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Kuatoa

MiniGM's page

13,550 posts. Alias of Vuvu.


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Runelords

Arthur leaves massive gashes along the sides of the dog, and he smiles as the fire singes its fur, meanwhile Seif causes blood to spray from the 2 sword wielder, but he remains standing


Runelords

1d20 + 9 ⇒ (9) + 9 = 18 arthur reflex takes 27 damage after resist


Runelords

Suddenly a 3 headed devilsih or demonic dog appears and it tries to bite Churley

3d20 ⇒ (1, 4, 1) = 6 but all three miss COME ON

The short sword wielder steps into the flank and attacks trying to do his foe

3d20 ⇒ (17, 10, 10) = 37 one hit for 1d6 + 3 ⇒ (3) + 3 = 6

The archer steps away again, and finally he has stopped coughing, ready to attack next round.

Suddenly from behind a box the falchion wielder appears as suddenly Kix's vision begins to blur DC 18 fort or become blind permanently.

The flier quicky casts a magic missile at Churley 4d4 + 4 ⇒ (4, 3, 2, 4) + 4 = 17 then launches a fireball away from his allies catching Kix, Arthur and Seif

10d6 ⇒ (1, 3, 3, 3, 5, 1, 3, 2, 6, 5) = 32 DC 20 for half

GO


Runelords

honestly, cause at least he did something, he couldn't do anything worthwhile and get out of the way, better do a little damage he figured


Runelords

sorcerers


Runelords

Arthur I assume you will not want to cast that spell, that is fine.

to try to alleviate your confusion, He used his round to withdraw, and a swift action (which can be done anytime a free action could be done) he cast a quickened burning hands which got both of you.

Arthur cuts down the demon, and it vanishes in a puff of brimstone.

waiting on Zephyr


Runelords

left side of the map

:)


Runelords

withdrawal does not provoke


Runelords
MiniGM wrote:


suddenly a gout of flame roars out dc 18 for half 5d4 [ooc] please roll save first you two then he withdraws up 30 ft and over 20

GO


Runelords

where is your confusion? I can help. Also make sure you check the map, I try to get all the pertinent details on the map.


Runelords

Arthur who are you attacking? The caster is 30 feet up and 20 feet away. I assume you move and attack the demon?

Churly smashes his hammer into the archers chest causing him to expel a greenish goo, and it stops coughing. his nauseated condition was ending


Runelords

All the paladins and clerics with a good aura look at the flying half orc and see a flashing sign in neon that says Evil!! Hit me here! with an arrow pointing at its crotch.


Runelords

Seif slashes down the demons back, and it screams in rage and pain. It looks pretty beat down


Runelords

. sorry rushed post, both you and seif get hit. It was a quickened spell, which you did not id

no he is not holding a rod. he is obviously at least level 10 from the acid breath earlier. certainly high enough level to be able to cast a level 5 spell


Runelords

well you want a bonus speak up!


Runelords

see those done at the time of the kill would totally have earned a bonus


Runelords

1d20 ⇒ 15 not sure if you have to cast defensively w a quickened spell, so rolled it anyhow

suddenly a gout of flame roars out dc 18 for half 5d4 ⇒ (3, 2, 3, 2, 2) = 12 [ooc] please roll save first you two then he withdraws up 30 ft and over 20

the archer steps away and continues to retch

suddenly a demonof some sort appears [ooc]planes 21 to learn what it is and attacks Churley [/ooc]

3d20 ⇒ (6, 12, 5) = 23 one claw hits for 1d6 + 5 + 2d6 ⇒ (1) + 5 + (3, 4) = 13

3d20 ⇒ (16, 20, 16) = 52
to confirm 1d20 ⇒ 13 no

Churly takes two slashes for 2d6 + 6 ⇒ (5, 4) + 6 = 15

GO


Runelords

I see. In any case this one is evil. The poor headless elf wasn't


Runelords

Bah. I was hoping he had missed it cause I wasn't going to go back and retcon!!


Runelords

Is detect evil a free action? I know back in the day it could be on all the time.


Runelords

I thought it was all about that bass. Gotta do a quick household chore then I'll send puppy lizard in to bite off the head of the caster.

I have one trick left up my sleeve, two if the caster lives


Runelords

You are speaking like a human not an pathfinder player

I was pleasantly surprised you responded w logic, if not normalcy by saying hello


Runelords

Also this is the first party I have ever run that would not have attacked already by the time the rogue showed up, so that raised the risk a scoach


Runelords

Yea the only risk was a triple crit by the bowman


Runelords

Fair enough. I tend to get uppity when unfair or punished starts getting thrown around. It gets me hot under the collar. Perhaps more than it should. The purpose of this first combat is to figure these things out. The risk of you dying is very low in this barring a crit fest.


Runelords

the dog sized lizard is up


Runelords

you all will get the same benefit when I invariably make an error with a bad guy.

As I did with the fellow that you have already killed.


Runelords

so there is a reason i require things in the stat line folks. not trying to upset anyone, but that is why I posted you must put things in the stat line, also why I have posted that the map is the gospel, for HP

Sometimes it is an easy change like the suli acid resistance. No Problem. But the surprise round thing, would have altered the entire attack, he would not have whirlwind, he would have focused on a flatfooted fellow.


Runelords

as I told you Zephyr you took full damage in the first round. changing it required a whole change of tactic for the first attack. Remember you being irritated with me about the stat line. You take the second sneak attack


Runelords

please put that in your stat line.


Runelords

how 60 zephyr?


Runelords

ok arthur go on down that list, make sure you take away hardness from the damage, 4 items


Runelords

half damage is 19 for the acid blast so 55. my math is occasionally wrong, in general i would prefer if you make your saves then do your damage on the map if you heal add it on the map. in this instance i adjusted it. Always confirm it before you move to a new round though


Runelords

anyone mind looking up that table/rule about nat one on the save for are spells?


Runelords

Arthur we have to figure out what, if any of your gear gets destroyed and this caster is evil


Runelords

Kix there is an explanation somewhere on the forums that all bombs do damage, the smoke is in addition. and yes you are within 30 feet so you get SA


Runelords

Self strikes true, and what seems like stone flies off, but severe damage is done, Churley strikes a good solid blow on his foe.


Runelords

2d20 ⇒ (1, 16) = 17

The bow wielder begins to cough and choke 1d4 + 1 ⇒ (4) + 1 = 5, the other seems to ignore the stench


Runelords
Kixzik wrote:

Kixzik will move forward out of stealth and unleash his Odiferous VII Olfactory Device.

[dice=Throw Stink Bomb]1d20 + 13 Honestly?

Throwing at the square where 1 is. 20 foot area of attack, DC 18 or nauseated. Excepting Churley's square.

roll you damage as well. for the blast, though the fire blast is only a 5 ft radius


Runelords

The trip to Drezen is short, and almost immediately battle is joined. It is an utter route. the Tiefling army is slaughtered to a man. The quick scavenging results in 15 units of food and the army is able to upgrade their armor from MW to +1 Magic.

This immediately allows the Knights of Kenebras to gain a foothold from which they will be able to assault.

Irabeth calls a council.

So the way I see it, I think that we should do our best to eliminate all the resistance on the outskirts of the city, several battles we must take army to army, but I am hoping our strike force can take on a few other missions. Our scouts report an army of ghouls that must be dealt with, but while that is done the vault in the cemetery seems to radiate evil of incredible proportions. When we attack the ghouls, I would like to cleanse that at the same time. Another option is there are many prisoners being held, several hundred. I believe that they are mercenaries and if we save them they might join us as a second, smaller force. What do you think Marhok?


Runelords

The flying orc flies low after quickly sending 4 magical bolts flying at Churley

4d4 + 4 ⇒ (3, 4, 3, 3) + 4 = 17 the bolts of force slam into Churley causing him to grunt in pain, then it moves into position and opens his mouth wide acid roars out of his mouth covering those in the hall in acid 10d6 ⇒ (5, 4, 2, 2, 5, 2, 4, 6, 3, 6) = 39 DC 20 Ref for half

The human with two swords charges Churley

1d20 ⇒ 18 for 1d6 + 3 ⇒ (1) + 3 = 4

The halfling with the bow steps back and sends arrows roaring into Churley

3d20 ⇒ (5, 13, 1) = 19 only one arrow finds it mark dealing 1d6 + 12 ⇒ (2) + 12 = 14

No sign of the human w the falchion

make sure you roll your saves in the hall first, what ever your first d20 roll is that MUST be your save roll

GO


Runelords

it will be about 1.5 hours before my next post. Need to be at comp for the baddies stats


Runelords

The elf has a shocked look as its head flies through the air.

cue one liner!!


Runelords

Oooo this is big 1d100 ⇒ 30


Runelords

Ahhh. I just couldn't figure it out


Runelords

Seif, I missed this. How do you have 3rd level spells?


Runelords

I added your healing to the map stats


Runelords

oh that is not just flavor text. I see. thats cool


Runelords

1d100 ⇒ 52 blur hits and confirms


Runelords

is there a reason that the familiar does not provoke when it moves into the foes square? And that is exactly what you should put. "Always acts in Surp"

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