| ziltmilt |
Shadow Clock, Top Floor, Round 2 Continued
Selia begins another casting as her ant chomps on the wiggling Stalker again. Then, the ant begins fading from sight.
Ned whips around and fires several arrows at the stalker, practically pinning his body to the floor.
Round 3
Nich's stroke misses its target but the thing is already dead.
Lleidr can tell that the collection of auras moved from the SW corner towards the west, off the ledge! The auras are gone now.
To your collective relief, the demon fades from sight. But your feeling of victory is short-lived.
Quickly, in your midst, a nightmarish foe appears. This creature’s upper torso is that of a comely woman with cat’s eyes and sharp fangs, while her lower body is that of a massive serpent. She wields an antiquated longspear, which looks to be from another age of the world, with deadly poise and grace. Her face is hidden under a horrific golden mask, entwined with serpents, and her torso is covered by a metallic, shimmering garment. Around her neck, she wears a medallion exactly the same as your friend, Nualia - it bears the Sihendron rune.
Even more disturbing, there are actually 7 of these horrors occupying the same space.
"These? These are the proclaimed Sandpoint heroes?" Her mocking laughter is melodious but cold. "If you couldn't even save Nualia from me, what chance have you of protecting an entire city?"
Seven barbed points of the longspear lash out and smash into Ned's armor (15 dmg). I need everyone to make a Will Save, and then Ned to give me a 2nd Will Save as well.
| Nicholae Szabo |
will: 1d20 + 8 ⇒ (18) + 8 = 26
If its a fear save? Everyone is still under the influence of bless so +1
| Lleidr |
Zilt, Lleidr was holding an action, waiting to cast magic missile from his wand if the source of the auras appeared. If the appearance of the serpentine sorority counts as the trigger,
Auto hit
damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Nicholae Szabo |
Need to invest in the Iron will feat but with those rolls? Anything would have failed
| ziltmilt |
Waves of power emanate from Xanesha's longspear.
Nich isn't affected by the burst. Lleidr and Ned are overwhelmed with feelings of sadness and despair (-2 to attacks, saves, ability checks, skill checks, weapon dmg) for several minutes.
In addition, the direct target of her attack, Ned, is nauseated with despair for the upcoming round.
Can you all give me your actions? I"ll also need that Will save from Selia.
| ziltmilt |
To proceed, i need actions from Ned, Selia and Nich. Ned's condition limits him to a single move action. And, I believe Lleidr is using a readied Magic Missile.
Unless I'm offbase, Selia's summoning is finished now, so I'll need actions for whatever appears.
Remember, I'll need any movement you want to do as well as your actions.
| Lleidr |
Zilt, after casting, Lleidr will wipe away his tears and move as far as he can towards the east wall of the tower, hoping that someone will end up flanking Xanesha with him.
| Selia D`Averam |
How Many?: 1d3 + 1 ⇒ (3) + 1 = 4
Selia completes here spell, summoning 4 lantern archons to surround the hideous fiend.
Each of them shoots 2 beams of light (bypassing any DR) at the hideous fiend.
LA1, Ray 1, Touch AC: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 ⇒ 2
LA1, Ray 2, Touch AC: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 ⇒ 5
LA2, Ray 1, Touch AC: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 ⇒ 6
LA2, Ray 2, Touch AC: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 ⇒ 1
LA3, Ray 1, Touch AC: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 ⇒ 1
LA3, Ray 2, Touch AC: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 ⇒ 6
LA4, Ray 1, Touch AC: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 ⇒ 2
LA4, Ray 2, Touch AC: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 ⇒ 6
While they are keeping it busy, Selia steps kitty corner to Ned (farther from nasty snake lady), and casts a protection from evil spell on him.
| Nicholae Szabo |
Nicolae closes with the monster to try to interdict her from casting more spells.
Attack: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28 for 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
| ziltmilt |
Shadow Clock, Top Floor, Round 3 Continued
Ned is sickened with despair and his sword hangs off his hand like a wilted leaf in summer. Selia has placed Ned under a powerful protection effect, and summoned archons blast away at the hideous lamia. You see that her tunic absorbs a few of the rays, but most of them get through and elicit a gasp of surprise from her.
Round 4
Lleidr lobs a magic missile into the lamia, and he rushes to the east side of the tower, hoping to strike from behind. With a wave of her hand, the missile dissipates.
Nich leaps towards his opponent, who brings her antiquated weapon up and lands a devastating blow upon the cleric (27 dmg - she got a critical hit). However, he returns a blow in return.
To your amazement, Xanesha lifts up to the sky and engages the archons. However, her skills with the spear fail her. She hits one, barely, and misses another. From some arcane spell, she is capable of movement through the very air!
| Lleidr |
Lleidr will ready the FoE, enhance it with Arcane Strike, and hurl it at Xanesha.
FoE ranged: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
damage: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| Ned Rodan |
Ned wrings the tears from his beard, and spends another favored enemy slot
bow: 1d20 + 10 - 2 + 4 ⇒ (5) + 10 - 2 + 4 = 17 (deadly aim, multi shot, fav enemy)
damage: 1d8 + 3 + 4 + 4 ⇒ (7) + 3 + 4 + 4 = 18
bow: 1d20 + 10 - 2 + 4 ⇒ (20) + 10 - 2 + 4 = 32
confirm: 1d20 + 10 - 2 + 4 ⇒ (18) + 10 - 2 + 4 = 30
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17 (x3 if confirmed, 53 pts! )
bow: 1d20 + 5 - 2 + 4 ⇒ (3) + 5 - 2 + 4 = 10
damage: 1d8 + 3 + 4 + 4 ⇒ (7) + 3 + 4 + 4 = 18
| GM Helaman |
Nice shot Red-5
Nicolas has little to aid him in a ranged battle but he does have one spell at hand.
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target.
A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8).
An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8).
A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
Attack Ranged Touch Attack: 1d20 + 5 ⇒ (10) + 5 = 15 How... mediocre
| Selia D`Averam |
The archons continue their assault.
LA1, Ray 1, Touch AC: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d6 ⇒ 4
LA1, Ray 2, Touch AC: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 ⇒ 5
LA2, Ray 1, Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 4
LA2, Ray 2, Touch AC: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 ⇒ 3
LA3, Ray 1, Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 5
LA3, Ray 2, Touch AC: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 ⇒ 3
Selia steps over (5") and casts Protection from Evil on Nich.
"I don't know if this is helping, but in case it turns back on us..."
| ziltmilt |
Shadow Clock, Top Floor, Round 4 Continued
Fighting back against his feeling of hopelessness and loss, Ned unleashes a volley of shots at the lamia. One pierces her, and flies out the other side of her scaley back. Selia casts a spell of protection over Nich while the archons continue to barrage your enemy.
Round 5
Lleidr hurls the Fang of Elyrium, and the dagger rips into Xanesha before returning to the halfling's hand. Nich launches a fiery blast of holy light. She catches the bolt on her lance, scattering it to the winds.
Xanesha
Xanesha turns her back on the archons, her fury focused soley on Ned. "You presume much, if you think yourself unscathed in confronting me!" Her antiquated longspear slams into the ranger (She hit AC 18, so if your AC is listed correctly, that's 27 dmg).
| Ned Rodan |
"Ow. I appreciate your concern but I'm not feeling all that unscathed. How about you?"
He'll take a 5' step back and shoot some more.
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (8) + 10 + 1 + 1 - 2 + 4 = 22 (point blank, bless, deadly aim, fav enemy)
damage: 1d8 + 3 + 4 + 4 ⇒ (1) + 3 + 4 + 4 = 12
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (6) + 10 + 1 + 1 - 2 + 4 = 20 (multi shot)
damage: 1d8 + 3 + 4 + 4 ⇒ (1) + 3 + 4 + 4 = 12
bow: 1d20 + 5 + 1 + 1 - 2 + 4 ⇒ (6) + 5 + 1 + 1 - 2 + 4 = 15
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17
| Lleidr |
Lleidr will pause for just a second to appreciate all the flashing lights and flying magic lanterns and whizzing arrows filling the sky around him. Then he'll use Arcane Strike again and hurl the FoE at the llama.
FoE ranged: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
damage: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
| Ned Rodan |
I'd forgotten about that, good catch!
Protection from Evil: First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
That would make Ned's AC 20
| Nicholae Szabo |
Given the creatures placement on the map, am I able to step up 5' and get in an attack?
| Nicholae Szabo |
Nicolae steps up and lets fly with a heavy swing.
Adding Bull Str, Bless, and -2 for Pwr Attack...Note Sword is Magical: 1d20 + 9 + 2 + 1 - 2 ⇒ (2) + 9 + 2 + 1 - 2 = 12 for 1d8 + 3 + 2 + 4 ⇒ (7) + 3 + 2 + 4 = 16
Yep... swing and a miss
| Ned Rodan |
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (13) + 10 + 1 + 1 - 2 + 4 = 27 (bless, point blank, deadly aim, fav enemy)
damage: 1d8 + 3 + 4 + 4 ⇒ (7) + 3 + 4 + 4 = 18
bow: 1d20 + 10 + 1 + 1 - 2 + 4 ⇒ (8) + 10 + 1 + 1 - 2 + 4 = 22(multi shot)
damage: 1d8 + 3 + 4 + 4 ⇒ (1) + 3 + 4 + 4 = 12
bow: 1d20 + 5 + 1 + 1 - 2 + 4 ⇒ (3) + 5 + 1 + 1 - 2 + 4 = 12
damage: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17
"Tag, you're it!"
| Selia D`Averam |
The archons will continue their multi-beam assault.
LA1, Ray 1, Touch AC: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 ⇒ 1
LA1, Ray 2, Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 2
LA2, Ray 1, Touch AC: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 ⇒ 1
LA2, Ray 2, Touch AC: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 ⇒ 2
LA3, Ray 1, Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 5
LA3, Ray 2, Touch AC: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 ⇒ 3
| ziltmilt |
Shadow Clock, Top Floor, Round 5 Continued
Ned unleashes another volley, with one arrow finding purchase, another bouncing off her sheer tunic and the last scraping the bottom of Underbridge. "You think this a game for children?"
While Xanesha dodges Selia's crossbow bolt, she is assailed by the rays from the floating archons.
Round 6
Lleidr's Fang flies once more, clangs off her lance, and returns to the halfling's hand. Nich closes once more with this deadly foe; she parries his thrust and pushes the cleric back a foot or so on the sloping roof.
Xanesha fends off the cleric, backs off the edge of the tower, and flies out of reach.