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3 people marked this as a favorite. |

C - Changeling
D - Duegar
G - Gillmen
G - Grippli
K - Kitsune
M - Merfolk
N - Nagaji
S - Samsarans
S - Strix
S - Suli
S - Svirfneblin
V - Vanara
V - Vishkanya
W - Wayang
Edit: By the way. I posted this last week. These are all the other playable races we have so far that are not getting the good treatment.

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C - Changeling
D - Duegar
G - Gillmen
G - Grippli
K - Kitsune
M - Merfolk
N - Nagaji
S - Samsarans
S - Strix
S - Suli
S - Svirfneblin
V - Vanara
V - Vishkanya
W - WayangEdit: By the way. I posted this last week. These are all the other playable races we have so far that are not getting the good treatment.
You beat me to it.
Well played sir, well played.

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Isn't there an epic battle between Derro and Duergar for the "D" spot?
Yeah, as Iziak stated, Derro are not currently a "playable" race. And to Impuritygaming, there are no Darkfolk in Pathfinder, at least not as an actual creature in any of the Bestiaries or Books, and certainly not as a playable race.
Edit: I see what you mean. Dark Creeper, Dark Slayer, & Dark Stalker. Which are three different creatures with no actual Dark Folk race, so yeah, the answer is still a more than likely no.

-Anvil- |

Candlemen
Dogfolk
Green Giants
Garbage Men
Killer Bees
Macho Macho Men
Nacho Nacho Men
Seagulls
Sardinefolk
Sesame Sticks
Sandmen
Vampirouettes
Volkfolk
Weebles
I like this.
Here's mine
Calvin and Hobbesmen
Drama Queens
Gingerbread Men
Galactus
Kangaroo Folk
Muppets
Nuclear Golems
Super Friends
Stilt Folk
Sufferin Succotash
Vietnam Vets
VD Harpies
Weebloes

Justin Franklin |

I *think* someone said that the Tian Xia races weren't going to be in the Advanced Race Guide because production on the ARG and on the Dragon Empires stuff were parallel to one another.
I thought that was they weren't going to be in the featured race section, because of that.

-Anvil- |

Years later, we would all look back and realize that that was when the thousand post flamewar about how many hit dice Galactus has began.
It's a really simple formula, Galactus' HD = Mass of last planet eaten divided by diameter + 1HD for each sentient creature on planet devoured.
In the case of Earth that would be 7.5472 X 10 to the 20th power + 7 billion HD.(that's just counting humans eaten)

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Christopher Rowe wrote:
Years later, we would all look back and realize that that was when the thousand post flamewar about how many hit dice Galactus has began.It's a really simple formula, Galactus' HD = Mass of last planet eaten divided by diameter + 1HD for each sentient creature on planet devoured.
In the case of Earth that would be 7.5472 X 10 to the 20th power + 7 billion HD.(that's just counting humans eaten)
Galactus has taken every feat 10 times.
Galactus: I'm using Power Power Power Power Power Power Power Power Power(9) Attack on this roll.
Galactus' GM: That's Power Power Power Power Power Power Power Power Power Power(10) Attack?
Galactus: No, that's too many. I don't want to miss my attack roll after all, lol.

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It would be to much of a coincidence that the Tian Xia races just happen to all fit on here but not be on and replaced with other races with the same starting letter. Remember Occam's Razor.
And anyways, they were stating that the races were being developed at the same time so they couldn't be featured in the 6 page races.

Purple Duck Games |
1 person marked this as a favorite. |

Edit: Which ofc. will not be present if it only features 0 HD races I would have loved it though
In Monstrous Races: Second Horde we used this for darkfolk to make them a playable 0-HD race.
DARK CREEPER RACIAL TRAITS
+2 Dexterity, +2 Charisma, -2 to One Ability Score: Dark folk are agile and bewitching, but maleable, suited to their caste roles.
Small: Dark folk are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Dark creeper have a base speed of 30 feet.
See in Darkness: Dark folk can see perfectly in darkness of any kind, including that created by the deeper darkness spell.
Light Blindness: Dark folk are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.
Bold-Footed: Dark folk recivce a +2 racial bonus on Climb and Stealth checks.
Dark Folk Magic: Dark folk add +1 to the caster level of spells that they cast with the darkness descriptor. Dark folk with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—darkness and detect magic. The caster level for these effects is equal to the dark folk's level. The DC for these spells is equal to 10 + the spell's level + the dark folk's Charisma modifier.
Death Throes: When a dark folk is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC (10 + 1/2 Hit Dice + Con Modifier) Reflex save halves this damage. A dark folk's gear and treasure are unaffected by this explosion. This save is Constitution-based.
Keen Senses: Dark folk receive a +2 racial bonus on Perception checks.
Languages: Dark folk begin play speaking Common and Dark Folk. Dark folk with high Intelligence scores can choose from the following: Drow, Dwarven, Terran, and Undercommon.

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Chris Mortika wrote:I'm pretty sure that C is for Changelings, which makes me sad for the Centaurs. I'm still holding out hope that W is for Wemics.I'm pretty sure C is Cookie, which is good enough for me.
One of the V's might be for Vegetables, since that's what the Cookie Monster eats now, ya know. :/

Caelesti |

I agree, Gillmen and Strix both work quite well in a wide variety of campaign settings. Personally, in some ways I prefer Strix over Avariel. The only reason I'm iffy on Gillmen is that I don't tend to play aquatic campaigns, and they don't fare too well in deserts or high in the mountains. They're a great option for people who enjoy campaigns set in watery environs though.
Personally, I just hope that they do a better job with Chapter 4 than they did in the playtest, they need far more options and far fewer restrictions. It was very obvious that they were just going through the existing races and pricing the abilities, rather than considering what NEW races people might want to price out, such as diminutive races, serpentine races, etc. How did they ever miss those as options in the first pass?