Shadows in Light

Game Master DEWN MOU'TAIN


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The all new revamped Wheel of Time game OOC thread. Please post anything OOC you want here. You'll all be starting together having worked together at least shortly so feel free to discuss any group dynamics you may want.


Male Andoran Armsman 6

You said we are starting at level 5? How do you want us to come up with our stats (I forget what we did before). I might use Jed again, but I'd like to start him from scratch based on what other people are playing.

As for the story, is there any background we need to know? Can our characters know each other already? If anyone is interested in playing an Aes Sedai, Jed will be willing to become a warder, otherwise I'll be statting him towards a different concept (not sure what yet).


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

I think I am going to keep Jasmine but I might reroll her stat mods because she didnt do so hot last time lol. So Jed if you want to go warder you can be mine. I also saw Jasmine going green so I can have multiple warders lol.


Male Ogier Wanderer 2

Yeah. I'll need a reminder as well. I think we could use a rascally, rogue type character. Maybe even a sniffer...


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Assuming I can reroll her stat mods here is the reroll. If you would prefer I keep the others that's fine too. I just figured since we were allowed to make new characters a reroll would be ok.4d6 ⇒ (5, 4, 5, 2) = 164d6 ⇒ (5, 5, 1, 6) = 174d6 ⇒ (5, 5, 4, 6) = 204d6 ⇒ (1, 5, 1, 2) = 94d6 ⇒ (6, 6, 5, 5) = 224d6 ⇒ (6, 2, 4, 3) = 15

So that looks like 14, 16, 16, 8, 17, 13. Much better than my other set so if I can I'd like to keep these. Let me know what you think Jonasty either way. Glad the move went well BTW.


Male Andoran Armsman 6

4d6 ⇒ (2, 1, 4, 5) = 12
4d6 ⇒ (6, 2, 4, 6) = 18
4d6 ⇒ (2, 3, 6, 6) = 17
4d6 ⇒ (5, 4, 4, 6) = 19
4d6 ⇒ (6, 4, 2, 1) = 13
4d6 ⇒ (1, 1, 1, 3) = 6

So that's 11, 16, 15, 15, 12, 5...

That sucks. Much worse than what I already had. I think if it's okay, I'd like to keep the older rolls of 16, 16, 14, 14, 14, 11.


Jed al'Raes wrote:
That sucks. Much worse than what I already had. I think if it's okay, I'd like to keep the older rolls of 16, 16, 14, 14, 14, 11.

Yeah you can keep the older rolls if you'd like. Basically everyone can reroll their starting stats and either keep the old ones or take the new ones. Starting level is 5. Also, everyone feel free to take max HP for every level. This way I don't have to pull my punches as it were.


Male to kill the six fingered man Duelist/20 years

Hey Jonasty. In the process of remaking Jasmine. Should have her up and running tomorrow. Sorry for the delay.


No worries, real life happens. I figure I'd give people till Monday or so and then start prodding the thread again.


Male Daytona 500 DM / 12

I won't be back home till the weekend to work on my character...but I can reroll for stats.

4d6 ⇒ (6, 6, 2, 3) = 17 15
4d6 ⇒ (1, 6, 5, 5) = 17 16
4d6 ⇒ (4, 5, 5, 4) = 18 14
4d6 ⇒ (1, 4, 4, 2) = 11 10
4d6 ⇒ (2, 5, 3, 4) = 14 12
4d6 ⇒ (1, 3, 2, 2) = 8 7

Sigh...Still better than last time.


Are you planning on recruiting any others to join us?


I was thinking I would, I just haven't gotten around to putting up the thread yet. I'll probably have it posted by the end of the weekend.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Jasmine should be updated for your perusal. I have not changed equipment or money because I didn't know how that would work.


Recruitment thread is up, we'll see if we have any takers.


Got some folks on the recruitment thread so we'll see if anyone commits. How's everyone else coming along with their character (re)builds and designs?


Haven't worked on it much yet. Are you still planning on combining certain skills (like spot and listen into perception)?


DukeRuckley wrote:
Haven't worked on it much yet. Are you still planning on combining certain skills (like spot and listen into perception)?

Yep. All the character gen stuff from the first game will apply as far as skill combinations and whatnot. In fact, I will copy those relevant sections from the eariler game and post them here for everyone.


Hi all, I will redo Graul, he will not be an Aiel. May not be a caster either not sure. Maybe a wanderer.


Here's the Skills/Feat update post from the original game for everyone.

Skill and Feat updates for Wheel of Time. Channeler skills and feats, by their nature, will be unchanged.

Skills:
Pathfinder had the right idea about adjusting skill types to better stream line things and allow for more customization. The following adjustments will be in effect, most of which are combining skills into a singular type. Most of these will be pretty obvious if you've played Pathfinder and most of these will work roughly the same way as in Pathfinder, at least where applicable. I've kept some of the original skills from WoT cause I like the feel of them. Everything else about the skills as far as ranks, class skill points, and class vs cross class is still the same.

Balance, Jump, and Tumble = Acrobatics
Animal Empathy is part of Handle Animal
Decipher Script, Forgery, and Speak Language = Linguistics
Open Lock is part of Disable Device
Gather Information is part of Diplomacy
Hide and Move Silently = Stealth
Search, Spot, and Listen = Perception
Intuit Direction and Wilderness Lore = Survival
Pick Pocket and Use Rope = Sleight of Hand

For a class's skill list, if it had any one of the originals listed above consider it to have the new version instead. So if the class had Spot then it now has Perception, if it had Jump then it now has Acrobatics. There is no bonus if it had multiple skills that were combined like Balance and Jump.

So the new (Regular) skill list is:
Acrobatics
Appraise
Bluff
Climb
Concentration
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Handle Animal
Heal
Innuendo
Intimidate
Knowledge
Linguistics
Perception
Perform
Pick Pocket
Profession
Read Lips
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim

Channeling Skills remain unchanged from the Core book.

Feats:
I'm not changing anything about the specific Feats themselves for now but I will be using the Pathfinder feat progression so 1 at every odd level (1, 3, 5, etc).


rolling for stats:
4d6 ⇒ (4, 3, 4, 4) = 15 = 12
4d6 ⇒ (6, 6, 2, 2) = 16 = 14
4d6 ⇒ (1, 1, 6, 4) = 12 = 11
4d6 ⇒ (6, 3, 3, 6) = 18 = 15
4d6 ⇒ (3, 2, 1, 6) = 12 = 11
4d6 ⇒ (6, 3, 6, 5) = 20 = 17


Sorry again for my delay at posting, but I just didn't have any character concepts thought out in advance and needed some time to review the rules and think about it.

4d6 ⇒ (1, 5, 5, 4) = 15=14
4d6 ⇒ (1, 2, 6, 4) = 13=12
4d6 ⇒ (5, 5, 3, 5) = 18=15
4d6 ⇒ (3, 2, 3, 2) = 10=8
4d6 ⇒ (5, 4, 2, 1) = 12=11
4d6 ⇒ (6, 5, 3, 5) = 19=16


I will run a Woodsman unless someone else already is.
Background
Boarderlander
-Shadowspawn Hunter
-Knowledge Blight


I will be running a minor Saldaean noble who had grown up training to fight shadowspawn in the Borderlands. Had the strange occurrences around him during his adolescence which were slowly causing him to be ostracized by those near to him. He was recruited to the Black Tower by Mazrim Taim on one of his early recruiting trips and has trained for a time with Taim.

Armsman 1/Wilder 4, a Asha'man Soldier, so working towards the Asha'man prestige class. I will probably not be able to work on his stat block until Sunday. I will post the character then.


Male Andoran Armsman 6

I'll continue with Jed as an armsman working towards warder. I won't have the time to update his character until this weekend, maybe Monday.


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Kozaric here. Almost done, just grabbing gear and such.


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

how are we doing starting marks?


Male Saldean Armsman 1/ Wilder 5

This is The Dorf. I worked this up last night. I have a few things yet to do, including equipment. So I need to know about starting marks as well. Oh, and is there any way as a channeler that we can get a few extra weaves since we are higher level to represent what we have picked up by weavesight? I'm talking about the really basic ones like light, dry, etc that I am unlikely to spend my level allotment on, but that I have likely seen others do repeatedly.


For the channelers: As far as knowing extra weaves, I'm ok with the thought that you might have picked up new weaves during your travels. Assume that any of you can start with a number of extra weaves known equal to your total channeling level(s) minus 1. These weaves can be anything you are normally allowed to learn so long as the lowest weave level of the new weave is one less than the hightest you have access to without overchanneling. Example: Pace Majal you are a Wilder 4 so you can learn 3 new weaves. Based on the chart for Wilders, you have access to weaves up to 3rd level. So for the new weaves you learn, the lowest weave casting level has to be 2 or less, so you couldn't learn Move Water(3) or Whirlpool(3-7) even though you can easily cast them if you did know them but you could learn Fireball(2-6).

Starting gear/marks: Everyone will get the starting equipment package due them from 1st level off the table. Any of these items may be sold for half book price if people don't want/need them. In addition to that, everyone will start with 1,500 mks to spend. A note on weapon/armor quality. While it shouldn't be an issue cause the cost is prohibitive, characters may not purchase Power-wrought weapons no matter what. Additionally, characters may only buy one Masterpiece quality weapon OR armor. You can buy however many Masterwork level items you want within your starting funds limits though.


Male Saldean Armsman 1/ Wilder 5

I just saw above that DMJ said we can reroll our stats and keep whichever one is better, so I might as well take another stab and see what I get:

4d6 ⇒ (5, 3, 1, 6) = 1514
4d6 ⇒ (3, 2, 2, 1) = 87
4d6 ⇒ (3, 6, 3, 3) = 1512
4d6 ⇒ (1, 5, 4, 1) = 1110
4d6 ⇒ (3, 6, 3, 6) = 1815
4d6 ⇒ (1, 1, 3, 3) = 87

Wow! 2 7's, and the rest not much better.That's what I get for being greedy :-)


Pace Majal wrote:
I just saw above that DMJ said we can reroll our stats and keep whichever one, so I might as well take another stab and see what I get:

Well that post was originally for the people who were in my old WoT game that are migrating over but I'm fine with everyone getting a reroll, it's only fair.


Male Saldean Armsman 1/ Wilder 5

Sorry for the misunderstanding. I was fine with the old scores....the new ones would be...challenging.


Pace Majal wrote:
Sorry for the misunderstanding. I was fine with the old scores....the new ones would be...challenging.

No worries, you can keep the reroll if you want.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

The extra weaves known mechanic is cool for wilders but what about us initiates who have actually been trained and taught? I did the starting 8 and then I did two weaves per level known for each level after first based upon training. Funny enough with wilders gaining 1 per level from "figuring out" weaves and then 1 for each level minus 1 for weavesight ones, i only have 1 extra weave known over an equivalent level wilder even though i have been trained lol. Let me know what you think Jonasty.


Jasmine Raleen wrote:
The extra weaves known mechanic is cool for wilders but what about us initiates who have actually been trained and taught? I did the starting 8 and then I did two weaves per level known for each level after first based upon training. Funny enough with wilders gaining 1 per level from "figuring out" weaves and then 1 for each level minus 1 for weavesight ones, i only have 1 extra weave known over an equivalent level wilder even though i have been trained lol. Let me know what you think Jonasty.

Very true you have been trained but that assumes you were in the tower the whole time and not gallivanting around missing your studies. ;-)

But seriously I agree and see your point. You're already 1 over an equivalent level Wilder, give yourself 1 more and we'll call it square.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Hey I never gallivant...I sashay ;-) but that sounds like a fair compromise.


Should have 2 more people about to hop in the OOC thread here. Might be a third person, we'll see if he's still interested and what he submits. Otherwise everyone feel free to briefly introduce your character if you'd like. We've got old folks from my original game and some new faces as well so this will help everyone get a feel for things.

I'll be posting here in the next day or 2 to get a final rollcall and status check with everyone. Ideally I'd like everyone on board and ready so I can throw up the game thread this weekend.


Hey, thanks for the invite, Jonasty. I'll have a profile up for Jak as soon as I can, but I anticipate that won't happen until this evening or tomorrow morning.

I have a quick mechanics question, Jonasty. You mentioned that feats are staying mostly as they are in the WoT roleplaying game, but I wondered if you'd consider one small change. Jak will be a dex-based combatant, and it'd be awesome if Weapon Finesse could apply to all finesseable weapons instead of having to take the feat for every type of finessable weapon I want him to be able to wield effectively. I'd love if he could wield short swords and daggers and only have to take the feat once.

I think it was a good change in Pathfinder, but I'll understand if you want to keep it the same.


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Greetings all.

Rolling for stats:

4d6 ⇒ (1, 6, 5, 5) = 17 16
4d6 ⇒ (4, 6, 5, 4) = 19 15
4d6 ⇒ (4, 2, 6, 1) = 13 12
4d6 ⇒ (2, 3, 5, 6) = 16 14
4d6 ⇒ (6, 6, 5, 1) = 18 17
4d6 ⇒ (6, 3, 5, 6) = 20 17

uhh wow.


Jonasty, along with the Weapon Finesse question, I'm curious to know how you're wanting to handle Madness ratings. Do you want to roll them in secret and then give us in-game promptings and what-not? Or do you wants to roll our Madness scores and handle how that plays out?


Eben TheQuiet wrote:
Jonasty, along with the Weapon Finesse question, I'm curious to know how you're wanting to handle Madness ratings. Do you want to roll them in secret and then give us in-game promptings and what-not? Or do you wants to roll our Madness scores and handle how that plays out?

For the Weapon Finesse question, I'm fine with the Pathfinder update to have it apply to all applicable weapons so that's fine.

As far as madness for my male channelers, I will be handling that in secret. ;-)

Also for those channelers new to my game, if you have the Prophecies of the Dragon campaign book I use the extra rules in the back of that. If you don't I can post a summation for you, it's mainly 2 or 3 new weaves along with rules for multiclass channelers, countering weaves and guaging ability to channel.


Male Saldean Armsman 1/ Wilder 5

I do not have access to the Prophecies of the Dragon book, so I would like that summation. I have completed my character sheet on this alias' profile.


Pace Majal wrote:
I do not have access to the Prophecies of the Dragon book, so I would like that summation. I have completed my character sheet on this alias' profile.

I'll get that up on the board soon then.


So I've got some of my old players and a crop of new ones. I've intentionally "overstacked" the game because with real life and other issues sometimes players either can't post or will have to drop out so this will hopefully balance that a little bit.

Could everyone who is still around and active and in the game please check in, old players or new. When you post this, could you please include your character's name(it should be the profile name I know but it makes it easier for me) and your class(es).

I am doing this for 2 reasons, 1 just to make sure that I've still got everyone on board, especially my original crew of players. The other thing is that I have specific questions I will want to ask before we start based on your character concept. I don't need you to be finished with your builds for this, we're not starting right this second, just know what class(es) you're taking and at what level(s).


Jak checking in. I don't have a profile yet, but I"m working on it. (sometimes I really hate finding a profile image.)

Last name: I'd love some feedback on this one. I currently have Jak as an Araffelin, but the last name doesn't sound right. Plus, I'd love to tie his story to someone else's... it just gives me a reason to have some back-and-forth with other people. Either of the other new people interested in having a strange cousin/uncle? :)

Build: Currently Wanderer 3/Wilder 2. Moving forward it'll be mostly wanderer, and if the story provides a reason for hm to work towards a PrC, then I'll do that... whether it's Ashaman, Warder, Thief-taker or whatever.


Male Andoran Armsman 6

I'd really like to play, but I've been swamped lately... I think I might have to drop out :(

I'll let you know if I'm available in the future, but I think you'd be better off without having to DMPC my character all the time.

It's too bad really... I like Jed as a character!


Male Saldean Armsman 1/ Wilder 5

Pace Majal checking in. Currently Armsman 1/Wilder 4, working towards the Asha'man prestige class. I'm excited to play, but I am in 2 other PBP's so if you need to make room I will understand.


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

so, any chance i could get a reroll to up my miserable 8?


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Jasmine Raleen

Wilder 1/Initiate 4 taking Aes Sedai next level and most likely going Green Ajah.


Jed al'Raes wrote:

I'd really like to play, but I've been swamped lately... I think I might have to drop out :(

I'll let you know if I'm available in the future, but I think you'd be better off without having to DMPC my character all the time.

It's too bad really... I like Jed as a character!

This is a shame, Jed was a solid run in the first game. Well let me know if things change and we can see about getting you back in. Good luck with RL stuff.


Pace Majal wrote:
Pace Majal checking in. Currently Armsman 1/Wilder 4, working towards the Asha'man prestige class. I'm excited to play, but I am in 2 other PBP's so if you need to make room I will understand.

Nope you're fine. I'm not planning on kicking anyone out. As we just saw with Jed, certain things will invariably pull people away. So starting with 7+ players will allow me to keep a reasonable number even if we lose a few.

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