Saul calls the floor manager back in, a friendly seeming dwarf, who leads Anezka and Biggs to rooms upstairs, and he assures both that he will send for your belongings.
Saul hands each of the departing a potion. If you have any wounds left, drink these.
Then he turns to the pondering Meriwen and waits.
make sure you two read the mechanics of running the tavern
Mechanics of the Goblin. Do not read until you have agreed to work for Saul:
The following rules are intended to simulate the Gold
Bluff (DC ): Spend 2 hours a day cajoling citizens and
Craft (DC ): Spend 2 hours a day and 10 gp to create
Diplomacy (DC ): Spend 2 hours a day managing the
Intimidate (DC ): Spend 2 hours a day working as a
Perform (DC ): Spend 2 hours a day performing for
Profession (gambler) (DC ): Spend 2 hours a day
Perception (DC ): Spend 2 hours a day looking for cheaters at
Finally, a character can give Saul a bonus to his
Yes. And I know. I was a gang leader here in Riddlepport. It cost me my fortune, my wife my kids and my hand. By the time I got out I had almost nothing, just enough to buy the Goblin here. Things have not gone as well as I would have hoped, but I am too old to go back to crime. Too old and and too tired.
This is the kicker though. I am legit. The Goblin is legit, but that don't mean I don't have enemies any more. After hearing what happened I know who one of them was. It was Angavar, Angavar and his one-eyed trollop. They have worked protection for almost every range out there, but I suspect they are working for Clegg Zincher now, maybe one of the others.
He takes a large gulp
He leans forward a huge grin on his face, and hope in his eyes.
Saul stares hard at Anezka. Then he laughs and slaps his hand on the table as Biggs and Mariwen sit as well I assume they do cause otherwise…well this is a bit of a railroad lol
My thoughts exactly! I wanted to bring you all in as Junior partners. 10 gp a week, plus a cut of the profits! You all are bright burning flames in this city. Now the ways I sees it. You can either work here with me, someone who knows the inner workings of this city, after all with my past you have to, someone who can nuture that light, or strike out on your own and burn up quick. Together we are going to build your reputations and rebuild mine.
i assume you all will just split the loot evenly, and beyond that you can decide how you would like to do it, in general i am against metagaming, but when it comes to loot, a little metagaming and being fair to the players is ok with me. you can also assume that ou sell the other stuff for half price if you like, Saul will take care of that for you in this instance
Whats yer name girly? Saul asks Anezka as he slides over a mug of ale
Saul calms visibly at the explanation.
10000 silver. gone. Dammit.
Saul moves off to begin checking the place out, after a bit the door finally is able to open and people begin to stream out, others begin to call for their money.
Saul tries to quell their anger by letting cash in their chips for110% of their value, and the patrons leave, and not surprisingly most of the staff quits on the spot.
The authorities arrive to take away those that survived and the bodies of those thugs that did not, but not before the PC's had time to search them.
After all but Larur the dwarf floor manager and a couple guards have left, Saul calls the three "heroes" over.
Well the tournament was a failure, things look bleak. But you know what? I can smell it. Success, it is just around the corner, and you three are the ones that can help me find it. Lets have a seat, some drinks and lets talk shall we? I would have preferred it had you stopped the main thieves but I will live.
The guards right a table and bring over some ales, and Saul gestures for everyone to sit.
Do you? Also I assume you loot the bodies of the 4 thugs?
4 short swords, 4 daggers, 4 leather armors, 60 gp
1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17 for 1d4 ⇒ 1
The thug on the ground tries to stand 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29 for 1d4 ⇒ 4
1d20 ⇒ 19 the other thug nimbly moves through the window and starts to flee.
The eagle strikes at him 1d20 ⇒ 13 and hits 1d4 ⇒ 2 and leaves another line of blood on his neck.
booting because I am bored at work!
1d20 ⇒ 2 Unalaq slams his blade into the earth killing a beetle, but missing his foe
1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 for 1d6 + 3 ⇒ (2) + 3 = 5 Bears club slams into the dogs side.
1d20 ⇒ 6 the dog tries to bite Bear, but misses.
1d20 ⇒ 17 this time the dog catches hold of Tarinhill 1d6 + 2 ⇒ (5) + 2 = 7
1d20 ⇒ 3 the goblin swings his dog slicer, but only connects with the flat of the blade, dealing no damage
1d20 ⇒ 7 again the remaining dog only catches unalaq's armor
The Goblin dog, near Tarinhil smells him and attacks him, the goblin on top meanwhile cries out
Stoopid stoopid! no bite grass bite lunch[/b]
It bites at Tarin, but he easily pulls aside, the goblin fires another arrow, this time at Fernus , the arrow strikes Fernus in the hip, dealing a nasty cut 6pts. However that attack provokes from Tarinhill, though he is distracted and misses the swing.
The dog facing Unalaq bites his arm but is unable to get though the metal armor there.
The rider facing Aeron manages to guide his dog out of flank and he attacks with a dogslicer, which misses wide, it does, however make Aeron swerve right into the jaws of the dog dealing 4 damage and Aeron immediately begins to itch all over -2 to Dex and Cha for 24 hours or until the rash is dealt with
The last dog snaps at Bear but cannot get through his artificially toughened skin.
Bear can you get a stat line up?I know it isn't because you are too busy keeping us from dying in WotW!
I am moving ahead as if you only get one attack if you can point me to how you get the second we can retcon and he will drop from that second attack
The imp disappears, another fleeing victim tries to open the door and he is unable to.
The thug near the eagle moves to the window and shatters is. 1d20 ⇒ 7 the eagle misses
The one between biggs and Meri 1d20 ⇒ 18 and he successfuly tumbles away from his foes, he also moves toward the window.
you are correct in all your assessments, ironically I rolled their alignments, and one fellow was CN, but he is the one that got his head caved in
Anezka, I forgot to pull the thug from the map, just wrote him unconscience, so I assume that you had the eagle attack the thug that is looting, if you want to change your action to have it attack the other one, or do something else that is fine.
The eagle appears and ravages the looting thug, he yelps in surprise as the cuts appear on his neck.
its a good thing our heroes were ready to fight, because at that moment 4 goblins on dogs burst out of the underbrush, how no one saw them is unfathomable remind me to tell you later how they knew you were coming
Fernus being ready launches his bolt and it catches a goblin in the face
Tarin the do not seem to have seen you…though it is safe to assume the dogs smell you
[rolling inits] dammit all! goblin inits were 1,2,1,1 stupid dice rolling app
Heroes have the initiative. GO
the imp flies out.
The thug that was attacked by the eagle returns the favor 1d20 ⇒ 20 to confirm 1d20 ⇒ 1 for 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7. The eagle falls headless and disappears. The thug steps up on Anezka again.
The thug that had been guarding the man and woman races to one of the people and begins tearing off jewelry.
The other thug attacks Biggs again 1d20 ⇒ 19 to confirm 1d20 ⇒ 13
Go Heroes Anezka is no longer blind
Botting Anezka to keep things moving. on her last round of being blind, I hope this is ok
Anezka steps away from the thug and casts another summon monster bring forth another eagle
1d20 + 1 ⇒ (4) + 1 = 5 but it fatigues her
the eagle appears and attacks 3d20 ⇒ (9, 16, 14) = 39 the claws both catch him
2d4 + 2 ⇒ (4, 4) + 2 = 10