. - simply made sneak attack fail. You did normal weapon damage and nothing more. Apparently according to 4E's designers, any weapon other than that very exclusive pool just wasn't sneaky enough to hit the tender bits.

Cheliax

1 person marked this as a favorite.
Ssalarn wrote:
Prince of Knives wrote:
Orthos wrote:
Holy maloney dude O_o Murphy hates your guts.
And yesterday my monitor cracked in half while I was at work!
It's a freaking conspiracy man, I tell you.

Keh heh heh heh heh.

Shadow Lodge

1 person marked this as a favorite.

Glad everything is going well despite the circumstances. Congrats man.

Shadow Lodge

2 people marked this as a favorite.
DungeonmasterCal wrote:
Kthulhu wrote:
Orthos wrote:
Link for those of us not in the know?

http://www.scp-wiki.net/scp-682

SCP is a gold mine.

Especially for a modern setting Cthulhu or even the old Dark Matter game from Second Edition days. There are few things that can creep me out in fiction, but some of the stuff on that site.... yeesh.

Yeah, some of the stuff I see on SCP is cool, but I have to be careful with it - especially what I read and what time I read it - or I end up giving myself trouble sleeping.

Shadow Lodge

2 people marked this as a favorite.
David M Mallon wrote:
Lots of scared, angry people online today. It's enough to drive a man to madness.

So just another Thursday then.

Shadow Lodge

1 person marked this as a favorite.
havoc xiii wrote:
I love literature I hate literature school people.

This is pretty much my take in a nutshell as well, and not just on literature and art. When people start to hyper-analyze anything, I tend to zone out or get irked, depending on my mood.

Shadow Lodge

1 person marked this as a favorite.

Good luck with that.

Shadow Lodge

2 people marked this as a favorite.
Liranys wrote:
Orthos wrote:
Liranys wrote:
For that matter, what the heck is a creepypasta?
Basically an internet horror story/modern Grimm tale.
Ah. Whenever I see Pasta I usually think Flying Spaghetti Monster or KoL. lol

It's a riff on "copypasta", an internet-meme-ized rendition of "copy-paste".


1 person marked this as a favorite.
KenderKin wrote:
TOZ wrote:
Liranys wrote:
Yeah. I.. Wow.. nope. I've DM's for unvetted TEENAGERS and not had this kind of an issue. Of course, I never DM online, only in person and people seem to behave better in person because it's not as "anonymous" as posting online.
Be very glad you haven't run into people like these in person, that suck the life from the group and the game.
TOZ! Stop talking about me.....you know it makes my ears burn.

Sorry. *points matches somewhere else*

Shadow Lodge

1 person marked this as a favorite.

Link for those of us not in the know?

Shadow Lodge

1 person marked this as a favorite.

Have them available, but make space for other things too. Some of us want more than the Standard Seven.

Shadow Lodge

1 person marked this as a favorite.
Alex Martin wrote:
Orthos wrote:
Well, it IS set in 3.5 rather than Pathfinder.

Nothing wrong with this, by the way. Rich hasn't done a lot of gnome references. The last one I recall (here), he showed us a gnome in the more traditional jolly, pointed cap sort of way - i.e. a more classic gnome archetype.

It's all good. I'm even more amused by the strip title "Needs more Gears Though", which clearly indicated Rich is poking fun of the "tinker-gnome" type as much using to match the genre.

Which is pretty par for the course for OOTS.

Shadow Lodge

1 person marked this as a favorite.

I gave a never-ending flagon of ale to a dwarf character in one game I ran, it filled with the liquor of his choice on command. He got into the habit of his first question whenever he met some new NPC or interrogated a villain being "What is your favorite kind of ale?" And then taste-testing it before continuing, apparently at least partially judging their merits on their choice of alcoholic beverage.

Shadow Lodge

1 person marked this as a favorite.
Hayato Ken wrote:
-I´m extremely uncomfortable with non-Paizo members tracking other people´s posts here. That feels like a crass violation of trust and privacy to me. I´m pretty sure there are more than enough other people who don´t like this! This can come off very jerkish.

In addition to what the others already said, you do realize that anybody can click your name, go to your profile, click the Posts tab, and see everything you've ever posted here, right?

And can do the exact same thing for every one of your aliases by going to the Aliases tab, loading THEIR profile pages, and going to the Posts tab there?

You do realize that, right?

Paizo makes following people's posts VERY easy. Heck, your Posts tab has a SEARCH FUNCTION built into it!

And NONE of these functions require you to be logged in to use.

Shadow Lodge

2 people marked this as a favorite.
thejeff wrote:
I just don't think "serious science" is a hard requirement for science fiction.

Seconded.

Shadow Lodge

1 person marked this as a favorite.
Quote:
What science fiction does is take some real world scenario and extrapolate it. A good illustration would be Make Room, Make Room by Harry Harrison (made into the film Soylent Green) which projected fears about overpopulation in the 1970s (when it was written) and extrapolate a what-if. So the "scientific issue" doesn't have to be technological, it can be a social trend (in fact, science fiction is very often just that). But pseudoscience is just that - pseudo, not real. Stuff like Star Wars doesn't address scientific issues - it's just escapist fantasy. Probaly most cinematic science fiction (with a few notable exceptions) is like that.

See, that's not the definition I'm used to seeing used for sci-fi. Maybe I just hang out in the wrong crowds.

What's always defined "sci-fi" for me or anyone I have discussed the subject with is "fiction with modern or futuristic setting". If it has computers and/or robots, it's probably sci-fi, unless there's blatantly magic or other supernatural stuff, in which case it's sci-fantasy. If it lacks that stuff and is just straight up supernatural, it's fantasy. And if it lacks the supernatural, it's historical fiction.

Beyond that is just the sliding scale of hardness. Hard sci-fi is the more realistic, the more complex, and the more rules-intensive; soft sci-fi is the "it's technology, it just works, don't gotta explain jack".

Shadow Lodge

2 people marked this as a favorite.

*Slow Clap*

Shadow Lodge

1 person marked this as a favorite.

+1. Take the time you need, we'll be here.

Shadow Lodge

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I'd usually roll on one of the many rod of wonder charts I have then tweak the results as necessary to get the amount of amusement out of the effect that I wanted.

Shadow Lodge

1 person marked this as a favorite.

And here I am thinking it was a riff on Yamata no Orochi.

Shadow Lodge

1 person marked this as a favorite.

I blame Cosmo for this product I saw at Walmart: a plaque reading "The Mustache Made Me Do It".

Shadow Lodge

1 person marked this as a favorite.
Ambrosia Slaad wrote:
King's Kawaiian dinner roll

LOL typo.

Coworker made salsa queso and provided chips so lunch today was nachos, plus a slice of pretzel-crust cheese pizza brought in by another coworker. Yay free food!


1 person marked this as a favorite.

WHAT 9000?!??!?

Shadow Lodge

2 people marked this as a favorite.

New phone get! Now I have to learn how to use it.

Shadow Lodge

2 people marked this as a favorite.

Yaaaaaaay!


1 person marked this as a favorite.
General Silliness wrote:
Kajehase wrote:

Pretending you don't know about your good twin won't change his state of existence.

Hail Cismo!

That's just silly.

Listen to this guy, he'd know.

I blame Cosmo for Kajehase not knowing that Cosmo IS the Good Twin.

Shadow Lodge

1 person marked this as a favorite.

Pretty much what everyone has already said. Mythic is the only "epic" thing Paizo plans on doing. They have no intent on advancing class progression past 20th, as several devs have already stated.

If you want to do something epic-like, Malwing's idea is your best bet. Get to 20th, then take a Mythic tier each time you would otherwise level up.

Andoran

1 person marked this as a favorite.

Huzzah!

Shadow Lodge

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Trigger Loaded wrote:

It's something to consider: Do adventurers exist as a concept in one's campaign world? And if so, how are they treated?

As I elaborated on above, at least in my own setting, yes. As for how they're treated, that varies.

Some people see them as the next inheritors of what is clearly a long-running social tradition, especially once the party hits the mid-levels where they're above the majority of NPCs. Hard to avoid when you can point back at every large-scale crisis in history and say "this was solved by a small group of exceptionally talented individuals" and now you have a group of similar folks right in front of you.

Some people see them as ticking time bombs, as Adventurers are by and large drawn to areas of chaos and catastrophe, and some people would be worried their very presence would attract such.

Some people, particularly the smug noble types that the players are usually intended not to get along with, look down on them as vagrant mercenary thugs. Yet when crunch time comes, they're usually either fleeing with their tails between their legs or coming begging the Adventurers to help.

I would say overall though that most people are ambivalent, at least until the party hits those impressive higher levels. Prior to that, most people probably look at them as something between wild daydreamers and suicidal adrenaline junkies, then brush them off as "Well if you can take care of the problem and not cause too much havoc in the process and come back alive, sure we'll pay you. If not, your funeral."

There's also individual traits to consider. Mages are probably going to be either respected or feared, or both. Fighters, Barbarians, etc. on the other hand are going to be considered brutes and thugs until they can prove themselves either tactically capable or just plain good enough to be something more. Divine casters' receptions will vary greatly depending on their patrons. Magic-using classes are more likely to receive immediate respect than non-magic-users, because - until the Fightery type character proves himself something above and beyond the norm somehow - everyone's going to assume s/he's just another mercenary or soldier, while playing hopscotch with physics is something people just don't see every day unless you live near a magical academy.

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