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You are not quite sure how but there is a loud popping sound and suddenly two huge Elementals appear, though the one to the north (E 1) seems tougher, and the second halfling thief appears as well. 3d20 ⇒ (12, 16, 14) = 42 Init
1d20 + 2 ⇒ (9) + 2 = 11 Varin 1d20 + 2 ⇒ (10) + 2 = 12 Boneyard 1d20 + 5 ⇒ (8) + 5 = 13 Mizaru 1d20 + 8 ⇒ (19) + 8 = 27 Kracow 1d20 + 2 ⇒ (20) + 2 = 22 Gunser Heroes take a surprise round, but then the baddies win the initiative. These are Cold Iron Elementals and a halfling wizard/thief. They are the same as the summoned ones but much bigger and stronger. NEW MAP UNDER MY AVATAR
sorry guys went to see Star Trek instead of mapping...and boneyard i should just stick with being mean...i try to be nice and that is even more devastating.
Well Bone, you dn't know exactly when he should appear, but you are pretty clever, so lets say a 75% chance you get it right. High is good for you 1d100 ⇒ 19 pfft wow Note new map is coming soon, as well as a new post.
lets split the difference and say +5 for a 15. Gunser begins making a low to the ground lean to with two backpacks and his thread. It is only high enough to lay down under, but does offer some concealment. bonus to stealth and 20% miss chance
Sure yo ucan weave away. Good idea. Make me a craft check, and that will determine how fast you weave, you could easily set up some backpacks and make something to get under.
Varin and Kracow crouch under the stairs going up Gunser finds there is no where to get out of sight. It is a very large circular room, with a 20 ft cricle in the center, where the ket is to be set. On the side of the room is a staircase that winds up around the wall. He could go up the stairs, but that is it. Going through a door, takes him through a portal.
there is space under the stairs for 2 to hide without squeezing...though it I'd prob the first place anyone would look
No, it took many many hours of traveling. For sake of ease and argument, it is 24 hours later. if i recall I said 2 days they were due to leave
the halfling is due back within the day. Do you want to wait or move on. note the area is pretty much just an open space
gee glad i did that for you there fox. The reason I asked if you were interested is to know if you were interested It is cool if you did not like the ideas, but you should have just said so, instead of asking me to put up a build. Hell you could have said "Wow those are crap, I hate them." but to just ignore them is pretty weak. /rant over
Just a quick pass at it, but my initial idea I think the first is an Inquisitor with the Blackpowder Inquisition I would probably go Human and I would put my +2 in Wis or Dex STR 12
Favored class bonus to skills
Traits: Vagabond to get DD, and whatever else you like Feats : PB Shot, Rapid Reload musket Looking forward you prob want to take precise at 3rd For the other I would go Aasimar (Archon Blooded) Armored Hulk Barbarian STR 18
Skills Perception
Feats: Power Attack This does of course make social encounters really hard, but if you are more RP based for that it could be fun, but perhaps you use the aasimar's trais to get some diplo bonuses
The keys open...well you don't know. But Kracow is able to quickly determine that the three keys need to be put together into staff form and inserted into the slot in the center of the stone floor.
Down below is for the brave
Is a reminder of what the text reads
Our heroes step back through the portal, and again stand in the main hallway. Now with all three parts of the key they stand in front of the slot for it in the middle of the floor
It is for PFS? The rules are 20 pt buy, using the racial bonuses for the approved races. No where does it allow you to add bonuses in addition to that. Are you sure he wasn't just explaining his race bonus to his stats? You also start with 150 gp in gear, and you cannot craft or create custom items. If he found an intelligent item for 150 or less in UE then good for him, otherwise he is cheat in :)
Gunser remains in the water and Mizaru bowls the other balls into the water. Boneyard:
You feel something release from you. The debt is paid. Unless you intend to so something snack. It addresses Gunser. If you leave peacefully:
It takes several hours but the party is easily able to get back to where they came in where a door to the main entrance floats. If not:
We can roll init!
Well? Are you bringing the other 3 balls of gold into my lake or aren't you? I grow weary of watching you eat and drink. I am tempted to do some eating myself.
Boneyard feels the burn as teh hot pepper goes down his gullet, it hits his stomach and he feels it begin to churn, suddenly he sprays a cone of fire out of his mouth, then another. He quickly chases it with the cooling liquid of the blue vial and the third breath is of ice. Add Firebreath to your spell list as a level 2 spell, and gain the metamagic feat elemental spell-cold/ice
Varin explodes! Time to reroll. :P Varin immediately feels an intense burning in his brain. He doubles over in pain and shock. The burning seems to focus and localize in one spot in his brain, then like lightning it fires down to just behind his eyes, then down to his arms, legs and feet. The burning intensifies until he thinks he is going to burst into flame. He cries out...the pain stops. Varin stands up and looks at the crossbow. He knows how to use it. gain exotic weapon proficiency Heavy Repeating Crossbow. Bpneyard feels a slight bulge in his belt pouch. He takes it out and finds a Red Pepper with a tag that says "Eat me Alice." and a small vial that seems blue in color which says "Drink me Alice"
Bring the rest into the water Snacks. hmmm seems like everyone just wants some free loot...:P
Varin unwraps a package inside is a +1 Heavy Repeating Darkwood Crossbow with 3 loaded clips and 20 non loaded bolts, and another package that says "eat me Alice!"
Just about as soon as Gunser's toes hit the water the water begins to ripple and the beast pops its head out. Nice of you to return snacks, I presume you have brought the rest of my gold?
my understanding is that blood is not wantin to add more. We have done it twice and most dropped within a month. Now there are 4 of us, which is what the AP is written for anyhow. I say we carry on for now and if wr want to add later on blood can do so
wow nice wand rolling there tex! The aprty drags the two balls away. The one from the gullet seems to be in decent shape, perhaps it would not hold up if fired but it sppears to be alright for carrying. It takes 4 hours to get to the other balls that missed near the lake, and from there only another hour to get to the lake. Our heroes stand 200 feet from the lake with all 4 balls ready to go.
just then the ground rumbles and 4 of the worms burst out of the ground! perception 2:
just playing that didn't happen
gptta say I am on the OPs side to a point. If I was the ninja I would be pissed as well and want some kind of revenge. (note I mean the character not the player) Wait you mean I can't kill the helpless bad guys, but you can? Hell naw! I do not think a letter makes much sense, nor would it work well. I do not have the answer as to what you should do however. As to the CN part of the debate. I do not see why everyone is harping on that. He is Neutral so if he leans a bit towards evil today and a bit toward good tomorrow that seems ok with me. He is Chaotic, that in itself seems to imply that you cannot say with any definition that he HAS to act in any way in any situation, other than he probably chafes at hard and fast rules. This is why so many players are CN in PFS, it gives you a TON of leeway to do things. just my 2 cp
I think that you should let them do it. If he focuses solely on one or the other he is more likely to squash everything you throw at him. I think you can say thins like. "Hey Ranger Rick, I think you are optimizing a bit much and will outshine the other players, so I would rather you not have any stats below a 10 and nothing about an 18 after bonuses." Or whatever, but I have never heard of a switch-hitter ranger being game squishing before. But I could be wrong.
[ooc] no one has that spell, but perhaps boneyard will use a mythic point to let you reroll a d20 for the next rounds. it lasts a total of 6 rds[ If you were to fail them all here is the damage/ooc] 1d4 ⇒ 1 1d4 ⇒ 2 1d4 ⇒ 4 1d4 ⇒ 1 1d4 ⇒ 1
The creepy little goblin is quickly able to id the shirt as and the gloves as Deliquesent Gloves
5120 XP per character Looking around, in addition to the ball, there is a skeleton, with a shirt and pair of gloves on it, as well as a bunch of uncut gemstones of varying degree appriase checks aplenty
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