The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta starts a low, droning chant, which echoes oddly....

Summon monster III. I'll bring in some air elementals to go whirlwind and break up those swarms!


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Shaken
Poison -7 dex

Fort: 1d20 + 6 ⇒ (4) + 6 = 10 Poison v Dex: 1d4 ⇒ 3

Strawberry maintains her poise in spite of the insidious poison still at work on her system and shaken from the magic of the mites. She runs over to the other whiptail and gnashes at it.

Bite: bull aspect, shaken, poison
to hit 1d20 + 7 + 1 - 2 ⇒ (6) + 7 + 1 - 2 = 12 to hurt1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

AC 18 T 10 FF 18
Tiger Aspect: +2 Dex
Gravity Bow: 2d6+2 dmg; 4 min
Entangle: 40' radius; DC 14
Barkskin: +2 AC
Doom: shaken -2 on d20 rolls
Poison: Dex -6

Fort: 1d20 + 6 ⇒ (2) + 6 = 8 Poison v Dex: 1d4 ⇒ 3
Torod stumbles backward as another wave of spasms interfere with his movements. He targets the giant whiptail and looses two more arrows.

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken, poison
to hit: 1d20 + 6 + 1 + 1 - 2 - 2 - 3 ⇒ (9) + 6 + 1 + 1 - 2 - 2 - 3 = 10 to hurt: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken, poison
to hit: 1d20 + 6 + 1 + 1 - 2 - 2 - 3 ⇒ (14) + 6 + 1 + 1 - 2 - 2 - 3 = 15 to hurt: 2d6 + 2 ⇒ (6, 2) + 2 = 10


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

The spider swarm moves to engage the other whiptail.

The giant spiders focus on the webbed centipede.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Armor of Faith +2 27/30 Rounds
Enlarge Person 9/10 Rounds
Large, -1 AC, Dex Bonus, To hit, +2 to strength, 3d8+5 Bastard sword damage, 10ft reach.
Shaken -2 for 4/10R
Umbral Weapon - 3/5R

MA: Move 20 ft North.

Seraph's new form allotted her swifter movement, SHe stepped over her allies and around the fighting spiders as she sought to flank the much larger Centipede with Strawberry. While also trying not to step into where everything now was fiercely entangled by Torod's magic.

Attack with Large (Huge) Bastard Sword +1 +1 STR, +2 Flank -2 Shaken -1 Size: 1d20 + 7 - 2 - 1 + 1 + 2 ⇒ (8) + 7 - 2 - 1 + 1 + 2 = 15
Damage if Hit: 3d8 + 5 ⇒ (1, 3, 4) + 5 = 13
Damage If Missed: 1d8 ⇒ 3

Once in place she took her sword off her shoulder and swung it wide, hoping to cut the large insect down. Her swing was mirrored by a shadow version of her weapon. Ensuring that regardless if she hit, she'd injure the creature...

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset throws a bomb at the nearby swarm, it’s more flash and bang than actual damage, but it does burn some bugs.

Asta begins summoning more help.

Strawberry filling the effect of the poison moves to attack the other whiptail, but fails to damage it. However the whiptail takes an opportunity to bit at the incoming cat, hitting due to Strawberry’s poisoned condition.

AoO on Strawberry:

Whiptail Centipede bite: 1d20 + 8 ⇒ (10) + 8 = 18 to hit, 2d6 + 7 ⇒ (3, 3) + 7 = 13 damage plus poison

Also feeling the poison effects, Torod shift back and fires more arrows one of which hits.

Asta tries to will the spider swarm to redirect it, but she is much too busy concentrating on summing more help. (requires a standard action to change swarm movement.) But the spider swarm does continue to eat the dying whiptail.

The large Seraph moves to attack the Whiptail, but just misses. (Have to be on opposite sides or corners for flank, missed damage noted.)

Asta’s two spiders continue to attack the whiptail, both hitting and poisoning the whiptail weakening its strength.

Whiptail bites at Strawberry and whip it tail a Torod (20ft reach on tail whip), Both miss

Yellow swarm moves to engulf a celestial spider, the whiptail and Seraph

Green swarm moves to engulf the spider swarm and the dying whiptail.

The remaining mites continue to retreat leaving the field of battle.

GM rolls:

spider swarm on green whiptail: 1d6 ⇒ 3

bite: 1d20 + 2 ⇒ (16) + 2 = 18 to hit, 1d6 ⇒ 6 damage plus poison
bite: 1d20 + 2 ⇒ (20) + 2 = 22 to hit, 1d6 ⇒ 4 damage plus poison
fort save for whiptail: 1d20 + 3 ⇒ (11) + 3 = 14 str dam: 1d2 ⇒ 2

Green Whiptail bite on Strawberry: 1d20 + 8 ⇒ (1) + 8 = 9 to hit, 2d6 + 7 ⇒ (6, 4) + 7 = 17 damage plus poison
Green Whiptail tail slap Torod: 1d20 + 3 ⇒ (9) + 3 = 12 to hit, 1d3 ⇒ 2 NL damage plus trip: 1d20 + 12 ⇒ (9) + 12 = 21

swarm on spider: 2d6 ⇒ (4, 5) = 9
swarm on whiptail: 2d6 ⇒ (1, 5) = 6
swarm on Seraph: 2d6 ⇒ (4, 3) = 7

swarm on spider: 2d6 ⇒ (5, 1) = 6
swarm on whiptail: 2d6 ⇒ (5, 1) = 6

fort save for orange spider: 1d20 + 4 ⇒ (2) + 4 = 6 dex dam: 1d3 ⇒ 2
fort save for blue spider: 1d20 + 4 ⇒ (3) + 4 = 7 dex dam: 1d3 ⇒ 3


Party Saves needed:
Torod and Strawberry Fort Save DC Fort DC 19 vs Whiptail poison; frequency 1/round for 6 rounds; effect 1d4 Dex
Seraph Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage

Initiative Order round 7: Bold can act

Huge Tailwip Centipedes - Green : 46+3+6=55 dam dead.
Huge Tailwip Centipedes - yellow: +10+3+6+4+6 = 29 dam, spider poison 1/ 4 DC 14 1d2 Str; 2 str damage.
Centipede Swarm yellow - 3 dam
Centipede Swarm green - 3 dam
Asta - 12 dam, Dex damage 6
G.Spider - blue: 4 dam, poisoned 4/6r, Dex damage 5+2=7
G.Spider - orange: 9 dam poisoned 1/6r, Dex damage +2=2
Spider swarm: 6 dam.
Seraph 0 dam, Shaken -2 for 5/10R
Horse Julius - 8 dam
Sunset : 8 dam, shaken-2 for 8/10R, Centipede poison 4/6R 1d3 dex. Dex damage 6,
Torod : 19 dam, Shaken -2 for 4/10R, whiptail poison 2/6R DC17 1d4 dex. Dex damage 3+3=6
Strawberry - 20+13=33 dam, shaken -2 for 6/10R, whiptail poison 1/6R DC17 1d4 dex. Dex damage 4+3=7
Father - 7 dam (tied up - helpless)
Mother - 8 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset grits her teeth and throws a second device at the carpet of bugs which has been left to its own devices for the moment.

Ranged Touch Att:1d20 + 6 - 2 - 2 ⇒ (1) + 6 - 2 - 2 = 3

Dam:1d6 + 1 ⇒ (4) + 1 = 5

Which, depending on the results, Sunset prepares to roll up her sleeves and get even more drastic on the carpet of bugs...


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

AC 17 T 14 FF 13
Bull Aspect
Shaken
Poison -7 dex

Strawberry shifts over and continues to fight the whiptail.

Bite: bull aspect, shaken, flank
to hit 1d20 + 7 + 1 - 2 + 2 ⇒ (5) + 7 + 1 - 2 + 2 = 13 to hurt1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Claw: bull aspect, shaken, flank
to hit 1d20 + 7 + 1 - 2 + 2 ⇒ (13) + 7 + 1 - 2 + 2 = 21 to hurt1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Claw: bull aspect, shaken, flank
to hit 1d20 + 7 + 1 - 2 + 2 ⇒ (19) + 7 + 1 - 2 + 2 = 27 to hurt1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Fort Save dc 13: 1d20 + 11 ⇒ (2) + 11 = 13

Step 5gt to the north
Attack with huge bastard sword +1: 1d20 + 7 + 1 - 2 - 1 ⇒ (6) + 7 + 1 - 2 - 1 = 11
If Hit Damage: 3d8 + 5 ⇒ (2, 3, 1) + 5 = 11
If missed damage: 1d8 ⇒ 1

Seraph kept up her attacks, though her shaking hands made it difficult. Her skin burned as the poison tried to take hold in her veins but she resisted it. Just barely. As she swung, another spectral blade made a pass as well...


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

AC 18 T 10 FF 18
Tiger Aspect: +2 Dex
Gravity Bow: 2d6+2 dmg; 4 min
Entangle: 40' radius; DC 14
Barkskin: +2 AC
Doom: shaken -2 on d20 rolls
Poison: Dex -6

Fort: 1d20 + 6 ⇒ (13) + 6 = 19

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken, poison
to hit: 1d20 + 6 + 1 + 1 - 2 - 2 - 3 ⇒ (19) + 6 + 1 + 1 - 2 - 2 - 3 = 20 to hurt: 2d6 + 2 + 1 ⇒ (1, 6) + 2 + 1 = 10

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken, poison
to hit: 1d20 + 6 + 1 + 1 - 2 - 2 - 3 ⇒ (11) + 6 + 1 + 1 - 2 - 2 - 3 = 12 to hurt: 2d6 + 2 + 1 ⇒ (6, 1) + 2 + 1 = 10

Forgot Strawberry save Fort: 1d20 + 6 ⇒ (5) + 6 = 11 Dmg: 1d4 ⇒ 1


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

1d3 ⇒ 1 Well, rats.

The spider currently being besieged by the centipede swarm runs away from them, scuttles around its comrade and attacks the giant centipede. A single air elemental appears on top of the enemy swarm and turns into a whirlwind on the spot!

Spider moves (already shown on map) and attacks the centipede: 1d20 + 2 ⇒ (15) + 2 = 17 for 1d6 ⇒ 3 damage plus poison. Fort. DC 14 or 1d2 ⇒ 1 Str. damage.

The air elemental has gone whirlwind. Ref. DC 12 or the swarm is affected. I am hoping they'll be too scattered to function as a swarm anymore.

Asta kneels next to the settler closest to her (I am unsure whether this is the wife or the daughter) and lays hands on her. The Witch's eyes briefly flare crimson, but the woman's injuries start to close!

Healing Hex for 1d8 + 5 ⇒ (3) + 5 = 8.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset throws her bomb, but it goes astray exploding harmlessly to the east of the swarm.

Strawberry feeling the poison continue to work lashes out at the remaining whiptail Clawing it twice.

Seraph resist the swarm poison as she shifts to attack the whiptail, but her aim is off missing.

Torod feels his system defeat the poison as he fires twice at the whiptail, one arrow finds it mark driving deep into the creature killing it.

Asta’s spider swarm bites at the green swarm causing some damage.

Asta call for help is answered by a single small air elemental, which turns into whirlwind over the yellow swarm. The strong winds try to battler and vacuum the centipedes to no avail, So the small elemental moves to the green swarm where it fails to batter, but does vacuum the centipedes into its swirling vortex. Moving them further away from the group. (a small elemental can only whirlwind for one round/day)

The which then turns using a hex to fully heal the mother.

The yellow swarm move to engulf the two celestial spiders killing one.

Rolls:

Sunset miss direction: 1d8 ⇒ 4

spider swarm damage to green swarm: 1d6 ⇒ 4

swam Ref save vs whirlwind DC12: 1d20 + 7 ⇒ (5) + 7 = 12
swam Ref save vs whirlwind DC12: 1d20 + 7 ⇒ (10) + 7 = 17
whirlwind damage: 1d4 + 1 ⇒ (2) + 1 = 3

swam Ref save vs whirlwind DC12: 1d20 + 7 ⇒ (6) + 7 = 13
swam Ref save vs whirlwind DC12: 1d20 + 7 ⇒ (4) + 7 = 11
whirlwind damage: 1d4 + 1 ⇒ (4) + 1 = 5

yellow swarm on orange spider: 2d6 ⇒ (3, 4) = 7
yellow swarm on blue spider: 2d6 ⇒ (6, 5) = 11


Party Saves needed:
Strawberry Fort Save DC Fort DC 19 vs Whiptail poison; frequency 1/round for 6 rounds; effect 1d4 Dex

Initiative Order round 8: Bold can act

Huge Tailwip Centipedes - yellow: 29+8+8+1+10=56 dam Dead..
Centipede Swarm yellow - 3 dam
Centipede Swarm green - 3+4+5=12 dam
Asta - 12 dam, Dex damage 6
G.Spider - blue: 4+11=15 dam, poisoned 5/6r, Dex damage 7
G.Spider - orange: 9+7=16 dam poisoned 2/6r, Dex damage 2
Spider swarm: 6 dam.
Seraph 0 dam, Shaken -2 for 6/10R
Horse Julius - 8 dam
Sunset : 8 dam, shaken-2 for 9/10R, Dex damage 6,
Torod : 19 dam, Shaken -2 for 5/10R, Dex damage 6
Strawberry : 33 dam, shaken -2 for 7/10R, whiptail poison 2/6R DC17 1d4 dex. Dex damage 7+1=8
Father : 7 dam (tied up - helpless)
Mother : 8-8=0 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta draws her dagger, and cuts the mother's bonds as quickly as she can. As soon as the woman is freed, she hands her the knife.

"Listen to me," she urges her. "We must work together. Cut your daughter's bonds, I will heal her wounds. After that, we move on to your husband. We'll do our best to get you out."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

The small air elemental tries to fly over the entangled area before resuming its proper shape -- and dumping the centipedes back into the mess.
Fly 1d20 + 17 ⇒ (4) + 17 = 21. And small air elementals have 100 ft. Fly (perfect).... It should be able to dump these pests over the centre of the entangled area.

The remaining spider moves away from the swarm -- and spits webbing at it.
Who knows, it could work. Webbing is sticky, so it should halt centipede swarms just as well as giant ones. Ranged attack 1d20 + 5 ⇒ (13) + 5 = 18.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sorry, v busy with/at work. Bot as necessary. Sunset action is to close on North swarm and 'Burning hands' at it. Least 'Burning hands' is a 'Cone' area of effect. Up close an' personal with tha' bugs.... not particular where she wants ta' be..... Still, "Burn, baby, burn."


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Attack with (huge) bastard sword +1: 1d20 + 7 - 2 - 1 + 2 + 1 ⇒ (20) + 7 - 2 - 1 + 2 + 1 = 27
Confirm Critical?: 1d20 + 7 - 2 - 1 + 2 + 1 ⇒ (14) + 7 - 2 - 1 + 2 + 1 = 21

Damage: 3d8 + 5 ⇒ (3, 8, 8) + 5 = 24
Critical Damage if confirmed: 3d8 + 5 ⇒ (6, 3, 2) + 5 = 16

Seraph grips her massive blade tightly as she swings it at her larger opponent once more. Intent on cutting the insect down and ending it's continued threat to her comrades and the survivors...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Disregard previous post please

With their large enemy defeated Seraph turns her attention to recovering the fallen son of the family. She stomps her giant way through the entangled area.

Ref save: 1d20 + 11 ⇒ (13) + 11 = 24

Double move towards where the son's body was left.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod concentrates to end the Entangle effect before going to help free the family from their bindings. "We will withdraw to safety."


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

AC 17 T 14 FF 13
Bull Aspect
Shaken
Poison -7 dex

Fort: 1d20 + 6 ⇒ (19) + 6 = 25

A very wounded and fatigued Strawberry Deathstrike ambles over to the family. She fights the poison which is still very active in her system. Its effects can be seen in her movements, which is not as smooth as normal.
She goes over to Torod, ready to help.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Asta frees the mother giving her a knife and telling her to free the others.

The air elemental drops the centipede swarm and then acts as bait to draw the swarm away.

The spider moves away from the swarm and tries to web it, but to no affect.

Sunset moves to use burning hands on the yellow swarm roasting some bugs, but there are still plenty there.

Seraph starts to swings at the whiptail, but realizing it’s dead she moves into the entangle area to recover the bug bitten body of the boy.

Torod takes a moment to dismiss the entangle as a poisoned strawberry moves to help the family as best she can.

The mother still in shock moves to free her daughter.

The yellow swarm moves over the last remaining summoned spider killing

The green swarm moves over to the air elemental wounding it.

Rolls:

Sunsets burning hands on yellow swarm: 3d4 ⇒ (1, 1, 2) = 4

yellow swarm on orange spider: 2d6 ⇒ (5, 5) = 10
green swarm on blue elemental: 2d6 ⇒ (6, 3) = 9

Initiative Order round 9: Bold can act

Centipede Swarm yellow - 3+4=7 dam
Centipede Swarm green - 12 dam
Asta - 12 dam, Dex damage 6
Spider swarm: 6 dam.
Air elemental: 9 dam
Seraph 0 dam, Shaken -2 for 7/10R
Horse Julius - 8 dam
Sunset : 8 dam, shaken-2 for 10/10R, Dex damage 6,
Torod : 19 dam, Shaken -2 for 6/10R, Dex damage 6
Strawberry : 33 dam, shaken -2 for 8/10R, Dex damage 8
Father : 7 dam (tied up - helpless)
Mother : free
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam freed

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

At work. Sunset will give as many 'Burning hands' spells as she's got against yellow swarm. Any on got something for green? Or are we the ones mounting up and bugging out?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta lays hand on the daughter and floods her with healing energy.
"Everyone get ready! One more to cut free and then we withdraw."

Healing Hex 1d8 + 5 ⇒ (5) + 5 = 10


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod frees the husband then begins to usher the group around the slow moving swarm to safety.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph feels the plants give way and uses the moment the reach the fallen boy. Using one hand she grabs up the bug bitten body and throughs it over one massive shoulder.

Her enlarged form made her movements easier and as the others retreated she looked towards the twisted tree.

MA move to fallen boy. S.A. Recover body.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset cast another burning hands on the swarm burning more bugs but they are still plenty more.

Asta heals the daughter.

Torod cuts the husband free and gets the group moving away from the swarm

Seraph grabs the boy’s body and starts retreating.

The yellow swarm goes to finish the spider swarm off and the green finishes the air elemental, giving the group head start of their retreat.

The two swarms follow their prey for a while but are eventually lost in the darkness.

Combat over

The group continues to move for an hour before reaching the family’s waggon and taking a breather. It is still nighttime and there are no signs of Mite guards at the border.

Status:
Asta - 12 dam, Dex damage 6
Horse Julius - 8 dam
Sunset : 8 dam, Dex damage 6,
Torod: 19 dam, Dex damage 6
Strawberry : 33 dam, Dex damage 8
Father : 7 dam
Son - 21 dam (dead) (tied up - helpless)

Back at the tavern in Staghart a few hours later:

Grigori comes down stairs and orders breakfast as he joins Justinian at his table, ”Still no word from your colleagues? They have been gone for quite sometime, but I see you are not worried. Hum, the eggs are quite good this morning.” Grigori seems quite well rested and unconcerned.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset does her best to help tha family recover both themselves, their wagon and as much of their 'life' as she can.

Are there still critters to pull their wagon? If not.. FLuff has a new job if they can manage it....

The journey away from the Mite's territoy Sunset's eye keep scanning the surrounds for any signs of pursuit.

Perception:1d20 + 8 ⇒ (5) + 8 = 13(Which, with any still current minuses.. she probably doesn't actually see muc)

Other than nods acknowledging any interactions and such Sunset remains mute.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

At the earliest opportunity, Asta provides healing for the others.
Healing hexes: Seraph 1d8 + 5 ⇒ (8) + 5 = 13; Settler father 1d8 + 5 ⇒ (3) + 5 = 8; Strawberry Deathstrike 1d8 + 5 ⇒ (3) + 5 = 8; Sunset 1d8 + 5 ⇒ (6) + 5 = 11; Torod 1d8 + 5 ⇒ (3) + 5 = 8

After that is done, she casts an unreadable look at Torod and speaks in a strange language.

Sylvan:
"Yes. You told me so. We must rally our troops and alert the Sootscales. This is war."

To the settler family, she speaks in a soft, compassionate voice: "Words can never suffice, but please accept my condolences. You would honour me if you would accept the hospitality of Castle Greenheart, at least for the immediate future."


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

She secured the boys body in her bedroll and set him in the families wagon. She patted her brave injured steed then, he'd aided her greatly in battle. When Asta approached with an offer of healing Seraph refuses, indicating she isn't harmed as she directs Asta to Julius instead. As Asta works her healing hexes Seraph speaks to her in celestial. "Do you wish for me to stop the mites? I am more resilient to their attacks then most and with their guardians disposed of I think defeating the Mite King will be less difficult."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"I am sorry, my dear, but I do not speak that language - yet," Asta says while she pours healing energy into Julius.

When Seraph explains, she shakes her head.
"We need to get these people to safety - and mobilize troops. I want to include the Sootscales, too. This tragedy must not be in vain."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod casts Lesser Restoration on himself 1d4 ⇒ 3 and Strawberry 1d4 ⇒ 4
He also casts Cure Light Wounds for himself 1d8 + 4 ⇒ (5) + 4 = 9 and twice for Strawberry 2d8 + 8 ⇒ (8, 1) + 8 = 17

Torod knows Sylvan already:
"This is more than I told you so. This time you were wrong. You broke the treaty you wrote. You know that I thought it should have never been made in the first place, but once it was, we have the responsibility to abide by it. I hated that they took the family, but this is their sovereign land and the mites have the same right to rule it as you do Stagland. This is war, but this is the war you started, not them."

Asta has seen Torod angry. This is not it. Something about this situation has hurt him deeply. He is disappointed in Asta.

"Strawberry and I will keep watch. Let's get moving people."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Sylvan:
"You are right,"
is all Asta says in reply. There is no anger in her, either.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset continues to be 'Out rider' if Fluff isn't needed to help haul the wagon.

Perception:1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

There is no sign of the waggon's draft animals, so Julian and or Fluff would be needed to pull. It takes until morning to make back to Greenhart.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

meanwhile, back on the ranch...

"Good morning to you as well, Grigori." Justinian says in an even tone. "I am fine, thank you for asking." He gives the man a meaningful look. Do not presume familiarity with me.

"Worried? Why would I be worried? They are more than capable of taking care of themselves. And myself and those that remain are more than capable of handling things here. Are you concerned for them?" Justinian pauses to eat his breakfast. He'd be damned if he let conversation with this man cause his eggs to go cold. After a few bites he asks:

"So tell me, Grigori, what are your plans here in Stagheart? Are you staying? Just passing through? Returning to Restov?" Justinian lets this last bit slip to give Grigori the impression that Justinian knows something about him as well.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

The Witch has been quiet throughout the long journey. Her face has remained inexpressive, but her eyes are haunted, even in the dark. When dawn rises, you can see slivers of ruby in their sapphire depths, and shadows lurking beneath them.

As the city comes in view on the horizon, Asta breaks her silence, addressing the settlers: "Once again, I would offer you the hospitality of the castle. Please accept."

Regardless the settlers' reply, she moves a bit away, beckoning for Seraph to join her and speaking in a lowered voice:

Whispering to Seraph:
"I would say this under the living sky, not a roof where I am called 'queen'. I have shamed myself, and dragged you all into war. When we forged our bond, we vowed to strike each other down if we found the other to have become corrupted beyond tolerance. I would hold to that vow. So please, look into my heart and tell me whether I have fallen. If so, then slay me here, in the field. If not, then tell me whether you would feel better suited to becoming another's knight, for should I live, I must plan for and execute a war. I will need to do .... terrible things."

If Asta is still standing after her chat with Seraph, she approaches Sunset.
"Your weapon resisted you several times during the battle. Is there anything we can do to make it work better?"

And finally .... Torod.

Sylvan:
"I say again that you were right. I admit my failure. Know I will carry it with me from here on, but please do not abandon me. This kingdom needs you more than ever in the wake of my lapse; should I fall in battle or be forced from the throne - or should the Council decide I should abdicate - then it is you who should follow. You are the logical next choice."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Sylvan:
Torod looks over to his friend. "You don't do pathetic very well, Asta. So stop it. Now that I've had some time to think on it, I was wrong for holding you to the religious standard I hold for myself. You saved your people's lives. That is what any good ruler should do. Besides, like I said, we were going to have to take care of those mites eventually anyway. If the council calls for your abdication my voice will not be among them."

If they see an outriders on their journey back, Torod will send them off with word of the war against the mites.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Asta Blackheart wrote:
"Your weapon resisted you several times during the battle. Is there anything we can do to make it work better?"

Sunset strightens slightly when Asta approaches to speak. She runs fingers through wind swept hair as she thinks on Asta's words.

"Nah. They din't resist nothin'. They be a work in progress, ye might say. Ye live an' ye learn. Now? T'is time ta' be gatherin' whut t'is we can fer whut t'is that's comin' next." Sunset scratches absently at her still disheveled clothes even as she looks longingly towards her own home stead.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Well," Asta says to Torod.

The Witch Queen draws a breath and smooths her skirts. Her eyes gleam icy blue.

"So we move on. As soon as we're back in the city, we convene the full Council. Mikmek included. Let us draw a battle plan and make sure this cannot be done to alienate us from the Sootscales as well. We must move swiftly and efficiently."

Asta claps a hand on Sunset's shoulder.
"My regret. But home and hearth have to wait; we must tend all this land, and it comes first."


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Asta Blackheart wrote:

Asta claps a hand on Sunset's shoulder.

"My regret. But home and hearth have to wait; we must tend all this land, and it comes first."

At Asta's comment Sunset raises an eyebrow.

"Luv, I dun't know if ye've noticed but..." She indicates hers self and her current state. "I look an' feel like I've been dragged @rse-first through a damn big patch a nettles." Sunset squares her shoulders.

"Fluff has been doin' good duty as a draught horse, which they in't bred ta' do. Now, I am goin' home. I am goin' ta' be seein' ta' my critters an kin. I am havin' warm vittles an a loooong hot bath; an' I am goin' ta' get me a new hat." She glances to the others.

"We bin ridin' all night after a day a troubles. Goin' in't anything, politics or other wise, right about now in't tha' smartest thing ta' be doin', Ah reacon." Sunset looks defiantly/determined at the group.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Grigori chuckles when Justinian asked if he was concerned for the kingdom's leaders, "They are big boys and girls and responsible for themselves. What's the worst that could happen? As for my plans?, I may eventually visit Restov, but for now I'll stick around there are people here in need of my insight of the obvious."

Meanwhile a few miles up the road.

Asta and Torod heal what they can of the wounds and poison damage, but they are still in rough shape and exhaustion for being up nearly 24 hours is starting to set in.

The family is grateful for being rescued mostly, but quite in their grief for their dead son.

As the group approaches the city Torod alerts a watch man to raise an alarm.

Back in the Inn a few minutes later:

A citizen rushes into the Inn's common room with news, "The leaders are back! Looks like they's been in a battle. I hear they rescued most of the family, but they also say we are at war with the mite now!"

Asta, Torod, Sunset and Serah make it back to the castle.

Status:
Asta - 12 dam, Dex damage 6
Horse Julius - 8-13=0 dam
Sunset : 8-11=0 dam, Dex damage 6,
Torod: 19-8-9=2 dam, Dex damage 6-3=3
Strawberry : 33-8-17=8 dam, Dex damage 8-4=4
Father : 7-8=0 dam
Son -(dead)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"At least stay long enough to let the Clerics look you over," Asta insists. "I didn't have the power to fix everything ailing us, they might be able to do more."

Once the councillors are safely inside the castle, Asta flags down a servant.
"Send someone to the Sootscale Embassy. Tell ambassador Mikmek that I would like to speak with him at his earliest convenience on a matter of grave importance. Pass by the kitchen on your way out, and tell them I want a pot of black tea. Black as pitch. No honey, but I want a sliced lemon. I need to stay awake for a while yet."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod goes to find Justinian. If we are to go to war. His advice will be needed.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset grudingly nods at Asta's words about seeing Clerics. Subconsciously wincing and felsingas she does so, the ills still visited upon herself making themselves known again.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

CLW Asta: 1d8 + 3 ⇒ (3) + 3 = 6
CLW Asta: 1d8 + 3 ⇒ (6) + 3 = 9

Asta off to the side:

Asta wrote:
"I would say this under the living sky, not a roof where I am called 'queen'. I have shamed myself, and dragged you all into war. When we forged our bond, we vowed to strike each other down if we found the other to have become corrupted beyond tolerance. I would hold to that vow. So please, look into my heart and tell me whether I have fallen. If so, then slay me here, in the field. If not, then tell me whether you would feel better suited to becoming another's knight, for should I live, I must plan for and execute a war. I will need to do .... terrible things."

Standing off to the side with her, Seraph's face becomes unreadable as Asta ask her to do something that would be within her right. The chain around Asta's wrist moves as though it were being gently tugged as Asta's words turned dark. However, Seraph doesn't draw her blade, nor does anything hostile to her Queen. Instead she steps forward and places her hands over Asta's injuries, a soft light emanating as she heals her Queen. She spoke softly in between castings. "Forgive your vassal's words... But don't be foolish. You are not corrupted Milady and we learned a harsh lesson. It doesn't excuse the fact that the mites wanted to feed people to insects over a simple border transgression which was not a term we agreed to in the treaty nor should it be considered a hostile invasion. Such barbaric customs is not what we want in an ally..."

She considered her next words carefully. "I don't know what happened between you and the Mite King. Simply put, I don't care why it happened because I know you tried for amicable terms and the Mites were spoiling for a fight. Besides I would not have stood there and watched anyone be eaten alive, so you are in the right to me. Such vile evil is repugnant to our oaths."

She stands up then and embraces Asta, squeezing her tightly in an attempt to reassure her. "As your vassal and as your friend, I stand with you. Always. So take heart and know I will lead the attack willingly and without reserve if you bide me to." She pauses before adding sheepishly. "May I suggest though that when we see the Kobolds we need to discuss an amendment to allow proper representation in minor disputes to the treaties? An outline would ensure that the next time something happens both parties know where they stand and that they are not being used."

She releases Asta and holds her at arm's length, her hands on her shoulders. "Now. We can only learn through failures, chalk this up to inexperience and move forward. Don't degrade yourself, or allow anyone else to, over something beyond our control."

CLW Sunset: 1d8 + 3 ⇒ (4) + 3 = 7
CLW Sunset: 1d8 + 3 ⇒ (1) + 3 = 4
CLW Sunset: 1d8 + 3 ⇒ (6) + 3 = 9
CLW Sunset: 1d8 + 3 ⇒ (4) + 3 = 7

When they return to their allies she moves to heal Sunset, looking over the worst of her injuries before tehy made it back to town.

I still have LoH for later but my 1st level spells are used up.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Spell casting services for lesser restoration require a 60gp donation each. Justinian may be able to help.

Asta has some tea as messenger is sent to the ambassador Mikmek residents. The messenger reports back that Mikmek was away visiting his tribe something about a moon radish feast, but that a ravine has been sent.

Torod finds Justinian having breakfast with Grigori chatting like old friends. Grigori finishes saying "..... couldn't get worse, but that would be tempting fate."

Seraph insures everyone is healed of physical damage, but there is still the dexterity damage for the poison to deal with.

Status:
Asta: Dex damage 6
Sunset: Dex damage 6
Torod: Dex damage 3
Strawberry: Dex damage 4
Son -(dead)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod enters the inn. He shows sign of battle with his armor bloodied and dented. His clothes are torn and fresh wounds are visible all over his person.

Torod looks at Grigori with malice. He thinks very poorly of Grigori. He thinks that Grigori is a troublemaker whose words hurt the community. Torod thinks that Grigori should be silenced harshly and his look says as much. Grigori treads on dangerous water whenever Torod is around.

But he speaks to Justinian. "Justinian your advice is needed. We have little time and we need you now."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta mutters a brief imprecation at the news that Mikmek is away.
"Are there any other members of the Sootscale embassy staff present?" she asks.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Seeing Torod enter, and the condition he's in, Justinian stands with a nod to the innkeep to cover Grigori's meal. "I will take my leave, Grigori. I will give you a piece of advice: while your...'insight' may be appreciated by few of the people, unsubstantiated attacks on the Council are not. You are a guest here...for now. I would strongly suggest you act like one."

When they are outside, Justinian takes a long slow look at Torod. "By the gods, what the hell happened out there?" He doesn't really need an answer, he knows - the mites did not feel like talking. Or at the very least, left Asta with little options. And the Council went in unprepared for a fight. But he says none of this.

"Here, friend." He places a hand on Torod's shoulder and the healing grace of Iomedae flows through him.

CMW: 2d8 + 5 ⇒ (5, 6) + 5 = 16

As they mount, he nods back toward the inn. "That one is a tough nut to crack. He has a purpose, but I don't know what or why. I've been trying to get into it, without any luck so far. It would appear I should have been elsewhere." He says with another look at the ragged half-elf. "Be that as it may, Asta left me without much choice. We could not just leave Girgori here alone to work his mischief." Justinian pauses, considering his next words carefully. He believes he knows Torod's thoughts on the matter, but he also knows that Torod and Asta have been friends for some time.

Torod:
"Torod..there is something I need to speak to you about. It is...Asta...and her seeming impatience and acting without thought and planning. Someone needs to say 'Stop!' on occasion without fear of reprisal. At the least, have a discussion with her about thinking before acting. I welcome your thoughts."

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

All the kobolds from the embassy are at the moon radish feast, they are not expected back until the evening.

Girgori is seen taking with the mite victim family later in the morning offering his condolences.

Girgori plans to give another talk at noon.

Asta, Torod, Sunset, and Seraph need to make fortitude DC10 saved or be fatigued since they have been up for 24 hours.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Fort: 1d20 + 6 ⇒ (4) + 6 = 10

"You were where you needed to be at the time. And don't worry over Grigori too much. He will overreach himself in time and we will put him in his place."
Torod considers for a moment before responding.

Justinian:
"Give your advice earnestly and respectfully and she will respond in kind. She needs pious folk like us to temper her ambition with empathy for her subjects. My advice is to stop fighting over what has happened before. You only hurt your own position. Instead give advice to make the now good and the future better."

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