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Someone mentioned the special snowflake effect inverted, that if a game world was mostly catfolk would people play humans? The answer is yes. I tried running a variant fantasy anthro campaign using Palladium's TMNT and Fantasy before. The player that always wanted to pay an oddball wanted to play a human that was dimensionally transported into the world that never saw humans before; and was the only time he wanted to play a human.
Yeah, there are some people who's ideal is playing something that's different from everything else, regardless of what the "everything else" is.
Blast Hardcheese.Big McLargeHuge.
It probably tells you something about me that not only did the implications not register when I read through the actual 231 article a few times, but it took a handful more rereadings of both the article and your post to actually get what you were implying.
I think you're doing something to confuse yourself. It's perfectly crystal clear for me: he understands how attacks and saves work, and is altering skill checks to match, but making a slight variation so that instead of automatic success/fail, it's simply a nudge in one direction or the other.
He hasn't stated if it applies to attacks and saves as well because 1.) nobody asked, and 2.) because that's not what this discussion was about, it was about his skills houserules. (Well, once it stopped being about crazy goblin fun.) I think your comment about "follow up sentences" is a result of you assuming an implication where none was intended.
You put in a 1=-5 rule and 20=+5 rule so that the 1 auto failure and 20 auto success don't apply.
Here is where your supposition is incorrect.
He put them in BECAUSE the auto fail/success don't apply. And he WANTED some kind of enhanced failure on 1s/enhanced successes on 20s, but not to go so far as making it completely automatic.
We don't care for this complete disparity (between Attacks and Saves having 1 autofail/20 autosuccess and Skills not), but we don't want 1's to be auto-fails either, so we go for a middle ground, where a 1 is painful, but not an automatic fail, and a 20 is awesome, but not an automatic success.
No fair! You said I could have the next one!
I did and it was good. Also my sinuses are so very clear now.
Yeah...you might want to avoid 231 completely, then.
Funnily enough, after reading it, 231 didn't really seem to bug me.
Spoiler:Unless there's some subtle horror about it I'm missing?
I mean, it's certainly terrible that this poor woman is impregnated with some horrible world-ending star-spawn, but it's hardly something that will keep me up at night.
Off the top of my head, the one that bothered me the most was the "Shyguy" - the bizarre little critter that lived in the Himalayas that suddenly turned murderous and would chase you FOREVER if you ever saw its face. And the part that was the creepiest was that apparently tons of people might have been exposed because its face took up two freaking pixels of a photograph posted somewhere publicly - to the point where you couldn't even make out that something was actually there.
But it knew. And it would find you, even if it had to chase you across the entire planet. And it would kill you. For no other reason than you happened to have "seen" its face.
On the other hand, the room that animated chairs which then demanded people sit on them is one of the more amusing ones.
Artemis Moonstar wrote:
First off, *slow clap*
Second off, while I agree in concept, as far as the 4E rules go - based on my fairly-limited playing of a 4E Rogue on the weekend it came out and not touching the system since - I seem to recall the pool of weapons that one could make sneak attacks with being extremely, extremely limited. I think it was basically short blades (dagger, shortsword, kukri, rapier, etc.) plus crossbows, shortbows, and a very small array of throwing weapons (I think throwing knives, darts, and shuriken).
The actual game rules straight up said that using anything else - any blunt weapon, any bigger weapon, etc. etc. etc. - simply made sneak attack fail. You did normal weapon damage and nothing more. Apparently according to 4E's designers, any weapon other than that very exclusive pool just wasn't sneaky enough to hit the tender bits.
Yeah, some of the stuff I see on SCP is cool, but I have to be careful with it - especially what I read and what time I read it - or I end up giving myself trouble sleeping.
It's a riff on "copypasta", an internet-meme-ized rendition of "copy-paste".
Sorry. *points matches somewhere else*
Alex Martin wrote:
Which is pretty par for the course for OOTS.
I gave a never-ending flagon of ale to a dwarf character in one game I ran, it filled with the liquor of his choice on command. He got into the habit of his first question whenever he met some new NPC or interrogated a villain being "What is your favorite kind of ale?" And then taste-testing it before continuing, apparently at least partially judging their merits on their choice of alcoholic beverage.
Hayato Ken wrote:
-I´m extremely uncomfortable with non-Paizo members tracking other people´s posts here. That feels like a crass violation of trust and privacy to me. I´m pretty sure there are more than enough other people who don´t like this! This can come off very jerkish.
In addition to what the others already said, you do realize that anybody can click your name, go to your profile, click the Posts tab, and see everything you've ever posted here, right?
And can do the exact same thing for every one of your aliases by going to the Aliases tab, loading THEIR profile pages, and going to the Posts tab there?
You do realize that, right?
Paizo makes following people's posts VERY easy. Heck, your Posts tab has a SEARCH FUNCTION built into it!
And NONE of these functions require you to be logged in to use.
What science fiction does is take some real world scenario and extrapolate it. A good illustration would be Make Room, Make Room by Harry Harrison (made into the film Soylent Green) which projected fears about overpopulation in the 1970s (when it was written) and extrapolate a what-if. So the "scientific issue" doesn't have to be technological, it can be a social trend (in fact, science fiction is very often just that). But pseudoscience is just that - pseudo, not real. Stuff like Star Wars doesn't address scientific issues - it's just escapist fantasy. Probaly most cinematic science fiction (with a few notable exceptions) is like that.
See, that's not the definition I'm used to seeing used for sci-fi. Maybe I just hang out in the wrong crowds.
What's always defined "sci-fi" for me or anyone I have discussed the subject with is "fiction with modern or futuristic setting". If it has computers and/or robots, it's probably sci-fi, unless there's blatantly magic or other supernatural stuff, in which case it's sci-fantasy. If it lacks that stuff and is just straight up supernatural, it's fantasy. And if it lacks the supernatural, it's historical fiction.
Beyond that is just the sliding scale of hardness. Hard sci-fi is the more realistic, the more complex, and the more rules-intensive; soft sci-fi is the "it's technology, it just works, don't gotta explain jack".
General Silliness wrote:
Listen to this guy, he'd know.
I blame Cosmo for Kajehase not knowing that Cosmo IS the Good Twin.
Pretty much what everyone has already said. Mythic is the only "epic" thing Paizo plans on doing. They have no intent on advancing class progression past 20th, as several devs have already stated.
If you want to do something epic-like, Malwing's idea is your best bet. Get to 20th, then take a Mythic tier each time you would otherwise level up.
Trigger Loaded wrote:
As I elaborated on above, at least in my own setting, yes. As for how they're treated, that varies.
Some people see them as the next inheritors of what is clearly a long-running social tradition, especially once the party hits the mid-levels where they're above the majority of NPCs. Hard to avoid when you can point back at every large-scale crisis in history and say "this was solved by a small group of exceptionally talented individuals" and now you have a group of similar folks right in front of you.
Some people see them as ticking time bombs, as Adventurers are by and large drawn to areas of chaos and catastrophe, and some people would be worried their very presence would attract such.
Some people, particularly the smug noble types that the players are usually intended not to get along with, look down on them as vagrant mercenary thugs. Yet when crunch time comes, they're usually either fleeing with their tails between their legs or coming begging the Adventurers to help.
I would say overall though that most people are ambivalent, at least until the party hits those impressive higher levels. Prior to that, most people probably look at them as something between wild daydreamers and suicidal adrenaline junkies, then brush them off as "Well if you can take care of the problem and not cause too much havoc in the process and come back alive, sure we'll pay you. If not, your funeral."
There's also individual traits to consider. Mages are probably going to be either respected or feared, or both. Fighters, Barbarians, etc. on the other hand are going to be considered brutes and thugs until they can prove themselves either tactically capable or just plain good enough to be something more. Divine casters' receptions will vary greatly depending on their patrons. Magic-using classes are more likely to receive immediate respect than non-magic-users, because - until the Fightery type character proves himself something above and beyond the norm somehow - everyone's going to assume s/he's just another mercenary or soldier, while playing hopscotch with physics is something people just don't see every day unless you live near a magical academy.