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Suddenly a 3 headed devilsih or demonic dog appears and it tries to bite Churley
3d20 ⇒ (1, 4, 1) = 6 but all three miss COME ON
The short sword wielder steps into the flank and attacks trying to do his foe
3d20 ⇒ (17, 10, 10) = 37 one hit for 1d6 + 3 ⇒ (3) + 3 = 6
The archer steps away again, and finally he has stopped coughing, ready to attack next round.
Suddenly from behind a box the falchion wielder appears as suddenly Kix's vision begins to blur DC 18 fort or become blind permanently.
The flier quicky casts a magic missile at Churley 4d4 + 4 ⇒ (4, 3, 2, 4) + 4 = 17 then launches a fireball away from his allies catching Kix, Arthur and Seif
10d6 ⇒ (1, 3, 3, 3, 5, 1, 3, 2, 6, 5) = 32 DC 20 for half
Arthur I assume you will not want to cast that spell, that is fine.
to try to alleviate your confusion, He used his round to withdraw, and a swift action (which can be done anytime a free action could be done) he cast a quickened burning hands which got both of you.
Arthur cuts down the demon, and it vanishes in a puff of brimstone.
waiting on Zephyr
1d20 ⇒ 15 not sure if you have to cast defensively w a quickened spell, so rolled it anyhow
suddenly a gout of flame roars out dc 18 for half 5d4 ⇒ (3, 2, 3, 2, 2) = 12 [ooc] please roll save first you two then he withdraws up 30 ft and over 20
the archer steps away and continues to retch
suddenly a demonof some sort appears [ooc]planes 21 to learn what it is and attacks Churley [/ooc]
3d20 ⇒ (6, 12, 5) = 23 one claw hits for 1d6 + 5 + 2d6 ⇒ (1) + 5 + (3, 4) = 13
3d20 ⇒ (16, 20, 16) = 52
Churly takes two slashes for 2d6 + 6 ⇒ (5, 4) + 6 = 15
so there is a reason i require things in the stat line folks. not trying to upset anyone, but that is why I posted you must put things in the stat line, also why I have posted that the map is the gospel, for HP
Sometimes it is an easy change like the suli acid resistance. No Problem. But the surprise round thing, would have altered the entire attack, he would not have whirlwind, he would have focused on a flatfooted fellow.
roll you damage as well. for the blast, though the fire blast is only a 5 ft radius
The trip to Drezen is short, and almost immediately battle is joined. It is an utter route. the Tiefling army is slaughtered to a man. The quick scavenging results in 15 units of food and the army is able to upgrade their armor from MW to +1 Magic.
This immediately allows the Knights of Kenebras to gain a foothold from which they will be able to assault.
Irabeth calls a council.
So the way I see it, I think that we should do our best to eliminate all the resistance on the outskirts of the city, several battles we must take army to army, but I am hoping our strike force can take on a few other missions. Our scouts report an army of ghouls that must be dealt with, but while that is done the vault in the cemetery seems to radiate evil of incredible proportions. When we attack the ghouls, I would like to cleanse that at the same time. Another option is there are many prisoners being held, several hundred. I believe that they are mercenaries and if we save them they might join us as a second, smaller force. What do you think Marhok?
The flying orc flies low after quickly sending 4 magical bolts flying at Churley
4d4 + 4 ⇒ (3, 4, 3, 3) + 4 = 17 the bolts of force slam into Churley causing him to grunt in pain, then it moves into position and opens his mouth wide acid roars out of his mouth covering those in the hall in acid 10d6 ⇒ (5, 4, 2, 2, 5, 2, 4, 6, 3, 6) = 39 DC 20 Ref for half
The human with two swords charges Churley
1d20 ⇒ 18 for 1d6 + 3 ⇒ (1) + 3 = 4
The halfling with the bow steps back and sends arrows roaring into Churley
3d20 ⇒ (5, 13, 1) = 19 only one arrow finds it mark dealing 1d6 + 12 ⇒ (2) + 12 = 14
No sign of the human w the falchion
make sure you roll your saves in the hall first, what ever your first d20 roll is that MUST be your save roll