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RPG Superstar 2015

The Great (Pathfinder) Society...in Magnimar!

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


3,651 to 3,670 of 3,670 << first < prev | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | next > last >>

Male Halfling Rogue 4, Passive Perception: 20, AC: 19, T: 15, FF: 15, HP: 16/26

Seeing Fancy look about haphazardly, Horven decides to take the risk and follow the eidolon carefully.

Stealth: 1d20 + 14 ⇒ (18) + 14 = 32
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Wishes there was a Sheila Heidmarch avatar... NOT ANYMORE!!!

The eidolon moves into the freezing cold room, followed by Horven. The cold grows even colder the deeper you move inside. Horven's keen eyes does spy what looks like a patch of mold on the far wall, brownish in color, which appears to have been cultivated here judging by the shape of it.

At this point you are about 10' away from the patch of mold.


Male Halfling Rogue 4, Passive Perception: 20, AC: 19, T: 15, FF: 15, HP: 16/26

"Fancy...we should go back and tell the others, I don't like the look of that mold," Horven whispers.


Outsider Eidolon (Biped) 4, HP: 12/27, AC 15 /t 11 /f 14, F 4, R 2, W 3, Init +1, PasPer 16, Darkvision 60'

Nodding assent, Fancy accompanies Horven back to the others.


Halfling Summoner 4, HP 25/25, AC 12/t 12/f 11, F 2 /R 3 /W 4, Init +1, PasPer 11, Sp (1st) 2/5 (2nd) 1/2, SMI&II 8/8

"You are saying it got colder as you went farther into the room?" Yamyra inquires of Horven as soon as the two of them return. "The only other item of note was the mold you found, and it seemed as though someone was cultivating it?" She adds.


Male Halfling Rogue 4, Passive Perception: 20, AC: 19, T: 15, FF: 15, HP: 16/26

Once he and Fancy return, Horven tells the group about the mold. "It didn't seem natural."

Sorta of ninja'd.

-Posted with Wayfinder


Male Dwarf Zen Archer Monk 3//Preacher 1, HP: 33/38, AC(wMA) 20 /t 16 /f 18, F 8, R 4, W 9,(+3 vs spells/poison) Init +2, PasPer 21(23 stone), Darkvision 60'

Gared shrugged. "We can examine it later. If there's no sign of where the derro might have gone to here, let's follow the other tracks."


Halfling Summoner 4, HP 25/25, AC 12/t 12/f 11, F 2 /R 3 /W 4, Init +1, PasPer 11, Sp (1st) 2/5 (2nd) 1/2, SMI&II 8/8

"Yes." Yamyra nods agreement.


Outsider Eidolon (Biped) 4, HP: 12/27, AC 15 /t 11 /f 14, F 4, R 2, W 3, Init +1, PasPer 16, Darkvision 60'

Preceeding the others, Fancy cautiously decends the stairs.


Male Halfling Rogue 4, Passive Perception: 20, AC: 19, T: 15, FF: 15, HP: 16/26

Horven follows the others, keeping a lookout for danger.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

-Posted with Wayfinder

Grand Lodge

Wishes there was a Sheila Heidmarch avatar... NOT ANYMORE!!!

DM Rolls:

Perception
Ca 1d20 + 1 ⇒ (8) + 1 = 9
CH 1d20 + 11 ⇒ (20) + 11 = 31
Gr 1d20 + 11 ⇒ (14) + 11 = 25
H 18 + 10 = 28
Y 1d20 + 1 ⇒ (4) + 1 = 5
F 1d20 + 6 ⇒ (20) + 6 = 26
.
Krysim St 1d20 + 16 ⇒ (10) + 16 = 26 fail, no surprise!
.
Initiative
Ca 1d20 + 2 ⇒ (6) + 2 = 8
CH 1d20 + 2 ⇒ (12) + 2 = 14
Gr 1d20 + 2 ⇒ (19) + 2 = 21
H 1d20 + 3 ⇒ (7) + 3 = 10
Y 1d20 + 1 ⇒ (7) + 1 = 8
F 1d20 + 1 ⇒ (10) + 1 = 11
.
K 1d20 + 9 ⇒ (10) + 9 = 19

Leaving behind the freezing abattoir and the bedroom for the moment, you head down the stairs with Fancy leading the way. At the bottom you see the corridor head north for a short distance before opening into a large well-lit room. This large room is set up as a crude alchemical lab—planks laid over barrels and crates serve as tables, but the alchemical gear set up on these crude tables appears to be quite high quality.

Before you cane proceed further, movement catches your eyes from both sides. From behind one of the tables in the far end of the room you see a female derro looking up at you with an angry, almost chilling look on her face. She does not say anything to you instead reaching to her belt and then hefts a greenish vial readying to throw it at you!

Round 1: Gared, , Enemy, Carridan, Fancy, Horven, Carmina, Yamyra.

MAP

Grand Lodge

Wishes there was a Sheila Heidmarch avatar... NOT ANYMORE!!!

Botting Gared as per player request...well that could have gone better...

DM Rolls:

Gared Attack #1: 1d20 + 7 ⇒ (10) + 7 = 17 Damage 1d8 + 4 ⇒ (1) + 4 = 5
Gared Attack #2: 1d20 + 7 ⇒ (1) + 7 = 8 Damage 1d8 + 4 ⇒ (8) + 4 = 12
.
Bomb: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10 acid, no SnA
Round 2 damage: 1d6 ⇒ 2

Gared reacts with unbelievable speed and looses two arrows at the derro witch with the first arrow cutting a bloody furrow in her upraised arm. The second one flies harmlessly above her head. Gared grimaces in disgust at the lousy aim he showed there.

She ignores the bleeding cut and lobs the vial at the halfling in the front row. The vial shatters on Horven's body and soon the halfling feels a burning all over his body as the acid eats into his skin! Also the others next to him are splattered with the remains of the broken vial. Horven takes 10 points of acid damage this round...on round 2 he will take an additional 2 points of acid damage. Fancy, Gared, and Carmina will take 6 points of Splash damage (acid), Reflex save DC 16 for half.

Round 1: Gared, Enemy, Carridan, Fancy, Horven, Carmina, Yamyra.

MAP


Male Halfling Rogue 4, Passive Perception: 20, AC: 19, T: 15, FF: 15, HP: 16/26

"Blast it!" Horven exclaims, minding this tongue. "That was my favorite skin!"

He charges forward with his rapier and stabs at the witch.

Charging: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30; Crit. Confirm: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25; Critical Damage: 2d4 - 2 ⇒ (3, 3) - 2 = 4

In case that isn't a crit:

Damage: 1d4 - 1 ⇒ (3) - 1 = 2


Outsider Eidolon (Biped) 4, HP: 12/27, AC 15 /t 11 /f 14, F 4, R 2, W 3, Init +1, PasPer 16, Darkvision 60'

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5...
No point in asking if Evasion applies...

Swiftly accompanying Horven, Fancy swings her fist to connect with the Derro bomber.

Move to AI 21
Slam attack: 1d20 + 7 ⇒ (15) + 7 = 22, Slam damage: 1d8 + 6 ⇒ (2) + 6 = 8 non-lethal Bludgeoning.


Halfling Summoner 4, HP 25/25, AC 12/t 12/f 11, F 2 /R 3 /W 4, Init +1, PasPer 11, Sp (1st) 2/5 (2nd) 1/2, SMI&II 8/8

Is that odd coloration on the map indicative of a dangerous area of floor, or do we not know?
Also, do we see whatever it is that is in the other corner?

Cautiously, Yamyra makes her way forward, the pike Gared provided her clenched tightly in a semblance of readiness.

Move to AM 21.


Female Tiefling (Demonspawn) Sorcerer 4 (Abyssal) PP=11 HP: 30/33 AC 18 (Touch 12, FF 16) Claws 9/9

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

Jumping out of the way at the last second, Carmina manages to avoid getting any acid on her skin. Unfortunately, she does get some on her scales, but those dissolve slower anyway. Intending to return the favour, she moves towards the derro, and extends her arm in a vaguely threathening manner.

"Eat magical destruction, you ឆ្កែញី!"

Pew, pew!

Move to AM 20 and cast Magic Missile on the acid-throwing Derro.

MM Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Male Human Druid (Passive Perception: 21)
Baseline Stats:
Max HP 36 | AC 19 (12 T / 17 FF) | F +8, R +6, W +9 (+4 v. fey/plants) | Handle Animal, Heal +10 / Survival +13 / Perception +11

"Oh! What the- ah!" Carridan is caught by surprise at the sudden flurry of violence and caustic projectiles. He shakes the surprise from his mind and focuses, turning his efforts to a complicated and involved spell.

convert hold animal into summon monster ii

Status:

HP: 36/36
AC: 19 (12 T / 17 FF)
CMD: 16
F/R/W: +8/+6/+9
Wild Shape used: 0/1
Storm Burst used: 1/7

Spells Prepared:
Orisons (4): create water, detect poison, know direction, purify food and drink
Level 1 (3+1+1*): faerie fire, magic stone, obscuring mist*, produce flame, shillelagh
Level 2 (2+1+1*): bull's strength, fog cloud*, gust of wind, hold animal
*domain

Ongoing Effects

Grand Lodge

Wishes there was a Sheila Heidmarch avatar... NOT ANYMORE!!!

DM Rolls:

SR check: 1d20 + 4 ⇒ (16) + 4 = 20 vs SR 18, yes!

Carridan starts concentrating on his summoning spell while Horven and Fancy sprint into the room right at the derro witch. Both connect solidly with fist and blade eliciting cries of pain from the witch.

Carmina advances to the entrance of the room and calls on her innate magic to wound her even further. The witch smiles briefly at the tiefling's display before crying out in surprise as the bolts strike home.

Yamyra moves cautiously into the room, her attention caught by movement her bonded companion saw earlier. She sees a pair of what look like tiny, bat-winged duplicates of the derro witch, right down to the skin and hair color, flying around at the other side of the room. They do not appear to take an interest in you at this point.

Knowledge Arcana DC 12:
These are a pair of homunculi, a miniature servant created by a spellcaster from her own blood. They are weak combatants but make effective spies, messengers, and scouts. Due to their link with their creator, destroying them inflicts considerable damage on their creator.

Round 1: Gared, Enemy, Carridan, Fancy, Horven, Carmina, Yamyra.

MAP

Yamyra, that area of the map shows the crude alchemical table and the light source which illuminates the area.


Halfling Summoner 4, HP 25/25, AC 12/t 12/f 11, F 2 /R 3 /W 4, Init +1, PasPer 11, Sp (1st) 2/5 (2nd) 1/2, SMI&II 8/8

Knowledge (Arcana): 1d20 + 7 ⇒ (3) + 7 = 10 Hah!

"There's...
more of them?"
Yamyra cries as she focuses her attention on these new threats.

Hold action, waiting to see if they join in the attack.


Outsider Eidolon (Biped) 4, HP: 12/27, AC 15 /t 11 /f 14, F 4, R 2, W 3, Init +1, PasPer 16, Darkvision 60'

Stepping around Horven to better threaten both the Derro & her minions, Fancy once more swings her stone-like fist at the subterranean creature.

Move to AK 21, which should cause her to threaten all three of them, I think.
Slam attack: 1d20 + 7 ⇒ (5) + 7 = 12, if that hits, Slam damage: 1d8 + 6 ⇒ (8) + 6 = 14 non-lethal Bludgeoning.

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