[ACG] Season of the Shackles by MorkXII (Inactive)

Game Master MorkXII


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Welcome to the Shackles, Jeff Cook, thunderspirit, Chthonicthul, and WilderRedbeard! Cards Against Gnomanity won't officially until July 9, but we can get a few things set up before hand so we can start gameplay right away on the 9th.

This thread can be used for any discussion about the game (or anything else, really), while the Gameplay tab is generally reserved for in-character/gameplay posts (and out-of-character discussion in the gameplay tab should be minimal, and posted in [ooc] tags.)


Here's a few basics to get us started:

1. Choose your character: Looks like most everyone has a character picked. If you haven't picked yet and you're not sure who to play, post here and the rest of us can help you out!

2. PFS ID: You'll need to have a Pathfinder Society Player ID and Character ID. You'll be able to find (or generate) your Player ID on this page. Once you have a Player ID, click the "Register a New Card Game Character" button on the same page to create a character ID. Once you're finished, you'll end with a number something like this: 123456-1001. I'll need that number from you in order to fill out your Chronicle Sheets and report our game sessions.

3. Verify Deck Ownership: Make sure you verify your class deck ownership as instructed here. If you have any accessories that give in-game perks (promo cards, t-shirts, character mats, etc) that you would like to use, please have those verified as well.

4. Google Hangouts: I would like to use Google Hangouts to facilitate game discussion. The Discussion thread of the Campaign page is fine when your question can wait for an answer, but when you really need to know if you can use someone else's blessing, or you've found the villain on turn 3 and you need everybody else to make a temp close check, it's just not ideal. It's also great just for letting everyone know that you've posted your turn and who's next. This really helps keep the game moving. Before we get started, I will send you a PM to confirm that you are willing to use hangouts and asking for your Hangouts email address.

5. Organized Play rules: If you're not familiar with the Organized Play rules, please read through the Guide. If you have any questions, please feel free to ask!

6. Starting Deck: The next step is building your deck! The rules for building your starting deck are in the Organized Play Guide, but basically for new Tier 1 characters, all cards in your deck must come from your class deck (and/or any one Ultimate deck box) and be B-deck cards with the Basic trait.

7. Deck Tracker: In order to track your deck, you are free to use any method you like. I strongly recommend using a copy of this Google spreadsheet (click "File", and then "Make a Copy"). Basic instructions for the spreadsheet are here. I would also suggest using Column O in the "Don't Look" tab for the card text for your cards, so you don't need to keep the physical cards handy. If you need any help setting things up, just let me know and I will definitely give you a hand.

8. Turn order: For at least the first few scenarios, I would like order turns based on timezone and when you are most likely going to be able to post a turn. Please let me know what time zone you are in, and what time(s) of day you're most likely to be active. (I'm in the EST, and generally available between 7:00 AM and 4:00 PM, and then briefly again around 9-10:00 PM.)


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Hello This Is Lini

She swims with sharks

PFS 9251-1010

I am familiar with hangouts (still doesn't prevent me from responding to comment in one in a different hangout occasionally) I am based UK (GMT time zone when its not British Summer Time I post either first thing or evening UK time which translates to very late evening Pacific time and
then early afternoon Eastern time

I will be using druid and ultimate magic deck As you may be able to work out from my deck handler


Tarlin deck | Shirt Reroll 0-6E Used: N

Tarlin here.
He rarely swims, let alone with sharks. :-)

PFS 3601-1002

Hangouts is fine.
CDT (Chicago) here. I'm fortunate enough to be able to access most things from work, so I'm usually less restricted than many time-wise.


Happy to use Hangouts - it's definitely easier to get messages when I only have my phone handy...

PFS# 44876-1002

EST (rural Pennsylvania over the summer). I prefer to post morning times, somewhere between 6:30am - 9:00am. That said, it's summer, so I have a lot more flexibility than usual.

Deck handler


Hi all!

Hangouts works for me as well.

I'm in the EST time zone (Southern Ontario, Canada area) and I'm generally available during the day 8am-5pm and most evenings 7-10pm.

PFS# 341641-1001


Amaryllis' Deck

test post

Amaryllis wrote:

Hand: Lightning Touch, Frostbite, Force Missile, Blessing of the Gods 1, Crow, Blessing of the Gods 2,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [ ] +1 [ ] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2
Fortitude: Consitution +2
Intelligence d4 [ ] +1 [ ] +2
Wisdom d4 [ ] +1 [ ] +2
Charisma d12 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Charisma +2

Favored Card: Spell
Hand Size 6 [ ] 7
Proficient with: [ ] Light Armors
Powers:
If you fail a check that has the Arcane trait ([ ] or any check), you may bury a card from your hand to ignore the result and reroll the dice. You must take the second result.
At the end of your turn, after ([ ] and before) you reset your hand, you may attempt to recharge a spell in your discard pile.


Statistician 7.5 +/- 1.5 (95% Confidence Interval)

Hi there all!

Hangouts works for me too.

I'm in Sydney, Australia, which is currently 14 hours ahead of US EST. My most active times for gaming are usually somewhere from around 8pm US EST onwards, through the night US time and then until around 10-11 in the morning US EST time, which is very late evening verging into early morning for me.

I think I posted I was going to use Erasmus from Occult Adventures in this game but am now thinking I might like to use Aric from Ultimate Intrigue at this table if that doesn't conflict with anyone else's choices.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Slight preference for you to take Arik but only because my head still gets scrambled trying to remember if the reference to Athnul is me or the person playing her in the other pbp table. And I don't want to add two Erasmi to the mix too. If you decide you do want to play Erasmus after all can you please alter his name to Eerasmus or Erasmuss or something similar but different.


Statistician 7.5 +/- 1.5 (95% Confidence Interval)

No that's fine. Happy to go with Aric, unless there are other such problems with that character that may cause me to reconsider and take someone else.


Hi everyone! Thanks for checking in. I think we'll try this for our turn order:
Hayato/Chthonicthul
Amaryllis/WilderRedbeard
Tarlin/Thunderspirit
Aric/Greenclaw
Lini/Merisiel the Risen

If you have any suggestions for switching that up (either now, or in between scnearios), just let me know.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

I believe the rules for ships are that we start with a plunder card. When we defeat another ship we gain another plunder card. We can all discard cards to prevent damage to ship. If ship becomes wrecked we lose plunder cards stowed on the ship at the rate of one a turn (determined randomly). At the end of the scenario the plunder cards get added to our cards gained pile

To determine the type of plunder card we roll a d6

1 Weapon
2 Spell
3 Armour
4 Item
5 Ally
6 players choice

starting plunder: 1d6 ⇒ 1

There's a weapon on this ship somewhere


Thanks! I had completely forgotten that you get a plunder card at the beginning of the scenario.

I will track the plunder cards and keep an updated count in the game updates under the scenario rules.


Tarlin deck | Shirt Reroll 0-6E Used: N

Tarlin gets a Skill feat, and names a spell card as his upgrade.

Scenario reward:
1 = Cure (B, Basic trait)
2 = Inflict (B, Basic trait)
3 = Find Traps (B, no trait)
4 = Holy Light (B, Elite trait)
1d4 ⇒ 4
w00t!

Tarlin would be most interested in the Weapon 1 or a blessing. If someone else wants the Weapon 1, Tarlin will defer.
upgrade roll: 1d1000 ⇒ 734


And now for a brief message from our ACG Online Venture Captain:

Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:

Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.

Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.

Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.

Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.

Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.

This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!


Boon roll: 1d20 ⇒ 10. No luck.


Boon roll: 1d20 ⇒ 13


Character Deck Upgrade Prefs: Ally 6 > Armor 6 > Item 6

Do I get one roll for each of Aric and The Red Raven? ;)

Da Boon?: 1d20 ⇒ 12


Tarlin deck | Shirt Reroll 0-6E Used: N

boon?: 1d20 ⇒ 2


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

1d20 ⇒ 13


Amaryllis' Deck

Here comes the boon: 1d20 ⇒ 18

no boon

I'll take the Welcome to Pathfinder reward though! It was almost necessary this past scenario.


0-1A Reward summary:
Amaryllis: Blessing 1, Charisma +1, Pyrotechnic Blast
Aric: Weapon 1, Dexterity +1 (Aric)/Strength +1(RR), Sword Cane
Hayato: Weapon B, Strength +1, Cat-O'-Nine-Tails
Lini: Item B, Wisdom +1, none
Tarlin: Blessing B, ??, Holy Light


Character Deck Upgrade Prefs: Ally 6 > Armor 6 > Item 6

Just in case it matters for reporting somewhere, the skill feats for Aric and The Red Raven are back to front in that summary. Should be Dexterity +1 (RR)/Strength +1(Aric)


Tarlin deck | Shirt Reroll 0-6E Used: N
BR Mork wrote:
Tarlin: Blessing B, WIS +1, Holy Light

Sorry about that!


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini will also replace the leather armour she banished with hide armour


It will matter for your chronicle sheet (once we get to that point), so thank you for the correction!


Boon Roll!: 1d20 ⇒ 2 So close!


Amaryllis' Deck

Boon?: 1d20 ⇒ 6 nope


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

bon boon: 1d20 ⇒ 12


Character Deck Upgrade Prefs: Blessing 3/2 > Weapon 3 > Item 3 > Armor 3 > Ally 3/2

Fly me to the boon!: 1d20 ⇒ 13


Clever Boon Pun: 1d20 ⇒ 8


Tarlin deck | Shirt Reroll 0-6E Used: N

boon: 1d20 ⇒ 17


0-1B Reward summary:
Amaryllis: Item B, Blessing of Pharsma, If you fail a check that has the Arcane trait ([X] or any check)
Aric: none, Blessing of Bastet, At the start of your turn ([X] or when you examine a card in a location deck) (Aric and RR)
Hayato: Armor B, Blessing of Shax, Hand Size [X] 5
Lini: Armor B, Blessing of Thoth, Proficient With [X] Light Armors
Tarlin: Armor 1, Blessing of Pharsma, Hand Size [X] 5


Amaryllis' Deck

Amaryllis will replace Bracers of Protection with Cape of Escape


Tarlin deck | Shirt Reroll 0-6E Used: N

Elven Chain Shirt replaces Chain Mail for Tarlin.


Boon roll!: 1d20 ⇒ 11 Nope.


Amaryllis' Deck

Boon: 1d20 ⇒ 7 nuh uh


Character Deck Upgrade Prefs: Ally 6 > Armor 6 > Item 6

Once in a blue boon?: 1d20 ⇒ 1


Tarlin deck | Shirt Reroll 0-6E Used: N

Boon river: 1d20 ⇒ 16


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

boon rhymes with moon give my druid a boon: 1d20 ⇒ 7


0-1C Reward summary:
Amaryllis: Ally B, Incanter
Aric: Item C, Social Climber
Hayato: Weapon 1, Surgeon
Lini: Blessing 1, none
Tarlin: Blessing B, none


Heretic of Boon: 1d20 ⇒ 16


Amaryllis' Deck

Amaryllis will replace Magical Child with Surgeon for Ally B


0-1D Boon roll: 1d20 ⇒ 4


Boonraker: 1d20 ⇒ 13


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

boon: 1d20 ⇒ 1

Grand lodge

ally from the box: 1d13 ⇒ 9

Talisman crafter. Interesting but no
(Display gain random item that then gets banished either on use or at end of scenario)

blessing 1: 1d1000 ⇒ 518blessing of pharasma
ally b: 1d1000 ⇒ 763 mastiff
Card feat ally
Dog?


Amaryllis' Deck

boon please: 1d20 ⇒ 4 nada


Character Deck Upgrade Prefs: Blessing 3/2 > Weapon 3 > Item 3 > Armor 3 > Ally 3/2

Booney Tunes?: 1d20 ⇒ 19 Ooh, so close but so far!


Tarlin deck | Shirt Reroll 0-6E Used: N

high boon: 1d20 ⇒ 20 w00t!


0-1D Reward summary:
Amaryllis: Spell B, Bit of Luck, Spell card feat
Aric: Ally B, Blessing of Abadar, Blessing card feat
Hayato: Ally B, Retriever, Ally card feat
Lini: Blessing 1, Talisman crafter, Ally card feat
Tarlin: Blessing B, none, Blessing card feat

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