The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod empathicaly impresses upon Strawberry the need to save the family. He then takes a step back and drinks a Potion of Invisibility so he can get out of the middle of the fight.

Will: 1d20 + 4 ⇒ (14) + 4 = 18
Will: 1d20 + 4 ⇒ (13) + 4 = 17


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry receives the empathic order. She grabs hold of the father and begins to drag him out of the swarm of insects.
Not sure how far she can take him. But she has a 50' move and will take him as far as she can in one move action.

Will: 1d20 + 4 ⇒ (7) + 4 = 11
Fort: 1d20 + 6 ⇒ (19) + 6 = 25

She also has DR 5/Evil so I believe the swarm only does 7 damage to her.

Grand Lodge

Game map | Icons: ◆◇↺

GM attacks & other:

Asta’s poison Fort save vs DC13: 1d20 + 3 ⇒ (2) + 3 = 5 dex damage: 1d4 ⇒ 4
Seraph Doom Will save vs DC10: 1d20 + 10 ⇒ (3) + 10 = 13

Mite’s nauseate recovery =1: 6d4 ⇒ (3, 4, 3, 2, 1, 3) = 16
swarm on Torod: 2d6 ⇒ (2, 3) = 5
swarm on Seraph: 2d6 ⇒ (1, 4) = 5
swarm on Horse: 2d6 ⇒ (2, 1) = 3
swarm on Asta: 2d6 ⇒ (3, 1) = 4
swarm on son: 2d6 ⇒ (6, 6) = 12
swarm on daughter: 2d6 ⇒ (2, 3) = 5
swarm on spider swarm: 2d6 ⇒ (6, 5) = 11

G.Centipede bite vs horse: 1d20 + 2 ⇒ (15) + 2 = 17 to hit, 1d5 ⇒ 1 damage plus poison)
G.Centipede bite vs horse: 1d20 + 2 ⇒ (10) + 2 = 12 to hit, 1d5 ⇒ 4 damage plus poison)
Mite aid Centipede to hit: 1d20 + 0 ⇒ (13) + 0 = 13
G.Centipede bite vs Seraph: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 to hit, 1d5 ⇒ 3 damage plus poison)
G.Centipede bite vs Asta: 1d20 + 2 ⇒ (10) + 2 = 12 to hit, 1d5 ⇒ 5 damage plus poison)
G.Centipede bite vs Asta: 1d20 + 2 ⇒ (16) + 2 = 18 to hit, 1d5 ⇒ 3 damage plus poison)
G.Centipede bite vs Sunset: 1d20 + 2 ⇒ (8) + 2 = 10 to hit, 1d5 ⇒ 2 damage plus poison)

Asta feels the Centipede swarm poison start to take affect.

Resisting the mite doom Seraph draws her blade and quickly removes the mounted mite’s head.

Torod steps back draws and drinks a potion right before he vanishes from sight.

Unaffected by doom and poison Strawberry fetches the helpless man and carries him away as directed by Torod.

The yellow centipede swarm moves to engulf Torod, Seraph and her horse detecting Torod with its tremorsense.

The green swarm remains where it is on Asta, the boy girl, and spider swarm. The son dies from the many bites and the daughter passes out. In the battle of the swarms, the centipedes kill too many of the spider swarm causing it to disperse.

Six of the non-nauseated mites cast doom doubling up on each of Asta, Seraph and Strawberry.

Two giant centipedes bite Julius, while the other centipede with the mite rider’s aid hits Seraph.

Two giant centipedes manage to bite Asta. The final one misses Sunset.

There is a rumbling from underground as something large moves through tunnels, but nothing appears.

One of the mounted mites recovers from nauseated to just sicken.


Party Saves needed:
Asta, Torod, & Seraph Will save DC13 vs swarm distraction.
Asta, Torod, Seraph, Julius & Sunset Fort save DC13 vs swarm poison.
Asta, Seraph & Strawberry Mite Doom Two Will save DC10 vs shaken
Seraph Fort save DC13 vs G. Centipede poison
Julius Fort save DC15 vs G. Centipede poison
Asta Fort save DC15 vs G. Centipede poison

Initiative Order round 2: Bold can act

Special? - on delay
Centipedes mounted mites
Other mites
Centipede Swarm yellow
Centipede Swarm green - 3 dam
Asta - 10+4+5+3 = 22 dam, Poison 1/6R Dex damage 4
Spider Swarm - 11 dam (dispersed)
Seraph 5+3=8 dam
Horse Julius - 3+1+4=8 dam
Sunset - 7 dam, shaken-2 for 1/10R, Poison 1/6R Dex damage 3
Torod - 5 dam
Strawberry - 7 dam
Father - 7 dam (tied up - helpless)
Mother (tied up - helpless)
Son - 9+12=21 dam (dead) (tied up - helpless)
Daughter - 5+5=10 dam (unconscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset hauls the mother to her feet, drags the girl into her arms and thence administers a potion to the girl.

Cure Light Wounds:1d8 + 2 ⇒ (5) + 2 = 7

Hoping that puts at least the girl out of hamrs reach for the moment....

I've nothing powerful enough to save the boy. A cure critical might do the job if any one's got one fast enough...

He's only mostly dead.. That means he's just barely alive, like.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry hustles back over to another of the captives.
The mother unless she is standing and can run.
The boy unless she can tell that he is already dead.
The girl.

If Strawberry can drag them out this turn, she will.
Otherwise she will attack the nearest foe while standing over the captive.
Strawberry Bite:
to hit: 1d20 + 9 ⇒ (12) + 9 = 21 to hurt: 1d6 + 4 ⇒ (6) + 4 = 10 trip: 1d20 + 9 ⇒ (3) + 9 = 12


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

With the mite king hiding behind the tree, Torod invisibly moves out of immediate danger and begins casting Gravity Bow.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Yup, if Sunset can/has enough time she'll drape/throw the girl over Strawberry's back instead of trying to keep her clear of the bugs.

Grand Lodge

Game map | Icons: ◆◇↺

Keep in mind only so many actions can be done each turn. Picking up an item (or someone if helpless) is a move action which provokes. The prisoners are tied up in such a way they can't move under there own power unless freed.

Grand Lodge

Game map | Icons: ◆◇↺

Strawberry drops the man and moves back to help with the others. She avoids all the attacks as she moves past three mites and one Centipede.

AoO on Strawberry:

AoO from mite on Strawberry: 1d20 + 0 ⇒ (1) + 0 = 1 to hit damage if htis: 1d2 ⇒ 2
AoO from mite on Strawberry: 1d20 + 0 ⇒ (13) + 0 = 13 to hit damage if htis: 1d2 ⇒ 2
AoO from mite on Strawberry: 1d20 + 0 ⇒ (4) + 0 = 4 to hit damage if htis: 1d2 ⇒ 1
AoO from G Centipede on Strawberry: 1d20 + 2 ⇒ (14) + 2 = 16 to hit damage if htis: 1d5 ⇒ 3

Sunset shift 5ft into the swarm to administer the healing potion to the girl healing most of her wounds and she come to. Then picks her up and drops her on Strawberry's back.

Balancing the girl on her back Strawberry moves away.

Daughter - 10-7=3 dam (tied up - helpless)

Invisible Torod moves and cast a spell.

Still up: Asta and Seraph
Also, Torod, Strawberry, Sunset, Asta and Seraph have many saves to make see previous post.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod
Will: 1d20 + 4 ⇒ (19) + 4 = 23
Fort: 1d20 + 6 ⇒ (17) + 6 = 23

Strawberry
Will: 1d20 + 4 ⇒ (17) + 4 = 21
Will: 1d20 + 4 ⇒ (4) + 4 = 8


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Fort Save:1d20 + 3 ⇒ (15) + 3 = 18

Sorry, been busy at work and interwebz problems. How many saves etc?


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph Will DC 13: 1d20 + 10 ⇒ (3) + 10 = 13
Julius Fort DC 13: 1d20 + 6 ⇒ (18) + 6 = 24
Seraph Fort DC 13: 1d20 + 11 ⇒ (15) + 11 = 26
Seraph Will DC 10: 1d20 + 10 ⇒ (6) + 10 = 16
Seraph Will DC 10: 1d20 + 10 ⇒ (12) + 10 = 22
Julius Fort DC 15: 1d20 + 6 ⇒ (17) + 6 = 23
Seraph Fort DC 13: 1d20 + 11 ⇒ (3) + 11 = 14

Seraph and Julius weathers the blows they received and hold strong under the onslaught of attacks. Killing the Mite had sadly not stopped the Giant Centipede and the Swarm was crawling all over them...

This didn't bode well and as much as she wanted to assist the family she had to make a stand against the overwhelming numbers pressing against them.

Will Finish the post shortly, just getting off shift, 1-2 hrs at most of a wait. Apologies!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Will save distraction: 1d20 + 7 ⇒ (1) + 7 = 8, Fort save poison: 1d20 + 3 ⇒ (1) + 3 = 4, Will saves Doom: 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (9) + 7 = 16

Asta curses at all the injuries she's taken -- and moves, running for a more secure spot. (See map. But I am definitely distracted and poisoned. Yay.... If I can still use my magic: Healing Hex on me for 1d8 + 5 ⇒ (5) + 5 = 10 hp healed.)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Ride check, Guide with Knees: 1d20 + 2 ⇒ (15) + 2 = 17
Move Julius 5ft to the left of the swarm, I'm unable to update the map on my p hone sorry. :(
Log self: 1d6 ⇒ 4
Handle Animal, Direct to attack DC20:: 1d20 + 9 ⇒ (2) + 9 = 11
Ride, Attack with Combat Trained Mount DC10:: 1d20 + 2 ⇒ (9) + 2 = 11
Attack unmounted giant centipede with Greatsword: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d8 + 4 ⇒ (7, 2) + 4 = 13

Sarah and Julius took the brunt of the attacks, in a desperate attempt to drag the enemies with them. Thus freeing up her allies as best she could. She brought her great blade down with one hand as she healed herself this time. Looking to crush the rudderless centipede as Julius moves away from the swarm. She hoped the swarm would keep trailing after them.

Stay with me Julius, don't fall... She held back the pain of losing another horse but she knew this fight wouldn't end without more losses...

As she raised her bloodied sword she roared in challenge, swinging it overhead as she continues to struggle against the overwhelming number of foes...

Grand Lodge

Game map | Icons: ◆◇↺

Save resulting in status changes:
Strawberry is shaken by the mite’s doom.
Sunset is able to resist the ongoing swarm poison taking no further damage for it.
Asta is distracted by the swarm, and poisoned again {effect + reset rounds}. dex damage : 1d4 ⇒ 2

Party’s actions recap:
Strawberry drops the man and moves back to help with the others. She avoids all the attacks as she moves past three mites and one Centipede.

Sunset shift 5ft into the swarm to administer the healing potion to the girl healing most of her wounds and she come to. Then picks her up and drops her on Strawberry's back.

Balancing the girl on her back Strawberry moves away.

Invisible Torod moves and cast a spell.

Feeling poison continue to affect her, Asta moves away avoiding all the attacks of opportunity and heals herself.

AoO on Asta:

G.Centipede bite: 1d20 + 2 ⇒ (8) + 2 = 10 to hit, 1d5 ⇒ 5 damage plus poison)
G.Centipede bite: 1d20 + 2 ⇒ (6) + 2 = 8 to hit, 1d5 ⇒ 1 damage plus poison)
Mite dager: 1d20 + 0 ⇒ (1) + 0 = 1 to hit 1d2 ⇒ 1 damage

Seraph and Julius shift 5ft out of the swarm and easily kills the un-mounted giant centipede getting bug icor on her sword.

The hungry yellow centipede swarm moves to engulf Seraph, Julian again, also a Giant centipede and it’s rider.

The green swarm shifts to engulf Sunset, the Mother and a riderless Giant centipede.

Six of the non-nauseated mites cast doom tripling up on each of Asta, Seraph.

Two giant centipedes bite at Julius, but miss.

Two giant centipedes manage to bite Sunset. One due to her weakened coordination.

There is a rumbling from underground as something large moves through tunnels, two giant whiptail centipede appear out of fresh hole.

Two of the mites recovers from nauseated to just sicken.

Foe attacks and other rolles:

swarm on G.Centipede: 2d6 ⇒ (5, 2) = 7
swarm on mite rider: 2d6 ⇒ (2, 5) = 7
swarm on Seraph: 2d6 ⇒ (4, 3) = 7
swarm on Julian: 2d6 ⇒ (6, 4) = 10

swarm on Sunset: 2d6 ⇒ (2, 5) = 7
swarm on Mother: 2d6 ⇒ (5, 3) = 8
swarm on G.Centipede: 2d6 ⇒ (2, 4) = 6
swarm on mite rider: 2d6 ⇒ (1, 2) = 3

G.Centipede bite vs horse: 1d20 + 2 ⇒ (9) + 2 = 11 to hit, 1d5 ⇒ 4 damage plus poison)
G.Centipede bite vs horse: 1d20 + 2 ⇒ (2) + 2 = 4 to hit, 1d5 ⇒ 4 damage plus poison)

G.Centipede bite vs Sunset: 1d20 + 2 ⇒ (15) + 2 = 17 to hit, 1d5 ⇒ 4 damage plus poison)
G.Centipede bite vs Sunset: 1d20 + 2 ⇒ (19) + 2 = 21 to hit, 1d5 ⇒ 4 damage plus poison)

Mite nauseated recover = 1: 6d3 ⇒ (3, 1, 2, 2, 3, 1) = 12

GM roll for missed Asta Fort vs G.Centipede: 1d20 + 3 ⇒ (13) + 3 = 16 {saved}


Party Saves needed:
Asta, Sunset Fort save DC13 vs swarm poison.
Asta, Seraph Mite Doom Three Will save DC10 vs shaken
Sunset Fort save DC15 vs G. Centipede poison

Initiative Order round 3: Bold can act

Special? - on delay
Centipedes mounted mites
Other mites
Centipede Swarm yellow
Centipede Swarm green - 3 dam
Asta - 22-10 = 12 dam, Poison 1/6R Dex damage 4+2=6
Seraph 8-4 = 4 dam
Horse Julius - 8 dam
Sunset - 7+7+4+4=22 dam, shaken-2 for 2/10R, Dex damage 3
Torod - 5 dam {invisible}
Strawberry - 7 dam, shaken -2 for 2/10R
Father - 7 dam (tied up - helpless)
Mother - 8 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 10-7=3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Tiger Aspect: +2 Dex
Gravity Bow: 2d6+2 dmg; 4 min
Entangle: 40' radius; DC 14

Torod feels Strawberry's reluctance to go back and help, so he empathically coaxes her to keep it up. Getting the people to safety is the very reason we came here. You're the only one who can do that now. You are keeping them alive.
Torod Handle Animal: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19

An invisible Torod warns Asta. "Asta, go over by the people. Hurry!"

He waits for ASta to withdraw and Strawberry to retrieve (or make it to) the mother, then Torod casts Entangle (dc 15) centered on the open pit. I can't seem to show the area, which covers from Seraph to the front of the first giant whiptail. After that, he becomes visible again.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

With Torod's prodding, Strawberry continues her mission of rescuing the family. She runs to the mother and drags her out of harm's way.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset helps drape the Mother over Strawberry's back, the quicker to help the leopard clear the swarms.

Yah, don't think Sunset's gon'a be comin' out'a this one..... :(

Any one got some healing?

Grand Lodge

Game map | Icons: ◆◇↺

Torod - I placed a spell template for the entangle spell. Assumed ready action to cast, after Asta withdraws.

Sunset can grab the mother and move out the area, taking 4 AoO in the process. Or shift/Move grab mother and drop on Strawberry's back, but that would still leave Sunset in the danger area.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Might have to take the AoO 4 and get out'a tha' danger zone.... Maybe... (>_>)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Sunset is probably better at ranged. Getting the mom out of there will better allow for that. That also frees up Strawberry to get in and do some damage. She's not afraid to mix it up with a centipede.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Will Vs Doom DC10: 1d20 + 10 ⇒ (1) + 10 = 11
Same: 1d20 + 10 ⇒ (1) + 10 = 11
Same: 1d20 + 10 ⇒ (12) + 10 = 22

1 is automatic failure right? And doom doesn't stack? Will post as though she is just shaken. If it stacks well, then i'm probably withdrawing a different direction ( -.-);/

Ride Guide with Knees: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Command, Handle Animal, Down: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25

Aww :( - wait... fixing.

Lay on hands Sunset +5 HOP for RoL to Seraph1d6 ⇒ 5

The magical jolts to her psyche were wearing her down and just as she was about to bring death down on another of the blue fey she felt her resolve waver. The insects surging across her skin, armor and Julius wounded frame did nothing but add to the shudder that ran through her.

:This is... TOO MUCH! I... I Have to fall back...: She turns her head, commanding Julius to back down with a sharp whistle. It was then she realize the plight of one of her fellows. :Have to... Stand! Have to... Help my companions!: She pulls Julius back, the warhorse whinnying in annoyance at the remaining mite rider as he snapped his teeth. She tries to turn both of them away but he was somewhat difficult to move and she had to use her free hand to take hold of the reins and yard the angry horse back. "Move your hooves DA-!"

She turned him and rode away from the mounted mite and around her Queen to so that she could aid Sunset. Riding in alongside her and the wounded mother before taking hold of the battered gun womans shoulder. "Do your best to get out of her, I'll cover the rear." Her celestial voice was sweet sounding despite the chaos. :Hopefully it will be enough...:


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta backs away as Torod directs, shouting to Sunset and Seraph: "Withdraw! To me! Withdraw!"

Fort. vs. poidson1d20 + 3 ⇒ (18) + 3 = 21
Will 1d20 + 7 ⇒ (15) + 7 = 22
Will 1d20 + 7 ⇒ (11) + 7 = 18
Will 1d20 + 7 ⇒ (15) + 7 = 22

As soon as Asta is in position, she starts casting Summon monster III.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset throws the mother over a shoulder and staggers clear of the swarming bugs. At Seraph's hand upon her shoulder and the healing energies flowing through her frame Sunset straightens a little but keeps staggering out of the crawling zone.

Moved the counters... Sunset can get that far, right? No more bugs... for now? (>_>)

Grand Lodge

Game map | Icons: ◆◇↺

Torod readies to cast a Entangle spell on the battlefield after Asta withdraws.

Asta withdraws and starts casting a summon monster spell.

Note:
(Summon monster normally is a 1 round casting. So it will take the standard action from this round and the move turn of next.)

Sunset grabs the Mother and retreats from the swarm and attackers. As she flees the two giant centipedes and sicken riders strike at her, but only one centipedes mandibles hit flesh.

AoO on Sunset:

G.Centipede bite: 1d20 + 2 ⇒ (20) + 2 = 22 to hit, 1d5 ⇒ 2 damage plus poison)
G.Centipede bite: 1d20 + 2 ⇒ (7) + 2 = 9 to hit, 1d5 ⇒ 3 damage plus poison)
Mite dager w/-2 sicken: 1d20 + 0 - 2 ⇒ (11) + 0 - 2 = 9 to hit 1d2 ⇒ 2 damage
Mite dager w/-2 sicken: 1d20 + 0 - 2 ⇒ (6) + 0 - 2 = 4 to hit 1d2 ⇒ 1 damage

Shaken by the mites doom, Seraph commands Julius to withdraw to Sunset and then heals them both with a touch. (Note: Not sure what ‘HOP’ stands for? Assume both get 5pt heal)

Once Seraph is out of the area effect, Torod finishes his Entangle spell causing the grass and plants to reach out grabbing hold of anything within it’s reach.

Entangle Saves:

Left to right & top down order:
4 Mites on ground
mites vs entangle DC15: 1d20 + 3 ⇒ (13) + 3 = 16
mites vs entangle DC15: 1d20 + 3 ⇒ (8) + 3 = 11
mites vs entangle DC15: 1d20 + 3 ⇒ (1) + 3 = 4
mites vs entangle DC15s: 1d20 + 3 ⇒ (11) + 3 = 14
3 mounted mites
mites vs entangle DC15: 1d20 + 3 ⇒ (9) + 3 = 12
mites vs entangle DC15: 1d20 + 3 ⇒ (16) + 3 = 19
mites vs entangle DC15: 1d20 + 3 ⇒ (14) + 3 = 17
3 Centipedes
G. Centipede vs entangle DC15: 1d20 + 2 ⇒ (15) + 2 = 17
G. Centipede vs entangle DC15: 1d20 + 2 ⇒ (8) + 2 = 10
G. Centipede vs entangle DC15: 1d20 + 2 ⇒ (7) + 2 = 9
2 Centipede swarms
Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (1) + 7 = 8
Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (15) + 7 = 22
1 huge Centipede
Huge Centipede vs entangle DC15: 1d20 + 1 ⇒ (10) + 1 = 11

The green Huge Centipede break free and with the mite’s commands moves around the north of the wiggly grass.

The yellow Whiptail Centipede following the mites commands moves around the south of the wiggly grass.

The Three of the four entangled mites break free and start to move out the area.

The two entangled Centipedes try to break free, finally one breaks free taking all its actions.

The yellow swarm continues to be be held in place. The other moves to engulf an unlucky giant centipede killing it.

Only one free mite is grabbed by the wiggly grass

One mounted Centipede with a nauseated mite moves out of the wiggly grass to attack Torod, but it missed.

Six mites have time to cast three dooms on Asta and Torod each.

Two of the Nauseated recover to only sickened.

GM rolls:

Huge Centipede str move action to break free DC15: 1d20 + 7 ⇒ (19) + 7 = 26
Mites move action to break free DC15: 1d20 + 1 ⇒ (19) + 1 = 20
Mites move action to break free DC15: 1d20 + 1 ⇒ (12) + 1 = 13
Mites move action to break free DC15: 1d20 + 1 ⇒ (17) + 1 = 18
Mites move action to break free DC15: 1d20 + 1 ⇒ (17) + 1 = 18
G Centipede move action to break free DC15: 1d20 + 2 ⇒ (12) + 2 = 14
G Centipede move action to break free DC15: 1d20 + 2 ⇒ (9) + 2 = 11
Yellow swarm move action to break free DC15: 1d20 + 4 ⇒ (7) + 4 = 11
G Centipede move action to break free DC15: 1d20 + 2 ⇒ (15) + 2 = 17
G Centipede move action to break free DC15: 1d20 + 2 ⇒ (10) + 2 = 12

swarm on G.Centipede: 2d6 ⇒ (5, 2) = 7

mites vs entangle DC15: 1d20 + 3 ⇒ (5) + 3 = 8
mites vs entangle DC15: 1d20 + 3 ⇒ (14) + 3 = 17
G. Centipede vs entangle DC15: 1d20 + 2 ⇒ (17) + 2 = 19
Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (11) + 7 = 18

G.Centipede bite vs Torod: 1d20 + 2 ⇒ (9) + 2 = 11 to hit, 1d5 ⇒ 2 damage plus poison

Mite nauseated recover = 1: 4d2 ⇒ (1, 2, 1, 2) = 6


Party Saves needed:
Asta, Fort DC13 vs swarm poison.
Asta, Torod Mite Doom Three Will save DC10 vs shaken
Sunset Fort save DC13 vs G. Centipede poison

Initiative Order round 4: Bold can act
Huge Tailwip Centipedes.
Centipedes mounted & mites
mites on foot
Centipede Swarm yellow
Centipede Swarm green - 3 dam
Asta - 12 dam, Poison 2/6R Dex damage 6
Seraph 4-5=0 dam, Shaken -2 for 1/10R
Horse Julius - 8 dam
Sunset - 22+2=24-5=19 dam, shaken-2 for 3/10R, Dex damage 3
Torod - 5 dam
Strawberry - 7 dam, shaken -2 for 3/10R
Father - 7 dam (tied up - helpless)
Mother - 8 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

AC 21 T 13 FF 18
Tiger Aspect: +2 Dex
Gravity Bow: 2d6+2 dmg; 4 min
Entangle: 40' radius; DC 14
Barkskin: +2 AC
Doom: shaken -2 on d20 rolls

Will: 1d20 + 4 ⇒ (1) + 4 = 5
Will: 1d20 + 4 ⇒ (12) + 4 = 16
Will: 1d20 + 4 ⇒ (11) + 4 = 15

The magic of the mites begin to have an effect on Torod. Rather than go on the offensive, which was his intention at this point, he steps back and casts Barkskin upon himself.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry moves to the giant centipede and attacks.

Strawberry Bite:
to hit: 1d20 + 9 ⇒ (2) + 9 = 11 to hurt: 1d6 + 4 ⇒ (3) + 4 = 7


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Fort Save:1d20 + 3 ⇒ (8) + 3 = 11

(Just hope that don't mean I be chuckin' up me lunch... :P )

Sunset sets the woman down as easily as she can... though the venom of the bugs takes its toll.

Drawing the small weapon from her hip she sights, gestures and fires.

Att Roll:1d20 + 6 ⇒ (15) + 6 = 21

Dam Roll:1d6 + 1 ⇒ (4) + 1 = 5(Elemental ray)

At the huge vermin acosting Strawberry.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Shield of faith 30/30 rounds

"Milady enchant my blade please!" Despite her shaking hands she dismounted from Julius. Giving the wounded horse some reprieve. "Use Julius to get them out of here. I can stall these... insects with Strawberry." She sets a hand on herself. Her figuring shimmering as she calls on Arshea's aid to shield her body from harm. These beasts were huge, but she hoped she could just get close enough to strike them down...

Dismount from Julius, Move action.
Cast Shield of Faith +2 deflection to AC

Grand Lodge

Game map | Icons: ◆◇↺

I'll wait for Asta to post, but Strawberry miss, get an AoO, and Sunset hits.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

I'm sure it doesn't matter, but I forgot to include the -2 for Strawberry's Shaken condition. And I figured he'd be subject to an AoO from that overlarge beastie.


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Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Will save 1d20 + 7 ⇒ (4) + 7 = 11, Will save 1d20 + 7 ⇒ (19) + 7 = 26, Will save 1d20 + 7 ⇒ (6) + 7 = 13, Fortitude save 1d20 + 3 ⇒ (17) + 3 = 20

Asta finishes her first chant and (1d3 ⇒ 2) two giant, golden-furred spiders appear out of thin air.

"Take heart, my good Knight," Asta says as the spiders start spitting webs. "Help has arrived, and more is coming."

The Witch chants and lays her hand on Seraph's sword, just above the Paladin's own. Darkness races along the blade and shadows trail after it.

Asta casts Umbral weapon on Seraph's sword.
Celestial spider 1 appears and spits webbing at Grubble's tick, ranged 1d20 + 5 ⇒ (15) + 5 = 20; Celestial spider 2 spits webbing at Grubble: 1d20 + 5 ⇒ (14) + 5 = 19


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

"Aye Milady." Seraph didn't smile, this wholesale slaughter broke her heart but the Mites had turned on them over a border despute. One of those they had come to rescue was dead and the first treaty was broken because of it.

Grand Lodge

Game map | Icons: ◆◇↺

Torod feels shaken by the mites doom, Torod bolsters his defence.

Strawberry attacks the huge centipede, but misses as does the huge Centipede which strikes at the cat from 15 ft away.

AoO on Strawberry:

Whiptail Centipede bite: 1d20 + 8 ⇒ (11) + 8 = 19 to hit, 2d6 + 7 ⇒ (5, 1) + 7 = 13 damage plus poison

Sunset continues to feel the poison works its damage {dex}: 1d3 ⇒ 2, drawing the weapon she hits the huge vermin with the lighting gun.

Seraph dismounts urging someone to use Julius to help the people as she cast a prayer for shielding magic.

Two giant celestial spiders appear at Asta’s behest attacking the giant centipede. One of the spiders wounds the Centipede with a bite.

Asta feels the poison has run its course, as she enhances Seraph’s sword with shadow magic.

giant celestial spiders {Asta see note here.}:

Summoning is a short range spell 35ft and the spiders can only cast webs 50ft max. Beside Grubble and his tick mount are bravely leading from behind the tree. Spiders decided to attack the nearby centipede as the best way to defend Asta. bite: 1d20 + 2 ⇒ (18) + 2 = 20 to hit, 1d6 ⇒ 2 damage plus poison
bite: 1d20 + 2 ⇒ (7) + 2 = 9 to hit, 1d6 ⇒ 1 damage plus poison
fort save for Centipede: 1d20 + 3 ⇒ (7) + 3 = 10 str dam: 1d2 ⇒ 1

The King calls for the mites to him, they close their eyes and move on the nauseating side of the wall so not to be affected.

One mite breaks free from the entangle and moves away towards his king with eye closed. He even manages to avoid getting entangled again.

The yellow swarm moves to engulf a mite killing it, and became entangled in the process.

A centipede moves out of the entangle to threaten the mother, Sunset and Julian.

The mounted centipede attacks a spider hitting and poisoning it.

One huge whiptail centipede continues around the north.

The other bits and whips at Strawberry missing both times.

GM rolls:

Mites move action to break free DC15: 1d20 + 1 ⇒ (16) + 1 = 17
Mites move action to break free DC15: 1d20 + 1 ⇒ (8) + 1 = 9
Yellow swarm move action to break free DC15: 1d20 + 4 ⇒ (3) + 4 = 7

swarm on G.Centipede: 2d6 ⇒ (4, 6) = 10

mites vs entangle DC15: 1d20 + 3 ⇒ (16) + 3 = 19
Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (2) + 7 = 9

G.Centipede bite vs spider: 1d20 + 2 ⇒ (14) + 2 = 16 to hit, 1d5 ⇒ 3 damage plus poison
spider fort save for vs DC 13 poison: 1d20 + 4 ⇒ (8) + 4 = 12 str dam: 1d3 ⇒ 3

Whiptail Centipede bite on strawberry: 1d20 + 8 ⇒ (1) + 8 = 9 to hit, 2d6 + 7 ⇒ (2, 1) + 7 = 10 damage plus poison
Whiptail Centipede tail slap strawberry: 1d20 + 3 ⇒ (11) + 3 = 14 to hit, 1d3 ⇒ 3 NL damage plus trip: 1d20 + 12 ⇒ (14) + 12 = 26

Yellow swarm 2nd move action to break free DC15: 1d20 + 4 ⇒ (4) + 4 = 8


Party Saves needed:
Sunset Fort save DC13 vs G. Centipede poison

Initiative Order round 5: Bold can act

Huge Tailwip Centipedes - Green : 5 dam
Huge Tailwip Centipedes - yellow
Centipedes mounted & mites
Centipede Blue: 2 dam. Poison 1/ 4r, Str damage 1
mites on foot
Centipede Swarm yellow
Centipede Swarm green - 3 dam
Asta - 12 dam, Dex damage 6
G.Spider - blue: 3 dam, poisoned 1/6r, Dex damage 3
G.Spider - orange:
Seraph 0 dam, Shaken -2 for 2/10R
Horse Julius - 8 dam
Sunset - 19 dam, shaken-2 for 5/10R, Dex damage 3+2=5
Torod - 5 dam, Shaken -2 for 1/10R
Strawberry - 7 dam, shaken -2 for 4/10R
Father - 7 dam (tied up - helpless)
Mother - 8 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Shaken

Strawberry attacks the giant insect.

Strawberry Bite:tiger aspect, shaken
to hit: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10 to hurt: 1d6 + 4 ⇒ (6) + 4 = 10

Strawberry Claw: tiger aspect, shaken
to hit: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12 to hurt: 1d3 + 4 ⇒ (3) + 4 = 7

Strawberry Claw: tiger aspect, shaken
to hit: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12 to hurt: 1d3 + 4 ⇒ (2) + 4 = 6


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

AC 21 T 13 FF 18
Tiger Aspect: +2 Dex
Gravity Bow: 2d6+2 dmg; 4 min
Entangle: 40' radius; DC 14
Barkskin: +2 AC
Doom: shaken -2 on d20 rolls

Torod steps back and launches a pair of arrows one at each of the giant centipedes.

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken
to hit: 1d20 + 6 + 1 - 2 + 1 - 2 ⇒ (10) + 6 + 1 - 2 + 1 - 2 = 14 to hurt: 2d6 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken
to hit: 1d20 + 6 + 1 - 2 + 1 - 2 ⇒ (17) + 6 + 1 - 2 + 1 - 2 = 21 to hurt: 2d6 + 2 + 1 ⇒ (1, 2) + 2 + 1 = 6


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Fort Save:1d20 + 3 ⇒ (1) + 3 = 4

"GAH! BUG!" Sunset exclaims as the large critter crawls towards her and the lass even as she brings her weapon to bear on it. .

Att roll:1d20 + 6 ⇒ (2) + 6 = 8(Elemental ray, fire)

Dam Roll:1d6 + 1 ⇒ (1) + 1 = 2

*Fizzle.....*

Which, with such spectacular combat results (Not :P ) she does her best to simply then proceed to jump/stomp/other wise inconveininece the darn wriggling thing before it gets to the woman behind her.

Yah, anti-bug heroics for next rounds actions. The dice roller be lovin' this fight. :P


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

MA: Handle Animal: Command Julius to Fight the giant centipede. DC12 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Julius FRA 2 hooves vs Giant centipede 1st: 1d20 + 3 ⇒ (16) + 3 = 19
Hoove damage 1st: 1d4 + 3 ⇒ (3) + 3 = 6
Julius FRA 2 hooves vs Giant centipede 2nd: 1d20 + 3 ⇒ (14) + 3 = 17
Hoove Damage 2nd: 1d4 + 3 ⇒ (2) + 3 = 5

FA: 5ft step forward
Attack Bug fighting Sunset with Large Greatsword +1: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage if hit: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Damage if Missed: 1d8 ⇒ 2

A sharp whistled command brings Julius to bear down on the sudden intruder harassing Sunset and the battered woman survivor. Julius rises up with a whinny, kicking , bringing two hooves down with the full force of a heavy horse.

Seraph brings her blade down on the insect as well, ensuring it's absolute destruction. "Sunset, you alright?" As she speaks she brings her blade back up, placing it across her shoulder.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta moves up to Sunset and briefly lays hands on her.

"Time we press the attack. Any area weapons you have, use them to get at Grubble!"

Healing Hex for Sunset: 1d8 + 5 ⇒ (6) + 5 = 11

Both spiders spit webbing at the centipede to paralyze it.

Ranged 1d20 + 5 ⇒ (7) + 5 = 12 and 1d20 + 5 ⇒ (20) + 5 = 25.

Grand Lodge

Game map | Icons: ◆◇↺

Still shaken Strawberry attacks the huge Centipede, claws and bite bouncing off it’s hard carapace.

Drawing his bow Torod fires arrows at each of the huge Centipedes. One arrow bounces off the yellow Centipede, but the other strikes home entering through a leg gap.

Sunset feel the poison continue to works its damage {dex}: 1d3 ⇒ 1. The damage to her coordination causes her fire ray to miss.

Seraph calls on Julius to attack the Centipede. Two hooves and a great sword strikes make short work of the Centipede smassing and dicing it.

Two giant celestial spiders shift back and web the giant centipede. Both webs hit entangling the Centipede.

Asta takes time to heal Sunset.

The King calls for the mites follow him down the tunnels under the tree. The others still crossing the nauseate area with closed eyes.

The spider web entangled centipede tries to break free but fails as the sickened mite throws a dart hitting the wounded spider.

The two Whiptails move up one still attacking strawberry and the other within in range of Torod. Strawberry gets bitten and poisoned with almost a critical hit.

Torod also gets bitten by the overgrown bug.

The centipede swarms try to break free. The yellow one does moving briefly before becoming entangled again. It does engulf and kill the entangled centipede and mite.

GM rolls:

G Centipede move action to break free DC12: 1d20 + 2 ⇒ (6) + 2 = 8
G Centipede move action to break free DC12: 1d20 + 2 ⇒ (20) + 2 = 22
Mite dart attack -2 sicken: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15 to hit damage : 1d2 ⇒ 1

Green Whiptail bite on strawberry: 1d20 + 8 ⇒ (20) + 8 = 28 to hit, 2d6 + 7 ⇒ (2, 4) + 7 = 13 damage plus poison
Green Whiptail tail slap strawberry: 1d20 + 3 ⇒ (1) + 3 = 4 to hit, 1d3 ⇒ 1 NL damage plus trip: 1d20 + 12 ⇒ (20) + 12 = 32

Yellow Whiptail bite on Torod: 1d20 + 8 ⇒ (18) + 8 = 26 to hit, 2d6 + 7 ⇒ (5, 2) + 7 = 14 damage plus poison

Yellow swarm move action to break free DC15: 1d20 + 4 ⇒ (11) + 4 = 15
Yellow swarm move action to break free DC15: 1d20 + 4 ⇒ (19) + 4 = 23
Yellow Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (4) + 7 = 11
Green swarm move action to break free DC15: 1d20 + 4 ⇒ (10) + 4 = 14
Green swarm move action to break free DC15: 1d20 + 4 ⇒ (10) + 4 = 14
Green Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (19) + 7 = 26

swarm: 2d6 ⇒ (5, 5) = 10

spider fort save for vs DC 13 poison: 1d20 + 4 ⇒ (8) + 4 = 12 str dam: 1d3 ⇒ 3

To confirm crit for Green Whiptail bite on strawberry: 1d20 + 8 ⇒ (8) + 8 = 16 to hit, 2d6 + 7 ⇒ (6, 2) + 7 = 15 damage plus poison


Party Saves needed:
Sunset Fort save DC13 vs G. Centipede poison
Strawberry and Torod Fort Save DC Fort DC 17 vs Whiptail poison; frequency 1/round for 6 rounds; effect 1d4 Dex

Initiative Order round 5: Bold can act

Huge Tailwip Centipedes - Green : 5+6=11 dam
Huge Tailwip Centipedes - yellow
Centipedes mounted & mites
Centipede Blue: 2 dam. Poison 2/ 4r, Str damage 1+3=4
mites on foot
Centipede Swarm yellow
Centipede Swarm green - 3 dam
Asta - 12 dam, Dex damage 6
G.Spider - blue: 3+1=4 dam, poisoned 2/6r, Dex damage 3
G.Spider - orange:
Seraph 0 dam, Shaken -2 for 3/10R
Horse Julius - 8 dam
Sunset : 19-11=8 dam, shaken-2 for 6/10R, Dex damage 5+1=6
Torod : 5+14 = 19 dam, Shaken -2 for 2/10R
Strawberry - 7+13 20 dam, shaken -2 for 5/10R
Father - 7 dam (tied up - helpless)
Mother - 8 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Armor of Faith +2 28/30 Rounds
Enlarge Person 10/10 Rounds
Large, -1 AC, Dex Bonus, To hit, +2 to strength, 3d8+5 Bastard sword damage, 10ft reach.
Shaken -2 for 3/10R

With the large enemies closing in Seraph reaches into her pack and pulls out a potion she had been saving for a long time. She pulls the stopper and brings it to her lips. "Enough of this!" Drinking it down she drops the flask into the grass as the magic takes effect.

Her body grow taller, her muscles more pronounced and her gear enlarges in size with her. Her large sword was now the size of a tree, threatening a far larger area than before. She casts an her gaze at the Insects that were the same size as her before striding towards one with her tree sized blade. "I'll handle that one, aid Strawberry."

MA: Retrieve Potion. SA: Drink Potion of Enlarge Person. Seraph is now large, will adjust AC/stats
5ft step over allies if possible. Heading towards the Giant Centipede threatening Torod.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Fort: 1d20 + 6 ⇒ (4) + 6 = 10 Dex Poison: 1d4 ⇒ 4

Strawberry's celestial heritage protects her from some of the whiptail's damage. She retaliates with tooth and claw.

Bite: tiger aspect, shaken, poison
to hit 1d20 + 9 + 2 - 2 - 2 ⇒ (17) + 9 + 2 - 2 - 2 = 24 to hurt1d6 + 4 ⇒ (4) + 4 = 8

Claw: tiger aspect, shaken, poison
to hit 1d20 + 9 + 2 - 2 - 2 ⇒ (2) + 9 + 2 - 2 - 2 = 9 to hurt1d3 + 4 ⇒ (2) + 4 = 6

Claw: tiger aspect, shaken, poison
to hit 1d20 + 9 + 2 - 2 - 2 ⇒ (1) + 9 + 2 - 2 - 2 = 8 to hurt1d3 + 4 ⇒ (1) + 4 = 5


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

AC 21 T 13 FF 18
Tiger Aspect: +2 Dex
Gravity Bow: 2d6+2 dmg; 4 min
Entangle: 40' radius; DC 14
Barkskin: +2 AC
Doom: shaken -2 on d20 rolls
Poison: Dex -3

Fort: 1d20 + 6 ⇒ (1) + 6 = 7 Dex Poison: 1d4 ⇒ 3

Torod steps back from the whiptail and fires off two arrows at the centipede that Strawberry is fighting.

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken
to hit: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 to hurt: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken
to hit: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 to hurt: 2d6 + 2 ⇒ (4, 3) + 2 = 9

confirm crit, Comp Longbow, mw mighty +2: tiger aspect, gravity bow, pb shot, rapid shot, shaken
to hit: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 to hurt: 2d6 + 2 ⇒ (3, 2) + 2 = 7


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

With the immediate threat gone Sunset again fires for effect to aid Stawberry.

Att roll:1d20 + 6 - 2 - 3 ⇒ (19) + 6 - 2 - 3 = 20(Elemental ray, fire)

Dam Roll:1d6 + 1 ⇒ (5) + 1 = 6


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta glares at the retreating Mites - doubles over and vomits up a stream of spiders. The spider swarm sets off after the whiptail currently locked in battle with Strawberry Deathstrike!

Spider swarm auto-damage 1d6 ⇒ 3, plus poison Fort. DC 11 or take 1d2 ⇒ 1 Str. damage.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

So so anyone handling the survivor's? Because I can only speak celestial. Hence why I'm curious. XD


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

No. They're still tied up and laying there. No one has had the time time to undo them.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Oh that's right! My bad there. >.
<

Grand Lodge

Game map | Icons: ◆◇↺

Drinking a potion Seraph grows twice her size.

Poisoned and shakened, Strawberry bits and claws at the Whiptail getting a mouth full of bug.

Torod still feeling the poison work it damage shift back and fires arrows at the green Whiptail hitting with both, but not critting. Unfortunately he is still within the bit range of the yellow whiptail and the hunter gets bitten and poisoned again.

AoO on Torod:

Whiptail Centipede bite: 1d20 + 8 ⇒ (17) + 8 = 25 to hit, 2d6 + 7 ⇒ (4, 3) + 7 = 14 damage plus poison

Sunset poison save:

fort vs DC13: 1d20 + 3 ⇒ (15) + 3 = 18
dex damage if missed: 1d3 ⇒ 2

Free of the poison, Sunset fires another elemental ray against the green whiptail with enough fire to bring it down. The green whiptail collapses to the ground dying.

Two giant celestial spiders move up and try to bite the yellow whiptail, but both are unable to bite through its shell.

celestial spiders:

fort save for spider: 1d20 + 4 ⇒ (5) + 4 = 9 dex dam: 1d3 ⇒ 2
bite: 1d20 + 2 ⇒ (11) + 2 = 13 to hit, 1d6 ⇒ 1 damage plus poison
bite: 1d20 + 2 ⇒ (7) + 2 = 9 to hit, 1d6 ⇒ 5 damage plus poison
fort save for whiptail: 1d20 + 3 ⇒ (12) + 3 = 15 str dam: 1d2 ⇒ 1

Asta disgorges another swarm of spiders, that move to the dying whiptail sting and biting it while it is still in its death throes.

Whiptail bits and tailwhips at Seraph, but both miss.

Yellow swarm breaks free on its second attempt and shifts 5ft free of the entangle area.

Green swarm breaks free on its first attempt, and slowly moves towards the nearest prey

The remaining mites continue to retreat.

GM rolls:

Green Whiptail bite on Seraph: 1d20 + 8 ⇒ (5) + 8 = 13 to hit, 2d6 + 7 ⇒ (6, 4) + 7 = 17 damage plus poison
Green Whiptail tail slap Seraph: 1d20 + 3 ⇒ (14) + 3 = 17 to hit, 1d3 ⇒ 3 NL damage plus trip: 1d20 + 12 ⇒ (9) + 12 = 21

Yellow swarm move action to break free DC15: 1d20 + 4 ⇒ (3) + 4 = 7
Yellow swarm move action to break free DC15: 1d20 + 4 ⇒ (13) + 4 = 17
Yellow Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (4) + 7 = 11
Green swarm move action to break free DC15: 1d20 + 4 ⇒ (16) + 4 = 20
Green swarm move action to break free DC15: 1d20 + 4 ⇒ (9) + 4 = 13
Green Centipede swarm vs entangle DC15: 1d20 + 7 ⇒ (13) + 7 = 20

swarm: 2d6 ⇒ (6, 3) = 9


Party Saves needed:
Torod Fort Save DC Fort DC 19 vs Whiptail poison; frequency 1/round for 6 rounds; effect 1d4 Dex
Strawberry Fort Save DC Fort DC 17 vs Whiptail poison; frequency 1/round for 6 rounds; effect 1d4 Dex

Initiative Order round 6: Bold can act

Huge Tailwip Centipedes - Green : 11+8+9+9+6=43+3=46 dam dying.
Huge Tailwip Centipedes - yellow
mites on foot
Centipede Swarm yellow
Centipede Swarm green - 3 dam
Asta - 12 dam, Dex damage 6
G.Spider - blue: 4 dam, poisoned 3/6r, Dex damage 3 +2=5
G.Spider - orange:
Seraph 0 dam, Shaken -2 for 4/10R
Horse Julius - 8 dam
Sunset : 19-11=8 dam, shaken-2 for 7/10R, Centipede poison 3/6R 1d3 dex. Dex damage 6,
Torod : 5+14 = 19 dam, Shaken -2 for 3/10R, whiptail poison 1/6R DC17 1d4 dex. Dex damage 3
Strawberry - 7+13 20 dam, shaken -2 for 5/10R, whiptail poison 1/6R DC17 1d4 dex. Dex damage 4
Father - 7 dam (tied up - helpless)
Mother - 8 dam (tied up - helpless)
Son - 21 dam (dead) (tied up - helpless)
Daughter - 3 dam (conscious) (tied up - helpless)

swarm poison:
Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage;[/b]

G. Centipede Poison:
(EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

nauseated :
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Doom shaken:

Doom spell {link}
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Stepping onto the fallen critter which only moments before had been menacing her, Sunset pulls an item from her coat, grips some aspect of it between her teeth and then hurls most of it towards the swarm now threatening Seraph.

Att Roll:1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13(Ranged touch att)

Splash Dam:1d6 + 1 ⇒ (1) + 1 = 2(Erea fire effect)

"Dam-nit!" Sunset curses, spitting some small item out of her teeth, even as she reaches into her coat in preparation for the next round.

Got'a love them dice rollin'...

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