Way of the Wicked - the Fall of Andoran (Inactive)

Game Master increddibelly

Andoran
Aldencross burns. A bugbear horde has somehow broken through the Wall!


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Dark Archive

I'm checking to see if there's any interest to play Way of the Wicked, Fire Mountain Games' awesome Evil campaign.
5 player spots available.

You're in a cell in the worst place of all of Andoran : Branderscar Prison. This is the place where the most dangerous criminals go, for the short rest of their life. You and your cellmates have only a few things in common: You've been caught. You're guilty. And in three days from now, you'll be hung, beheaded or beyond all hints of civilisation, deep in the nation's Salt mines.

Your mind is already working on a plan to not let any of that happen.

character generation
Check out the official player's guide for the character generation method.

We'll be using the Focus & Foible method described in that PDF - please post your 4x 1d10+7 rolls when signing up. If you end up with a total of less than 44, you'll get a reroll until your total reaches 44+.

Characters are required to be of Lawful Evil alignment. Check out this link for excellent inspiration.

Please consider in your backstory the reason or the life event that caused you to turn evil.

house rules
rule #1 If it's fun for everyone, it's likely to work.

I prefer to play by the rules, but if your character comes up with a great in-character solution to a situation, that moves the story forward but requires bending or breakage of rules, then the rules shall go bye bye for a little while.

Along the same lines, if during a battle the party is clearly on the winning side, I'll propose to move things forward, unless the story benefits from playing things out to the bitter, messy end.

The original module runs outside Golarion for copyright reasons; However, to make people feel more at home, we'll be playing in Andoran instead of Talingarde, and we'll have to worry about Sarenrae instead of Mitra. Some more hacks will be necessary along the way, but I'm sure we'll get by.

me
I'm a software developer by trade. I've been a tabletop GM for almost 10 years, but this will be my first PbP game.
Feel free to suggest anything, but once I've posted a decision, it'll probably stay that way (and your tip *will* be remembered for the next time.)

questions
Any?


definately interested would like to submit this chaarcter (was in a way of wicked game that seems to have died.

see alias for character and may require a bit of ajdustments.


Definitely interested! Sindran Eithe is my Lawful Evil Half-Orc Oracle meant for this campaign. I'll have to do some tweaking to fit the new stats but it should be okay.

Strength 1d10 + 7 ⇒ (2) + 7 = 9
Dexterity 1d10 + 7 ⇒ (9) + 7 = 16
Constitution 1d10 + 7 ⇒ (1) + 7 = 8
Intelligence 1d10 + 7 ⇒ (10) + 7 = 17
Foible: Wisdom 8
Focus: Charisma 20 (+2 Half-Orc)

Ouuuch. Kind of low strength and constitution. Need to tweak my combat style now. *tweak*

Are we also using the house rule of two more skill points per level? As well as the trait system, with the crime counting as one of the traits?


just out of curiosity will this go over skype or do we have to meet or how will it happen?
cause if it will be on skype or the internet im defnetly in


Thanks for offering to DM, posting for interest.

Would you accept an anti-paladin with a Lawful Evil alignment? Not sure that's the character I would submit, but I'm considering it if allowed.

Also, how often do you expect to be able to post updates, and what kind of schedule do you expect from the players?

Stats:
18
8
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (2) + 7 = 9


I submitted Jericho already to one Way of the Wicked campaign on anoother PbP board but he was not accepted there. So let's try again ;-)

Will update stats based on the following rolls:

1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (7) + 7 = 14


This is fantastic! I've always wanted to play a Lawful Evil Monk! I'd like to submit Akuhei Tenma for this campaign, an Oni-Spawn Monk of the Four Winds. Character specifics soon to come!

1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (10) + 7 = 17


Definitely count me interested! Id have to recrunch this Rogue/Knife Fighter just a bit and rewrite his background but otherwise he'd kill to get into this game ^_^

Focus - Dexterity
Foible - Intelligence
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (2) + 7 = 9

Dark Archive

Wow, nice to see so much interest so soon.

Dordur, no skype, sorry. The best part of PbP is that you can use 15 minutes spare time as game time, so we'll use the paizo.com gameplay thread / discussion thread system.

I'm hoping for at least one update per day from the players at at least 5 per week or we'll not be getting anywhere soon.
FYI, my timezone is GMT + 1 (Netherlands)

Dark Archive

Haldhin wrote:


Would you accept an anti-paladin with a Lawful Evil alignment? Not sure that's the character I would submit, but I'm considering it if allowed.

As long as they're LE, that could be cool.


This character, also, is in a Wicked game that seems to be moving excruciatingly slowly (like 1 post a week). Unfortunately, he's neutral evil. And a 3rd party bloodline.

Sigh, I may just wait and pray that the DM becomes more available. :P

Dark Archive

I'm having trouble with romance/lust in a fantasy RPG. It always seems to end up being awkward or puerile, or both. That's probably my shortcoming, but alas, I can't make it work.
Feel free to roll up another character though :)

RPG Superstar 2009 Top 16

Definitely interested, had a char in a campaign that got abandoned just after tghe break out, will roll later today.


Hey there! I am very interested. I am new to PBP and pathfinder. I have played d&d 4th edition and dm'd a few games.

Focus=18
Foible=8

1d10+7 → [8,7] = (15)
1d10+7 → [5,7] = (12)
1d10+7 → [6,7] = (13)
1d10+7 → [5,7] = (12)

I am going to work on a character tonight. Leaning towards evil cleric.


I'd like to play an elven gravewalker witch

intelligence 18
strength 8
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (6) + 7 = 13

the less than 44 to reroll are with or without the focus and foible?

Liberty's Edge

I am very excited about this idea.

How about a Hafl-Elf Rogue, built towards assasin?

Strength: 1d10 + 7 ⇒ (8) + 7 = 15
Dexterity: 18

Constitution: 1d10 + 7 ⇒ (2) + 7 = 9
Intelligence: 1d10 + 7 ⇒ (8) + 7 = 15

Wisdom: 8
Charisma: 1d10 + 7 ⇒ (9) + 7 = 16

[EDIT] sorry, switched Wisdom and Charisma.


I roll again:

strength: 8
dexterity: 1d10 + 7 ⇒ (7) + 7 = 14
constitution: 1d10 + 7 ⇒ (9) + 7 = 16
intelligence: 18
wisdom: 1d10 + 7 ⇒ (10) + 7 = 17
charisma: 1d10 + 7 ⇒ (6) + 7 = 13


I would like to join if there is still room. If you want a arcane spell caster I'm going to make a sorcerer for this game, hopefully to use sooner than later.
I have done one play by post before. I can post often, and if accepted I would be happy to participate and contribute more.
I will post more information later, but I wanted to get something in quickly to show my interest.


Evil-Meter? Disenfranchised citizen... or get your rocks off?


1d10 + 7 ⇒ (4) + 7 = 111d10 + 7 ⇒ (8) + 7 = 151d10 + 7 ⇒ (10) + 7 = 171d10 + 7 ⇒ (6) + 7 = 13

Have an idea for a str-based strix magus. focus str, foliable cha, so

str-18
dex-13
con-15
int-17
wis-13
cha-6

a prophet told him of an untold power that would let him rule with an iron fist, he just had to find it. thinking it was a spell or a weapon, he searched everywhere, and eventually tried grave robbing to see if his power was hidden. character up ina bit


Arryn Lerash, at your service. This is Tanis's Character submission.
I would like to note that I will be able to post multiple times a day, and very much look forward to this game, and hope to be accepted. These submissions look good, so I understand if I'm out. Good luck to you all!

[details in the profile]


Foible Strength - 8
Dexterity- 1d10 + 7 ⇒ (9) + 7 = 16
Constitution- 1d10 + 7 ⇒ (4) + 7 = 11
Intelligence- 1d10 + 7 ⇒ (5) + 7 = 12
Wisdom- 1d10 + 7 ⇒ (7) + 7 = 14
Focus Charisma - 18

Alignment - Neutral Evil


here's talon (aka zed), all the details in his profile, love to hear feedback!

also i can post several times a day

Dark Archive

Sindran Eithe wrote:
Are we also using the house rule of two more skill points per level? As well as the trait system, with the crime counting as one of the traits?

Yes and yes.


Read about Focus&Foible method, and I just need a confirmation, since I believe I know the answer. Once you assign your attributes, do racial modifications come into play, or not? For example, if I choose human, and put 18 in STR, can I put Human +2 modifier to STR, or any other ability for that matter?

I would say no, but I would really appreciate if GM could clarify this. Thanks


Well, I'm thinking this might be a perfect chance for an Elf or Half-Elf Necromancer. Let's see what the rolls turn up.

Focus: 18 Intelligence
Foible: 8 Strength

Dexterity: 1d10 + 7 ⇒ (1) + 7 = 8
Constitution: 1d10 + 7 ⇒ (6) + 7 = 13
Wisdom: 1d10 + 7 ⇒ (9) + 7 = 16
Charisma: 1d10 + 7 ⇒ (10) + 7 = 17

Edit: Not bad. Are we allowed to swap stats at all, or are they stationary to where we rolled? If not, here is the final.

Final:

Strength: 8
Dexterity: 10
Constitution: 11
Intelligence: 20
Wisdom: 16
Charisma: 17


Crime:
Heresy

Benefit: You receive a +1 trait bonus on all saving
throws against divine spells.


increddibelly wrote:
Sindran Eithe wrote:
Are we also using the house rule of two more skill points per level? As well as the trait system, with the crime counting as one of the traits?
Yes and yes.

Huzzah! Thank ya muchly.

increddibelly wrote:
Read about Focus&Foible method, and I just need a confirmation, since I believe I know the answer. Once you assign your attributes, do racial modifications come into play, or not? For example, if I choose human, and put 18 in STR, can I put Human +2 modifier to STR, or any other ability for that matter?

Racial modifications are acceptable AFTER base stats are done. Like for my character, I have a 20 in charisma because I chose it as my Focus and then added the +2 stat modifier to it.

So yes, you can put your modifiers anywhere you want to after the initial rolls.

Caladwhen Lebeda wrote:
Are we allowed to swap stats at all, or are they stationary to where we rolled?

Officially, they are done in order and you can't move your rolled stats.

There are house rules that allow you to swap if you want though, so it's up to the GM though I don't think we're using that.

Dark Archive

a racial bonus can be applied after the rolls, so if you're clever you can end up with one ability at a whopping 20 to start with. This may seem much, but trust me, you'll need it ;)

Also, with plenty of people for two groups already, if you're thinking of submitting a character please do so *within the next two hours*. I do not like to turn down people, and it looks like I'll already have to :-)

Dark Archive

Malkan,
Neutral Evil sounds a bit too 'meh, I just care about myself' to me, whereas this campaign will only have any chance to work if those involved actually want to rule the land, or the world for that matter.
So I'm going to need a pretty darn good story from you as to why you're not lawful. you're welcome to either switch to lawful evil or sell me with your awesome idea :)


DM, is my character good? Any needed changes?

Dark Archive

Akuhei, Mokkan, Malkan and Caladwhen, I'd love to hear a little backstory.

Talon/Zed, I'm not too happy with the fly speed of your funky race. Would you be angry with the guards of Branderscar, if they had clipped your wings - knowing they would need a couple of months to grow back (mechanically, until you reach level 5 where arcane casters get Fly anyway?)


I'll be taking the Murder Trait along with the listed Anatomist in my profile.

I should be able to rewrite either tonight or tomorrow morning.

I'm is the EST and can post several times a day pretty much 7 days a week.


Goblin is playing Wicked Way now. Much fun. Encourage all to apply!

Dark Archive

I know, Bref; I've been watching you. you really should stop picking your teeth.


Bref stops chewing on his rolling pin for a moment

Want goblin pick your teeth? Bref pulls his chef's hat down tight and hops over to increddibelly

Dark Archive

this little skull is off for its beauty sleep.
If you haven't yet shown interest, please do so in the next hour, as there's plenty of players already for two groups.

I'll pick prisoners tomorrow. We might even get started before the year is over.


Also on CET time (GMT+1) here ;-) Jericho should be complete now. If anything is missing, feel free to inform me and I will fix it. Cheers.


As soon as the skull is asleep Bref sneaks over to it picks it up and bats it across the room with his rolling pin, before racing out of the thread giggling madly

tee hee tee hee hee!

good luck all! you are going to have a blast with this one


increddibelly wrote:

Malkan,

Neutral Evil sounds a bit too 'meh, I just care about myself' to me, whereas this campaign will only have any chance to work if those involved actually want to rule the land, or the world for that matter.
So I'm going to need a pretty darn good story from you as to why you're not lawful. you're welcome to either switch to lawful evil or sell me with your awesome idea :)

I was hoping for a chance to do this, but for a good back story I'll need to know a little bit about the world. I just need a little common knowledge stuff, I don't want to metagame; I just know very little about the setting so far. The Players guide mentions the nation of Talingarde, and its turn toward monotheism and lawful-good during the rise of King Markadian and house Darians.

It doesn't mention anything about what happened during the fall of the pantheon of gods and the old political regime, I'd imagine that would be a time of cultural conflict and civil war in the state; but I don't know.
If the interesting and turbulent times above occurred during my lifetime I imagine they would have a dramatic effect on shaping my life.

I'm picturing a character was born a sorcerer with a red draconic bloodline. He was raised to be good, and believed himself to be good, and did good deeds while serving in the Talirean military, or a mercenary company. Putting his powers to use for the state during times of conflict. Over time he has been exposed to the horrors of war, desperation from inequality, and greed and selfishness. As he saw the friends and comrades die or turn it weakened altruistic views, until he lived in a 'kill or be killed' kind of existence; changing his motives to a more neutral perspective. Self-interest grew into hatred, and he resented the god Mitra, and the overbearing state.
He becomes evil over time and his red draconic nature overrode his nurturing, and he has become more violent, vengeful, and hateful. Leading him to where he is now.


lol sounds cool, the whole clipped wings thing. certainly some more venom towards the guards. it would make sense anyways. anything else i can improve upon?


Here's the crunch for Akuhei. Backstory will soon be posted on his alias page:

Akuhei Stats:

Targ Graklak
Oni Spawn Tiefling Monk of the Four Winds/Maneuver Master Monk 1
LE Medium Outsider (Native)
Init +3
Senses
Darkvision 60
Perception +5
--------------------
Defense
--------------------
Defense AC 15 , flat-footed 12. Touch 14. (3 Dex, 1 natural, 1 Wis)
hp 9 (1d8+1 favored class)
Fort +3, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Flurry of Maneuvers Two-Weapon Fighting Unarmed Strike (+6 Trip)/+3/+3 (1d6+5/1d6+3)
Ranged: Javelin +3 (1d6+5) 30 ft.

Special Attacks
Elemental Fist, Flurry of Maneuvers
--------------------
Statistics
--------------------
Str 20
Dex 17
Con 10
Int 9
Wis 13
Cha 6

Base Atk +0
CMB +5
CMD 19

Feats
Two-Weapon Fighting, Improved Trip

Traits
Dueling Unto Death: +1 to Fort
Mizu-hi-kai revolutionary: +1 to US

Skills
Climb +9
Perception +5
Stealth +7

Other Gear
Temple Sword
Javelin


Malkan Here
I have made a new alias for this game. I'll organize a character sheet here.
If my alignment is a problem I can shift it, but what I had so far didn't feel strongly lawful despite having strong convictions; and the combat experience had made him a little weird and paranoid to make a more interesting character. With more information I will build a better backstory.


any feedback for Cyx?

The Exchange

Tin Cornbloom
[WayoftheWicked, before racial mods]
Dex 18, Con 8
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (4) + 7 = 11

Female Halfling Rogue/1
Her crime?
Forgery:You have forged documents issued either by the crown or by the Church of Mitra. Alas, that your forgery while competent was not entirely undetectable. To be sent to Branderscar, this was no minor finagling of paperwork. This forged document could have cost lives, undermined the reputation of the Church or endangered the security of the realm.
Punishment: Life at hard labor in the salt mines
Benefit: You gain a +3 trait bonus to Linguistics skill checks to commit forgery and Linguistics is always a class skill for you
Background

Spoiler:
Cornbloom learned early on that she had to work harder and better to be successful. Tired of being not taken seriously, passed over time and time again to lesser qualified but taller, more imposing, more masculine, more whatever, Tin Cornbloom turned a new leaf and decided to wreak havoc against “The OldBoyNetwork.” She accepted a prestigious position for one of her stature and gender, and ingratiated herself up the ladder, just enough to have authority without responsibility. The next promotion was always one scandal away. Sycophants, properly leveraged, allowed further opportunities. The best way to enjoy the latest gossip was as diplomatic courier. Personally, she only delivered good news. Messages that were not likely to be appreciated were delegated; potentially scandalous messages were copied and augmented for additional leveraging. Not letting an opportunity go amiss, with so many official correspondences, she forged herself (her disguised aliases) and a few select others financial access to gov’t coffers, writs of authority and gloated over the secrets discovered. She was very creative in modifying official correspondences to create intrigue and feuds within the nobility caste. Let them rot in their own poison. Her worst fear was realized when a just-as-earnest (albeit good, honest and infatuated) courier observed messages left forgotten upon her office and took it upon himself to deliver personally. Unfortunately, he delivered the original messages at the same time as she handed over her forgeries.
After sentencing, her thoughts lingered on all the stashed secrets, scandals, cover-ups and general incompetence that have yet to see the light. And they most certainly would, oh, yes. They most certainly would.

Current Description:
Spoiler:
Her appearance is cutely innocent,dressing in the sharpest courier uniform. Her demeanor is one of an earnest enthusiastic youngster, with a silvered tongue of persuasion.


My submission is Aerent, an Antipaladin of the infernal duke Furcas, Knight of Laurels.

Character details and a brief background are below.

Character Details:

Aerent Sephim
Male Human (Chelaxian) Antipaladin 1
LE Medium Humanoid (human)
Init +3; Senses Perception +3
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks smite good (1/day)
Spell-Like Abilities Detect Good (At will)
Antipaladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 18, Dex 17, Con 12, Int 8, Wis 9, Cha 18
Base Atk +1; CMB +5; CMD 18
Feats Cosmopolitan (Perception, Diplomacy), Power Attack -1/+2
Traits Child of the Temple (Knowledge [nobility]); Heresy
Skills Bluff +8, Diplomacy +8, Knowledge (religion) +4, Perception +3, Sense Motive +3
Languages Common, Elven, Infernal
SQ aura of evil
Other Gear
--------------------
Special Abilities
--------------------
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Good (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
Heresy (Trait) +1 bonus on all saving throws against divine spells

Aerent Brief Background:
Aerent was born into a dispossessed family that had been driven into exile following the revolution that swept through Andoran. His family were dedicated followers of Asmodeus, but after fleeing into the wild forests, they began to venerate Furcas, infernal duke of duty and herbalism. Through their sacrifices (many of their servants that followed the family into hiding), Furcas blessed them and protected them from the witch hunters who sought them.

Many years passed, and Aerent was born. From birth, he was conditioned to venerate Furcas and his domains. The training was brutal, but Aerent excelled in every test. The infernal priests in the family declared him to be a holy warrior of Laurels, able to stand face-to-face with the enemies of their church and defeat them. Everyone was ecstatic - the family's fortunes had finally turned, and they had finally found a leader who could provide the means by which they could reclaim their rightful place in Andoran! A massive celebration was planned in which Aerent would receive a ritual tattoo of a blood red laurel across his brow.

Unfortunately, Furcas knew too well the weakness that had infested the older members of the Sephim line. The family was betrayed and the witch hunters gathered to assault their forest stronghold. The priests tending to Aerent were interrupted before they finished their work, leaving Aerent with only a portion of the laurel tattoo completed.

While the witch hunters quickly subdued the priests, they approached Aerent unsure if he was a willing participant or an innocent victim. Taking advantage of their confusion, Aerent quickly grabbed a sword and took the battle to them, screaming praises to Furcas, and decrying Sarenrae as a "Weakling whore diety of sub-human scum". He managed to injure several of his attackers before being overcome by sheer numbers.

He awoke to learn that he was being transported to Branderscar Prison on charges of Heresy, along with a host of other crimes. Though distraught at the circumstances, a strange calm came over him and he clearly heard a deep voice, as if from a great distance, "Patience, my son. Patience."

Please let me know if you have any questions.

Dark Archive

Reroll#1:1d10 + 7 ⇒ (5) + 7 = 12
removing the "10" to get 44 or more.

For your viewing pleasure Tin Cornbloom

Edit: yeah ignore the reroll. I am evil. What did you expect??


Here is Sotha Zyn, an Elf Magus I've wanted to play for a while. I have a character sheet, and I'll post it once I've editted it to fit with the new stats.

Strength: 1d10 + 7 ⇒ (4) + 7 = 11
Dexterity: 1d10 + 7 ⇒ (9) + 7 = 16 +2
Constitution: 1d10 + 7 ⇒ (3) + 7 = 10 -2
Intelligence=18+2
Wisdom: 1d10 + 7 ⇒ (4) + 7 = 11
Charisma=8

So, final stats are:
Strength= 11
Dexterity= 18
Constitution= 8
Intelligence= 20
Wisdom= 9
Charisma= 8

I have no idea what the thing about less than 44 means, so I'm going with this until further notice. That constitution is going to be tough, but I'll deal with it.

Background:

Sotha Zyn belongs to a family of elves that has been deeply entrenched in the running of Andoran since its founding. The family patriarch died leading soldiers against Cheliax, since then, the Zyn family has been known for having representation among the Eagle Knights, in the People's Council and among the merchant class. Sotha, however, had little interest in all of that. He had always been interested in studying, whether magic, history, or whatever else, and so he balked at the expectation of his family to serve in the Andoran military. Eventually, he gave in, on the condition that he would become a soldier as long as he could continue to study magic.

He seemed to take a completely different view of life in the military after becoming a Magus. He poured himself into his training, and before long, his sword arm was as strong as his mind. After finishing his training, he was sent to the Darkmoon Vale to protect the border from the more dangerous inhabitants. While stationed there, he made the effort to learn to speak with them, the better to overhear their plans, he called it. Unknown to others, he would meet with the creatures they were fighting, goblins, possibly, and he managed to convince them to surrender to his company. It later turned out that Sotha had been abusing his position as quartermaster's assistant to pass along weapons to the goblins in exchange for a token force of them to surrender.

The surrender of the goblins was part of a plan. He figured that if hostilities ceased by his hand, he would get an audience with the Supreme Elect. He was right, though to his dismay, the audience was in the company of his comrades, making Sotha's plan harder to put into effect, and nearly impossible to survive. Even so, when the Supreme Elect came to him to offer congratulations, Sotha cast True Strike and stabbed at the king. The strike would have been fatal if not for the soldier next to him reacting quickly enough. Sotha surrendered immediately, and found his way to Branderscar Prison afterward.

No one knows why Sotha tried to kill the Supreme Elect, he has said nothing of it, and in fact, during his trial he had claimed that madness had overtaken him, and that he was unaware of what he'd done. The truth is that Sotha himself doesn't know why he did it. What he knows is that for some time, he has been heeding the counsel of a voice in his head, one that appeals to his pride, and suggests things that he might do, things that he deserves to do. Whatever the voice is, Sotha trusts it well enough to put his life in it's hands. Make no mistake, Sotha was never a righteous, or even decent person; he has always been selfish, petty and cruel. It is just that he might have slipped through the cracks if not for the voice to inspire him.

For the record, the voice in his head is the Black Blade making contact with him. It will continue to urge him on until he hits level three and actually aquires the weapon, at which point it will behave as usual.


I was a little confused by the 44 thing too, I put my scores in a point buy calculator and it said I had 33.
If we are supposed to hit at least 44 in point buy in rolled stats I'm going to re-roll Constitution to get closer to the target number.

1d10 + 7 ⇒ (8) + 7 = 15

-----------------------------------------------------------------

Edit: not quite there, I'll try Intelligence too.

1d10 + 7 ⇒ (3) + 7 = 10

Again

1d10 + 7 ⇒ (10) + 7 = 17

--------------------------------------------------------------------

That did it
New unmodified scores

STR: 8 DEX: 16 CON: 15 INT: 17 WIS: 14 CHA: 18


Background is done on character tab. I will get a character sheet done tomorrow.

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