TyroAmberhelm wrote:Honestly, the only thing that is keeping me from doing it is having all of my other players suddenly wanting to rebuild their characters.
If everybody got to rebuild their characters at level 6, would that really be so bad? I mean, what value is there in making people stick with a feat or an archetype that they regret taking? Like if you told the party "so-and-so is switching from rogue to unchained rogue, so if any of you guys want to retrain your feats or optional class features, go ahead (just run your plan past me first)" that wouldn't ruin the game or anything.
I mean, if you're playing a game where someone voluntarily decided to play a chained rogue, we're probably not talking about a pack of really hardcore pathfinder optimizers to begin with (don't get me wrong, I like the idea of rogues, but other classes do "rogue" better than the core rogue), so someone else probably wishes they had chosen something else at some level too.
Characters that started out as first level and leveled to 6 are vastly different from character that are generated at 6th level. Not saying one or the other is better, just different. As a GM I prefer the former and rarely allow a complete overhaul. As to the original question, I would have tried to talk the player out of playing a core rogue to begin with, and would be very excited that they wanted to switch.