Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria grins devilishly. And I could always break you out.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Cleo Gingerberry wrote:
Don't worry Vandra Cleo says hugging his arm briefly. they'd have to go through us to do something like that. And Helgarr's scary when she wants to be.

Helgarr nods with a smile - "You are definitely not being kept in this place for any reason Vandra" - then growls in a good mood.


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Vachedi always seems calm, but with a sombre, almost melancholy attitude. "There is not much space, but there should not be trouble. If it pleases you, I can stand guard beside it to help disrupt any magic. Be careful with your trusty stick, young one." He comments haphazardly after Vandra gets a jab in the ribs. "My job has been sworn with blood, Heroes. I let none cross me."


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo peaks around the bulk of Furnok to watch the interrogation, assuming she will not be the focuser of the questions.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria finds a spot to park herself.


Furnok glowers


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Vachedi leads the group downstairs into the Sandpoint prison. Within, a familiar goblin sits bound and gagged. Despite her situation, she tries to smile, and her eyes half close in mocking contentment.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Assuming we are allowed into the cell:

"This is simple" - Helgarr speaks to the captive - "You will be handled according to the local law, and that is that" - she pauses for a moment, then follows through staring intently at the goblin - "However, and if you are forthcoming with the information we ask you, I may be inclined to put in a good word for you, and you may be able to avoid immediate execution" - the barbarian adds.

"I will remove your gag, and if you try anything, we will pummel you down, and whatever chance for a deal will be off" - the woman removes the gag - "Do you understand?"

If she nods affirmatively, Helgarr removes the gag. Also, if she seems not to understand, Helgarr repeats the whole thing, but now in Goblin :P

"Now. What were you doing in the Glassworks" - she inquires.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria tries to catch the goblins eye as she plays with a lockpick and tries to non-verbally indicate she's willing to break the goblin out if it cooperates. Because that's a total lie.: 1d20 + 9 ⇒ (13) + 9 = 22


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The Goblin doesn't seem to understand the common tongue. When Helgarr repeats it, she nods simply. A glint in her eye is noticed by Maria, as if she's understood Maria's suggestion.

In Goblin "Killing Longshanks. Longshank leader commands us to. Is part of a plan to destroy Longshank city, it says."

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria nods to show she knows the goblin understood.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

do any of us speak goblin? It will be an interesting interrogation if we don't.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Untrained Sense Motive because she suspects the goblin may understand Common: 1d20 ⇒ 13

Helgarr translates the goblin words for the others, then presses onward - "Do you know the name of this Longshanks, and how he looks like? And what other actions has he taken, or plans to, in destroying Sandpoint? You are talking about this city we are in, right?"

Also translating her question for the others.


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I know Helgarr speaks Goblin, but I think someone else does too... Can't remember who.

Helgarr doesn't get the impression that the goblin is hiding anything, including the ability to speak Common.

"Longshank name... difficult. Zuto me thinks. It Knife-ear Longshank, but strong. You Longshanks killed him. Knife-ear has taken body of holy Longshank to Thistletop tribe. They sacrificed it to our Mother, so they can have power to destroy Longshank tribe and city."


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Guys, I'm gonna rewind us right here for a tad - I'm not sure I had realized it was Tsuto we killed in the basement of the Glassworks. Did we inform Ameiko about it? Had any of you realized this?


Yep we informed her, she had to have a sit down.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria waits while Helgar interrogates the goblin.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

The barbarian nods at the goblin's explanation - "So Tsuto was the the one breaking into the crypt" - she ponders out loud - "Who is your mother? What does she look like?" - the woman presses on.

People, feel free to pipe in with stuff you would like to know :D

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Ask it about the tunnel. Maria says as she pulls her dagger and examines the edge.


Furnok picks his nails, wondering when they can just get to Thistletop and smash goblins.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Who do they worship? Cleo asks softly, curious.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

I have no idea what to have Vandra ask. He's not exactly the interrogative type, and Jeaux would rather just poke him with her stick.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Lamashtu mostly. I knew a worshipper once. They're a rather nasty bunch.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo's eyes go wide a bit I've heard of her she says with the proper amount of dread and awe.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Helgarr nods at her companions, making mental notes of what questions they would like to see answered, as they wait for the goblin to reply.


Furnok recalls what was in Tsuto's book. So this lady love of Tsuto hand a big clawed hand in all of this. I reckon we better get up there and send her to her traitor.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali steps up beside Furnok and nods. "Aye, we should hang this damn damn Goblin and be about it. Time we kick in some green teeth for real, take the fight to them."


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri keeps to the back of the group, looming threateningly over the proceedings, keeping his arms crossed before him. He was getting as impatient as the boy, and as the Ranger seemed to be, but he wouldn't say it out loud.

'Let's be about those zombies and forget about this Mill foolishness.' He sighed inwardly.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

We could show the drawing around. Anyone with this big a problem with Sandpoint might be someone they'd recognize.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

"It mentions that the person they burned was her father. So who was the body they stole to burn...?"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Are the smuggling tunnels the tunnel you foudn Maria? Does that mean there are things down there waiting to come up and attack the town?


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"Mother, Longshanks call Lamashtu." began the goblin. "She tells many things, shows what is real. She sent a prophet, a Longshanks like you. She guides Warchief Ripnugget to great things, and soon Thistletop will destroy all other tribes!"


Book said Tobryon's casket, so we should aks the priest more I reckon.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

I guess so. We could collapse it. That would keep the goblins out. But then we wouldn't know their plan. Or we could trap the area around the glassworks.


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The goblin looks to each of you for a sign. "Can this one go now? Is there more questions?"

The shoanti jailkeeper named Vachedi says "I can kill this creature now if you do not need it."


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

we can't let it go Cleo whispers with dread, It will just go back to them, to its mother. And... they will know we're coming. she gulps, looks to the others, and if none of the others step forward, she'll take care of it, preferring quick mercy to the jailer's cold disdain.

if you need me to roll something just let me know, treasure


Furnok steps up and pats Cleo's shoulder and nods to the door.

When those who want to leave do so.
Lucerne Hammer: 1d20 + 5 ⇒ (19) + 5 = 241d12 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

If she's dead we can't ask it anymore. Maria says trying her best to appear on her side. She gently uses the pick to take some dirt from beneath her nail.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Wait guys.... I'm sorry for the delay in posting.

DM TreasureFox wrote:
The goblin looks to each of you for a sign. "Can this one go now? Is there more questions?"

"Not just yet" - the barbarian pipes in - "The tunnel you dug under the Glassworks, where does it lead to?"

DM TreasureFox wrote:
The shoanti jailkeeper named Vachedi says "I can kill this creature now if you do not need it."

"Even though we cannot let it go, the goblin has cooperated" - Helgarr pipes in - "In my tribe, some enemies are given the chance to repent and change their ways by working with 'The People' - if they show their worth for a score of years, as determined by the seriousness of their offense, they are give the choice to leave, or carry out the rites and join the Quah" - the barbarian speaks, staring at the goblin, then looks at Vachedi and her companions - "Do you have no similar tradition? Can we not take this to the Sheriff? I will pay for the creature's feeding from my pocket until we have the chance to do so, if need be"


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

"That is a very fine sentiment Helgarr but ask yourself, how many of your enemies eat babies and kill puppies for fun?" Ali slowly circles the creature, glancing at the woman only briefly. "I do not like it, I do not think she deserves to die just for what she is but, I think she deserves to die, because she is dangerous and a threat to us and ours and everyone we let in contact with her..." He paused, crouching down to smile coldly at the Goblin. "And she will die, for the part she played in hurting Ameiko and yes, for killing her father!"

Ali stands up and smiles self-consciously, before glancing around. "But if that is now, or when we inevitably root out and crush her tribe, I do not mind. So it is up to you all, do as you wish!"

Goblin is tied up and helpless Furnok, no attack roll needed, just a coup de grace, so you'd only roll damage, as if it was a critical, against it.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo smiles in thanks to Furnok, before Helgarr and Ali speak up. Ali's words makes her doubt, mostly for worry for what her friend is going through.

Faith... she shakes her head, as certain as she is she does not like it. ... is powerful. Lamashtu is the mother of all monsters, as evil as she is, she is their Mother.

she'll concede though, and we can continue on. Cleo will suggest exploring the tunnel before heading out of town. The thought something could be under the town and ready to come up has her worried.


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"You speak true, Helgarr." Vachedi responds. "In my Quah, we have the same tradition. The color of one's skin should not sentence one to death. This is your prisoner now, so you can choose to keep it. For now, I can keep it here, but I will need coin. It eats more than Ogre, so I need 5 silver a day. Otherwise, I must kill it, or give it back to you. Is this fair?"

The goblin responds to Helgarr's question with curiosity. Tilting her head, she says "Goblins not make tunnel, was already there. It goes to big Mother shrine. Scary things there, Mother's children." She shakes briefly. "Longshank leader likes Mother, prays for power, sacrifices holy man body and Goblins."

I'd like a quick vote (or ingame discussion) as to where you're headed next. Thistletop, or under the Glassworks?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

We should check out the the tunnel. If we go to Thistletop and miss them then that tunnel will let them into Sandpoint. If we go down we may be able to block it off.


Let us check the glassworks


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Looking at our loot list, I'm gonna assume Helgarr has some cash to spend - if I am wrong let me know :P

Helgarr seemed about to growl something at Ali, but stops short at Cleo's words. She ponders for a second and adds flatly - "I will accept the responsibility"

Turning to Vachedi, she moves for her pouch, pulling out 5 gold pieces - "It is fair. Here is the payment for ten day's worth of food" - the barbarian offers it to the guard.

Even though I know the goblin's name is Aggah, Helgarr does not so:

Turning to the goblin she continues in a dead serious tone - "A magaan lhon rhuuc daac dran or or keklaan der dar huuch. A'gh tech khruur shuukekaal o druun khruur akaagac or shuulkuuc duukuun, rhor ar ghakhaar khruur. Ogaagukaan ac den kuul okhaar dac o draal, or druun'd shagaan. Den ghaac o magaan daan khraash daac dran duun dec akuur a kaaruuc dec daan tuuch kaar o kegaan, ar o dac a shakaan ar rhaac dreklaagaac, ac muul daan agaan huuc duun ghalaan ar makhaac" - she stops for a moment, then finishes - "Ar o druun khruur muul, A dech draalerthaan dhuur o - ac o DECh akerthaan"

Goblin:

Turning to the goblin she continues in a dead serious tone - "I have just bought ten days of your life with that gold. I'm still not convinced you do not understand our common tongue, but it matters not. Everyone in this room either wants you dead, or doesn't care. This means you have the next ten days to think about a reason why we should let you live, if you want a chance at following a different path, and how we are going to make it happen" - she stops for a moment, then finishes - "If you do not know, I will decide for you - and you WILL abide"

Standing back, the woman turns to her companions - "Now let us take a look at the Glassworks, and please Cleo, explain me what all this talk about sacrificing holy men may mean?"


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali shrugs gracefully and smiles. "Mimi nataka wewe wafu NA Sijali ni kiasi gani kuteseka. Mwanamke huu ni matumaini yako tu kidogo greenskin. Ombeni yeye bado hivyo aina!"

Goblin:
"I want you dead AND I don't care how much you suffer. This woman is your only hope little greenskin. Pray she remains so kind!"

Ali stretched slowly and shot a glance at Helgarr, shrugging before turning to the others. "Very well, so the tunnels beneath the Glassworks? We should provision correctly for our trip!"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo looks startled at Helgarr's question Um... she starts wracking her brain for her lessons.

religion: 1d20 + 6 ⇒ (17) + 6 = 23

She'll relay anything that roll gets her to know.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra glanced at his mother-in-wallaby and shrugged his shoulders. While he wasn't for wanton slaughter or anything like that -it reminded him too much of what happened to his home-, he really didn't care much for the goblin either way. Besides, the goblin's life wasn't his to decide, and it seemed that Helgarr wasn't ready to shoulder that burden. "Yeah, I think we should go for the Glassworks first, if only to see about collapsing the tunnel," he told the others while Jeaux nodded her head.


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Cleo knows that certain deities enjoy sacrifices, particularly the evil ones. Many evil acolytes will seek out worshippers of enemy deities in order to sacrifice them for power or favour. Lamashtu quite enjoys the sacrifice of Desnan, or Iomedian priests. As a side note: Erastil detests sacrifices, and will smite anyone who tries to sacrifice an animal to him.

Another post up soon, just want to work out monies first


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The Catacombs

This scene starts after you've finished your shopping and have decided to enter the tunnels.

Beneath the Glassworks basement lies a series of tunnels roughly dug for the size of a single human to walk through. At first, the ceiling is only 5ft. high, and travels south before opening in a clearing near the Sandpoint dump. Here, traces of small camps can be seen.

Another tunnel travels farther south and rounds a corner to reveal a slightly larger cavern. The ceiling goes up to 7ft., and can allow roughly a human and a halfling to stand side-by-side. Water drips can be heard farther in. Echoing from deep within the caverns, you hear a strange moaning, like that of a man in pain.

Perception DC 20:

Just around the corner, you can hear someone breathing. The breath is staggered, slightly hindered, perhaps by something stuck in their throat.

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