Well, if you choose Urgathoa, you HAVE TO take negative energy channeling. Only neutral cleric of neutral deities have the choice between positive and negative. (edit : ninja-ed) Tell your DM about this before making any choice : Urgathoa is an evil deity and having a PC cleric of an evil deity could have a deep impact on your DM's campaign. My advice : keep Pharasma, take positive energy and take the death domain + another domain of your choice. But be aware that you are not allowed to create an undead in Pharasma's church. There's an issue in the corerulebook between crunch and fluff with allowing death domain to clerics of Pharasma : "communicate with deads" should replace "animate deads" and "antilife shield" should replace "create undead" on the death domain bonus spells list (as written in the Dragon Empires Gazetteer and somewhere on this website paizo's blog).
1. Planar Handbook / People of the Great Beyond (with archetypes, traits and feats for characters traveling or living on outer planes... Planescape, Planescape, Planescape... and Todd Stewart !) 2. People of Magic (Nex, Geb, Mana Waste) 3. Blood of Genie 4. Gnolls of Golarion (this one is lacking for a katapeshi campaign) 5. Seafolks of Golarion / Blood of the Ocean (gillmen, merfolks, sea elves) And also : Tengus of Golarion, Scalykinds of Golarion (with lizardfolks and nagaji), People of the Lake, People of the Jungle... + we need traits somewhere for Absalom characters
Thank a lot Todd ! Your answers are always helpful. Todd Stewart wrote:
I like all of this ! I haven't thought of the plane of shadow.For Daikitsu or neutral nature gods : could we really imagine realms - with forests and crops - on the top of the spire near the Boneyard ?
Here is James Jacobs' answer in the "ask James Jacobs thread" : James Jacobs wrote:
For the First World : I'm ok that it could be a home plane for Nalinivati and other nature gods, but not for Daikitsu (and her agriculture portfolio). Todd Stewart wrote: Nalinivati - same thing, probably with a hidden link between the domains, given the shared fertility aspect and rumors of connection between the two I was thinking of something like this for Norgorber's realms : a sort of "linking realm" between Axis and Abaddon (Szuriel's realm)... a realm/plane in which lives the Yugoloths too (and called Gehenna ?). :oD
Hi James ! I copy here my questions from that topic : http://paizo.com/threads/rzs2pb60?Dragon-Empires-Gods-and-the-Great-Beyond I am trying to figure on which planes live the gods worshipped in Tian-Xia. There are the easy ones :
There are the ones on the "I am not sure" wing :
And there this 2 who are totally problematical for me :
(and I'am still trying to figure why Gorum live in Elyseum and not in Maelström, considering his/its nature)
I am a little late, but :
I am trying to figure on which planes live the gods worshipped in Tian-Xia. There are the easy ones :
There are the ones on the "I am not sure" wing :
And there this 2 who are totally problematical for me :
(and I'am still trying to figure why Gorum live in Elyseum and not in Maelström, considering his/its nature) I will be glad if anyone answer to my questions, but it will be greater to have an official answer from James Jacob, Todd Stewart or any other Pathfinder planar specialist.
Thank for answering Todd ! Todd Stewart wrote: I really want it to be its own thing, enjoyed on its own merits and not seen as a second rate Planescape. :) I understand. And that also why I want to accept it as a whole. I just want to add some old features that miss me : Sigil, modrons, asgardian gods... Todd Stewart wrote: but yet if you stand atop Pharasma's Spire, at certain times the shadow of the city's torus falls across the landscape, luminous when it interacts with Groetus's shadow. Nice ! I will keep that idea... and it gives me another : The light in Sigil increase and decrease mysteriously, reproducing a night and day cycle. Could Groetus be the source of this light and so this cycle ? (if Groetus is in orbit around Sigil... or the contrary).Todd Stewart wrote: I'd include the Rilmani as a native race to the lands surrounding the Boneyard, with hints that they have hidden cities dwelling out there (similar to the 'they're everywhere but nowhere, like the concept of the Breach in China Mieville's 'The City and the City'). Or you could place their cities within cavernous niches within the sheer walls of the Spire itself (which already had hints of previous occupation, perhaps predating Pharasma herself, with empty niches carved into the stone up and down its height). Exactly what I was thinking. Todd Stewart wrote: You could include the gatetowns either as towns on the edges of the top of the Spire, or districts in Axis itself, or towns drifting within the Maelstrom borderlands in loose constellation to Axis. I prefer the latter : Maelstrom borderlands. Todd Stewart wrote:
Not in Abaddon, ok, got it. I think I will go with this : an intermediary plane below Axis and above the Abyss, with Norgorber's domain on it. Would it be ok ? It will explain why some say that Norgober's domain are in Axis' underground (something I don't like, because of Axis' alignment) and give a small place for the 'loths to exist.Todd Stewart wrote: Beautiful idea there, perhaps as the result of a protean chorus creating a beachhead into the Abyss, and something went terribly wrong, driving the chaos serpents insane, twisting them into now natives of Pandemonium (think linnorn versions of 3.x Howling Dragons). The wind is omnipresent, but the howling is both the wind and the screaming of the natives echoing -everywhere-. Oh, I really love this idea ! Really ! How can we call this place ? This "Howling Maeström" ? And now, I hope to see a "mad howling protean" in an official book of the campain setting line !Todd Stewart wrote: YSGARD : I'd include them as different regions in Elysium (the great beyond one), especially since I wasn't able to give as much detail to that plane as I would have liked. Ok. But I think I will keep it as a separate plane in my homebrew games. Todd Stewart wrote: BEASTLANDS : I'd include it as a part or layer of either Nirvana or Elysium (great beyond planes). Well, for me, nature = neutral. I guess some features of the Beastlands are now in Nirvana (idealized nature), others are in Elysium (no rule) and others are in the "new" First World (fairies...). The more I think about this, the more I tell myself that I don't really need a Beastland...Todd Stewart wrote: the modrons could be axiomites merged into the corporeal forms of inevitables perhaps. I like the idea again, but only if it happenned eons ago. Just another question : Where could I put the egyptian gods ? Thank again !
Sorry King of Vrock, I was really busy last week. I know and I am agree with everything you are saying. However, I have imported Golarion gods in the Great Wheel for a long time but now I don't want to do that any longer. 2 major questions remain for me : 1. Could the Beastland be in the Fist World ? Feys are from this plane now, so does the Beastland have any longer an usefulness ?
2. Could the Bleak Cabal have a High Quarter in Leng ? Reasonably ? Leng seem really hostile for me, but I don't know a lot about it. And I still hope for a Todd Stewart's answer to all this. :o)
King of Vrock wrote: Mechanus - Axis and Mechanus are so very similar. I would merely have the 64 cogs of Regulus be a temple district to Primus staffed by the Modrons. Bluescale wrote: Mechanus I reimagined as a great machine devouring the Maelstrom, created by the Axiomite Primus. In this version, Mechanus is always growing, as new gears are constantly created from raw chaos-stuff, the Modrons maintain the gears, and the Inevitables constantly fight back the proteans who seek to destroy it. I was thinking of something like this : First layer : AxisSecond layer / under the City : a realm of gears, with Regulus and modrons Bluescale wrote: Tartarus/Carceri I made a pocket dimension hidden in the Astral Plane, with only two entrances: Curst and a portal in Hades' divine domain. Curst, Hades's realm and... the Pit of Gormuz on Golarion ?
Todd Stewart wrote: I'll get you a full reply at length when I'm not slammed. :) Great ! Thank ! King of Vrock wrote:
Ok with all this. I will let Mount Olympus in Arborea/Elysium. Quote: Pandemonium - Honestly as much as I love Pandemonium I think in Golarion that the Dark Tapestry and/or the Plain of Leng serve as better dark realms of madness and insanity. YMMV. Well, I don't know... Leng seems to me too aberrant and too hostile, even for the Bleak Cabal.... and I really need my Bleak Cabal. I guess I just want a place to put their Madhouse somewhere. But maybe I don't know enough about Leng to judge. King of Vrock wrote: Ysgard - One of the two PS planes of battle (along with Acheron). I'd actually treat Ysgard as the realm of Gorum, the floating landmasses islands off the coast of Elysium in the Cerulean Sea of the Maelstrom. As I want to add the pharanoic pantheon, the greek pantheon and the asgardian pantheon (like the one in Deities and Demigods D&D3), I think Ysgard is too specific to be in Elysium or the Maëlstrom and deserve is own plane. It has its very own identity : gods of battle and fertility only, Yggdasil, the Walhalla, Odin's palace, the ratatosks, bifrost... And I can imagine Nidhogg under the plane, in the Abyss, gnowing the roots. By the way, I really don't understand at all why Gorum is in Elysium in the GB. Really don't. King of Vrock wrote: The Beastlands, Bytopia, and Elysium - All three planes can be easily encompassed by Nirvana. If you need a way to seperate them use the River Oceanus as a metaphysical border and pathway to travel between them all as it is in Planescape. Well, I understand why Gygax made the Beastlands. He needed a realm for his idealized nature deity, Elhonna and the fairies court. Now, we have the First World for the fairies. And I want a wild nature plane and its animal petitioners to be true neutral (as oppose to Nirvana and its Guardinals/Agathions). So, the real question may be : does The Great Beyond lack a neutral nature plane ? King of Vrock wrote: In face the Bytopia should really BE Erastil's realm (civilization and wilderness). Totally agree. And as Erastil is now in Heaven, so I think we don't need a plane like this anymore. King of Vrock wrote: Arcadia - not to be confused with Golarions western continent, the land of ordered harmony is not a strong candidate for full planehood in the GB. Likely a realm of the gods Erastil and/or Torag or merely a portion of Heaven I'm agree that it doesn't deserve a plane. But... Where could I put the pharaonic Pantheon then ? King of Vrock wrote: As for Sigil (which I so eloquently wrote in my eaten post) I would still have the Cage appear above the spire on which the Boneyard rests or orbiting Groetus even. In any case it doesn't matter where it sits as the only way into or out of the city of doors is by portal. Idem. Thanks a lot !
Thank ! But you mostly have kept the Great Wheel's structure, you have just changed some names (Nirvana...)... like I was doing before purshasing the Great Beyond setting book. I am looking for a way to mix the Great Beyond'structure (maelström between others outer planes / no outlands / Axis / Boneyard /Abyss everywhere like a shell) with stuff like Mount Olympus, Ysgard, Heliopolis, Carceri, Regulus, Beastlands... I wonder if I make the good decisions doing this.
Most of all, I am looking for a way to add Sigil, its factions and yugoloths (yugoloths are really differents from paizo's daemons).
Hi everyone ! First at all : Please excuse my english, I am a french native speaker. Please feel free to highlight my mistakes, because I want to improve my english skills. For many monks/years, I have rejected the all Great Beyond stuff. Not because of the ideas behind it, but because I am in love with Planescape. I discovered RPG with Planescape Torment and had the Planescape setting box before the Player Handbook (AD&D 2). I have a lot of original Planescape's material and all "planar books" of the third edition (manual of planes, planar handbook, book of exalted deeds, fiend folio, fiendish codex 1 & 2). For me, Planescape is jewel of originality and depth. So, for a long time, in my eyes, the Great Beyond has been a "Planescape of the poor", an unnecessary remake without the greatest stuffs protected by WotC's ID : Sigil (its Lady, and its factions...), githzeraï... But, after 10 years of DMing in Planescape stories and the (almost) end of my two and a half years Planescape campaign (centered around The Great Modron March anthology), I was starting to think differently about the way to tackle the multiverse with players. Obviously, for lots of players, Planescape is mixing really too much things. Too much pantheon, too much planes, too much layers, too much philosophies to handle... I like it but I now understand that it can be sdometimes indigestible for players. So, now, I think I need a Planescape-lite. Maybe it's the time for me to move on Golarion's Great Beyond ? It will make the thing easier for explaining planar stuff in a campaign on Golarion. But... dilemma... I don't want to discard all my old planescape material..! Several days ago, I finaly decided to purchase The Great Beyond Campaign Setting Book. Nice book, nice ideas in it. Much much easier to handle and to explain. Todd Stewart : thank you !
- The most important thing for me is to keep SIGIL and its factions (I think I will always play in a pre-faction wars multiverse).
And I want githzeraï cities (like Shra'kt'lor) and the spawn stone, with slaadi in my MAELSTROM. For me, slaadi lords used the stone to turn chaotic proteans in something more controlled. Lots of Planescape's planes disappear in the Great Beyond, like all with a mixed-alignment (Arcadia, Bytopia, Beastlands, Ysgard, Pandemonium, Carceri, Gehenna, Acheron, Outlands). But are they importants ? - ACHERON : It is a lawful neutral(-evil)plane of meaningless battles (or lost meanings)... lawful neutral(-evil), really ? Meaningless battles for me = Gorum --> chaos. Furthermore, Acheron has lost its main feature for me with the change of the orcs' aligment between 2nd and 3rd editions. So definitely, I can deal without this planes. - BYTOPIA : The traditionnal peaceful labouring rural philosophy behind Bytopia is found in Erastil faith, whose realm is in Heaven. Futhermore, Bytopia involve gnomes' gods realms but Golarion gnomes are very different from D&D classical gnomes... not really compatible. So, no need for Bytopia too. - GEHENNA is a different matter. Never loved this volcano planes but I think I can understand why it was created. I my opinion, I don't need a whole Gehenna plane. But I want yugoloths in my game - greedy and manipulative fiends, so I want a place where live yugoloths.
- PANDEMONIUM : He is a plane of insanity. Ok, chaos, a bit evil and insanity... The Abyss fill most of the role I think, except for one important planescape feature that I want to keep : the Bleak Cabal (and its Madhouse). Can we imagine the PANDEMONIUM not like a plane, but as a one of the big Abyssal chasm, a border between the maelström and the entrance of the Abyss. A plane owned by the Abyss but nor really tainted by evil (but really tainted by chaos) ? - YSGARD : I want to add it to the Great Beyond. I want to keep olympian, norse and egyptian pantheon alongside with golarion's one. And I want an Yggdrasil ! - ARCADIA : Arcadia is now a term to designate a Golarion's continent. How confusing ! --> I will banish it (as I will banish the term Elysium : for me Elysium/Nirvana is Nirvana, and Arborea/Elysium is Arborea).
- CARCERI (= TARTARUS) : I like the idea of a jail plane. I want to have a place with evil titans and gehreleths/demondands that is not the open Abyss. For me, Rovagug's dead vault is even a part of CARCERI.Is it ok ? - BEASTLANDS : A plane with petitioner with animals form, planes of nature, away from everything. I am hesitating to keep it. Does Gozreh can lived there ? If I do, it will be a neutral plane, and not a good and chaotic one as in the 2nde edition. Furthermore, I want to add Regulus, the modrons' realm, under Axis. In this case, is it better to keep Axis near the spire or to make a whole plane with Axis+Regulus far from it? Last question, I want to add MOUNT OLYMPUS, with the greek pantheon. But... where ? In the mountains of Arborea/Elysium (like in Planescape)or do I create an OLYMPUS PLANE ? So, it will had to the Great Beyond :
I don't understand why there is no love for Taldor. I mean, it is such an important country in Golarion's whole history. For me, it is a pillar in the setting. Cheliax, Lastwall, Rostland... many things in Avistan come from Taldor and their colonization. And all we have is a 32-sheets-only companion (+ Cassomir in Cities of Golarion)... Is there any plan to develop that country ? If not an AP, at least a campaign setting book...
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