Raistlin

Sruthan Tine's page

7 posts. Alias of Checkerwall.


Full Name

Sruthan Tine

Race

Half-elf

Classes/Levels

Sorcerer 1

Gender

Male

Size

Medium

Age

22

Special Abilities

Draconic Bloodline

Alignment

Lawful Evil

Languages

Common, Elven, Draconic, Aklo,

Strength 8
Dexterity 16
Constitution 15
Intelligence 17
Wisdom 14
Charisma 20

About Sruthan Tine

Hp:
6/6 (2+con +1 favored class)+d6 (3)()()()()()()()()()()()()()()()()()()

Total = 10+ Armor+ Shield+ Dex+ Size+ Dodge+ Natur+ Def+ Bonus
AC: (13) = 10+ () + () + (3) +() +() +() +()
Touch: (13) = 10+ + (3) +() +() +()
Flat Foot: (10) = 10+ () + () +() +() +()

Base Attack bonus: 0

Saves:
Fort 0+ +(+2)+ () = 2
Ref 0+ +(+3)+ () = 3
Will 2+ +(+2)+ (2) = 6

Initiative:
+3 =(Dex+3) (+)

Base Speed: 30 feet

Active magic:

-----------------------------------------------------------------------
Currency:
2gp 5sp

Gear:

Explorer's Outfit -- ---
Scarf, reinforced 10 gp 1lbs
Backpack, common 2Gp 2lbs
Belt Pouch 1 Gp 0.5lbs
Waterskin 1gp 4lbs
Soap
quarterstaff --- --- 1D6/1d6 x2 B
Crossbow, light 35Gp 4lbs 1D8 19–20/×2 80 ft. P
Bolt(s), crossbow (20) 2gp
Alchemist's fireflask 20gp 1lb
Oil, Lamp 1pintflask(x2) 2sp
Tindertwig(x3) 3gp
Belt Pouch
Flint and steel
String 50 ft.
Bell
Mirror, small steel 10gp

----------------------------------------------------------------------

Feats:

Eschew Materials:

Elven Spirit: You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.

Traits:

Heresy: + save throw vs divine spell

Desperate Focus +2 trait bonus on concentration checks.

Favored Class:

Hp +1 (1 total)

Special Abilities:

Claws (Su): 1d4
7/3 +4(cha) Day

class features:

:

Race features:

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

<sorcerer>
Spells:

Spell like ability:

-lv0
* Detect Magic- Detects all spells and magic items within 60 ft.
* Read Magic- Read scrolls and spellbooks.
* Ray of Frost- Ray deals 1d3 cold damage.
* Light - touched object to glow like a torch

-1st
* Mage Armor- Gives subject +4 armor bonus.
* Magic Missile- 1d4+1 damage; +1 missile per two levels above 1st (max 5).

-2nd

-3rd

-4th

-5th

-6th

-7th

-8th

-9th

Spells per day:
0lv */* ( used today)
1st 4/3 1+0
2nd -/- 1+0
3rd -/- 1+0
4th -/- 1+0
5th -/- 0+0
6th -/- 0+0
7th -/- 0+0
8th -/- 0+0
9th -/- 0+0
/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2 +(3)intmod (5 per lv) (5 total)
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Skills:
Total= ranks ability trained bonus
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Acrobatics 3= 0 3 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Appraise 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Bluff 8= 1 4 3 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Climb -1= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Craft( ) 3= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Diplomacy 4= 0 4 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Disable Device 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Disguise 4= 0 4 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Escape Artist 3= 0 3 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ fly 3= 0 3 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Handle Animal 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Heal 2= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Intimidate 4= 0 4 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ KN Arcana 7= 1 3 3 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ KN Planes 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ KN Religion 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ KN History 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ KN 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Linguistics 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Perception 8= 1 2 3 2
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Perform 4= 0 4 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Profession() 0= 0 2 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Ride 3= 0 3 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Sense Motive 2= 0 2 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Slight of hand 0= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Spellcraft 7= 1 3 3 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Stealth 3= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Survival 2= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Swim -1= 0 0 0 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ Use Magic Device 8= 1 4 3 0
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ ( ) 0= 0 0 0 0

Backstory:

Back story goes here

description:

http://www.firemountaingames.com/Players_Guide.pdf
Focus & Foible 4x 1d10+7 rolls no less than 44 points
Half-elf +2 charisma

The older and more powerful he grows the more his heritage seeps through. As a young child the only ties to his blood where stories and minor expressions of magic. As he came into puberty evidence took more physical manifestations especially in the head and face that have slowly took on aspects of a red dragon.

special attributes: