VOID: Adventuring Lame! (Inactive)

Game Master Drako "The Merciful"

Not Adventure Time world. Just the style. Braking the gaming fourth wall, NPCs are very aware of Adventurers, evil is very evil and obvious, good is very good and obvious, and all kinds of monsters and dungeons are everywhere.



This is the first time I am going to try and GM in a PbP. I am looking for some real life xp. To make it short, I will be styling plot like Adventure time episode.

This is to keep it fun, and easy, and the players can make up whatever they want. I have Game Mastered sessions like this before, but never on PbP.

I work Mon-Fri, and a lot of computer time. So, I can slip in some GMing pretty easily. It is taking too long for other PbP to start. So, I thought I would take initiative.

Characters:
Come up with whatever craziness that you can come up with. But, you have to have some strong reason to adventure. Not revenge or anything, but like Finn and Jake(Jake really does it because Finn does it. Finn does it because he is SUPER LG!), they have to have drive. We also will just assume that the PCs will know each other and adventure all the time.

Level 6 or CR 4, or whatever you want. We'll make it work.


Hmmmm... This could be interesting.

Are psionics/gestalts allowed?


Sounds pretty fun. I'll post a character shortly.


Gonna keep this light to kind of follow the "theme." Will provide more details if requested.

Race: Male Tiefling
Class: Ranger
Style: Two Weapon Fighting

The main focus of this character is going to be bluffing(so two weapon feint will be in his build somewhere). He adventures for the gold, but the biggest draw for him is using his bluff skill to trick magic creatures out of their treasures(making use of the Favored Enemy bonus to bluff). Of course, once he has the treasure he has to make sure they KNOW he tricked them. No fun otherwise.


This sounds like a good fit for one of my oddball character concepts. I'll put up a build once creation guidelines are fleshed out a bit more.

Race: Male Ifrit (or Human)
Class: Diviner 1 / Ninja 5
Style: Spring Attacking with wands of shocking grasp

Basically, Alexander Ritous ("Alec" for short) thinks he's a superhero. Cheesy uniform, mask, cape, the works. He's been blessed with preternaturally-quick reflexes (the highest Initiative mod you've ever seen) and hates crime and slavery. Andoran by birth, he calls himself "Sir Speedy" and has emblazoned his crest with those initials - and that of his country (A-S-S ... he's not too bright) His battle cry "For freedom!" rings loud through the night.


@Iolth Taknith, sure man. But, then I'd have to read a bunch. Gestalts is cool with me. But, I would ask that you only use two classes for your Gestalts character. Level 6.

@Chrono17, I like the bluffing Tiefling. That sounds good. Make him sixth level and where good. Don't worry about applying everything to your stat block. Just the important things, and we can wing the rest. Unless you want to, that's cool too.

@Wack-a-Rogue, awesome character idea. Fantastic!

You can also pick a monster stat block of CR4 - CR6. It's not about attack power, it's about fun! If you ever wanted to just play a Treant, we can work something out. The game will be balanced, though.


A little more clarification would be good on character creation. Are we using point-buy or rolled stats? Are we using WBL? What about traits?


This sounds awesome!

But i have to ask about Iolth Taknith's question: are there new pathfinder gestalt rules? because when i last checked a gestalt character was just inherently more powerful than a non-gestalt.


Well, I am still getting a feel for all the characters. But, I usually have the roll 7 and drop the lowest. So, that is probably what I will have you do. Use the Dice Roller in the posts here. I also have you roll 1d4 and add that to one of the stats. All at once, though. So, if you roll a three, that whole three gets added to one stat.

Edit: @Threeshades. I will put challenges in front of the party that I think will be fair. Obviously a gestalts character is more overpowered. But, where else are you going to play one?

I willl be using APL, but using experienced game mastering to adjust. This isn't a place to play some super overpowered character. It's to play something you have wanted to play, something over the top. Sir Speedy is a great example. One of my friends in a table-top version of this played a young brass Dragon. His leveling system was based on how much GP he could accumulate to represent how long it took and how old he got. He thought it was fun. It made him really role-play as a greedy dragon.


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2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 5) + 6 = 13
1d4 ⇒ 3

I can work with this... I can definitely work with this...

Alright... Probably going to go with this stat array with a catfolk race...

Str: 16
Dex: 20 (17 base, +2 racial, +1 levels)
Con: 12
Int: 13
Wis: 7 (9 base, -2 racial. SQUIRREL!)
Cha: 20 (18 base, +2 racial)


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Someone should play James Baxter the horse, just running around on a beach ball making people happy.


"FOR ADRENALINE! FOR COOL FACTOR! FOR-oh, SQUIRREL!"

Fighting Style: Leaping into battle, slicing up somebody with that massive soulblade, leaping back out, and making them go BOOM! (i.e., doing a vital psychic spring attack, then using psionics to make them explode.)

Eoko is your classic swashbuckling girl. She's a complete adrenaline junkie, and has been known to knock her fellow party members out so that she can take on that incredibly dangerous monster all by herself. Eoko always has a quick quip on the tip of her tongue, and has often gotten her party out of their depth...


2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12
1d4 ⇒ 2

Not stellar but definitely workable. Adds up to an 18pt buy, so I can definitely work with that.

STR 10
DEX 20 (15 +2 racial, +2 die, +1 level)
CON 12
INT 12
WIS 10 ( 12 -2 racial)
CHA 16 (14 +2 racial)

Ifrit Diviner 1 / Ninja 5. I'll get him statted out tonight.


2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17
1d4 ⇒ 2


@ Iolth. Those are crazy stats. You can drop the nine and take the fourteen four your wisdom. Also, did you add the 3 to one of them? Unless I missed something. DUMB!

Cont: Awesome. Though, I will need to go over psionics. I haven't read about psionics since 3.5. So, I am sure I have some catching up.

@ SamuraiRuy. I got a call come in, oh man. That cracked me up. I almost couldn't answer the call. I was muting them to laugh after every short "How can I...help you?"

I just want to brag about how much time I wasted at work building the map in the Campaign Info Tab. So, check it out.

I will start the campaign soon. Just got to create some encounters for these weirdos. You will be starting in no less than the best. A Tavern. Already accomplished companions. You guys can come up with your actual characters relations to each other, however you want. As long as you work together.


By the way, this is important. 16,000gp worth of gear. If you plan on having a savings, you have to have where you keep it.

So, I have Chrono, Sir Speedy (If you want to go with that character. I like it.), and Eoko.

I saw interest from Threeshades. Are you still in?


Here's what I've got minus gear + spellbook.

Alec Ritous:
Alexander “Alec” Ritous
Ifrit Diviner (foresight) 1 / Ninja 5
Alignment: CG
Languages: Common, Elven, Ignan
Opposition Schools: enchantment, necromancy
Familiar: Greensting Scorpion
Poison Use
No Trace +1
SLA: burning hands 1/day (CL 5)
Prescience 4/day
Ki Pool 5/5
Sneak Attack +3d6

STR 10
DEX 20
CON 12
INT 12
WIS 10
CHA 16

Darkvision 60ft
Speed: 30ft
Initiative: +16 (always acts in surprise round)
HP: 43 (1d6 + 5d8 + 6con + 5class)

BAB: +3
AC: 16; Touch: 65; Flat-Footed: 10 (+5 dex, +1 dodge) +4 vs. movement-based AoOs
CMB: +3; CMD: 19
Saves: Fortitude +2; Reflex +9; Will +3
Uncanny Dodge

Skills
*Acrobatics +13, *Disable Device +13, *Escape Artist +13, *Knowledge(arcane, local, planes) +4 (1 rank), *Perception +8, *Perform(dance) +11, *Sleight of Hand +13, *Spellcraft +9, *Stealth +13, *UMD +11

Traits
Magical Knack (wizard)
Reactionary

Alternate Racial Traits
Fire in the Blood (Fast Healing 2 for up to 10 HP/day)
Wildfire Heart

Ninja Tricks
Rogue Talent: Finesse Rogue
Vanishing Trick

Feats
Dodge
Mobility
Scribe Scroll
Wand Dancer
Weapon Finesse

Money: 16,000gp


Not that I don't believe you, but...Where is that +16 on initiative coming from. You didn't even take improved initiative!?


I was going straight up true dragon, not sure which type (it would be a very young one or wyrmling depending). But could I advance by age categories rather than classes, just going up the next age step when the party hits the appropriate level for the CR?


You know what? I'm adding that 3 to Charisma OR Dexterity. Depends on what I roll for this mysterious 1d2...

1d2 ⇒ 1

And I intentionally kept my wisdom low, actually :)


@Threeshades, absolutely. That's what I did for my friend, as I stated earlier. I would ask that you be a metallic dragon. We can level you the way you request, or like my friend; at a certain gold piece amount, you get to the next age category.

@Eoko, I appreciate you taking the 9 on purpose. Just thought I'd mention it. I think I might make you wear glasses with that low of a wisdom score.


Drako "The Merciful" wrote:

@Threeshades, absolutely. That's what I did for my friend, as I stated earlier. I would ask that you be a metallic dragon. We can level you the way you request, or like my friend; at a certain gold piece amount, you get to the next age category.

Would a non-evil outer dragon also be okay? I'm thinking vortex or Solar


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