About Dhamiskeanus, the Swollen10 Minute Background:
Concept Points 1. Dhamiskeanus is a huge, bloated, mountain of a man. 2. He has very little social skills, mostly due to his off-putting appearance. 3. He is extremely knowledgeable. 4. He has studied undead to a great extent in an effort to learn more about himself. 5. He believes that blood contains the secrets to life and unlife. Goals
Secrets
Acquaintances
Quirks
Physical Description:
Unlike most dhampirs, Dhamiskeanus is not lithe and graceful. While tall, he is not slender nor does he have well-defined muscles. He is over 6'2" and close to 300 pounds. He is obese with thick arms and thick legs and a great big belly. His head is bald and outside of thin eye brows he sports no facial hair. His plain brown eyes are unremarkable and he almost always appears to be perspiring. Numerous scars and cuts cover his body but mostly on his arms and chest. To say that his appearance is off-putting would be an understatement. Background:
Dhamiskeanus was left at a church by a midwife. His mother did not survive his birth and he’s never known his father. The church sent him to an orphanage where he was raised with other children. His childhood was unfortunate; picked on for most of his life due to his size and cursed heritage. Once old enough to survive on his own, he left the orphanage knowing full well that adoption was not a real possibility. Within a few weeks he managed to acquire work at a library, mostly cataloging inventories in the basement where others would not encounter him. With access to so many books, he learned quite a bit. He soon discovered a fascination with the physical body which soon expanded to include other creatures. As he learned more and more about anatomy and biology, he become focused on blood. Given his heritage, he wondered if he could eventually learn more about his own history. After years working in the library, he discovered a book that he had never seen before. It was an old spellbook, hidden among the others. It piqued his interest more than anything in life had before. Once he learned how to deduce the spells, he gained something that he had never had before; confidence. Magic gave him the power to do things he never thought possible. He knew that magic existed and could do wondrous things, he just never thought he could do those things. Unfortunately the spellbook’s owner, an evil wizard, came for it one day. The wizard became irate when Dhamiskeanus refused to release the book and a battle erupted in the bowels of the library. Magical energy filled the basement where other magical items were being stored. An explosion shook the foundation and when the dust settled, the wizard was gone but Dhamiskeanus was discovered with the spellbook and even it's secrets. Three people were killed in the explosion and the authorities came to take him away. His incoherent ramblings lead the authorities to send him to the asylum. Unfortunately he doesn’t remember any of this currently. With essentially a new slate, he has started to embrace his new opportunity. He’s not happy being in an asylum, but believes he may pose a danger to others simply based off of his girth. He sees the asylum as more of a sanctuary, and doesn’t resent the things done to him. He tries hard to not be a monster, not really knowing that he isn’t one.
Class Line:
4Hp 13/13 | AC: 11, T: 11, FF: 10, CMD: 12 | Saves F +4, R +2, W +1 {+2 vs. disease, mind-affecting} | Init +3 | Low-Light Vision, Darkvision 60 ft.; Perception -1, Sense Motive -1 | Status: Normal
Dhamiskeanus, the Swollen
Darkvision – Dhampir see perfectly in the dark up to 60 feet. Grave Touch (Sp) - As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Light Sensitivity - Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell. Low-light Vision - In addition to their ability to see perfectly in the dark up to 60 ft, Dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light. Negative Energy Affinity - Though a living creature, a Dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it. Power over Undead (Su) - You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability. Racial Skills – Ajibachana receive a +2 bonus to Escape Artist and Use Magic Device checks. Resist Level Drain (Ex) - A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a Dhampir takes are removed without the need for an additional saving throw. Spell-Like Abilities (Su) – An Ajibachana can use comprehend languages three times per day as a spell-like ability. The caster level for this ability equals the Dhampir's class level. Undead Resistance - Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Notes:
School: Necromancy Opposition Schools: Enchantment, Illusion Feats: ..1st: Toughness ..3rd: Spell Focus (Necromancy) ..5th: Bloodmage Initiate ..7th: Mage's Tattoo (Necromancy) ..9th: Greater Spell Focus (Necromancy) Prestige Class: Bloodmage Spells ..2nd: Blood Transcription ..2nd: Command Undead ..2nd: Adhesive Blood ..2nd: Blood Armor ..2nd: Touch of Bloodletting ..3rd: Blood Biography
..5th: Blood Boil
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