Statistician 7.5 +/- 1.5 (95% Confidence Interval)
With Seldanna maxed out at Level 12, I have a few character options in range I could bring. Feels like the group could do with a front-line melee based member? What subtier will this game be in? I have a level 10 Sword Dancer Magus or a Level 11 two-weapon fighting rogue if we are leaning high tier. Otherwise, have a level 7 Paladin or Level 7 Barbarian who could come in if we are going low tier. All are geared for melee.
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
Skizza will take Ally [X]3 for his card feat Officially merging in Ultimate Equipment deck for Skizza going forward. Bringing in Silver Balladeer (B,Equipment) for the extra Ally card. Waiting on final result of deck upgrade roll for what (if anything) will be brought in there.
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
Hi there all! Hangouts works for me too. I'm in Sydney, Australia, which is currently 14 hours ahead of US EST. My most active times for gaming are usually somewhere from around 8pm US EST onwards, through the night US time and then until around 10-11 in the morning US EST time, which is very late evening verging into early morning for me. I think I posted I was going to use Erasmus from Occult Adventures in this game but am now thinking I might like to use Aric from Ultimate Intrigue at this table if that doesn't conflict with anyone else's choices.
Hi guys, I run a Fantasy Baseball league on ESPN. It is an active 12 team keeper/dynasty league in its 5th year. 30 man squad and you keep as many of those 30 players at the end of each year as you like. This year we've had a little bit of a spring cleanout with a couple of inactive users dropping out and another sadly having to leave due to other commitments. Our online draft is 7:30pm Sat 24 March US ET, but auto draft lists are fine. We actually have players from all over the world. Me and a few of my mates are from Sydney, Australia and we have guys from India and the UK as well. The available teams and end of year squads are below: Rather than just look on the standard baseball websites, I thought I'd cast the net out here as well/instead. I seem to spend more time on these forums than most these days so thought it'd be cool to have some players with other similar interests who I might see floating around or bump into on some virtual tables now and again. If anyone is interested in joining, post below and/or PM your email with a team preference and I'll be in touch. It will be first in, first served. Cheers!
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
1. Verification photo already sent to cartmanbeck
Thanks for taking over our game!!
[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Discussion
[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Discussion
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
I think the standard rules for traders are in Mummy's Mask base set instructions. The GM's copied in the modified rules at the top of this thread. Basically, depending on the trader you get to trade a couple of cards from your hand for a particular type of card from the trader. I'm sure it'll all be made clear when we get started.
[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Discussion
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
Officially checking in. Looking forward to the game. Great to see PACG getting a PbP presence. I've been playing (and more recently running) an ongoing PbP campaign of Wrath of the Righteous over on RPGGeek which we've been in for about two years now (oh how time flies when you're having fun). Apart from that I've mainly played solo with my box sets with multiple characters, as haven't really had the time to find a regular games group and my kids haven't gotten into it...yet!
[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Discussion
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
Hi everyone, really looking forward to this as well. Long time PACG fan, but first time using the organised play rules and the class decks. I have been playing in a PbP of Wrath of the Righteous for a couple of years now over on RPGGeek and think the game is still really great in this format. I'm from Sydney, Australia, so converting that to US EST, I am active from around 4pm onwards and all through your night, but as you guys are likely getting up in the morning it is approaching midnight and bedtime in my neck of the woods. Changes a little when daylight savings ends over here and starts in the US, though.
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
The Starfinder Society Roleplaying Guild Guide describes them in detail. The guide is pretty much essential reading for anyone playing in a Starfinder Society games. It's a free download.
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
Desini, starting to get worried that the fey might not take too kindly to the group's intrusion on their fishing capers, decides to try and help put them at ease. "Don't worry friends, we're not hear to catch your fish. You can have all of them to yourselves. We just want to get past and stop the books getting wet!" Diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15
Statistician 7.5 +/- 1.5 (95% Confidence Interval)
I too will be rolling up a new character. Also thinking Ysoki but looking at maybe either technomancer or mechanic. Happy to start a little late as have a couple of Pathfinder games as player and GM which have just kicked off this weekend. Will get onto putting my new character together ASAP, though.
Threeshades wrote: Mss inflict/cure spells don't have the restriction stating you have to choose wether to heal or harm that channeling does. So mass inflict always heals all targeted undead and damages all targeted living creatures and mass cure automaticlly works vice versa. Thanks for confirming that. Makes sense!
Unsure whether the Mass Inflict spells (and Mass cure spells for that matter) work like channeling or not with regards to only being able to either heal or harm affected creatures with one casting. The way I read it is that because you are selecting a certain number of targets based on caster level it is unlike chanelling because you can choose whether you are healing or harming on a target by target basis. Is this correct or can you say only harm humans or heal undead and then pick appropriate targets, as opposed to harming a couple of humans and healing a couple of undead simultaneously?
I would like to create an Elf Magus and combine the Spell Dance and Blade Bound Magus archetypes. The rules on multiple class archetypes state: A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature. The Spell Dancer changes the arcane pool ability to enhance weapons to one that enhances movement and AC vs. AoO. The Blade Bound archetype also changes arcane pool but only with regards to the rate at which the character gaines arcane pool points. So, RAW they alter the same ability but not in ways that overlap with each other. Is there an official ruling on whether this combination is legal or can someone help by providing one? |