The Scorched Land of Athas

Game Master Divinitus


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Yes folks, it is finally here, the recruitment for my Dark Sun campaign!

For those curious about what the campaign setting will be like, check out this file in Google Docs, which I found with a quick search on Google. It saves me the trouble of having to scan my entire book and upload it! Disclaimer: Dark Sun was one of the few 4.0 'revived settings' that I rather enjoyed, as it fits what I view as an 'ideal worldstate' for the campaign backdrop.

Here is a map of the starting regions in the area.

The campaign will begin in the Free City of Tyr, where King Kalak once reigned. The PCs are all members of House Daylethanu, a new merchant house founded by an Elven woman by the name of Eylissa Daylethanu, who has abandoned the sterotypical Elven profession of a thief and a cheat to become an honest businesswoman. She accepts any and all into her house, of any race or ethnicity, though she TRIES to weed out those who have a 'bad reputation' (READ: CE or otherwise blatantly evil and/or untrustworthy people! This is my in-game reason for keeping party-betraying murder-hobos out. See alignment below for more details.), due to the fact that she is already mistrusted by dint of being an Elf. Due to her scruples about what she buys and sells, as well as what sort of employees she aims to hire, her house is a bit down on its luck. Still, she is an honest employer and pays fairly, so there is not much to complain about. In her newest venture, she plans on opening trades with the city of Urik and needs a group of dependable people to lead a caravan to the city and work out an arrangement. The PCs are those people!

Though the campaign starts out in humble beginnings, do not expect to be mere caravan guards forever. That is all I will say about that!

Themes that will play a part in the campaign at some point:
Struggle (To both survive AND to thrive), savagery, the elements, imperialism, and the lost wonders of Athas.

Now, for the information that you will need to create characters!

CHARACTER CREATION

Any material from this site can possibly be used, with proper conversions. If you are interested, feel free to inquire about it!

Starting Level: 2

Races: These are the primary races in Athas. That said, if you would like to play as one of the bird-like Aarockra or one of the races from Dreamscarred Press's psionics series, let me know and I will consider it, though they will be boosted to match the other races in power if I allow them. Other races MAY be allowed, but don't automatically expect to play as one of them.

Classes: Anything on the SRD, apart from Alchemist, Gunslinger, Machinesmith, or other 'non-Aphasian' classes. If you don't know what I mean, just ask. EDIT: Obviously, all Dreamscarred Press material is allowed!

Ability Score Buy: Pick one score which will be set to 18 and another to be set to 08, both before racial modifiers. From there, you may distribute 12 points on a 1-1 basis over your scores, though no score can be higher than 18 before modifiers.

Max HP per HD

+1 Bonus Feat

You start with 2 bonus skill points and gain +1 skill point every level

Alignment: Preferably non-evil. Compelling reasons must be given before an evil character will be allowed.

Traits: 2, plus the option to take a 3rd if you take a Drawback.

NOTE FOR SPELLCASTERS! There will be a 'mana-based' system with spellpoints instead of traditional Vancian magic systems. If you intend to play a spellcaster of any sort, then state which class and I will provide the rules for your specific class.

NOTE FOR CLASSES THAT GRANT PETS! Athas is a world apart in terms of wildlife. If you play as a class that grants an Animal Companion or a Familiar, you will be restricted to certain animals, some of which are unique to the Dark Sun setting.

I believe that covers everything, no? If anyone has any questions, feel free to ask!


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Hmmm. Man, the Mul sound kinda neat.

If I go with the Umbral Blade idea I might take that race. Gladiator with some pseudo-magical/psionic tricks to give it an edge seems plausible.

What is the Armor Optimization Feat?

Are we using only the weapons and equipment from the Athas Emporium, or the usual Pathfinder stuff as well?


Rynjin, armor optimization? And no, not just weapons from the Athas Emporium, though any weapon you are starting out with is likely made of bone, chitin, stone, or some other readily-available material, so any weapons from basic Pathfinder likely will look primitive.


That's fine.

As for Armor Optimization, the Races page mentions you being able to trade your Heavy or Medium armor proficiency for a Feat called Armor Optimization, but I wouldn't know where to begin looking for it. I had hoped you'd know.


Ah, yes! Here you go! Heavy Armor Optimization feat! My mistake.

EDIT: GM Under A Dark Sun did a great job with those races! I found nothing needing to be tweaked, apart from mentioning where that feat is from.


Trading your Heavy Armor proficiency for the ability to be slightly better at using the Heavy Armor you're no longer proficient in seems...odd to say the least.

I'm guessing there's a Medium and Light armor version I just can't find.


Yes, there are. Same thing as Heavy Armor Optimization in regards to effects.


Wild Talent100 = 100

Which character to roll up... Decisions, decisions...


Okay, I can't possibly pass this up. Dark Sun is one of my absolute favourite campaign settings!

I think I'll stat up an elven cleric of Air. Good ol' Wind Singer!

Elf: Wild Talent?: 1d100 ⇒ 84 Wild Talent & 2 1st-level powers! Yay! :)

Power 1: 1d100 ⇒ 45 Force Screen
Power 2: 1d100 ⇒ 46 Fortify

And by the way, do you have a deadline for applications? And how are you doing XP?


Deadline for Applications: January 5th, due to the massive amount of material people may want to look through.

As far as leveling, it will occur whenever an 'adventure' is complete. The adventures range anywhere from module length to an AP book in length, by my best estimations.


Woof. That is really really slow. Most Paizo modules and AP books have you leveling anywhere from once to 3 times in the duration.


Hmmm... a fair point. We will track EXP normally then.


Maybe you just set objectives for longer adventures, leveling once an objective is completed?
I'd like to see mana point system for wizards. Defilers are nuts. On the level of "destroys a level-appropriate encounter with a single Fireball" nuts.
I'd like Elans to be available, they can be rather major plot device (Elan council should have power on par with sorcerer kings to hide from them. Or maybe elans are a project of one of these?) but can potentially destroy "survival" element of the campaign. That is, if you plan to starve players to death. Suggested conversion: take human, remove bonus feat and Skilled, add Aberrant Nature, Resistance, Resilience, Repletion, just like in regular PF.
Why do these conversion totally lack Psionic Aptitude?
"06-10 Psionic resistant. No powers, but you gain a +4 bonus to all saving throws vs. psionics." sounds suspicious. Is "psionics is different" transparency variant used?

Champion_of_the_Blessed wrote:
Rynjin, anything that Dreamscarred Press publishes is automatically allowed! I would even allow the new Incarnum-style classes, if people were interested in them.

Even PoW Expanded playtests?

Even Bloodforge? Though converting races is probably too much, as they are hybrids of races not present in Dark Sun, some feats are nice. Though I must warn you, elan vitalist with bonus feat on level 1 is an infinite HP battery right from that level 1 with a Bloodforge feat (which requires Toughness though).

Edit: I've forgotten that elans get Naturally Psionic by themselves. Should they roll on talents table three times then? Does Wild Talent upgrade to Psionic Talent if I have manifester class as per PF UPsi rules?


Nyaa, here are the answers to your questions!

1. Mana point system will be posted for Wizards soon, as per your request. Not tonight, given how late it is, but possibly later today.

2. Elans will be allowed, but with a pretty sizable change to their flavor. Of course, considering that Halflings are semi-cannibals in Dark Sun, flavor changes are pretty much present for everyone but Humans, because Humans were already very diverse. Remind me via PM later today to post this. The holidays are quite hectic at times, are they not?

3. Psionic aptitude is something that implies a deeper connection to psionics than normal races.

4. Psionics and magic are two separate things.

5. Yes, the Path of War playtests are allowed.

6. I did not know that there was such a book as Bloodforge. After looking at the preview, it is the one book that they make that I am aware of for Pathfinder that I will NOT allow.


GM Sorceror-King of Athas wrote:
1. Mana point system will be posted for Wizards soon, as per your request. Not tonight, given how late it is, but possibly later today.

I'm not going to play one. As evil alignments are not very welcome, how about we ban defilers for PCs and save you as a GM a hassle of dealing with something that breaks metamagic way harder than Incantatrix and might and most likely will have negative impact on whole party?

GM Sorceror-King of Athas wrote:
6. I did not know that there was such a book as Bloodforge. After looking at the preview, it is the one book that they make that I am aware of for Pathfinder that I will NOT allow.

Yeah, it's questionable. IIRC it's some old 3.5 homebrew that failed to be rewritten once already.


Couple of questions:

1) That Dark Sun book is *big* and since a lot of it is 4e specific, what exactly should I focus on?

2) Are there DS specific archetypes? Saw mention of them, but not sure where they exactly are, or if they exist.

3) I'm thinking of a Xeph Soulknife, going the Xepher racial archetype. Is the Xeph allowed? Also, I do not believe Xepher is on the d20PFSRD, is that gonna be a problem?


Defiler magic IS available for PCs, but there are far worse consequences for the PCs than for more powerful individuals such as, say, the Sorceror-Kings. Power always comes with a price, especially when it is taken at the expense of the others. Use it too much and not only can it twist a person into a monster in body, but it can turn their heart towards the wickedness like is present in the Sorceror Kings (In game terms, making them NPCs). If you have ever played in Ravenloft with Power Checks or 3.X with Taint, the accumulation of tainted magic in a person has similar effects. Hence, it will only be something that is even remotely justified for use in emergencies, because of the risks involved. It is my suggestion to NEVER use defiler magic, just as it is a suggestion in other campaigns to not gut an innocent person with a sword. I don't believe in limiting PC actions in-game, but the consequences of their actions WILL be fealt, for good or ill.

Monkeygod, here are answers to your questions.

1. Focus on the fluff of the Dark Sun material, such as the state of the major powers on Athas, the geography, the fluff on the races, ect. Obviously ignore the 4.0 rules and ignore any mention of Spelljammers and such lol.

2. As for archetypes, there are not any that I know of that are setting-specific (Unless they are in GM Under A Dark Sun's other material). I WILL, however, be amenable to people asking about making certain Prestige Classes from the Prestige Class books on the athas.org website into archetypes, as I stated on the other thread. They will, quite obviously, be boosted to Pathfinder power levels.

3. Xeph are fine, but I will be working with you on their fluff. I assume you are fine with fluff alterations?


Question GM would Maenads be allowed (not envisioning them as a seafaring race but as a crystal race)?


Yea, no issues on fluff alterations. Also, I'm guessing they'll get a bit of a power boost as well, to get them in line with the DS races?


Are we running 4.0 Dark Sun, not 3.5 one? 3.5 PDF is much more readable, though poorly bookmarked. What age and year is it now?
Are DS Gith related in any way to Githyanki and Githzerai?
Do veilweaving and supernatural disciplines like Veiled Moon interact with defiling in any way?


I'm also curious about psionic aptitude. If you allow any of the DSP races, will it be phased out of those races? Those extra power points will make a pretty big difference.


Sixteenbiticon wrote:
I'm also curious about psionic aptitude. If you allow any of the DSP races, will it be phased out of those races? Those extra power points will make a pretty big difference.

Waaait a second, somehow it finally hit me after reading your post! Dark Sun is high psionics setting, right? Do PRCs with +ML advance both manifesting and astral suit or mind blade as per "Aegii, Soulknives, And Prestige Classes" paragraph on UPsi page 348?

Edit: though that rule only matters at higher levels and probably should only be used with Gifted Blade soulknifes.


Oooo Dark Sun. Dot!


As of now I am heavily considering a Zen Archer/Soulbolt/Soul Archer build. Trying to decide on race, but will most likely be elf, half-elf, or human. I like the fluff that goes along with elf as well as the fact that the head of our household is elven...


@GM: I have decided to go with elf as my race and I was thinking my character pledged his loyalty to Eylissa and followed her on her path from thief to merchant, maybe acting as a right hand man or personal bodyguard. I'm going LN alignment to qualify for monk as well as to reflect his personal code to guard and honor Eylissa.

Elf wild talent: 1d100 ⇒ 31 Wild Talent feat and 1 1st level power
1st level power: 1d100 ⇒ 76 Precognition, Defensive. Nice!


This is sixteenbiticon's avatar.

Apologies for the triple post, but every time I have a new question I've just missed the hour mark to edit my previous post...

@GM: I am requesting approval for re-flavoring of the trait Wisdom in the Flesh since there are no dieties in Dark Sun, maybe I could link in the meditation aspect into his background? Or possibly have it linked to the elements in some fashion? Some sort of sacred bond to Athas? I wanted to take it to apply my Wis bonus to Stealth.

My other trait will be Perceptive Talent.


FYI, Armor Optimization is a custom feat (based on the old 2E non-weapon proficiency) from my House Rules document. I also created custom weapons and armor rules if you are interested in using that.

If you decide to build any new races, the ones in the Races, Classes and Wild Talents document were built using 20 RP, if I remember correctly.

Also, Terrors of Athas from Athas.org is a great resource for monsters, requiring very little conversion for Pathfinder.

One word of caution: Be wary of classes like the soulknife, aegis, bladebound magus, etc. that get what amounts to automatic magic items as they level up. In a resource-poor world like Athas, they can really throw the balance out of whack, depending on how you handle weapon material, armor and other magic items. Just something I learned the hard way when first using these rules in my home game and here on the boards.


@DM Under a Dark Sun AM ELAN METAFORGE, DESTROYER OF DARK SUNS!
Ahem. Isn't it what heroes are for? One who can create rare equipment from thin air, if only for himself, is set for great deeds.
What do you think about elan conversion proposed ITT? Take human, remove bonus feat and Skilled, add usual elan stuff including third Wild Talent?
Don't humans upset survival part of the setting? Human Psion or Psywar could potentially have up to 10 extra HP from Psionic Body right at level 1. And enough PP to justify taking endure elements, psionic too.


How are you handling purchasing equipment?


Working on my character now. Think I'll go with the Throwing weapons thing, since that's often hard to do and Stalker is pretty good at it. Thinking of using either a Starknife (would look really cool made of bone with serrated edges or summat) or that one weapon I can't remember the name of that's like a deadly Jai Alai cesta.


Rynjin wrote:
Working on my character now. Think I'll go with the Throwing weapons thing, since that's often hard to do and Stalker is pretty good at it. Thinking of using either a Starknife (would look really cool made of bone with serrated edges or summat) or that one weapon I can't remember the name of that's like a deadly Jai Alai cesta.

Athas has its own 'starknife'; it's the chatkcha developed by the thri-kreen. Look it up, you'll like it. The jai alai cesta is the dejada.

Dark Sun is my first love so I'm seriously considering applying for a spot. However, I'm currently in the running for another game I applied and I don't want to over commit myself.

I'll monitor this thread closely to see where it goes...

Game on!


I was thinking of the Ahguda, actually.

I also can't find this "chatkcha", it's not in the Athas Emporium book, is it in another one?


Nyaa wrote:

@DM Under a Dark Sun AM ELAN METAFORGE, DESTROYER OF DARK SUNS!

Ahem. Isn't it what heroes are for? One who can create rare equipment from thin air, if only for himself, is set for great deeds.
What do you think about elan conversion proposed ITT? Take human, remove bonus feat and Skilled, add usual elan stuff including third Wild Talent?
Don't humans upset survival part of the setting? Human Psion or Psywar could potentially have up to 10 extra HP from Psionic Body right at level 1. And enough PP to justify taking endure elements, psionic too.

GM Sorceror-King of Athas is the guy you have to convince, not me. I was just adding some unsolicited advice. But I'd be wary of the elan's "repletion" power - it's probably too powerful for Athas as written, and not much fun when the character can simply side-step what one of the iconic challenges of the setting. If I had a character who really wanted to play an elan, I'd probably tweak that ability so that it didn't do away with food/water requirements, but instead allowed them to ignore the penalties for dehydration/starvation temporarily, say 1 hour per level per PP spent.

The House Rules doc I listed early shows I handled things like endure elements and create water. I found that the water/food/resource management stuff can be fun for the first few levels, but becomes old hat before long. My crew is level 7 now and I don't bother with it anymore - they have enough magic and other resources that it just becomes paperwork in most situations.


I got nostalgic and just pulled out my 'cloth map'; they don't make those anymore. :(

Ok, so continuing with the 'seriously considering' theme.

If I were to make a halfling hunter...

I'm assuming the hybrid class of 'hunter' would be fine for a halfling hunter but please confirm.

What would the magic system look like?

What companions would be available? I'm thinking of some sort of velociraptor (Deinonychus); you know to form a little pack with my hunter and keep the pet to a small/medium size for my halfling. Would that be OK?


Fabian Benavente wrote:
What companions would be available? I'm thinking of some sort of velociraptor (Deinonychus); you know to form a little pack with my hunter and keep the pet to a small/medium size for my halfling. Would that be OK?

There's a companion list at the end of the Athas racial doc.


I've been looking at some of the classes I don't typically toy with, and found the Samurai class. Specifically, the Sword Saint archetype.

And now I want to make a Kobold Sword Saint Samurai.

Would you be cool with that?


Samurai are pretty rad. The stuff Sword Saint gets is meh, but it beats having to lug a horse around, and Resolve on its own is enough to make someone take a second glance at the class.

Not that I can do more than give it a "Yeah, it pretty neat" seal of approval. =)

Scarab Sages

I love Dark Sun! Can't resist rolling a Thri-Kreen. Might be a monk or a barbarian, possibly a fighter. Something martial for sure.


Wow, this thread blew up fast! Only my second recruitment thread and it is quite popular. :)

Viluki, yes, though there will be some changes to their fluff. The race is mainly from the Sea of Silt, if you were curious as to where they were from. I will also be updating the race.

Monkeygod, but of course. Thanks to DM Under a Dark Sun, it is now confirmed that each race is around 20 RP, which is what our mutual acquaintance was thinking.

Nyaa, we are running the 4.0 Dark Sun setting, mainly because of the way that time has advanced, but we are obviously using Pathfinder/3.X rules. Veilweaving and Disciplines do not interact with Defiler Magic, because they are more mystic arts than magic, much like a Monk's Ki abilities. Does that make sense? Yes, your question about Aegis/Soulknife-PRC interactions is correct, given the text. If it says it in the book, assume it is so.

Sixteenbiticon, Psionic Aptitude is not being phased out, but only those races that specifically state as having it will not possess it. This is because, even on a high-psionic world like Athas, there are some races that possess a skill with psionics which is significantly higher than others. The average Human on Athas, for instance, are not particularly powerful psionic users, even though they all have some aptitude for it. There are some races, like the Maenads for instance, who have something special, like psionically-resonant crystals embedded in the flesh from birth for example, that give make psionic power flow more freely through them. Make sense?

SRD Wisdom in the Flesh Text wrote:
Your hours of meditation on inner perfection and the nature of strength and speed allow you to focus your thoughts to achieve things your body might not normally be able to do on its own.

So yes, meditation is definitely something that can be a part of the flavor. If you want a connection to the elements for it, I would say that it would be the wind.

DM Under a Dark Sun, thank you for all of your input and I mean that honestly, not sarcastically! I have considered the power of the Soulknife and Aegis classes. However, since Soulknives have always been a part of Athasian lore and Aegises (Aegii?) are their defensive equivelant, I will allow them. However, I will also expect them to not try and hog any items that the party does find. Athas.org does have some great material! I have downloaded every one of the books and they have a place of honor in my PDF folder, no small feat because I have 1,000+ PDFs. And no worries, I was planning on repletion having an ever-increasing, exponential drain on PP the more it is used consecutively. Eventually, if it reaches the point where the cost exceeds their PP pool, they will immediately start suffering some pretty severe effects.

Dragoncat, what do you mean? Some cities have currency, while some have a barter system. I don't envision it being a problem.

Rynjin, Fabian is correct. They should be found on one of the 3.X SRDs. Amazing weapons!

Fabian, Hunter IS allowed! There is a list in GM Under a Dark Sun's race file, but I will be adding a few, particularly at much higher levels when you can get some of those huge 'warbeasts'! If you remember Dark Sun from the old days, you remember what I am talking about! As for the magic system, I presume you are speaking oif for the Hunter specifically? In essence, the magic system will be like the Psionic Power Point system, although magic will be the Mana Point system. Spontaneous casters still have a limited selection and prepared casters still choose which spells to 'attune to' each day, but the number of spell points will be different, in proportions. Spontaneous casters will gain a greater pool of MP while prepared casters will have a smaller one, but that is the trade-off for gaining the ability to spontaneously cast their prepared spells!

CaptainFord, the Kobold race is considered exterminated in Dark Sun, due to Sacha of Arala, one of Rajaat's Champions during the Cleansing Wars. I COULD say that there was only a small clutch of eggs which had not hatched for a long time, due to the conditions they were in. You will need to convince me that the Kobolds were not completely wiped out. As for Samurai, no problem there, although remember that most arms and armor and made out of primitive materials.

Silvertongue, like those 'Kreens, eh? I do as well! They remind me, at least in terms of society, of Predators: everything for the hunt, the kill, and the clan.


GM Sorceror-King of Athas wrote:
And no worries, I was planning on repletion having an ever-increasing, exponential drain on PP the more it is used consecutively. Eventually, if it reaches the point where the cost exceeds their PP pool, they will immediately start suffering some pretty severe effects.

How about we make it into semi-sustenance?

Repletion
You can go without food and water for one day. Each time you manifest this power, your body manufactures sufficient solid and liquid nourishment to satisfy your needs for that time. You cannot manifest this power if you manifested it on the previous day.
Augment: for each power point you spend, you can manifest this power for one more successive day.

That way we don't have to deal with PP pools, as it would be limited by global ML limit. Sustenance itself would be 2PP or 2 days less effective.

That said, while I enjoy homebrewing stuff, I don't think these nerfs are necessary. Power known, or racial trait, or mind blade are resources that can be spent elsewhere. Mind blade is the main class feature of soulknife. Repletion, sustenance and endure elements are useless in 99% of games, and nerfing them in the game where they are useful sounds extremely backwards.

GM Sorceror-King of Athas wrote:
In essence, the magic system will be like the Psionic Power Point system, although magic will be the Mana Point system.

You might find my calculations useful.


GM wrote:
Dragoncat, what do you mean? Some cities have currency, while some have a barter system. I don't envision it being a problem.

I mean: how much money do we start with to buy equipment? Sorry if I wasn't clear before.


GM Sorceror-King of Athas wrote:
Fabian, Hunter IS allowed! There is a list in GM Under a Dark Sun's race file, but I will be adding a few, particularly at much higher levels when you can get some of those huge 'warbeasts'! If you remember Dark Sun from the old days, you remember what I am talking about! As for the magic system, I presume you are speaking oif for the Hunter specifically? In essence, the magic system will be like the Psionic Power Point system, although magic will be the Mana Point system. Spontaneous casters still have a limited selection and prepared casters still choose which spells to 'attune to' each day, but the number of spell points will be different, in proportions. Spontaneous casters will gain a greater pool of MP while prepared casters will have a smaller one, but that is the trade-off for gaining the ability to spontaneously cast their prepared spells

Thanks for the prompt feedback!

I have a couple of more questions.

I'm fine with the mana point system. I suppose you'll let me know how many mana points per level the hunter is granted. Am I right in assuming that a 0 level spells costs nothing and that other spells costs in mana point their level?

Forget about the velociraptor animal companion. I just reread about the crodlu and a young male crodlu that broke away from his pack in search of a mate is perfect for my halfling hunter (similar themes). However, we'll have to work on the stats because the axe beak doesn't really represent a crodlu. Oddly enough, the velociraptor stats may be closer but you're the DM so you let me know about that when you get a chance.

I'm confused on how to generate stats. Did you mean to say that the stats that are neither 08 or 18 start off at 10?

As you can probably tell, I crossed over the line and WILL be submitting a character for your consideration.

Game on!


AHA!

Found it. Had to search a few different sites, but found it here assuming those are the correct stats.

Besides the odd reference to being able to be thrown 90 yards. I'm going to assume we'll cut that down to an easy 45 feet?

And is that damage figure accurate? 1d6+2?


Rynjin wrote:

AHA!

Found it. Had to search a few different sites, but found it here assuming those are the correct stats.

Besides the odd reference to being able to be thrown 90 yards. I'm going to assume we'll cut that down to an easy 45 feet?

And is that damage figure accurate? 1d6+2?

Though I just realized it lacks an important piece of info (critical threat range/modifier).

Regardless, I'm working on my character.


I hope you don't mind, GM, but I have access to the 2nd edition Dark Sun books. I'm using those as well to flesh out my character in terms of fluff.

To clarify: my character is going to be an elven cleric of Air. With that in mind, how does my spellcasting work here? And what would you think would be an appropriate 'holy symbol' for air clerics?


Dotting. Looking at a female human slayer atm
1d100 ⇒ 15 You gain the Wild Talent feat and one psionic feat for which you qualify.
1d100 ⇒ 85 You gain the Wild Talent feat. Roll for two 1st-level powers.


I've loved Athas since the ancient days of 2E. I'm thinking of playing a thri-kreen packmind, probably a tactician or a psychic warrior. Ignore me asking what the racial adjustments for a thri-kreen are, the old art threw me off and I thought that document needed conversion.


Psionic Revivify !!

Current roster:
Thri-kreen tactician or a psychic warrior - (The Doom That Came to Sarnath)
Human slayer - (TreasureFox)
Elven cleric of Air - (Dragoncat)
Thri-Kreen [martial] - (Silvertounge)
?Kobold? Sword Saint Samurai - (CaptainFord)
Halfling hunter - (Fabian Benavente)
Elf monk - Nuuko Swiftwing (Sixteenbiticon)
Xeph Soulknife - (Monkeygod)
Mul Stalker - (Rynjin)
one monk, one maybe monk, no monk class in races and classes doc

Dots:
FangDragon
Viluki
Nyaa

Current topics:
Xeph conversion
Elan conversion
Aegii, Soulknives, repletion, sustenance and endure elements ruining moldy bonedagger shankplanet setting.

Meanwhile, rolling for human or elan wild talents.
1: 1d100 ⇒ 90
2: 1d100 ⇒ 33

1-1: 1d100 ⇒ 80 Prescience, Offensive
1-2: 1d100 ⇒ 57 Inevitable Strike
2-1: 1d100 ⇒ 52 Hidden Pocket
Huh. Looks like cleptomanian psychic warrior.


Human Stalker, actually.

I'm a decent portion of the way into character building but still not sure on character (personality).

Weapon Group Adaptation letting me use Broken Blade things with Thrown weapons should be interesting.

Or maybe I'll scrap it all and go with a Mul Metaforge. I have a somewhat clearer image of that.


I'm going to go with tactician - battle medic. My basic idea is he's the last survivor of his clutch and has joined human society.

Does the thri-kreen trait Intuitive Psionics apply to a tactician's strategies?

Wild talents:
Power check: 1d100 ⇒ 89

power 1: 1d100 ⇒ 21 deceleration
power 2: 1d100 ⇒ 83 psychic tracking

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