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World's Most Interesting Confirmation (001) [PFS Standard 5-08] (Inactive)

Game Master Great Green God

Maps and Handouts Folio


51 to 100 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Speaking of Fort Saves.....GM what happened when I failed mine? All your post said was Disease.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Also...would I be aware that I have cought a disease and hence can I ask Tawner to treat that disease If I need to make another save?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

You and I, Hallimir, usually have the same questions though you typically voice it first and I get to pretend I know why I'm doing by listening for the answer. ;)

Disease generally runs a course (see the Physical Disease Track).

My understanding is that 1) the body knows it's diseased weather you know it or not (like real life) and that is your first save and 2) you might not know (especially if you didn't know fleas give disease) and will not have known you failed your Fort save until you start to feel the effects.

Based on my understanding, you'd have to save again the next day (though it's not the next day in the game at the moment). How that might look is you start to feel ill/weak, Tawner might notice and suspect disease because Clerics see that all the time (even though he didn't know what a flea was. LOL). He'd have to perform a Treat Disease action before you attempt your next save.

But I await the answer too!

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

I just realized I used Spellcraft untrained earlier in the adventure (fortunately it failed so it didn't affect the current timeline). That’s a class skill but I’ve no training in it yet. Garrapata is currently holding out a wand to Tawner (or to the group, if Tawner doesn't accept). I wouldn’t be able to use the wand unless I was able to identify its properties. And I wouldn't be able to identify it until I put a rank in Spellcraft (not 'till Level 2!!!). So I wouldn't be able to use this wand in this current adventure?

Or

If Garrapata provided the property of the wand and the activation word, would I (or anyone) then be able to use it?

Dark Archive

female Ancient-Born Dhampir Spiritualist 1
Spoiler:
| AC 14, T 11, FF 13 |HP: 11/11 | F +1, R +1, W +6 (+2 vs disease/MA, -1 vs attribute loss, +5 vs poison*) | Init +1, Perc +4 |CMB +3 CMD 14| 3/3 dooms 0/1 Guiding Spirit

El Garrapata knows what it is (in a "close enough for government work" sort of way), you've probably seen plenty of them in your time as a Cleric (even if a low-ranking one), and I can use it, too (as well as having a rank in Spellcraft).

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Thanks, Lydia. So I think Tawner will accept it so as not to hurt El Garrapata's feelings, but Tawner may share this with you and make use of your knowledge (Spellcraft) for the rest of this adventure.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Anyone have any ideas whats happened to the GM...its been almost a week.

Dark Archive

female Ancient-Born Dhampir Spiritualist 1
Spoiler:
| AC 14, T 11, FF 13 |HP: 11/11 | F +1, R +1, W +6 (+2 vs disease/MA, -1 vs attribute loss, +5 vs poison*) | Init +1, Perc +4 |CMB +3 CMD 14| 3/3 dooms 0/1 Guiding Spirit

Well, he did have a brush with near-fatal food poisoning. We just finished up another game of his just like this one, so he's probably busy with Chronicles.

There's also the problems we've been having with the site itself, too....

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Understandable...I was actually worried that something else had happened.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2
Lydia Stillbourne wrote:
There's also the problems we've been having with the site itself, too....

BINGO!!

I swear I couldn't even tell if Janira's post had made it yesterday. It was like Paizo had sunk into the Pacific.

We should be back to a more regular posting schedule now, though perhaps I should collect everyone's snail mail addresses just in case. ;)

Thanks for your patience.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

I think it's safe to assume that unless these knowledge checks are DC 10 or less, I'm not going to have any idea of what is going on! :)

Dark Archive

male...? unknown Shade 1
Spoiler:
| AC 14, T 12, FF 12 |HP: 7/7 | F +1, R +6, W +2 | Init +2, Perc +0 |CMB +2 CMD 14|
Sidi Yawgu wrote:
The extra bit is that Fomalhaut reminds him of his own despair demon that he had to suppress through training into his atavistic avatar. Like a recovering alcoholic who encounters someone who drinks liberally.

More like a recovering alcoholic who encounters an actual pink elephant. :3


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2

PARTY'S GOT A BRAND NEW BAG!
What follows are the contents of Janira's bag, divide them as you wish.

potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish
scroll of entangle
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
scroll of obscuring mist
wand of burning hands (CL 3rd, 4 charges)
wand of cure light wounds (CL 3rd, 8 charges)
acid
alchemist’s fire (2)
holy water
smokestick
tanglefoot bag
thunderstone
antitoxin
sunrods (2)
lint (5)

Dark Archive

female Ancient-Born Dhampir Spiritualist 1
Spoiler:
| AC 14, T 11, FF 13 |HP: 11/11 | F +1, R +1, W +6 (+2 vs disease/MA, -1 vs attribute loss, +5 vs poison*) | Init +1, Perc +4 |CMB +3 CMD 14| 3/3 dooms 0/1 Guiding Spirit

I'll take the barkskin potion for myself, and, unless anyone else really needs it more, the scroll of mage armor for Fomalhaut.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Ill take the potion of vanish, 1 of the potions of CLW, the smokestick and tanglefoot bag.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) (Occult Origins p. 23) | HP 18/18 | F +4 R +1 W +0 | AC 14 (16) T 13 FF 11 (13) | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (6/6) | Active Conditions: Barkskin

Sidi would request a potion of CLW, the potion of Feather Step, and he can use the wand of burning hands, if nobody else can.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Sounds like a plan to me. I imagine that Airyn could use entangle, gust of wind, mist, and other things Druidy of nature so I'll pass on those.

And what say we give Ol Blue things like acid and thunderstone since he's right up front? He could just kind of lob those things in before he starts swinging.

That will most likely leave me with the Holy Water and lint. But I'm also willing to take the sunrods and the antitoxin which can augment healing.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Just to be clear, only Hallimir and Airyn have scouted ahead, right? Or are we all together? I haven't looked at the map yet so I don't know what the intention is, but I'm assuming that the Elf and Elemental would either forge ahead or come get us.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

We came and got you when we found the pit. Don't want to leave you too far behind!

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hey Airyn. Just so u know. Aerial ajility doesnt let you fly through the air. It only works in an area of subjective gravity like the plane of air

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

In an area of normal gravity, it gives me a bonus to my acrobatics check, which was reflected in my roll.

Flying through the air is the flavor I added to the ability for channeling his connection to the Plane of Air.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Ok. I'd be interestes in that ability for a sylph im building for a F2F game. Whats the source?

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

It is a Druid domain from Planes of Power. There is one for each plane, and you can trade out the 8th level ability for an elemental familiar.

link

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

@Lydia, see falling into water.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

And the gremlins strike again. Is the paizo site always this unreliable?


Hallimir Duskrin wrote:
And the gremlins strike again. Is the paizo site always this unreliable?

This is new for my experience with the site since late May/Early June. Before that it was once a month or less for a handful of hours.

Dark Archive

female Ancient-Born Dhampir Spiritualist 1
Spoiler:
| AC 14, T 11, FF 13 |HP: 11/11 | F +1, R +1, W +6 (+2 vs disease/MA, -1 vs attribute loss, +5 vs poison*) | Init +1, Perc +4 |CMB +3 CMD 14| 3/3 dooms 0/1 Guiding Spirit

Sorry for being slow to post. Feeling terribly depressed today.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Take your time, Lydia's Muse (the person actually typing Lydia's thoughts). Your struggle is real (whether internal depression or external circumstances), but make sure you're not doing this alone. Family, friends, support. Seek those out.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2

Sorry to hear that. I hope everything is alright or at least on the their way to better.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Just reading back through some posts....what happened to that cloak Garrapata found?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

He's got it. Second El Garrapata post down on page 6.

Silver Crusade

Human Brawler 3 HP 31/31; AC 17, T13, FF14; CMD 19; F+6, R+6, W+2; Init +2, Perc +0

Garrapata would have handed it over to whoever wants it. He's pretty non-materialistic.

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Well we dont even know if its just a mundane item or not unless someone plans to try and identify it

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Tawner keeps going back and forth between Read Magic (current) and Detect Magic (yesterday) and Read Magic (the day before yesterday, lol). He has no idea what the cloak could be. But you're right to suspect that it might have some latent powers we're unaware of...and that could possibly aid our quest.

Dark Archive

female Ancient-Born Dhampir Spiritualist 1
Spoiler:
| AC 14, T 11, FF 13 |HP: 11/11 | F +1, R +1, W +6 (+2 vs disease/MA, -1 vs attribute loss, +5 vs poison*) | Init +1, Perc +4 |CMB +3 CMD 14| 3/3 dooms 0/1 Guiding Spirit

@Tawner: Is that the "big reveal" you were, perhaps, fishing for? :)

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Tawner is more naive than his gruff appearance would suggest, but yes that was a good start for the man. Thank you for the role-playing opportunity. I'm trying to keep his prejudice toned-down because this quest is about the Confirmation, not the back-n-forth between Tawner and Fomalhaut. But still, lots of fun!

Sovereign Court

Male Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Will someone kindly point out the deafness to hallimir.....sigh

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) (Occult Origins p. 23) | HP 18/18 | F +4 R +1 W +0 | AC 14 (16) T 13 FF 11 (13) | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (6/6) | Active Conditions: Barkskin

Sure, but it won't matter :)


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2

Congratulations you have brought him back from 'Unfriendly'. Now he's just grumpy. ;)

Dark Archive

female Ancient-Born Dhampir Spiritualist 1
Spoiler:
| AC 14, T 11, FF 13 |HP: 11/11 | F +1, R +1, W +6 (+2 vs disease/MA, -1 vs attribute loss, +5 vs poison*) | Init +1, Perc +4 |CMB +3 CMD 14| 3/3 dooms 0/1 Guiding Spirit

You still with us, DM?


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2

Yep.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

Hey folks, I'll be on/offline intermittently for the next half week or so. Family emergency. I've let our World's Most Interesting DM know and he may bot me if Tawner's lagging too much. But like Tawner, I'm not giving up on you folks without a fight. As I type these words, I've updated Tawner's actions for round 1.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2

Thanks again for the heads up, and I hope things continue to improve.

Meanwhile, in an act of pious selflessness Tawnerbot gives all of his worldly possessions to one of the World's Most Interesting GM's more deserving PCs.

Sister Zoot, won't you tell us a bit about yourself?

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 1 | hp 10 | AC 12 T 12 FF 10 | CMD 13 | F +3 R +2 W +5 | Spd 30' | Init +1 | Kn(Loc, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +3 |

"Of course. I and my and identical twin sister Dingo were raised in the cloistered castle Anthrax by the Mystic Theurges of Yuelral along with eight score other young blondes and brunettes--all between sixteen and nineteen-and-a-half--cut off in our castle with no one to protect us."

"Oh, it is a lonely life, bathing, dressing, undressing, knitting exciting underwear."

Up until this generous donation Sister Zoot was forced to rely on her basic medical training, and bull's eye lantern, which, I've just remembered, is grail-shaped.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

I have returned and will be posting regularly. So, scoot Zoot! :P

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

So El Garrapata is down hp, and Tawner can see that he's hurt and somehow not moving - probably because the word "JUSTICE!" is not echoing off the chamber walls. Tawner would probably want to use the wand of CLW to help El Garrapata.

So my question would be how does that work if there are others are blocking the way? I'm not sure of the monster's dimensions or even how tall El Garrapata is. But assuming that you could see El Garrapata around the slime (if it didn't block the entire tunnel in width or height), then could I aim the wand and be successful? Or is their a check (%)? Or, most likely, would I need to run around the other side to be effective (cause I'm sure as heck not CMBing through that monster!)?

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) (Occult Origins p. 23) | HP 18/18 | F +4 R +1 W +0 | AC 14 (16) T 13 FF 11 (13) | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (6/6) | Active Conditions: Barkskin

I'm not seeing good options. Maybe through the lower tunnel.

Silver Crusade

Human Brawler 3 HP 31/31; AC 17, T13, FF14; CMD 19; F+6, R+6, W+2; Init +2, Perc +0

Every time I play Garrapata, he fails a key save. This time it's paralysis. Last time I failed a confusion save and nearly killed a party member. I shudder to think of what the next save I'll fail will be!


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | First Steps | Silverhex 1 | Silverhex 2
Tawner Kelenfold wrote:

So El Garrapata is down hp, and Tawner can see that he's hurt and somehow not moving - probably because the word "JUSTICE!" is not echoing off the chamber walls. Tawner would probably want to use the wand of CLW to help El Garrapata.

So my question would be how does that work if there are others are blocking the way? I'm not sure of the monster's dimensions or even how tall El Garrapata is. But assuming that you could see El Garrapata around the slime (if it didn't block the entire tunnel in width or height), then could I aim the wand and be successful? Or is their a check (%)? Or, most likely, would I need to run around the other side to be effective (cause I'm sure as heck not CMBing through that monster!)?

Cubes (and other gelatinous rectangular parallelepipeds) are weird in that unlike every other creature in the game they are described as taking up nearly all of the space they tactically move and fight in. In this case the creature was an 8-foot-tall plateau of jelly with a 5' x 5' footprint. You could certainly see things through it the way you can see through disturbed water when it is moving. If the wand had a ranged effect (like say acid arrow) you would have line of sight on El Garrapata, but possibly not line of effect (if the cube actually takes up all the tunnel space). At the very least you would take penalties for firing into a melee (usually a -4 without the Precise Shot feat), and for soft cover provided by the gel (a Medium-sized creature blocking your line of effect to another Medium-sized creature, for another -4 to hit El Garrapata--though why you wanna hit him with acid arrow is beyond me). As a side note, cure light wounds and similar spells usually have to be applied by touch.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.+5 alchemical bonus on Fortitude saving throws against poison for 1 hour

You mean that even if you have a CLW wand you still have to touch them? With the wand? I obviously don't know a lot about magic because all my questions revolve around that darned wand! LOL.

@El Garrapata. Your next fail will be a failure to stop beating up the bad guys! You are a loco-motive, my friend! :) (At least you can swim!)

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