Variel's Reign of Winter

Game Master Neltji

loot list second page

combat map update


101 to 150 of 2,041 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

He looks interesting...

If you do stay as tiefling, you need to redo your feats - to take an alternate tiefling heritage, you have to take the fiendish heritage feat:

"Other Tiefling Options

Special Feat: Fiendish Heritage.

The Fiendish Heritage feat allows for some variant options for tieflings (see below.)
Variant Tiefling Heritages:"

Also, just curious, what kind of oracle are you? It doesn't say on your sheet.


Elf Wizard

I think SRD is outdated, since Aasimars need no such feat, and the Blood of Fiends book also makes no reference to needing the feat. Also, I have actually never seen it used - for example, in PFS it is not needed.

I guess it is a remnant from the old days of the Bastards of Erebus, when it first came out?

Alderon is a Life Oracle :D


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

coolness, and most GM's I've played under require the feat for tieflings to take the variant races. and some require ANgelic Blood to take the variant races for aasimars even though that's not called for in the OGC. The PRD doesn't even list the alternate bloodlines, weird huh? just the OGC... Well, I"ll leave it up to Variel to make the call, not my problem lol... but I do like your character.


It looks good mechanically, Edeldhur, but my question is from a social RP perspective - how will people react to a party with two Tieflings in it?

We don't "Blend" well with society - I know your guy's a cool guy in terms of being a high charisma paladin - but how does it work when other people see you? I only ask because of how things went so far in this town.

A general question for you guys -

On level 3 I went with another level in Zen Archer - I get a limited selection of Zen Feats on level 2 - I took "Deflect Arrows" as my options were kind of picked over. I also get a third level general feat. Any suggestions on what that third level feat should be?


Elf Wizard

Yeah, I'll go with what Variel decides.

As for the character, I am hoping he can deliver, and I am eager to try him out - it is different than what I am used to, and that is always good :D

As far as skills, any suggestions?


Elf Wizard

Gabryjel, have you considered Toughness or Improved Initiative?

Question: Why did you take fighter levels? :D


I consider both Toughness and Improved Initiative, but Toughness gives me extra HP - which is generally not as useful for a guy in the back of the party.

Also, Improved Initiative is good - but the math doesn't generally support it for Group Initiative, unfortunately.

I took the fighter because initially I was trying to make a Gunslinger for this game, but then I discovered there were no gunslingers, so I swapped to a Fighter/Archer to kind of make him like that in feel.

Then I saw the stats for a Zen Archer and I was like "Wow - not bad. They're pretty damn good, actually."

Actually, at this point I'm considering swapping my level 1 Fighter/Archer out for a straight level 3 Zen Archer - but I'm not sure.

What do the rest of you guys think about that idea? I lose +2 to Fortitude and some other perks an Archer can get, but they're not many in the long run (except extra feats). But if I went straight Zen Archer it may adjust things a bit for me.

If the GM's okay with that swap, I may do it.

Any suggestions?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Did you consider rapid shot? and keep in mind clustered shot when your bab hits 6! :)


Elf Wizard

Zen Archers are powerhouses on their own, even more so when, at level 3 they gain Zen Archery - that is the game over. Just by going human race, you'll have all the bases covered at level 3 easily, including Point Blank Master and Deadly Aim - that is why I am aching for Zeriax to reach level 4 ;)

Had this trait been out before, and I wouldn't even have the need to take the level in Trapper Ranger as I did - it is simply amazing on its own, and by now Zeriax would already be spewing some major pain ;)


Venja - I had considered Rapid Shot - but I thought that in the end Using the "Flurry of Blows" with the bow was a better option. But I'm not sure now - does anyone know if Flurry is better than Rapid Shot in the long run, and if so, what would be better to take?

I will have to examine Clustered shot in the meantime, though.

But for now, it sounds like the good strategy is to go more Zen Archer and drop the level in Fighter?

Any other thoughts on Feats if I don't take Rapid Shot?


Elf Wizard

Don't take Rapid Shot. Your shtick is Flurry of Arrows AND you can't use rapid or manyshot when flurrying ;)

I reinforce Toughness - with point blank mastery you can actually fight 'almost' in melee. Add Qinggong and BOOM!

You will have to juggle your stats though.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Featyot required. Beck is a hungerspawn tiefling and didn't need the feat.

Gonna be cool to have a charismatic tiefling to hang with =P
He'll be oddly attractive/have a draw to him.
Beck on the other hand is ugly as sin.

Zen archer is cool, may want to drop dex for wis in that case they get an ability that let's them use wis to atk and damage?

So maybe tweek for that, pick up some sense motive and be a lie-detector?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6
Edeldhur wrote:
Had this trait been out before, and I wouldn't even have the need to take the level in Trapper Ranger as I did - it is simply amazing on its own, and by now Zeriax would already be spewing some major pain ;)

It is a campaign trait, and those aren't necessarily balanced, caust that trait is insane. Here have the main class feature of the rogue! Happy bday!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

fyi - just so you all know, I took 'extra hex' as my 3rd lvl feat and took healing hex, so I can heal each of you 1d8+3 per 24 hours without using a spell slot. but it IS by touch, so if I can't reach you, I can't heal you. (THough I do have 10' reach with my hair)


Elf Wizard

@Beck: Unfortunately Zen Archers only get Wisdom to hit with the bow, and not to damage ;)

Regarding the trait - talk about even more rogue love...

@Venja: I have been entertaining a White Haired witch/Hexcrafter Magus for a long time - even applied with her to a game once - the concept is just as cool as it gets - the hair alone does it :D


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

As beck indicated no need to take the tiefling feat for different racial heritages.

Also Gabe if you want to redo your character now is the time as this will be the last chance to alter your character to this degree.

It is a good thing for Beck's sake that the new tiefling wasn't around earlier. He would have had competition for the affection from one dancing bard.

As for Variel I did drop wis to bump cha. The rest of the level is...
+7 hp
+3 ranks in acrobatics
+1 know arcana and spellcraft
Combat reflexes
Close spell magus arcana ability
+1 bab

That trait is so broken it isn't even funny. Every high perception character would take that trait everytime. Completely gets rid of the need for a rogue.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

hp 209? lol nice typo!


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

It pays to be the GM..


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

In this area, can i use entagle to make the grwth under the snow work, or the trees around catch foes? or will the snowey conditions block it out

Is the chill here enough to negate Heat Metal?

I'm thinking about Lv 2 spells to prep.
I'm thnking i'll do
Lv1: produce Flame, Shilleleagh, Endure Elements, and possibly Entangle.
Lv2: maybe Flaming sphere, Heat Metal, or Flame-Blade for some fire damage, and Fog Cloud.

but it depends on how the area works

still debating changing my Dex and Con, cause 1 AC may be better than 3HP, but if i did the trade, and took toughness i'd get 6hp.

Or i go SF Conjuration and then Augment Summoning at 7th as opposed to 9th and snag toughness later if i need it, or go PA then toughness?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

I have a question for anyone who does melee... I have the option of memorizing enlarge person... but I need to know if any of you would want to be the target of the spell for the added damage and reach that the size would give you. If not, I'll memorize something else.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

If Var takes CReflexes, it may be great for him. otherwise i'd enjoy it too.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

ok.. then I'll memorize it... :)


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

For what it is worth Variel keeps enlarge person memorized at all times. That is the reason I went combat reflexes instead of step up this level.

Beck, the cold is not severe enough currently to negate heat metal. When the cold is severe enough to cause real damage and not subdual damage then heat metal wouldn't work. During the snowstorm while the group was in the cave for example. As for entangle, in the woods it would work but in the middle of town not so much. The snow cover isn't as much of a problem as the underlying terrain beneath the snow.

When it comes to the summoning feats they are only really good if you plan on mainly summoning with your spells. If you are just doing it occasionally I would go with toughness instead.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Well, I can keep it memorized for Beck then... :)

Variel - what kind of response does Venja get from Nadya? or are you waiting until the new character arrives before answering?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Good point. while Dhaavan had spell-slots up one side and down the other, Druids don't have quite as much casting per day, so i think i may focus Beck on trying to Melee pretty hard. maybe a little respec and taking Wis down a point to get more In Your Face will be good. Slightly fewer castings per day, but a lot more Punch for Melee.

and if i got Venja backing me up with a sweet buff every now and again, then Awesome-sause!
gonna look a bit more...


I am going to adjust my character to be full monk, but I need to crash out a bit first. I should have it up by tomorrow.


Venja will get the response up here shortly. Just got the wrath update done and going through PM and discussion threads. Working on it now...

To make things simple and quick I am going to have our new 'recruit' be residing at the church as no one else has taken him in for shelter. If you so choose to dig up the body on behalf of Roth then you will find him there.

Gabe that is fine switching all the way over to monk. Just let me know when you are finished.


Elf Wizard

Just dropping a note to say that also Alderon can really get a lot of mileage out of Enlarge Person, due to Combat Reflexes.

Variel, shall I get cracking on the final version of my character?


Yep, as soon as he is ready he can be there at the temple with Roth. As we Just got to third level go with 1000gp for gear. I know individually not all the rest of the characters have tht much but there are some items that are higher on the loot list that haven't been claimed yet like the magical boarspear the troll was using.


Elf Wizard

1000 gold? :P

But hey, that magical boarspear may be useful for Alderon - where is "da loot list"? :D


Funny I thought I included it in the links above, if you are on the wrath campaign there is a link there to the loot list. Both wrath and winter are on separate tabs there. I will get a loot list added to winter tonight when I get home.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

We actually have mo money than listed in both games... gotta do that updating...
Will aim for tonight

Also, stst tweek, dropping a point of Wis for 12 int and 13 con. Next evel I can take either con or wis, and can see which I need more this level


Still working on update - will have something up on it later tonight, though.


Elf Wizard

I was looking at the loot list, and for Reign of Winter it is showing something like 2835.916(6) under "equal split" - what does this figure mean?


Elf Wizard

My character is about finished - is that 2 traits +1 campaign or 1+1?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Its 1+1
And equall split is dividint the vaue of our hoard to show what every character is due.
Var, can the new guy come with cash or wil he get a cut of what we earned already?


As of now he will have a 1000gp (equivalent to 2nd WBL guidelines) to equip himself. Then take Aneira's share and throw it in a community pot for healing wands etc. This gives the group a little bit of moeny for group purchases. Overall Alderon will be behind a bit based on actual wealth but the 1000gp allows him to customize a bit more than the rest of us were able to. Should be about balanced at this level. If he takes the boar spear as a weapon then he will just have to owe the group.

Here is the spear for ease assuming that it gets identified shortly.

Spear of Manhunting
PRICE
3,925 GP
WEIGHT 8 lbs .
A 2-foot-long blade extends from the crossbar of this +1 boar spear. Designed to catch and hold humanoid prey, a spear of man hunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit the wielder of a spear of mancatching can hold person as immediate action on the target hit by the attack (Will DC 13 negates). The hold person effect immediately ends
if the spear is dropped or withdrawn, such as by making additional attacks with the weapon
.
CONSTRUCTION REQUIREMENTS COST 2,115 GP
Craft M&M, hold person, shrink item


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Don't think I want the spear, unless it has reach :/

So I go with 1k then - I agree, I think I will be lagging behind you guys in WBL - I'll just have to make up with awesomeness I guess.

Here's my alias btw.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Guys, apologies for the dealy in getting into the action, but I have been reading through the gameplay (hope that is ok Variel?) - nice reading indeed :D


Not a problem, just be at the temple whenever as beck is there already to meet with you. I think he wants you to go desecrate a grave with him.

The boar spear is a reach weapon.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

THIS has reach?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Were there any boons at character creation, like bonus feats? Only the bonus skill point, right?


Your right. It was the natural reach if the troll that gave the reach with the weapon. My bad.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

And I found my Long-term armor goal. +1 Wild Bullette Hide Full Plate. +10 AC in wildshape FTW


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Apologies for the delay guys - I think Helgash crunch is done. Tweaking his background still, but I hope to develop on it as we move along.


Hey guys - I'm going to be gone for the weekend. I'm sorry for any confusion and also because I'm still fixing my actual profile character sheet (it's still not done yet, sadly). But I will be back on Sunday night and I'll have the sheet fixed soon.

Sorry for any delay - and I hope everything is going well for everyone.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6
Helgash wrote:
Apologies for the delay guys - I think Helgash crunch is done. Tweaking his background still, but I hope to develop on it as we move along.

No worries. I'll try post up a reply whenever ya get on. Meeting in the church?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Deal


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

How good a roll is need for master work baby jammies anyway?


Hey guys - just got home. I was in hospital this weekend - not feeling my best right now. I may need to crash out tonight; if so, I'll have something tomorrow at the latest.

Sorry for any delay's - I hit my head pretty bad and damaged a lot of my muscles and it's kind of hard to breathe right now.

I'll do what I can as soon as I can.

101 to 150 of 2,041 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Variel's Reign of Winter Discussion All Messageboards

Want to post a reply? Sign in.