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Ambidexterity sounds like a minor trait. Like the things a PC can select while building a character. There's basically no feat chain unless they later want one of the feats for another reason.


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92: "I'm not a killer GM. I just want combat to be more realistic."


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542: Trying out his villain monolog in front of his collection of MLP Stuffies. (He brought them to life by imprisoning his enemies' life force in them.)


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The hamburger's guide to the galaxy.
The Dennys at the end of the universe.
So long and thanks for all the fish fillets.


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51: The entire physical universe. As it replaces the old universe, time goes back to the beginning of the current encounter. Will save to realize what just happened.


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Since he destroyed a planet, he must have a destruction portfolio. An artifact mirror might be used to turn his power back on himself. He might have lost a toe or something, and an arrow of slaying made of a toe bone might be fashioned to slay him.


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86: This adventure was AI generated. That should have been a red flag right from the start.


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492: Like 491, except if planted underground, it opens a passwall like portal to the room above, till it reaches the cloud. If planted in The Cleaves it opens a portal to the planter's home plane. If their home plane has been destroyed, it opens to a parallel branch one year before it was destroyed.


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I offered goat toucher, and they fled in disgust.

The next poster has drawn up a chart for epic spells and bonuses. Please provide links.


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"That's cold dude."


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The color out of space was the inspiration of Die Monster Die.

Killer Clowns from outer space was so bad it's good.


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I won't be posting on twitter today because it's owner has threatened to charge everyone a fee to use it. If you use twitter as your main source of online social interaction, please consider taking today off. Please also tell me how to use Discord.


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First off, they reform in limbo no matter how they are destroyed.
Certain mutations, such as rubber body, lend themselves to cartoon characters.
They are made of chaos, so it can act as ink, light, or any material.
Individual cartoons can be anthropomorphic animals or objects.
Like the guy said in cool world, they exist in their world, before people started drawing cartoons.


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The Zarbie movie-Only a Dr Who fan gets this joke


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The sky above the first world occasionally open up to the thought forms where creative beings place ideas they have clothed in matter. Do these prototype cyber-pixies and other creatures sometimes slip through fairy rings and elf-gates to infiltrate the material plane? I think anyone using first drive runs the risk of having weird new fey use spells to teleport aboard.


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W E Ray wrote:

While I can't say "in my experience starting gaming in 1981" -- I can certainly at least say "in my experience in the past 10-15 years" that the only time I've seen or heard of a player being treated sorta/kinda this way -- by Multiple players and groups and even a Store Owner, there was some serious social issue regarding the player. I'm thinking of a time about 7 years ago where a player at a game store was so belligerent and rude to the players he gamed with that no one wanted to be around him. That was extreme; I've seen quite a few jerks at gaming table over the decades -- though the VAST majority of gamers I've seen have been fine -- or AWESOME.

I guess if you're completely done with gaming you likely would not have started this Thread -- if you still are interested in gaming, well, if the folks at your game store don't like you and won't game with you, there's still a great many other folks that will be happy to. You can always find an online community.

** spoiler omitted **

In any case, good luck.

This. There is some issue that you are not comfortable with sharing here, and I just want to say the problem is with them. I've played with kids, males roleplaying as females, and I myself have played a changeling with multiple personality disorder. Having an open mind is crucial to getting a game together. Check out comic book stores, game stores, and even plain book stores. You might find other outcasts and or venues.


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I take it sonic is not out of the question. If it takes an actual accusation and converts it into actual damage, either live or recorded, that would be cool.


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526: Flail tree-This tree has it's seed pods in a spiked ball on a ropey stem. The stems are attached to the branches in clusters of usually 3. It had it's origin in the lower planes. Larger limbs can be used to create rods of flailing. It may owe it's quick growing back to the abundant sunlight on the material plane. Druids can use the flails from this tree, and most do not care that it radiates pale evil.


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My homebrew Purple Dragon would do a lot to help that. Their sonic breath weapon does standard breath weapon damage, may cause deafness, and may shatter things. They of course are immune to sonic damage. Only problem is what are they vulnerable to, besides flattery. They are very vain, especially about their looks. They use the bard spell list. They are chaotic evil.


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Put the schematic into a hand held former(homebrew) and it will appear on the options list. See high tech gear over in pathfinder 1 homebrew.

Handheld Formers. It’s shaped like a pistol with a touchscreen mounted on top. Once you select a final form and pull the trigger, the supply in front of it transforms into the desired object, wall, door, or whatever. It can convert 20 batches per charge and all its’ memory is burned in.
26.Brown. Reforms only dirt, rock, and or minerals. 1500 GPV
27.Black. Reforms FP plastic as well as pigments, rock dust, and other ingredients. 2000 GPV
28.White. . Reforms UPB into all the described technology. 2500 GPV
(1 grain per 5 foot cube of stone, reshaped to form walls, bridges, or whatever)
(expensive and magic items must be formed from an equal value of UPB, and the spells cast on the results)
29. Grey. Reforms organic matter such as plant fiber, bones, teeth, ivory, ect. 3000 GPV
30. Green. Reforms FP, UPB, stone, nonliving organic matter, minerals, and metal. 3500 GPV
31. Red. Reforms living flesh. If hostile, Fort DC18. 5000 GPV
(Can heal all damage and reattach limbs on a DC18 heal check. May require heart restart.)
32. Blue. Combines functions of green and red. 10,000 GPV
(UPB formed bionics can be seamlessly attached to nerve tissues)
33. Orange. Reforms DNA. Requires DC20 heal check to make desired change. 50,000 GPV
Nat 20 adds the desired change or mutation with no new defect.
Normal success makes the desired change, or mutation, and adds a defect.
Fail adds random mutation and defect.
Fumble adds defect only.
34. Prismatic.. All DCs are +4. 200,000 GPV
You have to select the color/function and then select the new form of the materials.

35 Purple. Reforms anything, randomly. A dead body is affected by reincarnation. A pile of junk is turned into a random piece of technology. A trashed robot will become a random robot or android body. A dead monster(including animals) will become a random monster. In any case, they will have memories and programming from any previous life.

This can be converted to starfinder. Many are rebuilt so all items are RAM, so 50 items can be added while the standard items can be replaced.


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167: Power attack and point blank shot are inherent. Either they grew up in a violent neighborhood or they were born to battle. In any case they have those feats without using a feat slot.


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More on 62...
It can be any origami form, usually, but not exclusively, oriental. Kitsune prefer origami foxes. Some wiseacher might inscribe a treatise on the fly spell on a big paper airplane.


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As pointed out in a topic of teleport errors, a planet is a moving vehicle. The spell is anchored to the place or vehicle where it is cast. If the spell is cast in a starship bay and the bay gets ejected, your rope trick remains in the bay. Just don't use a ripped scroll or damaged item.

Glitterdust in a darkness spell is also a headache. If the torchlight is reduced to candlelight, the glitter will still reflect that. Also, it would still reflect whatever darkvision uses to see.


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I would use initiative rules even out of combat. If a fighter runs into a terrible trap because they didn't let the rogue go first, too bad.


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Yes I necrod this. If people would stop forcing unplayable junk into lists then I would not have had to even start this.


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17: Must roll a will save (greater than DC 1) or act on insanity. Kleptomania against members of your own party will result in inter party lethal combat. You should kill the kender before you enter the hot zone.


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You can classify humans as a type of humanoid monster because you are the GM!


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Summongrass will be an annoyance to half dragons and such. Even using skills will need a concentration check. Local monsters might trade an item they cannot use for the correct blade of it(or the entire patch) to be plucked, burned, or otherwise silenced.


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Look at my "High tech items" topic. There is a lightsaber that needs occasional recharging. The time travel stopwatch is found in pieces that have to be assembled. The box full of gears might sell for a dollar and they would think they ripped YOU off.

Objects in your solar system has a planet, dirt, that is suffering from an old one infestation that would be fun to have as your "real" world.


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220. Pablo Escobear
"There's the bear, he's charging! Fire!"

DM Briefing: People have been disappearing in the woods. One kid managed to get away from the enraged bear. He thinks it's dire. The bear found some dumped drugs, laced with a potion of rage. If it is somehow held off or held, it will go back to the drug cache because it's addicted. The royal watch is seeking the drugs and smugglers. The bear is easily tracked because of the potion/drug interaction.

https://www.nytimes.com/2022/12/01/arts/cocaine-bear-true-story.html


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By numbering the feats, you can roll randomly and build a PC or NPC around it. By including Homebrewed feats, we should surpass 100 quickly. There’s a number, name, brief description, benefit, and Normal. Normal is what happens if you try to do that without the feat. Further notes are such things such as GM choices or other debated things. Further notes might be blank or it might be omitted entirely. Interaction between deeper darkness and glitter dust is still being debated. All feats are welcome. If a feat for something you do not allow comes up(such as occult or mythic) reroll or choose one from the overflow(more than 100 if using percentile dice).

00:Name:
Description:
Benefit:
Normal:
Further Notes:

01:Continuing Threat:
Description: They attack a foe, surprise or otherwise, then hide. As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.
Benefit: As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.

Normal: If they stop attacking to flank, they no longer flank.
Further Notes: Can be taken as a Rouge or Swashbuckler class feat.

00:Name:School Swap
Description: At the cost of a spell level you change the school of an arcane spell.
Benefit: If Glitter Dust is changed to an illusion, you can see it despite Deeper Darkness.
Normal: Since Glitter Dust emits low level light, darkness spells block it.
Further Notes: The GM has final say as to the interpretation of spells. A rod of School Swap will allow using this feat 3 times a day at no level cost.

00:Name: Wand Duelist
Description: They get the most out of using magic items to cast combat spells.
Benefit: If the wand or whatever is masterwork but non magical, ray spells are +1 to hit and area effects are +1 DC. If the item contains magic spells, the to hit and DCs of saves are 1+the spell level. An empty wand doesn’t even count as masterwork.
Normal: You might as well cast spells barehanded.
Further Notes: It doesn’t matter if the actual spell stored in the item or a spell out of the mind are used. A ring of shooting stars can be aimed. Whether magic swords can be used to aim spells is up to the GM.


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82:Nothing in the core books says deeper darkness blocks glitterdust so it's open to GM interpretation.


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429:A black 10 ft radius hole appears where planted. All dead spirits in the area come out of it as ghosts. 2D4 random ghosts come bursting out immediately. Free spirits retain their class levels. This hole lasts till somehow closed. The living can now visit the land of the dead.


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Mouse of Dracula
Mouse of Frankenstein
Mouse of Horrors
Mouse of Wax
(Basically Disney is getting desperate for content for it's channel)


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160:Hibernation. A deathlike state that slows the heartbeat so much it's DC25 to detect, and breath so slowed they can survive a vacuum for an hour. They can stay in this state for months and lose about 5 lbs per month of fat.


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507.Timeflies
Before they fill with liquid, Timecups attract Timeflies. These big(for insects) black flies pollinate the Timecups and bite causing aging at the site(1D6 damage). White Timeflies are the same bugs traveling backwards through time. Bone white, there bite causes a small area to become younger(one point subdual). An entire swarm of white timeflies is necessary to make one mortal a year younger.


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155:You can produce fire and frost, only at the same time, resulting in room temperature steam.
156: Your earth and and air powers result in non magical dust.


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Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.

Good, because the one per category rule is bunk. More important is not having powers that clash. Like fire and ice or charm and magic resistance.

My new rule of cool is you can automatically scry on an empty room or space. The moment something that can save enters the space, you check their save. Sudden loss of scrying picture indicates regular patrols.


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505.Timecups are big(for flowers) six petaled blooms with a liquid in the middle. You can scry on any time or space as if it was a crystal ball. If you drink any of the liquid, you plane shift to where it was depicted. There are transparent seeds in the liquid that are not harmed by passing through the digestive system. On the material plane they are often found growing out of or near a cesspit. Animals sometimes use them to skip over winter and or hunting season.

Notes on scrying: The Core Rulebook doesn't say you cannot scry an empty space, and spring flowers don't get will saves, usually, but anything that enters the area will get a will save.


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VoodistMonk wrote:

482. Photovoltaic Cactus:

These carnivorous cacti appear as large flowers growing directly on the ground. They usually have three to seven sticky purple petals, always an odd number, each about the size of dinner plate. Unlike most other cacti, this species has no visible spines or thorns above ground. Its areoles form on its vast spreading roots, so its spines grow underground.

Photovoltaic Cacti's dark petals use an evolved form of photosynthesis to produce electricity through a combination of photochemistry and electrochemistry. This electricity is stored in a bulbous pod at the top of a fuzzy stalk protruding from the center of the flower, and creates a field of static to stun/kill flying insects in close proximity. The falling insects either get caught in the sticky hairs covering the stalk, or land on the sticky petals below... either way, the stuck insects are dissolved and their nutrients absorbed.

The Photovoltaic Cactus is also capable of discharging most of its stored electricity in a single, spectacular burst... which it uses to kill burrowing critters that get caught in the thorny labyrinth of its roots. The spines are formed from tightly rolled leaves, and are hollow in the center... capable of both delivering enzymes to break down its prey, and syphoning the nutrients back into the plant.

This is a natural Tesla coil. Some technology will recharge if placed just out of range of the stun field.


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410.Even though its structured identical to a stalactite, it is, by definition, a stalagmite. It is not anchored tight to a ceiling of any kind. If the ceiling is close enough, it might reach it.


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494. Entropic Conifer
This tree is the source of Entropic resin. It can be identified by it's dark bark, often twisted and menacing appearance, and wounds caused by supernatural beasts such as hell hounds and undead animals.

Fresh resin is bitter, not sweet, and gives a creature that consumes it an extra damage die to it's main attack. If allowed to harden, it can be used as an additional material component for evocation and necromancy spells, adding a point or dice of damage as if the caster was of a higher level. In it's pure form, it is opaque and black. There is often Entropic amber in the surrounding area, which is usually translucent, and may contain inclusions.

Ecology. It grows best in ancient battlefields, but some druidic cults will sacrifice their enemies to these trees.


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You lost me when you stuffed disable device into trickery. Sure some locks and traps are self aware, but it's better to have an engineering or mechanics skill that covers disarming, arming, unlocking, locking, repairing, creating, and such. This allows for a smoother integration with spacefinder, advanced guns, and androids.


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81:No Tyler, you cannot turn this campaign into a porn flick. Go GM your own game.


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VoodistMonk wrote:
123. A silver mirror. The mirror is unblemished, perfectly clean, and both unbreakable as well as unmovable. If the rock is not replaced within 1 hour, it [that exact rock] reappears covering the mirror. Only direct divine intervention can cease or otherwise interrupt this occurrence. There is no history as to why, no Knowledge check, regardless of how high the result may be, uncovers any more information than what you see with your own two eyes before you.

If anyone or thing is forced to answer, they just send visions of a black door.


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73: Rubik's hypercube: An 8 sided plastic cube. 2 sides are hidden in another dimension. By turning it, you can reveal the hidden sides and hide 2 other sides. Hours of fun for super intelligent creatures. Endless frustration for most humanoids.


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Hack from within a computer. Note that hacking yourself could be the new self help.


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Hexabruck could be a fighting style. Like judo which uses an opponent's attack against them.


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80: You wake up in Maretine Bay while your radio plays "Everything you know is wrong!" by Cheese Sandwich.


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Actually, with both sides using ambassador mints, bills would get passed and treaties signed much quicker. Unfortunately, Goblinoids cannot stand the taste.

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