The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug's face twitches and his head jerks back. He seems to get over it quickly and continues inspecting the device.


Male Dasun (half-orc) Oracle 6
Flug Managarm wrote:
Flug's face twitches and his head jerks back. He seems to get over it quickly and continues inspecting the device.

"What is it Flug? Did you feel a great disturbance as if millions of voices suddenly cried out in terror, and were suddenly silenced?"


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Ouch.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Group 3: Rufina, Flug, Thorgrim, Celif, Nastrod


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"There's something in here with us!" Celif repeats, more forcefully this time. Trying to detect it, she stares into the darkness...

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Darkness! A sudden flash (sorry) of inspiration strikes her, and she quickly pulls out the old holy symbol she used before she acquired the Tabard of Septimus. A quick chant and she flicks it with one finger, causing it to light. (Just a regular light spell.) Spinning it around her index finger on its neck chain, she lifts it high into the air, causing constantly shifting light and shadow.

If this is an entity of darkness, then perhaps light will harm it. I don't expect that from a simple light spell, but maybe the shifting light source will cause it to shrink back, or make it easier to spot.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
Great perception roll. You look around the darkness, and can barely make out an object moving along the ceiling. It looks like a tiny living black cloud, vaguely resembling an orb.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Even a blind squirrel finds a nut every now and then."

"There! There!" she shouts, pointing towards the ceiling near the mechanism. "Like a tiny black cloud!"

Can't do anything until her next round, but does she notice any sort of reaction to the light?


Male Dasun (half-orc) Oracle 6

Using Darkvision. . .
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

If I jump, am I likely to be able to hit it?


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug continues working out the device, though it seems more like he's just running his hands over it.

I don't know if this is doing anything, but wooh!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Nästród, Oracle of the Dasun wrote:
If I jump, am I likely to be able to hit it?

The room is 35 feet per side, and it is up near the ceiling, so it is far out of your reach. You would have to do a ranged attack...

Nastrod is also able to see the object, which appears to be floating in the air near the ceiling of the room.


Male Dasun (half-orc) Oracle 6

Nästród draws a wooden stake from his belt and heaves it at the object.

Range Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Regular Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod flings a wooden stake at the object floating near the ceiling, but his aim is off and the chunk of wood sails far from the intended target.

Rufina and Thorgrim are unable to see the object floating in the room...

Group 1: Gezzo, Imowen

Imowen swings her mace at Flug attempting to knock his hand off the machine... 1d20 + 8 ⇒ (8) + 8 = 16 1d6 + 3 ⇒ (1) + 3 = 4 and she raps him on the knuckles for four points of damage! You are not listening...I said to leave this device alone!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

"Get back, Flug. You've never been too sharp, but even you can see you shouldn't be messing with the device." Gezzo growls and points his greatsword at Flug's neck. "Try it one more time and I'll run this through you!"

Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

I still have Sanctuary (3 rounds left, DC 16 Will negates) active so Imowen will need to roll against it to succeed. Unless she already has.

Flug flinches from Imowen's attack and Gezzo's further threat seems to confuse him. He draws back a bit but doesn't remove himself from the device.

Demoralize DC for Flug is 15 (10 + 5 hit dice + 0 wis mod) so I'm shaken for one round!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 1 ⇒ (18) + 1 = 19
Imowen made the Will save, so the attack occurred.

Group 2: ???

Celif: Make a Will save.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Will Save: 1d20 + 6 ⇒ (17) + 6 = 23 (25 vs. fear or enchantment)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif feels a presence trying to affect her mind...an attack designed to inflict pain...but she concentrates and says a short prayer, and the attempt fails!

Group 3: Thorgrim, Rufina, Imowen, Flug, Nastrod


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Can she tell where the attack originated? Like... oh, I dunno, the floaty black cloud?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
Can she tell where the attack originated? Like... oh, I dunno, the floaty black cloud?

A high enough Knowledge Arcana skill check might tell you something.


Male Dasun (half-orc) Oracle 6

"What is that thing?" Nästród said while pointing with another wooden stake at the dark form near the ceiling.

He tosses the stake at it to study the reaction.

Knowledge (Religion): 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge (History): 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (Planes): 1d20 + 5 ⇒ (3) + 5 = 8

Range Attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Regular Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Well, let's see what we can do...

Knowledge (arcana): 1d20 + 7 ⇒ (9) + 7 = 16

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod studies the floating black orb, and he tries to strike it with another wooden stake, but the thing evades the attack easily.

Celif and Nastrod:
Neither of your knowledge skills allow you to specifically identify the nature of the black orb nor to discern what its capabilities are. Nastrod's knowledge of religion leads him to suspect that it is of a negative energy substance, and that it is composed of the elements of death rather than life.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Okay, and she couldn't get a sense of whether the mental attack came from it?


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug stops fiddling with the device and looks up at the orb.

Knowledge (arcana): 1d20 + 4 ⇒ (5) + 4 = 9

Gift of Madness {mind-affecting compulsion} (Will negates DC 17) on the orb to confuse for 1 round.

He the moves to the west wall, north of the door.

Can provoke an AoO from Gezzo if he's hostile.


Male Dasun (half-orc) Oracle 6

"I suspect that it is of a negative energy substance, and that it is composed of the elements of death rather than life."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 6 ⇒ (7) + 6 = 13
The orb stops moving...

Rufina: Let's move on. We found the white crystal, and can help restore the device of Light. Our teachings suggest that all elements must be in balance in order to receive a harmonious situation...so let's leave the device of Darkness as it is.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"We can't just leave them," she says, gesturing at Gezzo and Imowen.

"Unless you think finishing the crystal swap will release them?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rufina: I think getting rid of the guardian creature will release them.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

She peers about the room, but doesn't see where the creature is located...


Male Dasun (half-orc) Oracle 6

Nästród whispers to her: "I see it up near the ceiling. I tried throwing some stakes at it but couldn't hit it."


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Are we still in melee?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
Are we still in melee?

Yes. Are you going to take an action?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

I'm sorry, I didn't realize you were waiting for Celif... hadn't noticed her name in the list yet for this round.

Celif scowls at the thing. "Well let's see if I can!"

She begins a chant, weaving her hands in an intricate pattern not previously seen, then sharply pushes both palms out at the thing, wrists touching... and an intense beam of sacred light streams forth.

Invoking Searing Light. Ranged Touch Attack; Spell Resistance applies (let me know if you need an additional roll).

Searing Light (RTA): 1d20 + 5 ⇒ (17) + 5 = 22 Any visibility penalties?
Damage: 2d8 ⇒ (7, 4) = 11 Presumes the thing is neither a construct nor undead.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif invokes the power of her diety, and a shaft of light beams from her hands, striking the dark orb! It instantly vanishes!

Imowen and Gezzo look startled, and gaze around the room in surprise, as if seeing it for the first time...

End of Encounter

The spells affecting Gezzo and Imowen dissipate.

Rufina: The guardian of this room is gone. We have the crystal for the device in the room of Light. Let's leave this device alone and proceed to find the final white crystal.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Hah! Take that!" she cries while shaking her fist at the spot the black cloud had been. "No one stands against the glory of Septimus!"

Then, looking around, she brings her fist to her mouth and makes an embarrassed little cough. "Sorry, caught up in the moment," she mutters.

"Gezzo, Imowen, are you alright?"

It's been a while in real time but I believe Imowen's injured? Anyone else?

CLW=>Imowen: 1d8 + 1 ⇒ (7) + 1 = 8


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug goes back to the room of earth and peeks through the west and east doors to the room of fire and room of water. He steps back.

"We must t-traverse these rooms to find others."


Female Human Rogue 6

I say to Celif, Thank you so much for the healing, Celif! I was injured quite a lot but am quite a bit better now.

Then I say to Flug, You are confused, Flug. Come back in here. We need to check out what is behind the 3 doors in THIS room next. Which one should we open first?

Without waiting for a reply, I go and open the east door and peak in and look around. Then I proceed to the south door and open it and look around. And lastly I go to the west door and open it and look around.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug looks a bit dazed but does as Imowen says.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen and Flug open the doors in the wall of the Dark room, and discover they reveal the following:

Opening the east door, they look into the south doorway of the Water room.

Opening the west door, they look into the south doorway of the Fire room.

Opening the south door, they see a room not yet encountered. All surfaces of this room appear to be made of clear glass. The planet of Saemyyr is visible through the floor many miles below, and clouds float past the floor, walls and ceiling. Three other doorways are evident, located centrally in the transparent walls. A transparent crystal orb radiant with white and yellow sparkling motes sits atop a strange device in the center of the room. A rod of white crystal lies on the floor adjacent to the device.


Male Dasun (half-orc) Oracle 6

"I have a feeling. . . that flying will somehow be involved in that room."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

"By the gods!" Gezzo says as he looks into the room. "What is this place? Rufina, do you know anything about this?" He scans the room and casts an incantation.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30

Cast Detect Magic.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You perceive exactly what is described above. Your spell detects magic surrounding the door frame separating the two rooms.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Imowen, don't you dare go rushing into this room! You can't fly and neither can I!"


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug steps into the room, ready to step back out if attacked.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug goes through the door and just barely steps into the room of Air. He stands upon something solid, and a wind blows steadily past him. He can see the white crystal laying beside the device in the center of the room, and he also notices that the device has four clear crystals in it, with its gauge pointing at 80 percent.

The map is updated.


Female Human Rogue 6

Ah, Celif! What makes you think I would go rushing into this room?
I say as I chuckle to myself.

Seeing Flug go into the room I wonder if I would be able to join him. . .


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Oh, I don't know," Celif says with a relieved grin. "Maybe because you do that all the time?"

Watching Flug "walking on air," she adds, "Looks like it's not as dangerous as I thought, though."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug continues to stand just inside the doorway to the Room of Air...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug approaches the device to take the white crystal.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

"Grab it, Flug and get out of there!" Gezzo says keeping his voice low.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug approaches the device in the center of the room. When he gets within 10 feet of the device the air in the room begins to stir and gain velocity! Flug obtains the white crystal, and as he turns around he sees whirlwinds of air forming cloud-like creatures with dark hollows reminiscent of eyes and a mouth. A howling wind whips them into ominous shapes, which attack!

Flug: Make four Reflex saves...

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