Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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Ranger (guide) 8| AC 18(22) | HP 86/86

"Sailing ship, two masts... and you use heavy rope to tie it up."


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"Sounds like the one prostitute back in Wartle."


You notice 2 things:

1) the stairs hug the outer wall as they climb up, and there's an entrance into another room, on the level above

2) from past this opening, the stairs climb a bit more, to the tower's roof. From there, you can hear 2 distinct voices arguing although it's hard to tell exactly what they're saying. One voice belongs to the guardsman who fled; the second voice is that of a woman. The voice projects strength and has an enchanting quality to it.


So .. you have 3 choices before you:

1) stay where you are/go back down

2) venture the outside scaffolding & step up into the top room

3) venture outside onto the scaffolding and skip the top room, go straight to the roof where you hear the voices


Ranger (guide) 8| AC 18(22) | HP 86/86

You want to go up to the roof?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will sneak up the stairs and check out the entrance to the room on the level above to see if there's any reason to stop there.

Stealth: 1d20 + 16 ⇒ (13) + 16 = 29
Perception: 1d20 + 13 ⇒ (9) + 13 = 22


The opening gives way to a small cluttered room, about 15' wide by 10'.

A timber cabinet with a mesh door sits against the southern wall of this room, while a boarded-up door stands in the wall to the east. Inside the mesh door, you can make out a black raven. Atop a flat space about waist high (head high to Lleidr), sit an ink spattered vial, a quill and some loose scraps of brown paper under a small black rock.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

That looks like a room that can be examined later.

Zilt, from this further up the stairs, can Lleidr make out any more details about the voices? Maybe how close they are to the top of the stairs, or which way they might be facing based on volume or whatever?

Perception: 1d20 + 13 ⇒ (10) + 13 = 23

This bit from above has me concerned: "The voice projects strength and has an enchanting quality to it." From Ironbriar's and the guards' actions, I'm guessing this woman has some sort of sound/voice-based charm magic. Does anyone have anything to help counter that? I don't want to run up there to attack to suddenly have Ned and Nich switch sides.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Gimme a day or two - bot me if you need


The voices weren't close to the stairs. The direction is difficult to determine from your vantage point, other than it sounded as if the speakers were on the roof somewhere.

Then, there's silence.

Suddenly, the city guard appears above you, leaning over the roof, with his hands resting on his knees as he stoops.

"Trespassers! You will find naught up here. Begone ere I summon the city's justice to deal with you."


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"City's justice? Who do you think we are?"


"Thieves. Brigands. Trespassers!"

He pulls back from the ledge and out of sight. Aside from the guard's receding footsteps, there's no more noise coming from the top of the building.


Ranger (guide) 8| AC 18(22) | HP 86/86

Was there a candle in the office/rookery? If so, Ned will pluck off some wax and use it to stop up his ears. "I don't know about the rest of you but I've done my time as a slave". He'll offer the candle to anyone who's intrested.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia takes some wax and plugs it in her ears.

Did the ant make it to the top yet?


Ranger (guide) 8| AC 18(22) | HP 86/86

What Ned is trying to duplicate is the effect of Earplugs,

From PFSRD wrote:

Earplugs

Price 3 cp; Weight —

Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.

Just so the GM doesn't have to look it up :-)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr won't pass up a chance to stick something in his ear!


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Once his ears are plugged, Lleidr will move on up the stairs until he can see the upper level. He'll remain on guard for an attack from the guard.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicolae will also plug his ears.


The candle has ample wax for all of you to deaden the melodious voice you heard earlier, should it reappear.

Unfortunately, the giant ant only has another 30 seconds with you.

Upon your ascent onto the roof, a blast of chill air hits you. The smoky, filthy rooftops of Underbridge sprawl below this dizzying perch. The conical roof supports an onyx statue of an angel. Towering like a god, her weathered features are caked with grime, making her seem almost demonic in countenance. At the far end of the hollow space under the roof, in the angel’s shadow, is a nest of cushions, silk sheets, and a line of several small chests.

This space is enclosed within the partially open shell of the tower’s roof—cunningly engineered supports in the sloping roof itself support the statue 15 feet above the center of this room.

The guardsman you saw earlier is kneeling with his head bowed, facing your direction. Casting an evil glance upon your approach, he yells, "Xanesha will appear soon. You'd best be kneeling when she arrives."


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"I'm already so low to the ground, maybe she'll think I'm kneeling?"


Clock Tower, Top Floor

The guardsman begins to sneer at your jape, but then points towards a spot off the side of the tower, where a form has materialized. "All hail Her Majesty."

A cloud of spores and a trail of feathers surrounds this twisted cross between a woman and a gigantic vulture.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Clerics get so few skills - I didn't invest in knowledge Planes. I am sure that will change level 8. Where is this 'thing' on the map? That graphic off the side of the tower.

Nicolae knows this 'thing' can't possibly be 'good' and so rips off a blast of divine energy.

Holy Smite 3d8 ⇒ (1, 5, 1) = 7 DC18 Will Save for Half and to avoid a round of blindness.

Oh - ****! You have to be kidding me

Holy Smite:
School evocation [good]; Level cleric/oracle 4, inquisitor 4; Domain glory 4, good 4

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes

DESCRIPTION
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.


Yeah, I'm sorry ... it's the token off to the west side of the tower. And, since it looks like the party is commencing combat, can I also get a round of Perception checks?

For Initiative order:

Nich, Lleidr

Opposition

Ned Selia

So, i just need an action from Lleidr.


Ranger (guide) 8| AC 18(22) | HP 86/86

perception: 1d20 + 11 ⇒ (20) + 11 = 31 (-4 for hearing)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sorry for the late post. Good weather equals all day slaving in the yard this time of year.

Perception: 1d20 + 13 ⇒ (18) + 13 = 31, -5 if hearing based

Lleidr will say at an unintended shout, "Is that Xanesha? I thought Ironbriar said she was some sort of llama?"

Unless the result of the Perception roll gives him a reason to do something else, Lleidr will move over a space or two out of Nich's way, pull out is wand of magic missile, and cast at the flying creature.

auto-hit
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Nicholae casts bless. +1 to hit and vs. fear.


I meant to share this image earlier, when the bell was cut loose.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote:
I meant to share this image earlier, when the bell was cut loose.

Damn, Ned, you never mentioned your ample bosom :)


Shadow Clock, Top Floor, Before Combat

The guard cries out in terror upon Nich's Smiting, and his form loses its human composure, turning into a now-familiar faceless, gangly horror. Its claws swipe its head several times in a panic.

"Aigh, I cannot see. Save me, my love."

Round 1

Nich blesses you via a liturgical chant. The Faceless Stalker shudders upon the cleric's recitation.

Lleidr's arcane missile strikes true! The demon squawks in pain and surprise, and returns a baleful stare to the halfling.

The stalker crawls a short ways towards the south, crying pitiably. "These trespassers scare me, love. They survived the falling bell! You said no one could possibly do that!"

The demon circles around to the north side of the tower. He stretches out a clawed hand, and a blast of fiery energy smacks into the north wall. Bits of burst stone and mortar fly into the air, which now has a sulfurous tinge to it. You can feel the tower tremble under your feet from the assault.

Map

NOTE - i think i'll start putting the map link in the bottom of an update, if required. I figured it was probably confusing to see the end state of the map at the start of the text.


Forgot one thing ... i need a round of Will saves, please.


Will: 1d20 + 7 ⇒ (14) + 7 = 21


And, also, need actions for all 4 of you.


Ranger (guide) 8| AC 18(22) | HP 86/86

Designating the demon as a favorite enemy and loose a couple of arrows at it...

will: 1d20 + 4 ⇒ (6) + 4 = 10

bow: 1d20 + 10 + 1 - 2 + 4 ⇒ (7) + 10 + 1 - 2 + 4 = 20 (point blank, deadly aim, fav enemy)

damage: 1d8 + 3 + 4 + 4 ⇒ (7) + 3 + 4 + 4 = 18
damage: 1d8 + 3 + 4 + 4 ⇒ (4) + 3 + 4 + 4 = 15 (manyshot)

bow: 1d20 + 5 + 1 - 2 + 4 ⇒ (11) + 5 + 1 - 2 + 4 = 19
damage: 1d8 + 3 + 4 + 4 ⇒ (4) + 3 + 4 + 4 = 15


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae shouts out Its an illusion - the demon.

He moves to engage the Cleric.

Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 for damage: 1d8 + 3 ⇒ (3) + 3 = 6


Nich, i'm not sure who you're attacking ... the Faceless Stalker?


Ranger (guide) 8| AC 18(22) | HP 86/86

will: 1d20 + 4 ⇒ (6) + 4 = 10

Nope, it's a demon all right...


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Will Save: 1d20 + 5 ⇒ (11) + 5 = 16

Selia casts protection from evil on herself.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Zilt, did those initial Perception checks reveal anything you forgot to mention?

Will save: 1d20 + 4 ⇒ (9) + 4 = 13


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will keep south, to take cover in the hollow space under the roof's slope, where we saw pillows and chests. If he can act as well as move, he'll cast Detect Magic and sweep the apparent sleeping area for magical auras.


ziltmilt wrote:
Nich, i'm not sure who you're attacking ... the Faceless Stalker?

Assuming that its the cleric you mentioned earler...


Lleidr wrote:

Zilt, did those initial Perception checks reveal anything you forgot to mention?

[dice=Will save]1d20+4

Nope.


Sorry for any miscommunication, Nich. You're the only cleric up here. I can go ahead and apply your attack to the Faceless Stalker, if that's OK with you.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Sure


Shadow Clock, Top Floor, Round 1 Continued

Selia completes an arcane chant and girds herself for the coming fight. The ant rushes over to snip at the Stalker, and snags an arm. (NOTE - I believe the ant's got 1 round left; I gave him an attack action & hope that's OK).

Ned's arrows strike the flying demon, their shafts sinking into its feathered mass. It cries out in pain.

Nich lashes out at the crawling Stalker, as it tries to crawl away from him in vain.

Round 2

Lleidr sees several auras in the southwest corner of this top room, but nothing of an arcane nature underneath the statue. There's at least 5 auras, most of them quite vibrant, but then they move and are out of the area of effect of your spell.

The demon continues circling the tower, and levels another blast which brushes right past Ned. Instead of hitting the ranger, it slams into a mass of guano in the corner which erupts into a cloud of grit.

The Stalker lashes out at Nich, but its easy for him to step out of the way and avoid the blow.

Map


Ranger (guide) 8| AC 18(22) | HP 86/86

Still firmly believing the reality of the demon Ned will shoot at it again....

bow: 1d20 + 10 + 1 - 2 + 4 ⇒ (6) + 10 + 1 - 2 + 4 = 19 (point blank,deadly aim, fav enemy}
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17 (Multi shot)
bow: 1d20 + 5 + 1 - 2 + 4 ⇒ (19) + 5 + 1 - 2 + 4 = 27
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17

(Let me know when he can try another save!)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will keep his wand ready to cast if the source of the auras becomes evident. In the same too loud voice, he'll say, "There's something with a lot of magic on it moving around over that way!" He'll point to the SW and trace the direction of movement if he was able to determine it.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Drop this Thing! first

Longsword +1: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12 for 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Didnt factor in Selia's Bull Str spell last time


Can I get new Will saves for Selia, Ned & Lleidr? If you make DC20, you don't believe the demon's real anymore.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Will save: 1d20 + 4 ⇒ (3) + 4 = 7


Ranger (guide) 8| AC 18(22) | HP 86/86

Do we get a +4 because Nich pointed out that it's an illusion?

will: 1d20 + 4 ⇒ (15) + 4 = 19

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