Player Companions: Wishlist


Pathfinder Player Companion

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I also want Intrigue, Armies and Trade of Golarion.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

I combined and expanded my list:

Scions of the Inner Sea - Nobel houses, power players, and traits/archtypes/prestige classes related to the great power players.

Intrigue of the Inner Sea - Thieves, assassins, poltical back room dealing. A guide to playing the spies and task masters behind the power of the Inner Sea.

Varisia Guide - There are HOW MANY adventure modules in this country and we haven't gotten a players guide for it yet why?

Blood of Genie - There are loads of elemental subraces open for PC's now. It would be nice to have this fleshed out more.


I've asked for it before but I'd really like to get back to nation based companions. I'm not saying I don't like the books on other subjects (I own them all), it's just we haven't had a true nation book since Sargava.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

What was Rule By Fear? Well, okay that was more a GM reference. National Players guides have become rather rare for some reason.


TheLoneCleric wrote:
What was Rule By Fear? Well, okay that was more a GM reference. National Players guides have become rather rare for some reason.

It's true there have been several campaign setting books that are nation based but I only let my players read the companion line. I'm surprised that so few have been released in support of the AP's (Though obviously we're getting Pirates of the Inner Sea).

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I'll add support for waters of Golarion, and the suggestion to revive name level. In particular, a bunch of different looks at the followers that come with leadership using the usual articles. So a running a dojo or fort as your stronghold attracts combat types and is described in the Combat article. Similarly, running a playhouse or The Rusty Dragon for Social, etc.

Thinking about far off Sarusan, I'd like to see something that has a few archetypes or examples of the wordcasting from Ultimate Magic. Just one or two stat blocks to make sure we're understanding that system correctly.

For locations: Varisia, Goka, and maybe Galt.

The next time an evil product comes around, how about the four elemental lords as the faith article? Call it Destruction of Golarion, say.

I liked the old Dragon articles for 100 Uses for &Random_Item, and Adventurer's Armory was a top seller in this category, so I'd like a sequel along the lines of Adventurer's Oddities. Its theme would be "Stuff that a wise party always has one of, and why." Most folks know to have the party carry a scroll of break enchantment on someone other than the cleric just in case he needs it, but plenty of times at PFS I've seen people wonder why my character has a whistle. Crystal, this one is all you!

A backstory guide, good for fleshing out a character's family tree, and maybe NPC relationships. Though not as powerful as the relationship boons from Jade Regent, maybe. Also include using fame to rise in noble title, and maybe an update to the tournament rules in the teal box.


Most of what I'd like to see has been covered, but just to re-iterate:

More race guidebooks, as per the ones already out and the ones in the works. Cultural pointers, variations, you name it.

The aforementioned backstory guide.

More regional guidebooks.

And...what DM and Mikaze said.

Silver Crusade

I really want a hardcover book at best or a companion describing the herbs, fauna and minerals of Golarion for us herbalists/crafters!

Perhaps in Ultimate Equipment, but I really would love this.

Bel.


I always thought having one players guide with all the playable races in it... elves, centaurs, brownies, dwarves, fauns, orcs, grigs, ogres, etc. And all the available classes...

And the Varisia Campaign Setting!


I second a Varisia Campaign Setting. I came to Golarion quite late. Because of this, I don't really understand the Varisia love and from what I gather, the fluff for that region is spread among several books. I would purchase a 64 or even 32 page primer for Varisia just so I can see what all the fuss is about.


I want a Great Beyond Companion, with several planar archetypes and some info on some planar mortal races communities living there. :)

Scarab Sages

Here's maybe an odd idea: Infamous Monsters of Golarion -- a Player's Guide to defeating some of the more infamous critters of the world all written from the point of view of adventurers. So no Bestiary info, only legendary info and the equipment, spells and magic items commonly believed/discretely shared by historical NPC's. Of course the info is "incomplete" but that's the most info PCs would probably know having grown up with tales of legendary beasts and learned from their families, mentors, or teachers. I would expect the vast majority of monsters would NOT be in this book, but I figure there are a few dozen that are infamous "known" threats to civilization... It's essentially a monster hunting guide for the players that I'm suggesting.


Winterthorn wrote:
Here's maybe an odd idea: Infamous Monsters of Golarion -- a Player's Guide to defeating some of the more infamous critters of the world all written from the point of view of adventurers. So no Bestiary info, only legendary info and the equipment, spells and magic items commonly believed/discretely shared by historical NPC's. Of course the info is "incomplete" but that's the most info PCs would probably know having grown up with tales of legendary beasts and learned from their families, mentors, or teachers. I would expect the vast majority of monsters would NOT be in this book, but I figure there are a few dozen that are infamous "known" threats to civilization... It's essentially a monster hunting guide for the players that I'm suggesting.

i like it


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'll put in another vote/suggestion for companion books for the dragon empire races (especially kitsunes). Especially now that I've read they're only getting 2-page treatments in the Advanced Race guide!

Contributor, RPG Superstar 2008 Top 16

Winterthorn wrote:
Here's maybe an odd idea: Infamous Monsters of Golarion -- a Player's Guide to defeating some of the more infamous critters of the world all written from the point of view of adventurers. So no Bestiary info, only legendary info and the equipment, spells and magic items commonly believed/discretely shared by historical NPC's. Of course the info is "incomplete" but that's the most info PCs would probably know having grown up with tales of legendary beasts and learned from their families, mentors, or teachers. I would expect the vast majority of monsters would NOT be in this book, but I figure there are a few dozen that are infamous "known" threats to civilization... It's essentially a monster hunting guide for the players that I'm suggesting.

I like the idea of "Monster Hunters of Golarion" type book. I'm not completely sure if I get what you're aiming for here.

Are we talking something like the old first and second edition ecology articles Dragon used to run? As in, a story supported by a bit of crunch found in either footnotes or an appendix?

I'd suggest an approach that's maybe a bit more efficient given the limitations of a 32 page book.

What about using Kowledge checks as a framing mechanism instead?

You could use this approach to present a bit of flavor text as a first person account, a proverb, nursery rhyme, or what have you and then the crunch that supports it.

An example.

Owlbear

(Knowledge (arcana) DC 19

That thing just ignored us and went after the hives. Little Jimmy got almost within swiping distance of its claws before his mother grabbed him and dragged away. Guess when it comes to honey the bear part of it has more sway than the owl.

Owlbears revel in the scent and taste of honey. If within 30 feet of honey an owlbear must make a DC 15 Will saving throw to avoid spending its action consuming the honey. It gets a +4 bonus on this saving throw if it has a target within its reach and automatically makes the save if it has taken damage within the last minute.

That's just off the top of my head but you could fill a book with lots and lots of little tips like that for a wide variety of monsters.

Contributor, RPG Superstar 2008 Top 16

And as long as we're throwing out ideas for Companion books...

Allies of Golarion

No character is an island. This book would take a deep look at the ways characters can add other creatures to their repertoires. Whether through class features (animal companion, eidolon, familiar, etc), the Leadership feat, summoning monsters through magic, or creating constructs or undead the game already presents a number of options. However, these options could get even more interesting, and fun, if we gave them more depth by expanding the ways a character can use them.

Some possible ideas to explore:

-Roleplaying notes on ways a bonded creature can affect its master’s personality and behavior

-Special considerations relating to creatures like hibernation, going into heat, unusual diets, etc

-Cultures and organizations that make use of bonded creatures

-Special equipment intended for bonded creatures

-More for mounts and their riders

-ways to improve or change a cohort/bonded creature

-A new feat tree using Leadership as its base focusing on cohorts

-more on monster cohorts

-forming a bond with an intelligent item (in ways that differ from the black blade magus), vehicle, location, or something similar

-“Guardian Angels” ways to customize summoned monsters and maybe turning them into recurring NPCs

-Using bonded creatures in spellcasting

-Something like teamwork feats but which apply to bonded creatures or cohorts

-New tricks for Handle Animal skill

-Ways to improve constructs (construction materials, buffing spells, more ways to spend construction points, etc)

-Ways to enhance animated or created undead


It'll never happen but I'd love to see a Player Companion covering the kitsune. And I love the ideas Set and Neil Spicer have given here.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'd Love Kobolds of Golarion, and I think someone Mentioned Flumphs? I wouldn't mind that as an April Fools blog post or something equally Humorous, but I can't imagine buying an entire book about Fluumphs.

I definitely wouldn't mind a book on Irrisen either.

But I think the region I'd like to see in a Companion the Most? Arcadia. Or at least the Golarion Equivilent of Australia (Sarusan I think it's called?). I can't begin to imagine the bizarre creatures populating that place.


Hal Maclean wrote:

And as long as we're throwing out ideas for Companion books...

Allies of Golarion

No character is an island. This book would take a deep look at the ways characters can add other creatures to their repertoires. Whether through class features (animal companion, eidolon, familiar, etc), the Leadership feat, summoning monsters through magic, or creating constructs or undead the game already presents a number of options. However, these options could get even more interesting, and fun, if we gave them more depth by expanding the ways a character can use them.

Some possible ideas to explore:

. . .

-“Guardian Angels” ways to customize summoned monsters and maybe turning them into recurring NPCs

. . .

I may have absorbed what you were saying there into my subconscious, since a few days later, I proposed something like that for a PbP module that I'm in. I think it's a cool idea.


Eric Hinkle wrote:
It'll never happen but I'd love to see a Player Companion covering the kitsune. And I love the ideas Set and Neil Spicer have given here.

It don't think it's entirely impossible. They're a substantial part of the population in one part of Golarion, after all.

Though I'll say that if Paizo decides to do Companions for the PC-races in the Tian Xia books, I'd start with the Wayang and Samsarans, as I suspect they're the ones in most need of fleshing out the lore for.

RPG Superstar 2013 Top 32

Could the format for Player Traits be unified?

Reading through Blood of Fiends it seems odd that the format for them is different in two sections in the same book.

In the Tiefling Heritage chapter they're "Name: Description", while in Social chapter they're "Name: Description".

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