Shadows in Light (Inactive)

Game Master DEWN MOU'TAIN


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m human, Andorian Asha'Man

all day, no postings?!?!?!?


Jasper Firewyn and Alathea Sedai - thanks for your feedback.
I believe I'll go with the "making rigged adams" backstory.

OK, looking at the party, I see it doesn't exactly lack channallers.
In this case, DM Jonasty, in case my caracter is accepted, I'm askeing to consider the option of focusing it more on studying tarangrel and the one power (as a good brown should), rather than raw channalling.
Game wise, it means I'll be glad to take some kind of feat/s to allow for study of tarangrel.

In any case, my build plans in case of a regular build are:
2 wilder/3 initiate - damane don't receive training in the educated use of the power, and are designed for those who have the spark (wilder). In the white tower Shari switched to initiate training. This adds up to 2 affinities, 2 talents and 5 feats, one of which is eliminate block.
Intelligence and constitution oriented build (Shari had to have endurance, and concentration to withstand the leashing and plan escape).
Warding + Healing talents - Shari is less potent with direct power usage such as elementalism, but grasps well long term weaves that require pattern and planning.
Spirit, air and water affinities - a feat is spend here.
Tie of weave, sense residue, multiweave - Shari trains to become Aes Sedai.

In case that the build for terangrel oriented character is allowed:
1-2 of the feats are spend instead on the ability to study terangrel and replicate the adam (possible other simple ones).
The feat sacrificed will be water affinity (if one) and multiweave also (if two).

In any case, I'm going more for long term weaves, buffs and such, and less for direct damage. Litheene doesn't like to go back to the ways of damane training, which tried to focus her on using the OP as a weapon, against her natural orientation of delving into it's inner workings and thinking ahead.

DM Jonasty - In case you accept this character, I'll write a description, roll the dice and make it.


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

:( Sad to see you go Jak. Hope life settles down some and you can come back soon!


Jasper Firewyn wrote:
all day, no postings?!?!?!?

Sorry all, Modern Warfare 3 sucked up my whole day. :-I

Updates:
1) With regards to Jak, first of all this makes more sense now that I read the discussion. I saw Alathea's IC post and was a bit confused before I checked this thread. :-) I'm actually really cool with the way that Alathea wrote you out and honestly you are always welcome to join back should the real world stuff calm down. As a wanderlust style character it would make sense and work well. So for now, you've gone your own way, for your own reasons, and if you can manage to come back, then we'll work you in.

2) Cheshire131, your story looks pretty good and especially now with Jak gone we could have another spot easily. Roll up your character and get the build together with a profile. However, refrain from posting in the IC thread temporarily. Given your description of the character, I have a very specific way I'm going to introduce you to the game and it might take an update or two to get it to where I need it. Basically, when I work you into the game, it will be VERY OBVIOUS and you can start posting from there.

Everyone else, I'll have an update ready for tomorrow. Sorry for the delay.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

Welcome (officially) Cheshire!


Male Andoran Armsman 6

Also, keep in mind that Robert Jordan loved to have important characters split up and rejoin over and over again. It fits with his style!

Welcome to the game, Cheshire!


Thanks everyone! :)
Jak Taboran - thou I didn't get to know you, I hope you'll come back and I'll get the chance.

Glad to be on the team.

I'll change alias and choose avatar today or tomorrow. As well as write appearance for Litheene.
Right now I'll roll:

4d6 ⇒ (3, 3, 1, 6) = 13
4d6 ⇒ (4, 1, 1, 5) = 11
4d6 ⇒ (3, 2, 4, 3) = 12
4d6 ⇒ (4, 4, 2, 2) = 12
4d6 ⇒ (4, 6, 6, 5) = 21
4d6 ⇒ (2, 4, 5, 1) = 12


OK, this gives me:
12
10
10
10
17
11

I'll spread it out as:
17 + 1 = 18 - Intellegence (the level 4 bonus).
12 - Constitution.
11 - Wisdom.
10 - Strenght.
10 - Charisma.
10 - Dextirity.

I'll build the character later today/tomorrow as I've said.

P.S. DM Jonasty - am I allowed to take a feat/skill/both representing the ability to identify terangrel?
I was thinking along the line of a feat which allows to roll weave sight on a terangrel.


Cheshire131 wrote:

P.S. DM Jonasty - am I allowed to take a feat/skill/both representing the ability to identify terangrel?

I was thinking along the line of a feat which allows to roll weave sight on a terangrel.

My thoughts:

Outside of the a'dam, no one is able to create ter'angreal or angreal or sa'angreal with any reliability. Even Elayne has only barely scratched the surface of doing this. Additionally the description within the books is always geared as some Aes Sedai spend their lifetimes studying 1 single item and still only know some of its possible uses.

I elaborate above to explain that I want to avoid this being handled as a simple feat or feat progression where you can then be given a ter'angreal and say "I know what this does and how it functions." I am absolutely on board with the idea that your character's focus is on their study and use but I think a lot of that will be handled through roleplaying and some creative thinking. That being said, as far as build mechanics suggestions I would focus your skills on Knowledge: Arcana, Age of Legends, Local, and History as those skills really fit the research theme of learning about ter'angreal. As for feats, there's nothing specific although Skill Emphasis could of course be used.

So that's where I'm going with this, let me know if this impacts your decisions at all as we can work something out I'm sure.


m human, Andorian Asha'Man

uh oh.... has MW3 consumed everyone's attention?


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
Jasper Firewyn wrote:
uh oh.... has MW3 consumed everyone's attention?

I can't speak for the others, but my kids were consuming my attention. That and shoveling snow and cleaning out the garage so I could fit the car in there to prevent it from being covered with said snow. A glamorous life, I know...


m human, Andorian Asha'Man
Alathea Sedai wrote:
Jasper Firewyn wrote:
uh oh.... has MW3 consumed everyone's attention?
I can't speak for the others, but my kids were consuming my attention. That and shoveling snow and cleaning out the garage so I could fit the car in there to prevent it from being covered with said snow. A glamorous life, I know...

how much snow? im in wisconsin and only got a light dusting that hasnt stuck :(


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
Jasper Firewyn wrote:
how much snow? im in wisconsin and only got a light dusting that hasnt stuck :(

Hey, I'm in Wisconsin, too (Madison area). We probably got two inches or so, but it was heavy and wet. I'm sure it'll melt soon, but I didn't want my driveway to be icy this morning.


m human, Andorian Asha'Man

nice! im in waukesha.
wow, 2 wisconsiners in a game...what are the chances? lol


Male Andoran Armsman 6

Sorry about my lack of posting, I've been a bit busy at work. Back in action now though!


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

OK, this is my new alias (past - Cheshire131).

And here is Litheene:

Full name: Shari - Litheene (striped from family records upon becoming damane).
Race: Human, Seanchan.
Gender: Female.
Class: Wilder 2 / Initiate 3.
Age: 19.
17 + 1 = 18 - Intellegence (the level 4 bonus).
12 - Constitution.
11 - Wisdom.
10 - Strenght.
10 - Charisma.
10 - Dextirity.
Status: White tower accepted.

Total skill points: (4+3)*4 + (4+3)*2 + (4+4)*2 = 58.
Skills:
Weavesight - 8 + 4 + 4 = 16.
Composure - 8 = 8.
Concentration = 8 + 1 + 2 (disciplined) = 11. For over channeling: + 4 = 15.
Knowledge Arcana = 8 + 4 = 12.
Knowledge History = 8 + 4 = 12.
Knowledge Local = 8 + 4 = 12.
Knowledge Age of Legends = 8 + 4 = 12.
Decipher Script = 2 + 4 = 6.

Feats:
Disciplined (background feat).
Sense residue.
Tie off weave.
Multiweave.
Extra Talent (Conjunction).
Extra Affinity (Water).

Talents: Healing, Warding, Conjunction.
Affinities: Spirit, Air, Water.

Defense: 10 + 7 - 2 = 15.
Attack bonus: +2.
Reputation: 2.

Saves:
Fort: 2 + 3 + 1 = 6.
Will: 3 + 3 + 1 (disciplined) = 7.
Ref: 3 + 2 = 5.

Languages:
Common (Seanchan).
Old tongue.
Common (Tarabon).
Common (Midlander) - I assume I can take this as one of the extra dialects of for intelligence because of living in Tar Valon since coming to the tower. The other option is Arad Doman, which makes much less sense.

I also selected weaves, however for fear of having to rewrite all of this, plus the weaves, again - how do I create a character at the character page like the rest of the group?

P.S. I wasn't very active yesterday and today because of working late. From now I'm much more available, and ready to join :)

P.S.2 - DM Jonasty, I've chosen the skills of knowledge, which BTW suit this character, as Litheene was interested in those topics even before channeling. It will be fun to roleplay this knowledge into the attempt to use terangrel. Let's see how it goes ^_^


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

Hey Litheene, good to see you again!

To put your character's statistics into your profile, click on your profile name at the top of one of your posts. You should come to a page titled "Litheene's Page" with a number of tabs across it, just below your character portrait. One of these is "Profile", it should already be selected. There's an "Edit My Profile" link over on the right side; click on that and have at it! It's got dedicated fields for your ability scores, race, class, and the like; I put all the rest of my character in the "About $CHARACTER_NAME" section.

In the event that you don't have a profile already, there should be a link towards the bottom of your "Profile" tab for "Click here to create a profile." Use that, then go from there!


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

OK, I've read the first pages of the discussion, to understand more about the builds.
I've adapted my build, and would also like to attempt re-roll as well, mainly because of lower than desired constitution.

4d6 ⇒ (3, 5, 6, 1) = 15
4d6 ⇒ (6, 2, 3, 2) = 13
4d6 ⇒ (6, 4, 3, 5) = 18
4d6 ⇒ (5, 5, 3, 5) = 18
4d6 ⇒ (4, 5, 6, 2) = 17
4d6 ⇒ (6, 5, 3, 5) = 19


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

I'll keep the old rolls, thou those are better.
Because this character is suppose to have a very high intelligence.

Here is the full build, also posted in profile:

Appearance: Litheene is of small build - short and lean. She has black hair, light brown skin and green eyes.
Personality: Litheene tends to speak in a low, and rather slow accented voice, which, in conjunction with her appearance, allows people to sometimes overlook or not notice her.
Some of her mannerism comes from her background as a Seanchan damane. However, since then, then Litheene started gaining confidence, and sometimes uses people's tendency to underestimate her to her advantage.
Litheene is peaceful in nature, and prefers negotiation over conflict, attempting to please those close to her. She values cooperation and sharing, easily bonding with other accepted, and even making connection with sisters.
If conflict is unavoidable, or Litheene feels that her interests are being neglected, she will prefer to use her intelligence to gain an edge, rather than declare open opposition.
Thou Litheene lacks aspiration for battle or leadership, Litheene is very passionate about knowledge, and seeks to understand the OP, the world, and anything else she can study.
Despite her projected appearance of weakness, and often perceived submissiveness, Litheene is ambitious and strong willed in pursuing her goals.

Max HP: 29

Total skill points: (4+3)*4 + (4+3)*2 + (4+4)*2 = 58.
Skills:
Weavesight - 8 + 4 + 4 = 16.
Composure - 8 = 8.
Concentration = 8 + 1 + 2 (disciplined) = 11. For over channeling: + 4 = 15.
Knowledge Arcana = 8 + 4 = 12.
Knowledge History = 8 + 4 = 12.
Knowledge Local = 8 + 4 = 12.
Knowledge Age of Legends = 8 + 4 = 12.
Linguistics = 2 + 4 = 6.

Feats:
Disciplined (background feat).
Sense residue.
Tie off weave.
Multiweave.
Extra Talent (Conjunction).
Extra Affinity (Water).
Remove block.

Talents: Healing, Warding, Conjunction.
Affinities: Spirit, Air, Water.

Defense: 10 + 7 - 2 = 15.
Attack bonus: +2.
Reputation: 2.

Saves:
Fort: 2 + 3 + 1 = 6.
Will: 3 + 3 + 1 (disciplined) = 7.
Ref: 3 + 2 = 5.

Class abilities:
WeaveSight
Slow aging
Overchannelling
Cross talent weaves

Weave saving throw: 14 + weave level.

Weaves:
Clod dancing: Foretell weather
Conjunction: Trace, False trail
Elementalism: Harden air, light, Tool of air, Wand of fire
Healing: Delve, Heal the mind, Renew
Warding: Barrier to sight, Circle of silence, Shield

Weaves per day:
0 level - 4
1 level - 5
2 level - 3
3 level - 2

Equipment:
Always on:
2 * daggers.
Accepted dress.
Magnifying glass.
Hourglass.
10 * paper sheet.
Sealing wax.
Ink.
Case.
20 MK.

Traveling:
Waterskin.
Bedroll.
Backpack.
Lantern Hooded.
6 * good meal.
Light horse.
Ridding saddle.
Saddle bags.
Soap.
Flint and steel.
100 MK.

In Tar Valon bank: 1200 MK.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Also, DM Jonasty, here are my answers to the questions you've asked regarding position and opinions of Litheene:

1) Tower split - Litheene stayed with the loyalists, not because of love for Eleida. With the impending threats to the tower, both from the shadow and Seanchan, as Litheene knows the Seachan won't overlook the Aers Sedai for long, she feels that unity is crucial, and the rebellion's split is too dangerous.
The question of Elaida's leadership and legitimacy should be investigated and solved from within the tower, rather than by war.

2) The dragon reborn - Litheene is supportive of the dragon, as he de facto allowed for her escape from the seanchan with the attack on falme. She is less familiar with the shadow, however, having read the prophecies and studied the tales of the shadow war, Litheene feels that the tower must cooperate with the dragon.

3) Men who can channel - Litheene has a natural fear of Saidin, coming from a society where channeling men are killed right away. Despite this fear, Litheene is open to the idea of channeling men more than most sisters, as she herself once believed all channeling to be tainted and bad, but learned that society's judgment can often be harsh and irrational, on her own skin.

P.S. Alathea Sedai, thanks for your help, I now have a profile! :)
I'm ready to join as soon as the in-game opportunity arrives.


m human, Andorian Asha'Man
Litheene wrote:

I'll keep the old rolls, thou those are better.

Because this character is suppose to have a very high intelligence.

you know, looking at your rolls, id go with the second dice roll. you dont have anything below an 11, granted youd only have a 17 for int, but you could use a 15 as your wisdom, and the big thing your missing, as an initiate, you use bothint and wis for bonus weaves, and bothwisdom and cha for bonus weaves due to being a wilder, and yes they stack. so while you wont have access to high level weaves, you would have ALOT of weaves per day.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
Litheene wrote:
P.S. Alathea Sedai, thanks for your help, I now have a profile! :)

You're welcome! Your profile looks good to me!


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6
Jasper Firewyn wrote:
Litheene wrote:

I'll keep the old rolls, thou those are better.

Because this character is suppose to have a very high intelligence.

you know, looking at your rolls, id go with the second dice roll. you dont have anything below an 11, granted youd only have a 17 for int, but you could use a 15 as your wisdom, and the big thing your missing, as an initiate, you use bothint and wis for bonus weaves, and bothwisdom and cha for bonus weaves due to being a wilder, and yes they stack. so while you wont have access to high level weaves, you would have ALOT of weaves per day.

I know I'll have more weaves with the second roll (not to mention more HP and def), but the main "theme" of this character is intelligence, as it not only counts for the wave level and DC in my case, but also for all my knowledge skills which are important. In addition, it will be crucial for weave sight rolls to learn weaves (and once again, this character likes to learn) and possibly terangrel.

This character is not meant to be a battle caster, at least not mainly. So number of weaves probably won't be a problem, and as half wilder I can also over channel if necessary.

I'm still considering the new rolls thou, as the old ones are very weak, they give me only high INT, and nothing else. I rerolled hoping to at least get a decent CON, to compensate more with over channeling for the lack of weaves, in situations when worse comes to worse (and to not be easy to kill).


m human, Andorian Asha'Man
Litheene wrote:
Jasper Firewyn wrote:
Litheene wrote:

I'll keep the old rolls, thou those are better.

Because this character is suppose to have a very high intelligence.

you know, looking at your rolls, id go with the second dice roll. you dont have anything below an 11, granted youd only have a 17 for int, but you could use a 15 as your wisdom, and the big thing your missing, as an initiate, you use bothint and wis for bonus weaves, and bothwisdom and cha for bonus weaves due to being a wilder, and yes they stack. so while you wont have access to high level weaves, you would have ALOT of weaves per day.

I know I'll have more weaves with the second roll (not to mention more HP and def), but the main "theme" of this character is intelligence, as it not only counts for the wave level and DC in my case, but also for all my knowledge skills which are important. In addition, it will be crucial for weave sight rolls to learn weaves (and once again, this character likes to learn) and possibly terangrel.

This character is not meant to be a battle caster, at least not mainly. So number of weaves probably won't be a problem, and as half wilder I can also over channel if necessary.

I'm still considering the new rolls thou, as the old ones are very weak, they give me only high INT, and nothing else. I rerolled hoping to at least get a decent CON, to compensate more with over channeling for the lack of weaves, in situations when worse comes to worse (and to not be easy to kill).

go wit the second. you get pluses across the board. granted you'll go from a +4 to a +3, but you will have bonuses in all your saves and the crucial skills.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6
Jasper Firewyn wrote:
Litheene wrote:
Jasper Firewyn wrote:
Litheene wrote:

I'll keep the old rolls, thou those are better.

Because this character is suppose to have a very high intelligence.

you know, looking at your rolls, id go with the second dice roll. you dont have anything below an 11, granted youd only have a 17 for int, but you could use a 15 as your wisdom, and the big thing your missing, as an initiate, you use bothint and wis for bonus weaves, and bothwisdom and cha for bonus weaves due to being a wilder, and yes they stack. so while you wont have access to high level weaves, you would have ALOT of weaves per day.

I know I'll have more weaves with the second roll (not to mention more HP and def), but the main "theme" of this character is intelligence, as it not only counts for the wave level and DC in my case, but also for all my knowledge skills which are important. In addition, it will be crucial for weave sight rolls to learn weaves (and once again, this character likes to learn) and possibly terangrel.

This character is not meant to be a battle caster, at least not mainly. So number of weaves probably won't be a problem, and as half wilder I can also over channel if necessary.

I'm still considering the new rolls thou, as the old ones are very weak, they give me only high INT, and nothing else. I rerolled hoping to at least get a decent CON, to compensate more with over channeling for the lack of weaves, in situations when worse comes to worse (and to not be easy to kill).

go wit the second. you get pluses across the board. granted you'll go from a +4 to a +3, but you will have bonuses in all your saves and the crucial skills.

The saves are a good point, and a decent DEX can help.

You make a good point, and in a few levels I'll go to +4 in INT anyway.
Plus, I can play this Character as a combo of high INT+WIS, which might suit it's personality better.

I'm updating the build in the profile to the new rolls. This also changes my skills and languages.
Would have still gladly sacrificed 2-3 of those 15 to 10, for max INT, but that's the lack of the draw. On the flip side, now the character is less fragile.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

All day no posts? ^_^


1 person marked this as a favorite.
Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
Litheene wrote:
All day no posts? ^_^

In a world where I'm at the in-laws, the internet does not exist.


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Also, weekends tend to see lighter activity.


Male Andoran Armsman 6

DM can rarely post on weekends, so we likely won't see an update until Monday morning-ish.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17
Alathea Sedai wrote:
Litheene wrote:
All day no posts? ^_^
In a world where I'm at the in-laws, the internet does not exist.

Amen sister. I don't see how people live this way lol.


m human, Andorian Asha'Man
Jasmine Raleen wrote:
Alathea Sedai wrote:
Litheene wrote:
All day no posts? ^_^
In a world where I'm at the in-laws, the internet does not exist.
Amen sister. I don't see how people live this way lol.

if i have it my way when im on vacation, i am so far away from technology its not funny. No computers, no internet, no electricity. Of course, im usually camping when i do this.

the funny part is my job is IT administrator at a local plastics company. oh irony, you cruel b%#~%!
I shoulda been born 1000 yrs ago....


Jed al'Raes wrote:
DM can rarely post on weekends, so we likely won't see an update until Monday morning-ish.

This is very true. :-)


Litheene, everything looks good and I'm excited to have you join us. As I said, I have a plan for introducing you to the group. The opportunity should present itself soon after this combat is over. A note to everyone else, you might feel a small amount of railroading to get there but one of you has already mentioned this possibility so it won't be too jarring.


Male Saldean Armsman 1/ Wilder 5

DMJ:
I just wanted to let you know: Since it may become important to represent the weaves that Pace had done earlier during the roleplaying at the Palace I figured that he had used 2 weaves of each level 0-2 for various uses of Arms of Air and light Healing to stabilize folks. Perhaps even a higher weave of Air if it would keep someone from being crippled. I also used a level 3 to represent holding the column up with Harden Air. Let me know if this is not enough.


Pace Majal wrote:
[spoiler=DMJ]I just wanted to let you know: Since it may become important to represent the weaves that Pace had done earlier during the roleplaying at the Palace I figured that he had used 2 weaves of each level 0-2 for various uses of Arms of Air and light Healing to stabilize folks. Perhaps even a higher weave of Air if it would keep someone from being crippled. I also used a level 3 to represent holding the column up with Harden Air. Let me know if this is not enough.[/spoiler ]

If it came up, I was gonna ask you about that. More than likely all the weave stuff will reset after this combat under the assumption that you'll rest and get them back. But thanks for already planning ahead, just in case.


m human, Andorian Asha'Man

hang on a sec, Im a little confused.
i was just going through the numbers, and i dont think the total damage done to me, let alone the others, adds up. in the suprise round, the guy on me only got a roll to hit AC 6, 1st rd, hit ac 15, 2nd rd hit ac 6. Even with me layin on the bed, i still only suffer a -4 to hit, thus putting my AC at 10, so the damage from the suprise rounds and 2nd rd hit, so my HP would be at 16 HP's, not 3, including the 3rd rd crit hit.

suprise: total of 6, no damage
rd 1: total of 15, 5 damage
rd 2: total of 6, no damage
rd 3: crit, 9 damage

total loss of hp: 14.... 16/30 hps for jasper.


Jasper Firewyn wrote:

hang on a sec, Im a little confused.

i was just going through the numbers, and i dont think the total damage done to me, let alone the others, adds up. in the suprise round, the guy on me only got a roll to hit AC 6, 1st rd, hit ac 15, 2nd rd hit ac 6. Even with me layin on the bed, i still only suffer a -4 to hit, thus putting my AC at 10, so the damage from the suprise rounds and 2nd rd hit, so my HP would be at 16 HP's, not 3, including the 3rd rd crit hit.

suprise: total of 6, no damage
rd 1: total of 15, 5 damage
rd 2: total of 6, no damage
rd 3: crit, 9 damage

total loss of hp: 14.... 16/30 hps for jasper.

Discounting the Round 3 attacks as my Round update didn't include them, you're math is right. Surprise + rounds 1 and 2, the total damage you took was 5 points. However you were starting at 17 HP not the full 30 because of the damage from the blast in the palace. No one cast any healing weaves on you and natural healing in WoT is a lot more restrictive, as such you haven't healed any damamge yet. Thus the 12 HP (becoming 3 after the Round 3 is accounted for).

This is a good reminder to everyone to double check the rules for natural healing. They are a bit more unforgiving than standard Pathfinder. You heal 1 HP per level per day of rest, not per 8 hours. So in this case, even discounting that your sleep was interupted, anyone damaged from the palace or from this combat won't naturally heal the damage until roughly the end of the following day assuming there is no combat. You may perform light activity, which does include non-strenous travel so you're not confined to your inn to be able to heal but of note to the channelers, using the Power will prevent you from benefitting from natural healing.

All this being said, I will probably be somewhat forgiving with the healing in that if you spend the majority of the day resting or traveling and only at the end did you enter a combat, I'm not gonna say that the whole day is ruined for resting, you just won't get the full amount.


m human, Andorian Asha'Man

oooo yeah...i forgot about that pesky damage from the palace....good call DM


Jasper Firewyn wrote:
oooo yeah...i forgot about that pesky damage from the palace....good call DM

It gets a bit crazy with WoT damage and healing, it's not nearly as easy to just *zing* the damage away cause it still stays around as subdual, etc. I do like that though cause it does really help capture the feel of the books and how everyone is always sore and banged up from encounters.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6
DM Jonasty wrote:
Litheene, everything looks good and I'm excited to have you join us. As I said, I have a plan for introducing you to the group. The opportunity should present itself soon after this combat is over. A note to everyone else, you might feel a small amount of railroading to get there but one of you has already mentioned this possibility so it won't be too jarring.

Thanks, I'm exited and ready to join as well :)


m human, Andorian Asha'Man

random thought: DM, how do you feel about us experimenting? Taking something already known and applying different elements to it for usage?


Jasper Firewyn wrote:
random thought: DM, how do you feel about us experimenting? Taking something already known and applying different elements to it for usage?

What exactly do you mean, what'd you have in mind? I think a lot of that depends on what your attempted usage would be. A lot of the weaves are fairly broad in scope so their applications could be endless with some creativity and it just falls on you not to stretch the limits of what they could do to where I have to step in and call shenanigans.


m human, Andorian Asha'Man

for example, instead of using air for arms of air, what about using fire? so arms of air?
perhaps use weavesight as a means of assigning skill DC's to discovering a new weave to an established one?


Something in that vein could work. Although rather than a new weave, I like the idea of incorporating different aspects into existing weaves. It would make it easier to ajudicate and not require a lot of extra customization. Like in your example, having the Arms of Air work as normal but using threads of Fire mixed with the threads of Air to give it flame damage while the creature is held by increasing the caster level. Something like that. It would be a case by case basis thing but modifying existing weaves like that could be interesting.


m human, Andorian Asha'Man

ok. i have another thought/questions:

what about using weaves as a weapon against other weaves? in the stories it lists a few times where someone will channel the weave into a blade and cut the weave off, forcing the weave to end suddenly and rebound on its channeler, leaving a nasty headache.

What about cutting weaves cast by the opposite sex?
Or disabling a tied off weave?

i bring these up cuz i was thinking, before work pulled me away from posting earlier, jasper wouldve cut the weave of harden air so he couldve gone into the room and grabbed his things.


Jasper Firewyn wrote:

ok. i have another thought/questions:

what about using weaves as a weapon against other weaves? in the stories it lists a few times where someone will channel the weave into a blade and cut the weave off, forcing the weave to end suddenly and rebound on its channeler, leaving a nasty headache.

What about cutting weaves cast by the opposite sex?
Or disabling a tied off weave?

i bring these up cuz i was thinking, before work pulled me away from posting earlier, jasper wouldve cut the weave of harden air so he couldve gone into the room and grabbed his things.

DM Jonasty, see "Countering Weaves" or something like that at the end of Prophosies of the Dragon near "Multiclass channellers". Not exactly what Jasper is talking about, but close.


Jasper I've thought about that too, cause it is present in the books as well. I don't know if you have Prophecies of the Dragon that Lyrwyan references but there is a section in there about countering weaves as they're being cast. That's the default assumption for dealing with countering weaves so make sure you're clear on it, I can sum the rules up for you if you don't have the book.

That being said, those rules don't account for all of the stuff that is possible based on the novels which is a shame, especially as it means male and female channelers can't interact (aka combat) the way they do in the stories. There are 2 netbooks online that have a bunch of supplemental rules created by fans but I have always been hesitant to even mention them much less allow stuff from them for 2 reasons. 1) There is always a concern about balance issues with material designed by random gamers and 2) More importantly there is so much stuff in those books that I will flat out refuse that I don't want people looking through them for ideas and having to shut people down constantly.

I mention all of the above to let you know my position and that I don't want this to be an opening of the flood gates but here are the links to the netbooks that were created a while ago for the WoT RPG.

Under the Dragon's Banner netbook
Age of Illusions netbook
(If you wikipedia the Wheel of Time RPG it has links at the bottom for both books).

In Under the Dragon's Banner, there is a weave called Cut Weave which is exactly as Jordan described in the novels, a blade of Spirit to attack weaves with. This 1 weave from the book I am calling approved and selectable by players. If any of you want to swap one of your previously selected weaves for this one, you may.

As of right now, this is the only non-core material approved to be included. Feel free to look at the 2 netbooks for ideas but know that I will REALLY need to be sold on adding something, especially if it's an addition that feels out of character with Jordan's world. Also, any and all approvals of non-core material can be removed as I see fit should gameplay seem to not support it.

I've contemplated adding this weave to games I run and since there was a specific request it feels like a good time to try it out. All of the above said, Jasper specifically regarding your planned use of the weave it wouldn't have worked anyways as the door was shut and you need to be able to see/interact with the weaves in order to do anything to them. All you would be able to do was feel that Pace was channeling but you couldn't have seen the weaves to learn them or try to counteract them.


m human, Andorian Asha'Man

made my change. swapped out voice of power for cut weave.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Made change also, Removed warmth and added cut weave.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

I'll also join the ranks of those taking Cut Weave. I'll drop Barrier to Sight for it.

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