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I wonder how their applicant numbers breaks down in terms of qualified men vs qualified women. I'm not a big fan of the idea that a woman should be hired preferentially over an equally-qualified male in order to fill a perceived need for diversity.
That's a pretty touchy topic.
The problem ofcourse is this is circular. Due to the indursty's male dominated past, the vast majority of developers now adult years are the boys and young men who grew up playing the game in the 70s-90s. A young woman looking to join the industry see's all men sitting at the con panel, or in staff pictures, and see's mostly male perspective material in the game, and is less likely to get into the industry. People like Christina, and ofcourse Lisa are an exception, but there are still extra hurdles in front of women in the industry. Even if there is no overt bias, it is still a problem that needs specific action to correct in a reasonable amount of time.
Its not about people being hired preferentially, its about literally correcting a problem in the industry. A male developer is not qualified to assist in adding diversity to the perspectives and talent present in the dev staff. We already have male dominated staff.
I would be happy to see women on the rpg team, the wider range of perspectives the better. In the creative fields, especially one like rpgs where you are literally pretending to be something you arent, having people with different life experience will give us a better product.
You know I just thought of an intersting idea that would drastically benefit from having both male and female designers. A guide to playing a gender swapped character. IE a male player playing a female character or the reverse. Some people do it well, some do not, and it would be cool to see in a product similar to the strategy guide.
I really do not believe you are qualified to decide that men are not qualified to assist in adding diversity. In fact, that smacks of sexism, and that is offensive.