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MiniGM's page

2,113 posts. Alias of Vuvu.

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Absalom Map

1d20 + 5 ⇒ (9) + 5 = 14

doh, not enough


Absalom Map

You are not quite sure how but there is a loud popping sound and suddenly two huge Elementals appear, though the one to the north (E 1) seems tougher, and the second halfling thief appears as well. 3d20 ⇒ (12, 16, 14) = 42

Init
3d20 ⇒ (13, 17, 19) = 49

1d20 + 2 ⇒ (9) + 2 = 11 Varin

1d20 + 2 ⇒ (10) + 2 = 12 Boneyard

1d20 + 5 ⇒ (8) + 5 = 13 Mizaru

1d20 + 8 ⇒ (19) + 8 = 27 Kracow

1d20 + 2 ⇒ (20) + 2 = 22 Gunser

Heroes take a surprise round, but then the baddies win the initiative.

These are Cold Iron Elementals and a halfling wizard/thief. They are the same as the summoned ones but much bigger and stronger.

NEW MAP UNDER MY AVATAR


I think it is a good idea, but i would allow splash healing, though like a reg bomb it would affect enemies as well so they really need precise bombs as well.


horizon walker works for ranger/rogue i suppose


Absalom Map

sorry guys went to see Star Trek instead of mapping...and boneyard i should just stick with being mean...i try to be nice and that is even more devastating.


Absalom Map

Well Bone, you dn't know exactly when he should appear, but you are pretty clever, so lets say a 75% chance you get it right. High is good for you

1d100 ⇒ 19 pfft wow

Note new map is coming soon, as well as a new post.


Absalom Map

lets split the difference and say +5 for a 15.

Gunser begins making a low to the ground lean to with two backpacks and his thread. It is only high enough to lay down under, but does offer some concealment. bonus to stealth and 20% miss chance


Absalom Map

Sure yo ucan weave away. Good idea.

Make me a craft check, and that will determine how fast you weave, you could easily set up some backpacks and make something to get under.


Absalom Map

Varin and Kracow crouch under the stairs going up

Gunser finds there is no where to get out of sight. It is a very large circular room, with a 20 ft cricle in the center, where the ket is to be set. On the side of the room is a staircase that winds up around the wall. He could go up the stairs, but that is it.

Going through a door, takes him through a portal.


Absalom Map

there is space under the stairs for 2 to hide without squeezing...though it I'd prob the first place anyone would look


Absalom Map

No, it took many many hours of traveling. For sake of ease and argument, it is 24 hours later. if i recall I said 2 days they were due to leave


Absalom Map

the halfling is due back within the day. Do you want to wait or move on.

note the area is pretty much just an open space


gee glad i did that for you there fox.

The reason I asked if you were interested is to know if you were interested It is cool if you did not like the ideas, but you should have just said so, instead of asking me to put up a build. Hell you could have said "Wow those are crap, I hate them." but to just ignore them is pretty weak.

/rant over


Just a quick pass at it, but my initial idea

I think the first is an Inquisitor with the Blackpowder Inquisition

I would probably go Human and I would put my +2 in Wis or Dex

STR 12
DEX 14
CON 14
INT 12
WIS 16
CHA 7

Favored class bonus to skills
Skills Survival, Alchemy, Percep, Stealth,Disable Device Sense Motive then put a rank in arcana, and religion at first level then 2 other knowledges at second.

Traits: Vagabond to get DD, and whatever else you like

Feats : PB Shot, Rapid Reload musket

Looking forward you prob want to take precise at 3rd

For the other I would go Aasimar (Archon Blooded) Armored Hulk Barbarian

STR 18
DEX 10
CON 16
INT 7
WIS 14
CHA 7

Skills Perception
Favored class to HP
Traits: whatever makes you happy

Feats: Power Attack

This does of course make social encounters really hard, but if you are more RP based for that it could be fun, but perhaps you use the aasimar's trais to get some diplo bonuses


Absalom Map

The keys open...well you don't know. But Kracow is able to quickly determine that the three keys need to be put together into staff form and inserted into the slot in the center of the stone floor.


if you are interested in either of those ideas i would be happy to suggest some feats as well, but dont want to do that if you arent digging it


I think the first one is an Inquisitor

I think the second is an Armored Hulk Barbarian


Absalom Map

Down below is for the brave
It takes 3 keys to show the way
Once open beware the graves
Go now, there is no more to say

Is a reminder of what the text reads


Absalom Map

Our heroes step back through the portal, and again stand in the main hallway. Now with all three parts of the key they stand in front of the slot for it in the middle of the floor


Absalom Map

750 xp per person awarded.


Absalom Map

I'm a little surprised gunser!


It is for PFS?

The rules are 20 pt buy, using the racial bonuses for the approved races. No where does it allow you to add bonuses in addition to that. Are you sure he wasn't just explaining his race bonus to his stats?

You also start with 150 gp in gear, and you cannot craft or create custom items. If he found an intelligent item for 150 or less in UE then good for him, otherwise he is cheat in :)


Absalom Map

Gunser remains in the water and Mizaru bowls the other balls into the water.

Boneyard:
You feel something release from you.

The debt is paid. Unless you intend to so something snack. It addresses Gunser.

If you leave peacefully:
It takes several hours but the party is easily able to get back to where they came in where a door to the main entrance floats.

If not:
We can roll init!


Absalom Map

The beast looks at Kracow.

That is not part of our deal snack.


Absalom Map

Well? Are you bringing the other 3 balls of gold into my lake or aren't you? I grow weary of watching you eat and drink. I am tempted to do some eating myself.


Absalom Map

Boneyard feels the burn as teh hot pepper goes down his gullet, it hits his stomach and he feels it begin to churn, suddenly he sprays a cone of fire out of his mouth, then another. He quickly chases it with the cooling liquid of the blue vial and the third breath is of ice.

Add Firebreath to your spell list as a level 2 spell, and gain the metamagic feat elemental spell-cold/ice


yes mp I was thinking it only saves the familiars life


Absalom Map

Varin explodes! Time to reroll. :P

Varin immediately feels an intense burning in his brain. He doubles over in pain and shock. The burning seems to focus and localize in one spot in his brain, then like lightning it fires down to just behind his eyes, then down to his arms, legs and feet. The burning intensifies until he thinks he is going to burst into flame. He cries out...the pain stops.

Varin stands up and looks at the crossbow. He knows how to use it. gain exotic weapon proficiency Heavy Repeating Crossbow.

Bpneyard feels a slight bulge in his belt pouch. He takes it out and finds a Red Pepper with a tag that says "Eat me Alice." and a small vial that seems blue in color which says "Drink me Alice"


so how does twin soul work? I mean i can read, but how is that better than just getting a new familiar?


So what do people think about it? It seems like a flavor packed archetype, but are the benefits worth losing the hexes?


Absalom Map

Bring the rest into the water Snacks.

hmmm seems like everyone just wants some free loot...:P


Absalom Map

Varin unwraps a package inside is a +1 Heavy Repeating Darkwood Crossbow with 3 loaded clips and 20 non loaded bolts, and another package that says "eat me Alice!"


Absalom Map

Happy Birthday! Varin should check his pack


Absalom Map

Just about as soon as Gunser's toes hit the water the water begins to ripple and the beast pops its head out.

Nice of you to return snacks, I presume you have brought the rest of my gold?


Absalom Map

my understanding is that blood is not wantin to add more. We have done it twice and most dropped within a month. Now there are 4 of us, which is what the AP is written for anyhow.

I say we carry on for now and if wr want to add later on blood can do so

*

Just got my first character I ever made to Level 12 tonight.

Hall of Drunken Heroes Tier 10-11, and now Vuvu the Taldan Earl of Oration, Bard Extraordinaire is ready to run Eyes of the Ten


Absalom Map

The worm is not dead. It ran away...so I am going to say nope. :)


YOUR LOGIC IS NO GOOD HERE LINCOLN!!!!!


no it is wrong if he killed one because it was evil, and then let another live.

seems like he had his cake and ate it too.

anyhow seems like you are getting flustered so i withdraw further commentary on your stance.


What's up Adonis!

sorry no real feedback for you, just impressed at how in shape you are


but crusader, he let the drow live.

Edit I know that someone said torag is fine with that if they have info, but if he had to frag the morlocks then why give the drow a chance.

Edit 2 I dont really care, this particular bit of it just intrigues me


i think my big issue is that

Assuming it is true that the pally HAD to kill the morlocks because they are evil then he HAD to kill the drow because it is evil also.

It just seems wrong, unless i misread that a while back and he killed the drow too


Absalom Map

well it is only once per day, so not THAT exciting


Absalom Map

wow nice wand rolling there tex!

The aprty drags the two balls away. The one from the gullet seems to be in decent shape, perhaps it would not hold up if fired but it sppears to be alright for carrying.

It takes 4 hours to get to the other balls that missed near the lake, and from there only another hour to get to the lake.

Our heroes stand 200 feet from the lake with all 4 balls ready to go.


Absalom Map

just then the ground rumbles and 4 of the worms burst out of the ground!

perception 2:
just playing that didn't happen


gptta say I am on the OPs side to a point.

If I was the ninja I would be pissed as well and want some kind of revenge. (note I mean the character not the player)

Wait you mean I can't kill the helpless bad guys, but you can? Hell naw!

I do not think a letter makes much sense, nor would it work well. I do not have the answer as to what you should do however.

As to the CN part of the debate. I do not see why everyone is harping on that. He is Neutral so if he leans a bit towards evil today and a bit toward good tomorrow that seems ok with me. He is Chaotic, that in itself seems to imply that you cannot say with any definition that he HAS to act in any way in any situation, other than he probably chafes at hard and fast rules.

This is why so many players are CN in PFS, it gives you a TON of leeway to do things.

just my 2 cp


I think that you should let them do it. If he focuses solely on one or the other he is more likely to squash everything you throw at him.

I think you can say thins like. "Hey Ranger Rick, I think you are optimizing a bit much and will outshine the other players, so I would rather you not have any stats below a 10 and nothing about an 18 after bonuses."

Or whatever, but I have never heard of a switch-hitter ranger being game squishing before. But I could be wrong.


Absalom Map

[ooc] no one has that spell, but perhaps boneyard will use a mythic point to let you reroll a d20 for the next rounds. it lasts a total of 6 rds[ If you were to fail them all here is the damage/ooc]

1d4 ⇒ 1

1d4 ⇒ 2

1d4 ⇒ 4

1d4 ⇒ 1

1d4 ⇒ 1


Absalom Map

The creepy little goblin is quickly able to id the shirt as

Quickrunner's Shirt

and the gloves as Deliquesent Gloves


Absalom Map

5120 XP per character

Looking around, in addition to the ball, there is a skeleton, with a shirt and pair of gloves on it, as well as a bunch of uncut gemstones of varying degree appriase checks aplenty

1 to 50 of 2,113 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



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