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Kuatoa

MiniGM's page

18,121 posts. Alias of Vuvu.


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1 to 50 of 18,121 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Unnamed

The ghostly sounds continue sporadically. Just enough to keep the shaken folks shaken


Unnamed

We welcome you back. There is a perfect opportunity for Hippa to be different after drinking the vial

All I will make a go post Monday or tonight. I believe everyone who needs to update has done so


Unnamed

So just moving on, making preparations?


Unnamed

Sir Barksalot twitches in his comatose state. Hippa assures you he is stable


Unnamed

was waiting for some players to post


Unnamed

Is everyone ready to move on?


Unnamed

Oh man. So sorry.

Fingers crossed the diagnosis is the best possible


Unnamed

No new bolts fly


Unnamed

Squeezed to. If you had to guess they came fromFAAAR down the hall out of the darkness


Unnamed

There is nothing to be seen. Just more ghostly soubds


Unnamed

No init required.


Unnamed

It is loud, and hard and takes a while but everyone squeezes except Nic who is being pulled through when 4 crossbow bolts come flying down the tunnel.

4d20 ⇒ (16, 17, 2, 9) = 44

2d4 ⇒ (4, 1) = 5

Nic and Thoren both take bolts

Nic 1d10 ⇒ 5
Thoren 1d10 ⇒ 2


Unnamed

Clang. A bar breaks out of the gate. Folks could squeeze through with an escape artist or acrobatics check now.

you can take 10 or 20 as you wish


Unnamed

The gate rattles...

Anyone helping?


Unnamed

he could take 10, but he busted the lock. Maybe some engineering could figure it out.


Unnamed

just to be clear. Waiting for the pcs to decide what to do after the lockjammed. Either figure out a way through or go back


Unnamed

can we use durable arrows?


Unnamed

ah I didn't see that, sorry, busy week
Tram downs his and collapses


Unnamed

Gear: Mithril Shirt +5, Cloak of Res +5, Headband of Int +6, Belt of Dex/Con+2, Ring of Prot+5, Hybridization funnel, +2 Seeking Shortbow, bag of holding II, winged boots, darksight goggles, boro bead level 6, efficient quiver


Unnamed

There is a grinding sound as the lock jams


Unnamed

Just to be clear it is locked not trapped


Unnamed

I think C42 should get them but not us


Unnamed

Tram are you drinking yours?
Barksalot drinks it down and collapses


Unnamed

Almost as if he is saying...are you sure I can have this?


Unnamed

Sir Barksalot moves to the bowl, looks at it and then pushes it with his nose to Miro and waggles his tail


Unnamed

that's ok. main thing is you are shaken due to the scary noises...but give it a read and catch up!

:)


Unnamed

Any must have gear for alchemist? Got another 100k still


Unnamed

Nic and Thorin are confident the lock is not trapped


Unnamed

Handle animal for that Miro


Unnamed

Sure

I'll finish gear for the new boom today


Unnamed

1d20 ⇒ 5

Alex begins to shiver and shake at the sounds

Galen and Alex are shaken until further notice

Our heroes continue down the path, again it is strangely straight and clear. After another 50 feet and 2 turns our heroes come to a closed gate. It has a lock on it.

Everyone please make me a perception check, note this is NOT a check for the gate if you want to look at that that is the SECOND check that you roll


Unnamed

Team collapses and shakes


Unnamed

Hippa jerks up with a sharp intake of breath.

You have to try this!


Unnamed

Her pulse is racing she is warm to the touch and you can see bluefish purple running through her veins. But is breathing normally


Unnamed

you would have no idea...but you could totally try it


Unnamed

just barksalot

Hippa looks at the blanches. Take a torch. IT is easy enough to apply these in the moment. Silver will be what we need against vampires according to Tarvi.

ready?

Meanwhile Hippa moves over to the box from the cache and pulls out one of the swirly potions...she ponders.

Then before anyone can stop her she downs it in a gulp, then collapses


Unnamed

Speaking of baubles. They returned with 25 holy water, and blanches of all types, additionally there is a small box containing 5 oils of magic weapon and 5 oils of bless weapon.


Unnamed

works for me

Our heroes creep forward into the dim, every 50 feet or so there is a torch on the wall, though it would appear that they have been put out, most likely as the those in the mouth of the cave retreated. The tunnel is quite straight, almost as if it was carved out, not a natural occurrence.

The air is damp and has an odd smell that no one is quite able to place. After about 100 feet there is a sharp 90 degree turn to the right, as our heroes move down it there is a low moaning sound that begins to fill the tunnel. It does not sound natural or savory. Perhaps these tunnels are truly haunted...

DC 12 Will or you are shaken until further notice


Unnamed

So what is your marching order? Who has the torch? Is anyone attempting to scout ahead?


Unnamed

Just get out of the way! . Hippa says pushing people away

Later Hippa informs everyone that everyone is stable but they won't be moving anytime soon


Unnamed

Yeah I am game!

25526-1 Vuvu


Unnamed

Thorin is positive there are no traps down either tunnel, from his perspective


Unnamed

Barely related

I have been reading girl genius...anyone tried it?


Unnamed

There are actually two signs. One says

Straight to base. The other says Terrible traps this way...but also direct to base


Unnamed

Thorin makes his way through the mist

Thorin:

As you get through the mist you see there are two tunnels at the back of the room, and no one seems to be present at the moment. As you turn around you knock an unlit lamp off a crate and it crashes to the ground. Nothing happens

Everyone else:
Thorin disappears into the mist, time seems to slow down before there is a crash, something metal on stone.


Unnamed

It is quickly apparent that these are blades that have harmed them.

Janivan speaks We got caught as we were leaving he warehouse. Stupid. My sword scraped along a door hinge. We managed to lose them finally, but obviously this is not without cost.


Unnamed

Go on the others a chance to react here


Unnamed

Sorry to see you go

I feel bad but I did try to warn everyone of the pace of this game.

Now that we have established fully that we are 2-3 posts per week is everyone else comfy?


Unnamed

Silence. The most slowly pours out of the cave.

You can all act again


Unnamed

looking at this for feats and discoveries. let me know if there is anything that you don't like. I might ditch smoke and poison bomb. Not sure how valuable the cloudkill effect is

Feats
1: Precise Shot
1:HB Point Blank Shot
1 Alch: Brew Potion
1 Alch: Throw Anything
3: Rapid Shot
5: Splash Weapon Mastery
7: Ricochet Splash Weapon
9: Arcing Lob
11: Improved Initiative
13: Iron Will
15: Extra Bombs
Discovery
2: Frost Bomb
4: Smoke Bomb
6: Dispelling Bomb
8: Fast Bombs
10: Combine Extracts
12: Greater Mutagen
14: Poison Bomb
16: Blinding Bomb

1 to 50 of 18,121 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

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