Mordecai Shrykeson |
-I was going to ditch the breastplate for your mundane set of full plate and eat the nonproficiency penalty
-Yeah that onyx dust does get damn pricy; helps when we're fighting creatures rather than humans, just raise one and it's enough. Necromancy is really about quality over quantity....
Ezra Savet |
I would like to arrange to meet a familiar with lip stitch and ear piercing scream because scroll destruction can fail (unlikely though it may be).
Other than that I just want a bed, and a dog bed for my familiar. Ezra is a simple woman with simple needs.
Shadow Mantis |
ARC,
I'm going to draft an in game letter contact to a former colleague to set up for the leadership feat. It would probably be done in game before we leave for our next mission. Can I write that up later and just post here or send it to you in a private message?
DM Heterocephalus |
Hi sorry for the slow posting RL have alot of work and my exams are coming up. I will be away for a week for vacation and will have limited access to internet. Just some heads up and will try to post once a day. Will try to get it moving along before I fly tomorrow.
Shadow Mantis |
I just wanted to let you guys know that I will be posting minimally next week. I'm going to be pretty tied up with work but I should be able to post at least once a day.
Ezra Savet |
Linguistics:
Check: You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. If the check succeeds, you understand the general content of a piece of writing about one page long (or the equivalent). If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)
Action: Varies. Deciphering a page of ordinary text takes 1 minute (10 consecutive rounds). Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.
Try Again: Yes.
Special: You must be trained to use this skill, but you can always attempt to read archaic and strange forms of your own racial bonus languages. In addition, you can also always attempt to detect a forgery.
Krovax Draverian |
Ok, if we sell all the scimitars, war hammers, short bows, studded leather, chain shirts, and jewels, I'm getting 2,530 gp total, divided up as follows:
360 gp each
370 gp group fund
Objections?
Also, buying 5x Antitoxin and 5x Anti-plague doses, assuming anti-plague is same as antitoxin, so at the Keeper's deal is 400 gp total. Listing them in our Party Fund section of my profile until we decide how to split them up, or if we want to designate one person to carry them, or whatever.
Krovax Draverian |
For the record, I am fine with taking extra precautions and using the ruse as before, which Leon described. I do, however, suggest we spend the slotted time to identify that sword, if only to know exactly what resources we have at our disposal.
Ezra Savet |
It will take 20 minutes to take 20 for one page, (1 minute for a check, 20 times as long as normal) and the scroll being available so I can teach the spell to my familiar in the morning. Otherwise, if the party wants to buy the Identify Scroll, I can use it now. I would splurge on it, but I am close to certain that I am not the one who will be using a sword (what with being a caster, not a melee type and all).
Shadow Mantis |
Buying out of party fund to have Ezra learn the scroll sounds like a good party investment.
As I mentioned, I'm pretty tied up with work this week. If everyone else has agreed on a plan and you don't hear from me then assume my character is in agreement.
Sir Leon Blackmane |
If Mordecai were to get ahold of a scroll of Magic Jar and possess some poor shmuck, and then pick up the sword, we could pretty accurately gauge how nasty it's effects are.
We can pick one up for 1225 gp. I'm willing to pay for it even if no one else wants to pitch in.
Ezra Savet |
Ability Damage and Drain (Ex or Su) Some attacks or special abilities cause ability damage or drain, reducing the designated ability score by the listed amount. Ability damage can be healed naturally. Ability drain is permanent and can only be restored through magic.
Format: 1d4 Str drain; Location: Special Attacks or individual attacks.
====================
RESTORATION
School conjuration (healing); Level cleric 4, paladin 4
Casting Time 1 minute
Components V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.
If I had 1225, I would spend it on this spell before any others. Sadly, I need 2 of these spells.
Since I am 2 negative levels, I will try to speak to the prisoner, and see what/who it is, and how to get my strength back from it.
Sir Leon Blackmane |
He's an assassin. We can just assume he's keeping quiet, hiding, and if things go down he can appear just long enough to stab people in appropriately dramatic fashion.
Ezra Savet |
Agreed. You are now doing the same thing as me. Sitting on a barstool, away from Lady Nightengale and companions, enjoying a lovely mead, waiting for something to happen.
Edit:
Anyone else feel the need to memorize:
Vomit Swarm
School conjuration (summoning); Level alchemist 2, witch 2
Casting Time 1 standard action
Components S
Range personal
Effect one swarm of spiders
Duration 1 round/level
You vomit forth a swarm of spiders that attacks all other creatures within its area. The swarm begins adjacent to you, but if no living creatures are within its area, it moves in one direction of your choosing at its normal speed. You can move the swarm or change the swarm's direction by spending a standard action to concentrate on the swarm, otherwise it continues moving in its current direction. If your caster level is at least 7th, you can vomit forth a swarm of wasps instead. Finally, if your caster level is at least 13th, you can vomit forth a swarm of army ants.
eight times, and hang out upstairs, literally puking swarms onto the gathered masses just to test who would in fact be the best guide?
XP 400
N Diminutive vermin (swarm)
Init +3; Senses darkvision 60 ft., tremorsense 30 ft.;
Perception +4
Defense
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +3, Will +0
Defensive Abilities swarm traits; Immune
mind-affecting effects, weapon damage
Weaknesses swarm traits
Offense
Speed 20 ft., climb 20 ft.
Melee swarm (1d6 plus poison
and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks
distraction (DC 11)
Statistics
Str 1, Dex 17, Con 10, Int
—, Wis 10, Cha 2
Base Atk +1; CMB —;
CMD —
Skills Climb +11,
Perception +4; Racial
Modifiers +4 Perception; uses
Dexterity for Climb checks
Ecolo gy
Environment any
Organization solitary, pair, tangle (3–6
swarms) or colony (11–20 swarms)
Treasure none
Special Abilities
Poison (Ex) Swarm—injury; save Fort DC 11; frequency 1/
round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC
is Constitution-based.
The sight of a carpet of swarming spiders is unsettling
indeed—particularly when the swarm is made up of
spiders each the size of a gold coin and possessing bladelike
mandibles capable of lacerating f lesh with sickening
ease. A swarm of spiders is a colonial mass of arachnids
that relies on overwhelming much larger prey with sheer
numbers rather than catching smaller snacks. While
spider swarms spin webs, these webs are incapable of
catching larger prey and typically serve the swarm as a
lair rather than a method of capturing dinner.