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I still think Paizo could have saved a LOT of development time, and managed to put out a better balanced system by just licensing Ultimate Psionics as an official Pathfinder book.
Possibly, but when quite a few of your developers have stated on multiple occasions that they're not fond of the system, it's kind of an inevitability that they'd avoid it.
Same issue with DSP's other product, Path of War. Paizo devs (some, not all) have on more than one occasion stated their dislike for Book of Nine Swords. Thus it was a pretty safe bet to never expect a system like that from Paizo. Hence a third-party company like DSP, with developers like ErrantX who ARE fans of that system, being the ones to come up with a Pathfinder expansion/upgrade/conversion/inspired-by product.
I honestly don't see many people who already use Dreamscarred's system suddenly dropping it to pick up Paizo's. Those who like both will likely use them side-by-side, no different than having Psions and Wizards in the same world. Those who don't will leave them untouched. And those who don't like DSP's take will either pick up Paizo's if they like it or ignore it if not.
A few people will latch onto it due to being a first-party contribution; these will be the PFS players and the people whose GMs are restrictive to Paizo-content-only and reflexively screech at the mere mention of "third party".
There'll be the usual bouts of forum griping, of course, but in the end status quo will, for the most part, be maintained.
Vincent Takeda wrote:
Fort Oglethorpe sounds more like a pathfinder location than it does a place in real life.
I know right? Even better when people ask me where I live specifically I can with a perfectly straight face say "Off the Battlefield". (Battlefield Parkway is the local name for the state road that cuts through the area, named for starting near a Civil War battlefield memorial site.)
Fort Oglethorpe. Just moved from Chattanooga, where I still work.
Heh well my main obstruction to playing the game is A) Finding it in my boxes, since I just moved, and B) not having a PS1/2 at the moment, something I plan to rectify around Christmastime if all goes well.
Unfortunately Ocala's a bit too far for me, I'm in northern Georgia ;) I'm on Skype myself sadly as well, but Roll20's something I've meant to look into for quite some time so that might be an option =)
Seven Days to the Grave is the best AP adventure period.
Having not run or played it - YET! CotCT is on my scheduled to-do list, after we finish Kingmaker and run Savage Tide - I definitely still have to put it in at the very least the top five. It's clear, concise, filled with great roleplaying opportunity, extensively researched, and all in all one of the best stories and chapters Paizo has EVER produced.
Minus the subbing (I don't use physical copies so a sub does nothing for me), this. Started with STAP, then moved on to Kingmaker. Will be trying a second attempt at STAP once KM is done.
Simon Legrande wrote:
Is it really necessary to jump in and tell someone you'll never meet that they're doing it wrong if they never asked for input?
Simon Legrande wrote:
True that. I guess it will have to be enough to have a good laugh at the self-righteous knicker twisting that goes on.
Every time I see posts like this, I always wonder "would the same complaint have come up if the complainer agreed with the input?"
And since nine times out of ten the answer is no, because invariably most people don't complain about the input of things they support, is there any real difference between the inputter's contribution and the complainer's? They both reach the same goal of "adding a voice of support to the things I like and a voice of contrition against the things I don't".
Bill Dunn wrote:
I'm with Jiggy, I've never had this sort of problem. So it's utterly bizarre to see people talking about things like this, and even more bizarre to see people explain that no, it's not just a strawman, there actually ARE players like this.
the secret fire wrote:
And that's not even getting into your excessively dismissive tone.
I personally just don't consider it fair. If it was -4 vs +4 I wouldn't have an issue with it.
Yeah that's pretty much the opposite of me. I can't stand Game of Thrones because I think it's too realistic. Scumbag backstabbing politics is the name of the game on historical earth. Why in hell would I want that in my escapist game/story?
What I want out of my games is more Final Fantasy - where there's evil in the world and the job of the PCs is to be the guy who runs up and kicks it in the teeth.
the secret fire wrote:
. . . . .
Thehigher cause wrote:
Because the Customer is NOT Always Right.
Yes. I prefer my BBEGs to be much, much more tactically savvy than that, and to have read the Evil Overlord List a few times and actually paid attention to what it says.
I'd say the REASON he killed them easily after they carved their way through his hordes is because the Demon Lord LEARNED about the enemy, learned their tactics, learned their weaknesses, and EXPLOITED THE HELL OUT OF THEM when they finally met. Not just stood there laughing and betting they couldn't lay a scratch on him.
We'll have to disagree on this.
And ninja'd by the Captain. Yeah also what he said.
Listen, murdering a player character because they are freaking annoying is NOT wrong. Give the little s+%+ a few warnings, tell him what hes doing wrong and if he continues,murder his character. I see NOTHING wrong with showing a person what happens when you piss people off repeatedly. Don't let him back into your game untill he knows the pathfinder lore,I would NEVER tolerate someone like that for more than six seconds.
People like you are why we can't have nice things.
They may not be a small gaming company, but gaming companies in general - and the profit margins thereof - are not large. Case in point. "Big Fish of a Small Pond" could not BE more accurate.
And I couldn't disagree with you more.
The fact that Paizo still has that small-business mindset is one of the things I love most about the company. Because almost universally, once companies and corporations stop thinking of themselves as small fish, it turns out poorly for the customer.
I can't think of any large company that involves itself with the fans and customers the way Paizo's development teams do. And I tie that 100% to their small business mindset.
So no, nothing would bother me more than to see Paizo drop that core part of who and what they are by the wayside in favor of trying to make themselves appear "remarkable to behold". Because as far as I'm concerned, that will never end well. Especially for us.
Yup, lots more. He has a pretty wide array - he's done lots of RPG stuff (Final Fantasies, Chrono Trigger, Secret of Mana, Golden Sun, a few others), as well as a few other things - mostly your standard Nintendo stuff (Mario, Zelda, Mega Man, etc.), as he tends to focus on the NES/SNES/early PS1 era - I think the only songs he's done for more advanced systems than that is one thing from FFX. (GBA is relatively close to SNES in sound quality so I don't count that.)
He did an interview once where he explained that the older games' music is easier to do because of less sound channels in the older music processors. Previously he was putting out a song a week, barring extenuating circumstances like being away from home or being sick. OWA took about a month and a half, and just from watching the video itself you can easily tell it's the most complex thing he's ever done.
Smooth McGroove is probably one of my favorite things on YouTube. This is actually the fourth FFVII song he's done - he's also done the battle theme, the victory theme, and J-E-N-O-V-A.
Might just say spoiler warning for FF VII though, it is the ** spoiler omitted ** after all.
As old as the game is, I don't really think there's many people around who haven't already been spoiled ;)