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Let's say "many" not "most". It might be a majority, it might be a majority in one corner of the gaming community, or it might not be a majority at all. Since we have no valid way to measure it, lets avoid claims that it is absolutely a majority and just agree that it would bother a significant portion of the gaming community.
You're right of course, I should have said "many". Thank you for calmly and rationally calling me out on the flaws of my post. I guess I came here looking for a fight, and had the wrong attitude going in.
And yes, there is a preference from many gamers that GMs and players should keep their roles separate. I, myself, don't quite understand that viewpoint, but then I am more of a beer and pretzels type of gamer. I want to hang out with people I like and do fun stuff. I'm not looking to play a versus type of game most of the time.
Now let me return the favor :) In this statement you seem to be implying that anyone that doesn't like GMPC's (no matter how they're defined) is a "versus" type of gamer. This is completely untrue. I am very much a "beer and pretzels" type of gamer, and can't stand the "versus" attitude on either side.
Look, I will be honest here. Anytime I hear something like this it strikes me as a "backfire effect" comment. The "backfire effect" is one someone who holds a strongly held opinion is faced with data (notice I am not saying proof or truth or fact) that contradicts that opinion. In some cases instead of reevaluating their opinion with the new data they try to dismiss the data. That is what this looks like to me. GMs and players that said they had good experience are being told, "You are too stupid to be aware that the players hated the experience and didn't want to upset you by telling you."
Fair enough, then let me amend that statement and add "in my experience". Now let me talk about my experience. I'm 42 years old and started playing D&D when I was 7. I moved 6 different times between 7 years old and 18 usually to different states in the Northeast US. At 18 I joined the military and was in the Navy for 21 years. I've played RPG's all during that time. I've played in groups, literally, all over the planet. At least every 3 years I got a completely new gaming group, although it usually happened sooner as people transferred in or transferred out. One of the things that generally remained a constant was the universal hatred of the GMPC (again, no matter how you define them). I've even been part of groups (more than once) where the GM asked us "Hey what do you think of Zenor? I want to keep him as a GMPC so I can play some too" and we've all sat around saying "Yeah mean that's great do that", then on the way to our cars one person would say "I hate GMPC's" and we all would unanimously agree. We went a lot with it because we didn't want to deny the GM his fun, we hated it, but felt that playing with that was better than not playing at all.
There are some groups that do in fact ask for GMPCs to be included without the GM suggesting it. There are groups that will go out of their way to resurrect a GMPC, despite the GM suggesting they not bother. Different groups have different ways of having fun.
There could be a TON of reasons for this that have nothing to do with player hatred for GMPC's. I've recently been in a game that "asked for a DMPC". No one wanted to play the healer, so in Jade Regent there's a pixie-like character that we carried around with us. Her entire contribution would be in the rare times we needed in combat healing we'd say "Heal-Bot, selectively channel" and we'd figure she leveled with us and so a level X cleric would have so many healing dice. That or we'd miss a knowledge religion roll, Heal-Bot should have that! And that was the extent of their interaction.
I would bet that 2-3 people would say get rid of it, 2-3 people say keep the damn thing I love it, and 4-6 would say "Huh?" Of course there is no way to take a valid sample, so let's drop it how about?
Again, that hasn't been my experience at all. 2-3 people say get rid of it, 2-3 people say get rid of it, and 4-6 people say get rid of it, but I understand the GM needs to have fun too.
Haven't played the game, could you give some context?
The first two dwarves hang out at your camp and sell you things between adventures, the third one can be one of your party members.