| Ned Rodan |
No problem :-)
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (10) + 10 + 1 + 1 - 2 + 4 = 24
damage: 1d8 + 3 + 4 + 4 ⇒ (1) + 3 + 4 + 4 = 12
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (9) + 10 + 1 + 1 - 2 + 4 = 23
damage: 1d8 + 3 + 4 + 4 ⇒ (1) + 3 + 4 + 4 = 12
bow: 1d20 + 5 + 1 + 1 - 2 + 4 ⇒ (5) + 5 + 1 + 1 - 2 + 4 = 14
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17
| Selia D`Averam |
Selia shoots another bolt as the archon lanterns continue their relentless assault of pinging.
Crossbow: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 ⇒ 7
LA1, Ray 1, Touch AC: 1d20 + 3 ⇒ (4) + 3 = 7Damage: 1d6 ⇒ 6
LA1, Ray 2, Touch AC: 1d20 + 3 ⇒ (6) + 3 = 9Damage: 1d6 ⇒ 1
LA2, Ray 1, Touch AC: 1d20 + 3 ⇒ (5) + 3 = 8Damage: 1d6 ⇒ 6
LA2, Ray 2, Touch AC: 1d20 + 3 ⇒ (16) + 3 = 19Damage: 1d6 ⇒ 5
LA3, Ray 1, Touch AC: 1d20 + 3 ⇒ (8) + 3 = 11Damage: 1d6 ⇒ 5
LA3, Ray 2, Touch AC: 1d20 + 3 ⇒ (8) + 3 = 11Damage: 1d6 ⇒ 1
| Nicholae Szabo |
Sorry - was ill. She's out of reach. I used my holy smite and my searing rays spells. I think I am nearly out of options HOWEVER...
Nicolae takes a 5ft step backwards and begins casting summon monster III Should put me outside of spear AoOs. Another Lantern Archon I think...
Just checked our dice rolling of late... we really haven't had a good run of it lately have we?
| Lleidr |
Spellcraft check please (NOTE - i was doing these for you, after i realized i hadn't asked for them before).
Did you mean me?
Spellcraft: 1d20 + 3 ⇒ (4) + 3 = 7| ziltmilt |
Shadow Clock, Top Floor, Round 6 Continued
Ned loosens another volley; a couple bounce off her tunic, but have no other visible effect.
Selia's bolt also misses its target. One of the archons manages to scorch the lamia with a glancing ray, but she dodges the remainder.
Round 7
Xanesha raises a palm, and Lleidr's magical missile explodes on impact.
Nich begins another summoning spell.
You hear Xanesha chanting a quick set of rhyming phrases, and she appears partially restored before plunging straight down underneath the exterior wooden stairs.
No update to the map, since there's no real change in positions, other than your enemy flying out of harm's way.
| Lleidr |
Sorry, giving too much energy to work this week...
Lleidr should still have the spider climb effect from his potion (dur: 30 mins), so he's going to full move across the top of the tower and over the edge, trying to get the llama back in view while not being noticed.
Stealth: 1d20 + 16 ⇒ (3) + 16 = 19
However, if she does come into view while he's still got an attack option, Lleidr will enhance his weapons with Arcane Strike and throw the FoE at her.
FoE ranged: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
| Selia D`Averam |
Selia's archons will follow and continue their assault. (Like a gnat-swarm!)
LA1, Ray 1, Touch AC: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 ⇒ 4
LA1, Ray 2, Touch AC: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 ⇒ 3
LA2, Ray 1, Touch AC: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 ⇒ 4
LA2, Ray 2, Touch AC: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 ⇒ 6
LA3, Ray 1, Touch AC: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 ⇒ 3
LA3, Ray 2, Touch AC: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 ⇒ 5
LA3, Ray 2, Confirm?: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 ⇒ 2
| Nicholae Szabo |
Nicolae is more or less out of options for ranged combat... he stays where he is but directs the archon lantern to attack the demon/devil
Ray attack 1 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 ⇒ 4
Ray attack 2 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 ⇒ 1
| ziltmilt |
Shadow Clock, Top Floor, Round 7 Continued
With a magical assistance at the ready, Ned spies Xanesah hovering beneath the stairs, about 20' below the tower's roof.
Selia's archons zip about, continuing to blast away at your enemy, raising clouds of dust and splinters where they miss and strike the tower's steps instead. Several of the shots do hit her, however.
Round 8
Hanging from the top of the tower, high above the sprawling depths of Underbridge, Lleidr's dagger strikes true, tumbles towards the ground, and then spins as it changes direction, flying right into his outstretched hand.
Nich's archons immediately launch into the air and deliver a pair of blasts, one of which the lamia is unable to dodge.
You see a look of utter despair cross Xanesha's face but she shakes a fist in defiance in your direction. "I may be vanquished, but you are too late. The harvests are reaped and stored away. Very soon, you will see. And soon, all of you will bow."
She pushes off from the side of the tower, and glides through the air, before plunging towards the ground. She's aiming for street level, to get the nearest row of houses between her and the tower.
NOTE - No need again for a map, since she's moved off of it. If you can strike her for another round, maybe that will prove enough. She is heavily wounded.
| Ned Rodan |
"Slow down girl, not done with you yet"
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (16) + 10 + 1 + 1 - 2 + 4 = 30 (point blank, bless, deadly aim, fav enemy)
damage: 2d6 + 1 + 3 + 4 + 4 ⇒ (3, 5) + 1 + 3 + 4 + 4 = 20
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (13) + 10 + 1 + 1 - 2 + 4 = 27 (multishot)
damage: 2d6 + 1 + 3 + 4 + 4 ⇒ (6, 6) + 1 + 3 + 4 + 4 = 24
bow: 1d20 + 5 + 1 + 1 - 2 + 4 ⇒ (1) + 5 + 1 + 1 - 2 + 4 = 10
damage: 2d6 + 1 + 3 + 4 + 4 ⇒ (1, 3) + 1 + 3 + 4 + 4 = 16
| Selia D`Averam |
"Finish this up, my friends!"
LA1, Ray 1, Touch AC: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 ⇒ 4
LA1, Ray 2, Touch AC: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 ⇒ 2
LA2, Ray 1, Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 1
LA2, Ray 2, Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 2
LA3, Ray 1, Touch AC: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 ⇒ 2
LA3, Ray 2, Touch AC: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 ⇒ 1
| Ned Rodan |
"I could probably get you there if you like. As long as I get a tight enough spiral..." Ned grins and looks over the edge, "We should probably get down there before the locals start looting the corpse. She might have something important on her. Something about the harvest she was going on about?"
| ziltmilt |
It appears her body crashed into an abandoned merchant's shop. By the time you reach the bottom of the tower, a small crowd has formed trying to peer into boarded windows. But they're easily dissuaded from entering to satiate their curiosity.
A number of gear items detect as magical:
- her longspear
- her Medusa mask
- a Sihedron medallion, identical to the one you recovered from Nualia
- snakeskin tunic
She also carried a ring of metal keys on her waist. Which works out well, since you noticed a line of small wooden chests after climbing the stairs to the tower roof.
| Lleidr |
Yeah, I don't know how we'd have gotten those chests open without the keys :)
If someone authoratative looking can deal with this crowd and the guard that I'm guessing is on its way, Lleidr will head back into the tower to see about getting up to those chests. Hopefully before his spider climb runs out!
| Nicholae Szabo |
Nicolae moves with Selia and attempts to help her with her crowd management efforts.
Aid Another Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
Or maybe be nice and use that as the actual crowd management roll?
People, People! Move away! This is the site of a fallen creature - a demon which has now been slain. There is no telling what evil may even now be tainting the place! Hear the word of Blessed Iomadae - And Iomadae, servant of Aroden, did work under Holy aegis in making the Unclean, Clean and did work in Light, dispelling the darkness of those who dwell in the hells and in the abyss. As her servant and representative I ask that you leave this place until it can be cleansed and the leaders of the city can make arrangements for the safe cleansing of this spot.
| Lleidr |
"I'll handle the PR. Take these items too, and I will try to discern what is what when we get back to our rooms."
Lleidr can store everything off her except the longspear in his magic haversack for now.
| Lleidr |
Nicolae moves with Selia and attempts to help her with her crowd management efforts.
[dice=Aid Another Diplomacy]1d20 + 8
Or maybe be nice and use that as the actual crowd management roll?
People, People! Move away! This is the site of a fallen creature - a demon which has now been slain. There is no telling what evil may even now be tainting the place! Hear the word of Blessed Iomadae - And Iomadae, servant of Aroden, did work under Holy aegis in making the Unclean, Clean and did work in Light, dispelling the darkness of those who dwell in the hells and in the abyss. As her servant and representative I ask that you leave this place until it can be cleansed and the leaders of the city can make arrangements for the safe cleansing of this spot.
If Lleidr can catch even half of that speech, Nich will get an approving nod from the King of the Thistletop goblins and Justice of Magnimar.
| ziltmilt |
The crowds are cowed by Nicholae's pleas, and at the mention of dire and evil forces, they pull away from the old shop. They're soon replaced by several members of the city watch, led by none other than Eland Ritsar, whom you met several nights ago after your fight in a tavern.
"I might have known I'd find you lot here when the alarm was rung. I take it this all has something to do with Seven's Sawmill and that lot of roustabouts? Any news you have for me? As you might imagine, the very top people in the city are hounding the watch for answers on these murders."
Upstairs, at the top of the tower, the chests yield their contents; the keys are a perfect match.
Five of the chests contain many small leather pouches, each stuffed with 100 coins. In all, they contain:
33,000 cp
8,100 sp
900 gp
100 pp
The sixth chest holds several pieces of fine jewelry as well as even smaller pouches containing prize gems, all worth 4,200 gp.
Chest # 7: items all displaying magical auras:
a scarab
4 unmarked potions
a kukri, sized Small
and a copper ring with an emblem showing a pair of feet
Also, there's a room you passed on the way up without exploring, which contained the old corroded clockworks.
| Selia D`Averam |
Selia tries to identify the items displaying magic properties.
Spellcraft, scarab: 1d20 + 10 ⇒ (16) + 10 = 26
Spellcraft, potion 1: 1d20 + 10 ⇒ (12) + 10 = 22
Spellcraft, potion 2: 1d20 + 10 ⇒ (11) + 10 = 21
Spellcraft, potion 3: 1d20 + 10 ⇒ (10) + 10 = 20
Spellcraft, potion 4: 1d20 + 10 ⇒ (18) + 10 = 28
Spellcraft, kukri: 1d20 + 10 ⇒ (5) + 10 = 15
Spellcraft, ring: 1d20 + 10 ⇒ (18) + 10 = 28
Also added everything to party treasure list...
"Should we check out this clockworks room while we are here?"
| Lleidr |
Lleidr will help search, doing his best not to get distracted by the mechanical workings of the clock...so much like an intricate trap...
Perception: 1d20 + 13 ⇒ (16) + 13 = 29
| Lleidr |
Lleidr will offer to continue filling his haversack, giving priority to magic items, then the jewelry/gems, and finally the coins in descending value. It can hold 100# total, and has about 10# in it right now.
| ziltmilt |
Tracking a slithered trail of swept dust, Ned can see where Xanesha last visited the rookery some time ago. (NOTE - Ned, instead of Perception, I made a Tracking check on your behalf). She last left the rookery a few days ago, passing the old clockworks room on her way.
Inside, Lleidr finds a parchment wadded into a ball sitting on the floor. One side bears a date three days old. The other side is a letter.
Shortly after your discovery and after packing up the last of the loot, there's the sound of a horn coming from ground level. Ducking inside, you can see a dozen or so soldier types filing into the tower, with a few others of rich dress and regal bearing. A cryer bellows out a summons,
"The Lord Mayor of Magnimar, here to give audience to the Sandpoint warriors!"
| Lleidr |
I don't remember requesting an audience with the Mayor, but Lleidr is willing to overlook this gross breach of etiquette. He'll make sure his crown is on straight and knock some of the dust off his clothing before receiving Lord Mayor Muckitymuck.