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Meyanda

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 17,162 posts (23,232 including aliases). 13 reviews. 4 lists. 1 wishlist. 120 aliases.


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Shadow Lodge

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Glad to have you back Badger and Cricket.

Icy, awesome story. My group just finished our expanded Blood for Blood, including a romp through Maure Castle to fight a mythic vampire sorcerer, at the end of December. We'll be changing out the standard chapter 5 for a highly-revamped Red Hand of Doom when we resume sometime in February.


3 people marked this as a favorite.
Haladir wrote:
NobodysHome wrote:
Chyrone wrote:
NobodysHome wrote:
Talking about 1990's kids is just mean

What context, talking about kids from the 1990's or "kids" talking about the 1990's?

I was only 6 in 1990.

Both! People like me and Haladir (and I think Gorbacz) like to play the "cranky old man" card whenever possible. One of these days I need to plant onions so I can yell at the kids in my front yard to get out of 'em.

...or at least put up an "onions" sign...

Hey you damn kids! Take your web-pods, and e-phones, and rap-hop music and GET OFF MY LAWN!!

*sits on the lawn*

*LOOMS*

Shadow Lodge

1 person marked this as a favorite.
Freehold DM wrote:
Orthos wrote:
Dangit Freehold, this is not a good night for snow.
reads the Fimbulwinter primer according to this, every night is a good night for snow.

Apparently something disagrees, the snow thankfully stopped.

Shadow Lodge

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Dangit Freehold, this is not a good night for snow.

Shadow Lodge

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One of my friends pointed out how Breakfast Club would never work in modern society, due to the internet and cellphones and other such advances completely changing the way children and teens typically interact.

Shadow Lodge

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captain yesterday wrote:
Also loved Inspector Gadget:-)

TV shows... hoo boy.

That was the era of the Saturday Morning Cartoons.

Off the top of my head, some of my favorites:
Gargoyles, Batman the Animated Series, Spider-Man, X-Men, DuckTales and that ridiculously earwormy theme song, Looney Tunes reruns, Animaniacs and its spinoffs, Transformers, Ninja Turtles, Invader Zim, The Tick... could probably go on and on if I took the time.

Lots of superhero shows on that list... which makes sense given the current superhero theme in lots of movies recently, we're all right in the right age bracket for it.

Shadow Lodge

1 person marked this as a favorite.
GreyWolfLord wrote:
From the 90s, I still can play all the great PS1 games on the PS3, so though the Playstation one isn't really around anymore, the games still play well! All the Squaresoft games, especially the remakes of Final Fantasy 1-6, Final Fantasy VII and IX (sorry, never really got into VIII), and especially Chrono Trigger and the original Chrono Cross. Also especially love both Lunar games.

I bought a used PS2 not too long ago expressly for the purpose of playing all the old PS1 games I have lying around, as well as a couple of PS2 titles.

That said, growing up I was more of a SNES kid, I didn't actually play a Playstation until the early 2000s - first when my high school friends had one, then later when my roommates in college did. That was IMO Squaresoft's heyday - Chrono Trigger, Secret of Mana, Final Fantasy II and III (IV and VI), Super Mario RPG, and so on and so forth. Which is probably one of the reasons IX is my favorite of the PS1 FFs, all its back-references to the early-era games and return to the older storytelling style and less-modern/postmodern setting.

The giant brick Gameboy, too, had several good games. Final Fantasy Adventure was one of the very first games I actually managed to beat - I think only Super Mario World preceded it. There was of course the Pokemon craze, the Final Fantasy Legends games, and a couple others. I remember the hype for first the Game Boy Color then the Game Boy Advance at the end of the 90s, and how it was really played up that the Advance was almost as good as the SNES in the era where the N64 was well into its later years.

Then of course there was also the N64 itself, though I didn't get into it nearly as much since there were no RPGs on it that I knew of. Played plenty of Mario 64 and Mario Kart 64 though. Oh and Banjo-Kazooie.

Shadow Lodge

2 people marked this as a favorite.

1985 baby here. Started school in 1990 and grew up on pretty much every 90s cliche. Number Munchers and Oregon Trail on the school computers, floppy disks that were actually floppy, the SNES RPG era, no internet and early internet (and most especially the dial-up sound - EEEEEE uuuurrrr EEE uurrr EEE uuuuurrr EEE aaaaaaaaaaaaaaaaaaaaaaaaaaakkkk), and a barrage of TV shows that I couldn't even begin to list the highlights of.

[90's Kid]Duuuuuuuuuuuuuude![/90's Kid]

Shadow Lodge

1 person marked this as a favorite.

Happy New Year everyone. Should be getting to post-holidays catch-up on PbPs and such over the weekend.

Work is of course already busy as hell.


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Pillbug Toenibbler wrote:
Freehold DM wrote:
That's a lot of aliases.

{chuckles} "That's not a knife lot of aliases." {points to Patrick} "THAT's a knife alot of aliases." [/Pillbug Dundee]

Edit: We would also accept, "Where alot of aliases? There! There Alot of aliases." [/Igor]

Alot want to know why short man keep making horses scared.

Shadow Lodge

1 person marked this as a favorite.
Ambrosia Slaad wrote:
Also, I now want to eat the U.S.S. Enterprise.

Smaug is more impressive IMO.


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Hahah, sucks to be you, MP.

Silver Crusade

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MagusJanus wrote:
Aqua Buddha wrote:
Dudes, the End really is coming. We all feel it. You can stay in deniel all you want, but you feel it coming. It could be zombies, plagues, aliens, wars, another planet crashing into or even Jesus coming back. It doesn't matter. Dudes, get ready...

Nah. I've contacted the other six Seals and they're all still alive. Until we start dying off in order, there's pretty much no point in worrying.

And, really, don't worry. It all doesn't go to crap until I die. You've got at least 26 years, 3 months, 11 days, 6 hours, 22 minutes, and 19... 18... 17...

Oh that's all? Well then, I'll set my alarm.

Shadow Lodge

1 person marked this as a favorite.

3. A drifting plaque of metal and glass, once filled with electric lights and other parts long since damaged or corroded. The plaque itself is red; the piping structure yellow, and resembles a large, curved M shape.

Dark Archive

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One week without internet at home and suddenly so much to catch up on.

The release of the Destroyer and the loss of the Crystal Wyrm are two devastating blows to Vandan military and civilization that come in dangerously close proximity to one another. My armies have been primarily occupied with seeing to the security of our people first and foremost, before beginning the effort to see to the ceasure of the beast above.

The dragon is considered lost, and not worth the effort to pursue. With the crystals grown from it before it was corrupted and driven to madness, the seeds have been acquired for the Crystal Drakes we wished to harvest. Even as the earth above us shudders, we grow newborn Drakes to rear and train, to bolster our armies in the place of their devastated parent.

A fair number of Vandan territories along the inner world's northern face are evacuated as the tread of the Destroyer ravages the world above, showering cities in colossal debris. Many are lost, but many more saved by the efforts, and the cities are left in abandoned ruin; perhaps one day, when the Destroyer is once again bound (or perhaps even slain?) our people will return to recover what was left behind, if not repopulate the abandoned realms.

Only then do my armies and I return to the surface, surging out from the Lightscar to rejoin the forces of the surface races in battle, armed for war with our newest resources - not only the Crystal Drakes, but new mercurial blades, forged with Vanda's lifeblood from the Lightscar, using her very life essence to bring death to the Destroyer and its minions.

Shadow Lodge

1 person marked this as a favorite.

I blame Cosmo for my cat chewing through, since Sunday, two DSL cables, two Nintendo DS/3DS cables, a noisemaker cable, and last night the final straw my modem power cord. It's like you don't want me to be on the forums.

Shadow Lodge

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... I think that post is severely in need of some commas.

Dark Archive

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VANDA
AL LE
Portfolio Conquest, tyranny, domination, exploration, secrets, earth magic, treasure and resources buried in stone
Domains Earth, Evil, Glory, Law, Magic (subdomains: Arcane, Caves, Honor, Kyton, Tyranny)
Favored Weapon Morningstar
Holy Symbol Planetoid growing blue, red, and purple crystals

Vanda isn't a god in the normal sense; rather, she is a sort of gestalt mindforce that embodies the planet that shares her name. The planet's denizens have for centuries on centuries theorized where this entity arose from; some suggest that she is a composite mind made up of the souls of all deceased Vandans, while others theorize that it is the ascendant remnant of their species' progenitor who chose to return her soul to the planet itself rather than surrender to the demands of divine powers.

What is known is that the entity chooses to communicate with her dwellers, speaking in certain sacred caverns and crystal grottoes to her priests and seers. Her demands are simple: travel, conquer, and harvest. Under her decree, and those of her people's leaders, the Vandans journeyed to other worlds, overran them, enslaved their peoples and pillaged their resources, and moved on, leaving behind a core of ruling representatives. When they had completed their domination of their own universe, Vanda guided their seers and scholars to develop advanced teleportation arcanotechnology that allowed them to transport their entire planet through the interuniversal void. This new power allowed them to travel from universe to universe, conquering and stripping worlds in their wake and moving on to other realities when their work was done.

Upon arriving in this newborn reality, Vanda's planet body was trapped within the core of a newly-formed planet. Her decree only changed slightly - the Vandans were instructed to either remove the outer shell of stone that imprisoned her, or to conquer the entire new planet and resume their journey of tyranny.

Vanda only gives divine power to Vandans, ignoring even the slave races under their command, treating and encouraging her followers to treat them as little more than animate tools much like a golem or animated undead. Most of the time when communicating with her people she is little more than a disembodied voice echoing from the depths of her planet or bubbling up from the pools of quicksilver that Vandans refer to as her "blood"; however, on occasion she manifests in a visible form, taking the shape of a Vandan woman made of precious gemstones.

Shadow Lodge

4 people marked this as a favorite.
Gary Teter wrote:
I am testing something stupid!

What did you do, Gary?! WHAT DID YOU DO?!?

Dark Archive

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No names jumping to mind here, and the Vandans wouldn't refer to it by its name anyway. There's Vanda at the center then the Stone Above beyond.

Dark Archive

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Fire and light burns through the earth, breaching the surface and turning the living and the dead to ash and gemdust. For the first time since this wretched world's creation, Vanda sees the stars once again. At the place where the energy struck, a crater is formed, which soon floods with the ruby-silver fluid that fills our world - Vanda's very blood.

This wound, this Lightscar, is our mark and memory of this battle for eons to come.

Yet fight on we must and we do, by no means are we to surrender to annihilation! We unleash the dragon, our newborn Crystal Wyrm, after seizing from it the shards of gemstones from which successors, crystal drakes, will one day be born. These secure, the Wyrm is released with firm direction - to ravage the Dogarr, leaving not even corpses in its wake, returning the survivors of the plague menace to dust and nothing more.

Dark Archive

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Our hunters take the dragon's disabled form back to one of our emerald cities, where it is firmly imprisoned in one of our many laboratories for study and operation. Firstly its bizarre aura of strange fortune is examined, experiments performed and attempts managed, until at last we decipher the nature of its energies and our mages discern how to duplicate its effects in more controlled measures.

Once this new power is added to our arsenal, work on the dragon itself commences. Crystals from Vanda herself are inserted into its body, grown within its flesh and armor, strengthening the weaknesses in its argent hide and bolstering its vulnerabilities against further assault. The last few are introduced directly into its brain, where Vanda's will is spoken directly into its subconscious, wiping away the chaos and disorder of its former will and introducing the strength, order, and structure of purpose that guides our people.

Once the conversion is complete, guided by our mages this Crystal Wyrm will be brought to the surface to join our armies under mine own command.

Dark Archive

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How convenient.

Dark Archive

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Dungeon Kobold wrote:
Meanwhile, one of the thirteen dragons enters the underworld. With its arrival, terrible fault lines form, and the Vandan world is ravaged by earthquakes.

Damnation!

Thankfully, even with forces devoted to warding the Destroyer's mount and those committed to the War Above, we have the troops to spare remaining in the Crystal Below to defend our beloved home. Led by the huntress Izell, we will dispatch a special group of trained hunters to find, study, train, and prepare for slaying - or better, capturing - this beast.

Perhaps it can be used to our advantage somehow....

Dark Archive

1 person marked this as a favorite.
Leafar the Light wrote:
... and now Vandans, but I am not sure what those crystal people eat? Rocks maybe? They will have manna to eat (it looks like bread) and fresh water will rain down on them daily. I assure you the manna will be edible, because I will make it so. This food is divinely summoned, Axerus, and I will not allow the good people of this world to starve.

I'm sure we'll find some use for it. Feeding the gets, if nothing else.

We derive our nourishment from water and magic. Vanda provides.

Dark Archive

1 person marked this as a favorite.
Dogon the Destroyer wrote:
Culex, Dark Knight of Vanda wrote:

The surfacers are gathering for war. So be it! The Destroyer is bound and blockaded, thus we may turn our attentions properly to the rest of this miserable prison. We will send forth the gets first, their chains clenched in the claws of our kyton minions. Once they have bled the opposition, we will send our champions and centuries to join the fray.

To war, my gemstone guardians and crystal cavalry. To War!

My Dogarr can easily destroy the gets! I need to know now if you are with us or against us?! Make your choice, Culex! I am sure the worm riddled dead of Puss the Wyrm will have fun with the gets! HAHAHAHAHAHAHAHAHAHAHAHA!!!!

My people have no need for gods. Our strength is in our arms, our minds, and our loyalty to Vanda herself. Faith is the crutch of the weak, the simpering shield of those who lack the power to stand under their own might.

There is no alliance, especially not with the one who would unleash such devastation on the world we wish to conquer. The frail flesh-things of this planet's surface may oppose our dominion, but at least they do not wish to eradicate the very stone from beneath us! For this time, carrion creature, Vanda stands alongside those who dwell on the Stone Above, against the forces of annihilation. We will not yield to oblivion.

Shadow Lodge

1 person marked this as a favorite.
David M Mallon wrote:
Freehold DM wrote:
Orthos wrote:
Icyshadow wrote:

I've been steadily losing interest in Golarion as a campaign setting.

Some of the recent threads around here haven't helped much with that, to say the least.

There's a lot of cool things in Golarion, but it's always been a thing to cobble stuff out of more than a setting to play in, for me.

I have already seriously altered golarion.

In my opinion, Golarion starts with kingmaker and the PCS making their own kingdom, and moving on from there.

My group's Golarion consists of everything contained in the first 2 APs and nothing else.

We don't run in Golarion, but we do run APs. Timeline-wise, we ran Kingmaker first, then we plan to jump some few thousand years forward and run Crimson Throne set in the capital city of the kingdom the players created. We'll be playing through Savage Tide between them though, to give the players a break away from their kingdom and exploring other parts of our homebrew world.

Dark Archive

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The surfacers are gathering for war. So be it! The Destroyer is bound and blockaded, thus we may turn our attentions properly to the rest of this miserable prison. We will send forth the gets first, their chains clenched in the claws of our kyton minions. Once they have bled the opposition, we will send our champions and centuries to join the fray.

To war, my gemstone guardians and crystal cavalry. To War!

Shadow Lodge

1 person marked this as a favorite.
Icyshadow wrote:

I've been steadily losing interest in Golarion as a campaign setting.

Some of the recent threads around here haven't helped much with that, to say the least.

There's a lot of cool things in Golarion, but it's always been a thing to cobble stuff out of more than a setting to play in, for me.

Dark Archive

1 person marked this as a favorite.

Excellent, a slave race born and bred. These gets will serve admirably, both as laborers and as stock war fodder. It will be their flesh and bone sent into the maw of the awakened Destroyer first, granting my people the time we need to recover from this assault, and plan our vengeance against the twisted feeble gods who hide behind misdirection and deceit, while stopping this abomination from eradicating the world we plan and labor so much to dominate.

The fragile flesh-things of the surface world have been spared for a short time due to the necessity of providing a blockade against this monstrosity; for this alone might there be peace found between the dwellers of the Crystal Below and those on the Stone Above. However, in time I will lead the conquest, and this planet shall be Vanda in whole, from stone-shrouded sky to gem-guarded core.

Dark Archive

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We wandered the countless universes, seeking new worlds to explore and resources to claim, harvesting from the realities we discovered and warring with all who opposed us. When we had exhausted our interests or our resources in one universe, we would through magic and science transfer ourselves - our entire world - into another.

Through these eldritch methods we had crafted a victorious society, one built on war and the wealth of eons. Alas but did we never expect that our last traverse would be our final one! For when we entered this newborn universe, our world manifested not in empty space where our divinations had predicted our arrival, but trapped within a world newly formed, imprisoning us and ending our travels forever.

Our very planet was entrapped within the core of this new world, our crystal kingdoms and gem fortresses locked inside a shell of base metal and stone. It took a short time for our seers and scholars to determine what had happened - we had arrived just as a new world had been created by divine forces, and were thus trapped by its formation. Encumbered by the newfound shell that gripped us, we could not escape to resume our travels with the devices and calculations we had; our options were clear - either destroy the sphere that anchors us, or gather the resources and information necessary to resume our multiversal travels with our added girth.

In either case, conquest of this newborn world is now our first and only priority. Once its other denizens rest under the hand of Vanda's crystal kings and queens, only then can we resume the travels and conquests our people were made for.

To lead this charge, a warlord was named, suitable to command the forces that would bring victory to Vanda's people and curb the opposition of the creatures dwelling on the Stone Above. A Dark Knight, champion of the crystals, conqueror of lesser creatures and bringer of victory to Vanda. To him was given this single quest: to either destroy the Stone Above and all that dwell upon it, or to bring them - AND their soft, fragile gods - utterly to heel, kneeling before the amethyst spires of the crystal crowns.

----

Vandans

Vandans are a race of crystal-bodied creatures with some elemental traits, originating from a universe far from this one. Conquerors and dominators, they once dwelled on the crystalline world of Vanda, which through ancient magic and esoteric science could be transported from universe to universe. It now is trapped within the core of this newborn world, forcing the Vandans to dwell deep beneath the surface in elaborate crystalline caverns.

Most Vandans are Lawful Evil, due to the conquest and domination focused society they dwell in. Vandans have no deities, but their divine spellcasters draw power from Vanda itself; Vanda's domains are Earth, Evil, Glory, Law, and Magic (subdomains are Arcane, Caves, Honor, Kyton, Tyranny).

VANDAN TRAITS

Ability Score Adjustments: Vandans are powerfully built and difficult to harm, and are possessed of great mental capacity; however, their crystalline construction makes them inflexible. A Common Vandan gains +2 CON, +2 INT, -2 DEX. There are also various higher rankings of Noble Vandans which gain greater adjustments.
Type: Vandans are Aberrations with the [Earth] subtype.
Size: Vandans are Large size.
Speed: Vandans have a fly speed of 50 feet (perfect). Vandans do not walk, but rather hover in the air via innate magic of some sort.
Languages: Vandans speak Aklo and Terran. Vandans with high Intelligence scores can choose any languages except secret languages. Vandans can learn to understand Auran, but are incapable of speaking it without magical aid.
Senses: Vandans have Darkvision out to 60 ft.
Shadow Tendril: Vandans possess a shadowy tendril or tail extending from the bottom of their crystalline bodies. This functions as a prehensile tail.
Elemental Body: A Vandan's partial elemental nature gives it an innate 5% fortification. This stacks with fortification provided by other means such as magical armor.
Earth Mastery: A Vandan gains a +1 bonus on attack and damage rolls if its foe is touching the ground. If an opponent is waterborne, the Vandan takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the Vandan is initiating or resisting these kinds of attacks.
Earth Affinity: Vandan sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Vandan divine casters with the Earth domain use their domain powers and spells at +1 caster level.

Shadow Lodge

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^ that ^

Dark Archive

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Your illusions deceive no one, False Prophet.

"Woe to those who call evil good and good evil, who put darkness for light and light for darkness, who put bitter for sweet and sweet for bitter."

Shadow Lodge

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Awesome work man =)


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Oh my stars, who is that handsome devil?

Dark Archive

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"And the Beast was taken, and with him the False Prophet that wrought miracles before him, with which he deceived them that had received the mark of the Beast, and them that worshiped his image. These both were cast alive into a lake of fire burning with brimstone."


1 person marked this as a favorite.

*eats Farael once the lights are off*


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Message board troll wrote:
Red Lobster to Dogfort, we have confirmed Dragoncat, please advise.

Backup is incoming, Red Lobster, hold to engage.

Shadow Lodge

4 people marked this as a favorite.

Welcome to the Internet.


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Pillbug Toenibbler wrote:
Farael the Fallen wrote:
Acolyte of Leafar the Loved wrote:

All hail His return!

And that's all you're getting from me, Master.

These days, I'm too busy organizing communist Wal-Mart marches and making out with hawt roller derby chicks to sing your praises.

One day Leafar said to his disciples, "Let us go over to the other side of the Elddim Sea." So they got into a boat and set out.

As they sailed, he fell asleep. A storm came down on the sea, so that the boat was being swamped, and they were in great danger.

The disciples went and woke him, saying, "Master, Master, we're going to drown!" Leafar woke up and rebuked the wind and the raging waters; the storm subsided, and all was calm.

"Where is your faith?" Leafar asked his disciples; he then went back to sleep. In fear and amazement they asked one another, "Who is this? He commands even the storms, and they obey him."

~Book of Leafar 8:22-25

"Then the GM, in Her infinite wisdom and dwindling exhausted patience, declared: 'I told you repeatedly we aren't playing mythic characters, especially not with your extra-b0rken self-created abilities. Fiat falls, Leafar dies.' The rest of the players would have been happy, if not for their empty rumbling stomachs. For Farael had once again 'forgotten' to bring the food. And so, in the frozen living room of Nador, they were forced to eat Leafar the Lost's player. And there was much rejoicing."

Yaaaaaaaaaaay.

Shadow Lodge

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Usual Suspect wrote:
Professional Calvinball wrote:

I get kind of annoyed when everyone plays "rare" races, unless the game calls for it in some way. Like, the party that is supposed to try to fit in consists of a sylph, ifrit, tengu, and strix that just happened to all meet up. I guess this is more for APs and modules, as it's always odd that the small town of Sandpoint suddenly has a bunch of native outsiders and mistrusted humanoids just kinda...wandering around.

I don't want to sound like I'm saying it's badwrongfun, but I see it too often used as a roleplaying crutch. "My character has the personality of bland cardboard, but he's half-vampire! That makes him interesting!" It can make him interesting, but it doesn't automatically make him so.

We started as a party of 6. Three humans, an ifrit, a sylph, and a drow (out very own drizzt clone). But the three non-humans are the ones than have interesting personality and like RP as much or more than combat. sandpint loves us, except.cor Vinder, who wants to kill Drizzt 274853 for defiling his daughter.

I laughed hysterically when I saw your post.

About the same here.

My Kingmaker party is an aranea, two homebrew fey races, a homebrew Naga, a homebrew dragon, and a fetchling. (Granted a lot of that is due to reincarnate roulette.) Everyone except the dragon is a thorough, enjoyable character who is a blast to GM for.

Our Age of Worms group is two fey (the two same races as the KM group, actually), a fetchling, and an orc. The orc is easily the most boring and flat of the four, and he's still quite a character and fun to have in the group. Also playing fey in a setting where people know of fey weaknesses (revulsion to mismatched clothing, hurt by loud bells, blocked by salt and cold iron, etc. etc. etc.) is a blast and surprisingly challenging.

Our Council of Thieves and Runelords games have equally varied parties, as have our past games, and really I can't say in any way that these two most recent are a change from the norm for us.

Things like this are the reason why I can't ever agree with those who look down on unusual races as an RP crutch, because while I have no doubts that there are those out there who use them as such, I have far less experience with them doing so.

Shadow Lodge

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Anything from Dreamscarred
Cerulean Seas and expansions
Various Genius guides and Talented guides
Rogue Glory
Pact Magic Unbound
Fistful of Denarii
Several Legendary Games bestiaries
101 (X) spells books
Tome of Horrors
Book of Templates
101 Not-So-Simple Monster Templates
The Mother of All Treasure Tables

I'm sure there's more but those are the ones that come to mind first.

Shadow Lodge

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Yeah I can't sympathize with people who dislike rare/exotic races, considering I've designed my own homebrew world to encourage things besides the Standard Seven. It probably helps, thankfully, that I've never had to deal with someone using their race as a crutch; the person who was notorious for playing bland, featureless characters in my groups was also the one who refused to play anything but humans.

Honestly I run into "I need to be human because I need that bonus feat" more than "I am playing X class, what race gives +Y to stat Z?". Far, far more often.


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Message board troll wrote:
Red Lobster, standing by.

Come in Red Lobster, this is Dog Fort.

The Exchange

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You Rang?

Shadow Lodge

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I'll be blunt. I really don't care for the FF.

The Richardses are almost as engaging as a bag of wet socks, and their powers were given to far more interesting characters in The Incredibles. Hulk and Thing are about equally entertaining, unless Thing is rattling off rock puns (which they made him pretty reluctant to do in the FF movie), but at least in the two Avengers movies Hulk had his team to play Banner off of, and that made him far more interesting to watch. And there are a plethora of fire-based heroes (and villains!) that are far more engrossing than Johnny's tired old rebellious, hormone-fueled teen/post-teen schtick.

99% of the time, for nearly every person I know, an FF story lives or dies on Doom. He's who the majority of people - at least in my experience - are there to see. They want to see him be awesome, they want to see him enact grand sweeping plots, and they want to see him take on all four of the FF pretty much singlehandedly, or only supported by his minions and creations if that. And they want to see him pull victory, even if a lesser one, out of the jaws of his inevitable defeat by having backup plans and alternate strategies. Frankly all that is what makes Doom awesome, and it's immensely core to the character.

Losing that loses you Doom, which loses you the majority of the allure of an FF story IMO. Honestly that's what killed the original FF movie for me, and when the second was announced to be about the Silver Surfer, I presumed Doom wouldn't be in it and still haven't seen it. (I later learned he was in it, but that nothing of value was missed by not seeing it.)

Sovereign Court

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Imbicatus wrote:
Is it really any stupider than the trash can on legs with roller skates that is R2D2?

*shots fired*

Shadow Lodge

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I honestly don't mind if my hair goes grey, or any other color really, so long as I keep it.

Shadow Lodge

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Imperial Advisor Arem Heshvaun wrote:

Fine! Fine!

Henceforth, by mandatory Imperial Decree, ALL Sith lightsabers are to have this new design.

Tremble ye Jedi and despair.

*battle swoooooooosh*


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*paging Doodlebug Anklebiter, Doodlebug Anklebiter to the thread please*

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