|Judy Bauer Editor|
June–July is the Sockeye run—you might want to contact the Locks as it gets closer to the date to see if they have an idea how dense the run will be around PaizoCon.
If you're excited about Paseo, I've heard it's better to get there early in the day, since they sometimes run out of the most popular items. But if you know about when you'll arrive, you can also phone in orders ahead of time to avoid some of the wait.
If you visit the locks, be sure to see the fish ladder, where you can watch salmon returning from the ocean and moving upstream!
And while you're in the area, you can do a pub crawl of Ballard's many microbreweries.
It's nice when one of my students gets an A.
I hear you! I taught mandatory expository writing and research paper writing classes in my checkered past, and the A papers, like shining jewels, were one of the biggest rewards—along with the fact that everyone who stuck with it improved markedly over the semester.
And now, back to polishing...
Switching to Dragon's Demand!
ALSO! When project managers order pizza for a group, there are surveys and spreadsheets and intersecting of preferences, and the outcome is unexpected wonders like Canadian bacon/sun-dried tomato/jalapeño/BACON pizza! My mind is blown.
Could be doable, though, if you take the light rail up to Seattle and then hop on a 26 bus to 40th & Wallingford, which is just uphill from Gas Works Park. The park itself gets crowded fast, but all streets below 40th are closed, so you can always stake out a spot on the middle of Wallingford Ave. among the locals. :-)
Just make sure you don't head back so late you miss the last train—watch the Metro and Sound Transit sites closer to the date, as there are mutters about extending service later that night to get the crowds home.
That's happened in the past, and has so far always gotten funded at the last minute—we'll try to keep you posted about that if you remind us! But in the meanwhile, here's a roundup of more fireworks shows in the area, with parking details etc., in addition to the ones Kyle mentioned. (Aviso: Fireworks shows south of Seattle are likely to be easier to get to and from; traffic on all of the bridges gets pretty horrendous.)
All the Mythic Adventures, all the time! I'm listening to Beowulf to get into an appropriately epic mood.
Jessica Price wrote:
There's already an argument going on in the developer pit about something to do with Demon Lords and gestation periods, so it should be an interesting day.
As the sole squeamish person on the Editorial team, I anticipate being grossed out with great regularity for the next N months. :P
Todd Stewart wrote:
Also the leaders of the following nations:Amanandar: General Audrya Vannisar
Goka: Lady Nai Yan Fei
Hwanggot: Queen Hyun Eun-suk and her daughter/heir Hyun Geon-ji (presumably—we haven't statted Geon-ji up yet)
Xidao: High Matriarch Urakadussi
There's also the cultural heroes Hao Jin (may or may not still be alive) and Sulunai.
When you're making a right turn on red, check to see whether there are any pedestrians and cyclists about to enter/already in the cross walk! We are so very fragile compared to your murder machine. :(
Stebehil, in the Midwest, we don't have a rhyme (though I remember my grandpa saying that one), but "hat driver" is a term of scorn for that sort of driver.
John Kretzer wrote:
Also alot of the 'mechanics' people at Pazio can and have written in the past lore for Golarion...if they have less mechanics to write than they can write more lore.
To clarify a point, the bottleneck isn't the writing, since that would all be freelance and off the clock. The main bottleneck is development, since a hardcover campaign setting book would have to be developed by the campaign setting devs, not the rules designers. (That's assuming we swap out products to produce this—otherwise development, layout, AND editing become bottlenecks.)
Fridays are hard for me because of work but I understand that there are other meetups there as well so I'll keep working on it. I see that it is only a few hours long. What kind of games do you play?
Normally at Ladies Gaming Night people play boardgames and Magic. I've played Dominion, Dixit, and... I think Pandemic there my last couple of times—I usually roll in relatively late, (close to 8pm since I bus) and turn into a pumpkin early, so I don't pack in as many games as one could if determined. :P
I think this may be the first time where the focus is on RPGs—hopefully with pre-gens there'll be enough time to get through one-shot adventures!
I keep trying to go but life keeps interfering. It either ends up on a night I have to work or I have medical issues pop up. I swear I'm going to go. I even have a posse that's going to make sure I don't chicken out. I just need life to line up with it.
Whenever you can make it, we'll be glad to have you with us! (We're working on getting a regular Pathfinder night started there, which would also give you more options.)
Don't forget that Arcadian deities could correspond to Tien deities, too—Sun Wukong (Animal, Chaos, Liberation, Travel, Trickery), might be a good match for Coyote, and Hei Feng (Domains: Air, Chaos, Destruction, Water, Weather) could correspond to Guabancex (same domains but different gender, which may matter for some deities more than others).
Other cultural practices we could consider as sources of inspiration: many coastal tribes in the Pacific Northwest have strong traditions of travel and hospitality; potlatch culture and canoe culture are two aspects of that (banned for decades but now being revived!). The details vary between tribes, but here are a few common threads that could be taken up as flavor or to motivate adventures:
• Wealth and prestige are measured by how much you give away, not how much you have, and reciprocity is expected of recipients (intangibles like ceremonies, songs, and dances may count, so bards and other magic users would be useful if the PCs have little material wealth to spare; alternatively, the PCs might need to adventure to gain enough wealth to properly reciprocate).
For those planning to use public transportation to get to and from the airport or downtown Seattle, I really recommend getting an Orca card. There's a $5 one-time fee, but that quickly evens out because it allows you to transfer between systems (like light rail and Metro bus, or Metro bus and Sound Transit) without paying again—2 transfers and it has paid for itself. And you never need exact change!
Finished Huntress (end got a bit muddled, but a fun read overall—and a queer love story where the same-sexness of the couple isn't the obstacle to the relationship!); just started A Natural History of Dragons, which reads like a memoir of Jane Goodall if she were Victorian and funnier, and had a slightly different set of interests. :P
"Devil's Advocate" wrote:
It's happened to me and roughly half the other gamer women i know. And has been repeatedly attested in this thread (and elsewhere on the messageboards). So yes, while the percentage of guys pulling this bs is low, it's something that a LOT of women have to deal with.
And it's very frustrating when despite all those data points, people don't believe that because it hasn't happened to them.
ANYWAY. Any more constructive suggestions, targeting any of the levels of address? We've had some great ones so far!
Recap of suggestions so far, broken down by level at which they should be addressed
Paizo (and other publishers):
Gaming events (cons, store games, etc.):
Kain Darkwind wrote:
Maybe I'm misremembering, but I thought there was a woman possessing "at least the powers of a 20th level witch/wizard" who sometimes shows up in the Dancing Hut.
According to Pathfinder Campaign Setting: Artifacts & Legends:
That woman is Louhi, a guardian of the Dancing Hut (albeit a terrible one, who encourages PCs to try to steal the hut). The various gardians only appear in certain configurations/locations of the hut.
Welcome, and good luck, good luck! A good friend of mine is visiting Paris now, and has been joining the manifestations in support. (She may also have ulterior motives, like meeting the queer women of France, but still!)
The approach I've seen has been to explicitly have one-shot games to introduce new players, or players who want to try a new game—play through an adventure and get a sense for the rules, setting, and expectations, just testing the waters. And if there's time for a quick break, you can see what other people are playing, and get a sense of what other games you might be interested in. So there's no commitment to ongoing attendance, which might be another draw for people who are reluctant to commit to a potentially years-long campaign when they're not even sure they LIKE gaming yet.
Alternatively, with Pathfinder Society, there is often less expectation that you'll playing with the same people all the time anyway, so if there were PFS tables at a women's gaming event, you could potentially move from there to any other PFS event with the same character.
The 8th Dwarf wrote:
Intriguing! Pinged Jessica to make sure she sees this.
THIS. It's so frustrating, so tiring to always have to ask people to treat you decently with no one to back you up*. And without allies, all you can do is ask, while the harassers can do whatever they want. We're not asking you to start a crusade on our behalf; we're asking you to listen respectfully when we speak up about a problem**, and say something when you see people behaving like jerks.
For those who espouse "You can always leave" as an answer, I recommend this article from Gaming As Women for another perspective.
* I'm grateful to work in a very supportive workplace, especially after all the horror stories I've heard from friends in the tech industry—like being told by HR that harassment doesn't count if it's not in English, and that guys who physically corner and trap you in a confined spare are "just being friendly and you're too sensitive."
** And if it sounds trivial, consider that it might be trivial bs that we're having to deal with ALL THE TIME, and are totally sick of it.
Alice Margatroid wrote:
I really like the idea of NPCs having offscreen lives! A slightly different approach, however, could be to ask whether there are1) at least 2 named female NPCs
2) for whom interacting with them advances the plot in a meaningful way
3) and who are neither romantic interests nor people in need of rescue.
The problem there is that the creators chose to create a possible ending that only male characters could participate in, when they could easily have come up with an alternative that wasn't gender-dependent.
Fey Revisited, when it comes out, should provide another fun source of fodder for exploring gender and sexuality on Golarion.
Several types of fey present as all male or all female, but reproduce in wildly varying and often asexual manners. (I don't EVEN know what Erastil would think of a PC marrying a creature from another plane who reproduces by brooding over a crafted baby in a lake bottom for months. Well, maybe "Who's minding the farm in the meanwhile?!") Of course, there are perils to dating amoral creatures that don't fully understand mortality and love pranks...
Going back to paladins in Pathfinder, we do have a section in Ultimate Magic on paladin oaths—optional vows paladins can swear to increase their power. About half are oaths to fight specific threats (aberrations, fiends, undead, etc.), and half are oaths to pursue specific virtues: charity, chastity, loyalty, and vengeance.
Here's the description for chastity, the most relevant of these (emphasis mine):
A chaste paladin proves her purity by way of her actions and her abstinence from romantic activities. Many believe that this oath is only about sex, but it is really an oath about the romantic notion that a single person could be more important than all the evils facing the world—it is this perceived selfishness that the bearer of the Oath of Chastity strives to reject. In doing so, she gains purifying power.
I was pondering whether evidentials (markers of whether you have direct evidence for a statement, or it's reported by others, or it's guessed to be true, etc., like in Cheyenne and Kalaallisut) might be a characteristic of Infernal. (In such languages, it is... not false, but ungrammatical—like using the wrong pronoun or tense—to say "It is said that X" when you actually know X to be a fact.)
But that flavor of kind of precision feels like honesty to me; it might be more LG than LE, since it leaves less room for ambiguity-as-traps. I can't decide!
Freehold DM wrote:
As a straight guy I find it understandable, but mildly offensive. I have nothing against my gay brethren. I have been rooming with people of all sexual orientations since 09 at a wide variety of cons - to me it would be weird if everyone in the room was straight.
Or viewed from another way, you should be offended—but by the gay-bashers (or sexual predators, from the other example) who make it unsafe to trust random roommates, not by their victims. Those jerks are totally ruining random roommates' reputations!
(I don't mean to pile on you, Freehold GM, I know you're an ally—it just really sucks to get blamed regardless of whether you're a victim (gay panic defense, "she asked for it") or trying to avoid being victimized. It's a lose-lose situation!)
Tore through Kage Baker's The Women of Nell Gwynne's, and am now diving into Tent Life in Siberia, which turns out to be unexpectedly hilarious in the manner of a Mark Twain travelogue. I am particularly looking forward to CHAPTER XXII: FIRST ATTEMPT AT DOG-DRIVING—UNPREMEDITATED PROFANITY...
I do, however, disagree with your analogy of a girl post versus a sexual orientation post. Both are definitely discrimination yet both are not equal - one is physical.
Actually, both situations involve physical risks—gay-bashing is still all too common in the US.
@OP, I second Drejk's recommendation. :-)
The fault isn't the game system or that the player in question was "foolish" enough to play that game. The fault is squarely with the GM, for using the rules to break real-world boundaries.
In most gaming groups there's a social contract where regardless of the rule system used, there are lines you don't cross—either you work them out in advance or, if you're friends, you may already have a good sense of each other's limits. Example (trigger warnings!):
You're playing a game that lets you travel to the real world. The GM could by the game rules surprise the players by having the party happen upon a player's actual family, and describe the player's loved ones being tortured and killed in eloquent detail. Why's that player upset? After all, it's legal by RAW!
No. RAW aside, you just don't spring upsetting things on people without discussion beforehand.
From experience, creepy GMs and players like this will find ways to be creepy regardless of the system. And even if their actions are deemed illegal, they can't unsay them, so it still sucks to be on the receiving end. Sorry you're having to deal with this, Nepherti, and hope you can resolve matters with your other group, too!
If I remember correctly, there even was a small colony* of Roman traders in southern India.
There've been Jewish communities in India since BCE, too!
Just finished Stay by Nicola Griffith, who has a horrifying habit of writing pastoral scenes with brief asides of the protagonist pondering how best to kill people, and conversations where she thinks, as she's listening, about how easy it would be to kill the person she's talking to. Recommended!
Also Diggers by Terry Pratchett, which I wanted to like, but found disappointingly gender-norm enforcing, and had the angry feminist character being taught the lesson that if she just asks politely, she'll achieve her goals. Uh, sure. Good luck with that.
Now reading Major Pettigrew's Last Stand by Helen Simonson; very soothing. Kage Baker's The House of the Stag is waiting in the wings.
Anthony Adam wrote:
The best rule is to see what the items in the books do for similar numbers - for example bonus to damage dice is invariable always numerals I.e. 1d12 + 24
This is a good bet, and a great idea in general when creating and formatting items! Our basic rule for stat blocks is that measurements are always presented as numerals (6 minutes, 2 rounds, 4d6 points of damage, 5 levels,...), but for miscellaneous countable items, numbers under 10 are spelled out (two shuriken, three creatures, and nine targets, but 10 arrows).