PbP Gameday VI; Starfinder 1-01: The Commencement [lvl 1-2] (Inactive)

Game Master Revvy Bitterleaf

Faction Summary

Map

Warehouse map


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Scarab Sages

This is where out of character stuff happens

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

I'll be bringing Vargouzal, a vesk exo-cortex mechanic.


Checking in...

I'll be creating my character this weekend, but am thinking about bringing either an ysoki investigator operative or an ysoki mystic.

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

As a note Vargouzal has done the intro quests so he has a little more starting cash and a chronicle.


Statistician 7.5 +/- 1.5 (95% Confidence Interval)

I too will be rolling up a new character. Also thinking Ysoki but looking at maybe either technomancer or mechanic. Happy to start a little late as have a couple of Pathfinder games as player and GM which have just kicked off this weekend.

Will get onto putting my new character together ASAP, though.

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

I will be bringing a female ysoki priest mystic.

-FloMo

Scarab Sages

So that you know what you are getting yourselves into with me;

For those new to pbp (or at least new to pbp with me as GM)

I will generally post once a day if you haven't posted in roughly a 24 hour period I will skip your turn/NPC you in so we keep the pace of the game going if you are the only one who still needs to act in combat.

For non-combat I'll move the story forward if enough (which might mean just one of you in some cases) have chosen on what to do next.

I will roll initiative for everyone (and sometimes some other dice rolls on a case by case basis, like perception to determine surprise)

Since it is possible for you to delay until some other player has done something I'm fine with you taking turns in the order in which you post. If you don't want to do something until something else happens mention in in your post and we'll fit it in when it happens. If you ready an attack (or expect an attack of opportunity to happen, please roll your own dice for to hit and damage already..they might get used, but if it does come up we don't have to wait for you to respond..or I don't have to roll for it..which means you can't blame me when you miss ;)

For example a turn might go something like this

init
Player A, B
enemy 1
Player c
enemy 2

Damage enemy 1; X, blinded

Bold is up
Player A wants to have flanking, so he delays
A will move next to enemy 1 as soon as he flanking and stick his dagger into 1's back [dice=To hit 1] [dice=damage vs 1]
Player B will do something (like cast a spell)
Enemy 1 will do something
Player C will then move up to an enemy and attack it..after which Player A's turn triggers
I'll take enemy's 2 turn

If something messes up the flow (like enemy 1 knocking player A down) we'll just have to flexible and adjust..I'll try to use my best guess if you haven't altered your own action by the time I post again.

I'll use googledoc maps for combat, you can move your own character around, but please be careful to not move the map itself since it will mess stuff up.

I will sometimes use spoiler blocks with a listed skill and DC, if you make the DC you are free to look at the spoiler and act on the information provided.
This will most of the time include (but not be limited to): (Monster) knowledge checks [If I didn't provide one, you can still roll for knowledge checks..I might just forgot about it or only had time for a quick update]
Some hidden stuff needing perception checks to be found, you can still search for stuff when you feel like it it, but for example looting a room after combat it helps speed things up.

Like this:

Hide:

Spoilery stuff goes here

If you have any questions feel free to ask.

Scarab Sages

Launch date will the 1st of September but I'll put a start post in gameplay so that you can get to know each other in game a bit.


I'm here! Bringing a Solarian - either kasatha or maybe human...

Scarab Sages

Just a reminder that we are still go for launch tomorrow.

I think ajbanal and great green god haven't checked in yet, so I'll send out a reminder to them.

Scarab Sages

Also if everyone would be so good as to include a status bar similar to what Lola "Gravelight" has it would help me as a GM speed up things as I can see your hp's and EAC/KAC at a glance and incorporate results in my posts

I think it's much nicer when I'm able to write you get hit or missed instead of just typing you get fired at when I post things

Scarab Sages

Just checking, but everyone is aware of the Welcome to Starfinder Boon?

Link to forum post with the information

If someone doesn't have one, but would like one digitally I could sign-of on it if needed.

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Yes, although Vargouzal is my 702.

Scarab Sages

It has to be your 701

If you let me know which option you want I'll cross out the others

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

Thanks, wasn't aware of that but yes, I'd like a digital copy if you're happy to sign it.

I'd go with the Spellgem Cache for Prof. Fleest.

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.
Revvy Bitterleaf wrote:

It has to be your 701

If you let me know which option you want I'll cross out the others

I would be interested as well and would take the Spellgem Cache :).

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

I did not know about this boon - thanks! I'll take the Tattoo of the Starfinder =)

Is there anyplace that describes the various factions? I picked one at random when I created the character...

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
Chirrk Do'Tak wrote:

I did not know about this boon - thanks! I'll take the Tattoo of the Starfinder =)

Is there anyplace that describes the various factions? I picked one at random when I created the character...

You can google "Starfinder factions", and you should find something.


Statistician 7.5 +/- 1.5 (95% Confidence Interval)

The Starfinder Society Roleplaying Guild Guide describes them in detail.

The guide is pretty much essential reading for anyone playing in a Starfinder Society games. It's a free download.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None
Greenclaw wrote:

The Starfinder Society Roleplaying Guild Guide describes them in detail.

The guide is pretty much essential reading for anyone playing in a Starfinder Society games. It's a free download.

Yeah - I looked for this a week or so ago and couldn't find it. Thanks!!

Scarab Sages

Sorry for the delay in getting the Welcome to Starfinder Chronicles out, but while I was filling them in I came to the realization that I'm missing some of the reporting info. It's clear that it's your -701..but I have no clue what your SFS number's are.

So if you could give me your reporting info that would be helpful ;)

For now I've put the a general form
Here

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Player Great Green God
Character Onda Fritz
PFS # 139009-701
Faction Acquisitives
Day Job N/A

"I zhell take za elixir of renewal!"

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

I had to submit a request to get my -701 character restored...I was looking at the site and it created one before I was ready and I deleted it...

So we'll see what happens =(

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

Player Greenclaw
Character Lenik 'The Prof' Fleest
PFS # 74677-701
Faction Wayfinders
Day Job Professor: 1d20 + 7 ⇒ (8) + 7 = 15

Chosen Boon Spellgem Cache

Acquisitives

1 person marked this as a favorite.
Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

My head says we should be taking 10, my love of the story says roll on. :)

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Lola: SFS #262957-701

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

For the upcoming race, I have a +2 ranged attack and a +1 piloting modifier...probably not much help!!!

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

+8 Piloting and +3 or +4 ranged combat (exocortex aim)

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

No piloting skill and +1 on ranged, so will lend morale support :).

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

+7 Piloting and +3 ranged attack for The Prof

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

So, myself as the pilot, Lenik as one gunner and Onda(?) as the other gunner?

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

With Lola and Chirrk providing cheer-leader support. Heck, I can use four pom-poms!! =)

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

Works for me.

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Im assuming we two round sections, shooting then movement? Need both our gunners to go then myself as pilot based upon what our competitors do?

Scarab Sages

It's indeed shooting then movement.

Hits will affect piloting checks.

After round 1 you can decide if you want to shoot at someone else if they happen to have taken the lead.

Repeat until the round when someone crosses the finishing line (at a distance of 3000)

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Hi Revvy,

I will be unable to post until Thursday evening because of travel for work. With Lola cheering on her fellow team members, interaction should not be a problem, but if needed, I have included a "Bot me" section in my profile :).

Scarab Sages

Lola "Gravelight" wrote:

Hi Revvy,

I will be unable to post until Thursday evening because of travel for work. With Lola cheering on her fellow team members, interaction should not be a problem, but if needed, I have included a "Bot me" section in my profile :).

No problem, it appears you guys will be doing a few rounds/days of racing..so you won't miss much interaction I think.

But thanks for letting us know

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Hi everyone! I will be leaving on a week-long trip tomorrow, and though I will make every effort to check in daily, if I am missing please auto-bot me! Chirrk is able to use all four arms at the same time, and his normal attacks will be something like this: 1) shoot the target at range with the pulsecaster pistol, or 1a) use the Taclash if target is within 10' to trip or disarm his opponent. The Chirrk will step in and attack with a tactical baton and a survival knife. Don't forget his Stellar Revelation - usually graviton-attuned and using the Black Hole Revelation to draw opponents towards him.

Thanks!

Scarab Sages

Thanks for letting us know (and the info on how to bot you if it comes up).

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

For aiding Ceran the only thing Vargouzal has is computers at +6. Everything else is +0 (untrained).

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof has +7 in Life Sciences if we want to go the fake dna route. He also has +7 in Computers to work on the false identification papers if we want to go that path as well.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Computers +8

Scarab Sages

Just to clarify..you need to do both.

There's is not much point in faking her dead with a false body is she can't continue her life with a new identity

The only question is how you go about fixing those 2 things for her

Also, if you think you have a high enough bonus take 10 is allowed and you only have a limited amount of time; 6 hours, so very elaborate things might out.

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

My statt for life science is lower so the Prof would have to take the lead on that one.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Read and posted in Gameplay before coming here...we'll see what Revvy allows with my idea =)

Scarab Sages

@Chirrk; what do you want you criminal contact to do? I'm fine with you having them do one thing; like provide you with a corpse or hacking something for one succes. But if you want them to do everything for you..it's going to cost you a bunch of credits..the criminal underworld doesn't work for free

@Onda; The old woman can't hack anything right now. Her mind isn't what it used to be...and unless she has an relapse/episode like she had what caused her to be in this mess to start with she can't hack anything

@Also at Onda; I feel I should point there's a rule called infame which you get when you do stuff like causing random destruction or killing innocents. If you get 3 infame points your character will be retired from play.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
Revvy Bitterleaf wrote:
@Onda; The old woman can't hack anything right now. Her mind isn't what it used to be...and unless she has an relapse/episode like she had what caused her to be in this mess to start with she can't hack anything

No doubt Onda has seen a lot of old Earth-like sitcoms that had episodes dedicated to amnesia and figures the old woman's dementia works a bit like that. One good whack to the head and-.

Revvy Bitterleaf wrote:
@Also at Onda; I feel I should point there's a rule called infame which you get when you do stuff like causing random destruction or killing innocents. If you get 3 infame points your character will be retired from play.

Well duh! ;) Blowing up the residential tower block was never meant to be a serious solution to the problem. Obviously, the solution is to blow up the entire planet thereby eliminating the hacked company's local operations (and any evidence) as well.

Though I will again point out that in the future fire regulations seem to be lacking.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Let's have my criminal contacts secure a body double for the old lady (and her grandson, if possible...)

I think the other folks have skills to create a false identity to get her re-started...

Scarab Sages

To inform you; I'll be at local con tomorrow and most of Sunday so if I don't manage to get an update on Sunday it might be that the next post will be on Monday.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Have fun!

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