Shadows in Light (Inactive)

Game Master DEWN MOU'TAIN


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You are correct, it's a bit of a trek. Think my writing might have been confusing. Cairhien is a few days away from Caemlyn at least, for sure. Egwene didn't want to risk anyone even near Cairhien seeing them arrive so she dropped them off an hour east of Caemlyn and is then having them ride to Cairhien over however many days it takes. A bit paranoid maybe, but it also was designed to allow for the conclusion of the bracelet.

Speaking of which, I would have laughed pretty hard had one of the PC's actually decided to wear it and activate it. Would have made the game A LOT more interesting.


m human, Andorian Asha'Man

well, since we dont have it anymore, what did the bracelet do?


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Snowcone maker?


Oh like I'm gonna tell you guys. Who knows if I want to bring it back in later on. ;-)

But I'm not gonna, at least not for the PC's to directly interact with, so for those who are curious.:
The design/description of the bracelet was supposed give you the sense of binding and an overall feeling of ick. The bracelet is activated by fastening it around the wrist and sacrificing a weave slot, per the normal ter'angreal rules. When done, there is a very painful sequence where the wearer clutches their head and yells and writhes and ultimately is very unpleasant, with visions of Shayol Ghul and myrddraal and such. (Think of the Lord of the Rings films where Frodo would occasionally get climpses of Sauron and the mountain when he put the ring on, only add severe pain to that.)

After this happened the bracelet would unclasp and fall off on its own. Using it again would have no more effect on the person no matter how many times because the bracelet's true devious function was already complete. All of the pain and flavor text aside, what the bracelet did was turn that person into a Shadow-linked creature like a rat or raven. They would not lose control of the PC, there would be no risk of mind control or anything as blatant as that. But for the rest of that character's career, the Dark One and any myrddraal could look through the character's eyes and/or ears as if they were a raven or rat. And you wouldn't know that it had happened, there would be no further indication of this extra effect. It would seem to be a one-use torture device and nothing more.

So you can imagine my interest in seeing if anyone was actually going to try the thing on when you were testing it. There may or may not have been a way to remove this effect but it certainly wouldn't have been easy, separate side quest level of difficulty type of thing. But had one of you tried it, for the rest of the game any bad guys I wanted to would know exactly what was going on with the party and where you were at.

You can of course understand now why Rand would want that destroyed. :-)

Oh and Ryland, it was clearly a water heater. (Bonus xp for the True Lies reference.)


m human, Andorian Asha'Man

i knew i shouldve learned dream warding...

btw, still waiting on a ruling bout what i learned at the black tower.


You learned Immolate. Taking 20 on weavesight to learn weaves requires a lot of time in my ruling. Not that it can't be done potentially, but it requires more time than what you would have had. That being said, you rolled high on your first attempt which would allow you to learn a higher level weave than you can cast, which Immolate is.

So you've got Immolate. The others will have to wait.


m human, Andorian Asha'Man

awww...i was hoping for detonate, lol.

but immolate works too


No one else has any thoughts/reactions to what I thought was a pretty significant dream? ;-)

No pressure, I'm just busting chops. Totally understand real life stuff, no worries. Just going forward if people could post a quick blurb like Jasmine did, maybe in the OOC board, letting me know that you're reading the board but unable to fully post at that particular moment. Or if you don't have much to add, then just post a line or two like Ryland did acknowleding that you're "ready to move on".


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
DM Jonasty wrote:
No one else has any thoughts/reactions to what I thought was a pretty significant dream? ;-)

My apologies. I've been busy over the weekend and yesterday, visiting family and interviewing for a job 4 hours away from where I currently live. Posting while driving is generally a bad idea, or so I've been led to believe...


Gonna wait a few more hours to allow Jasmine to post, if she's able given the circumstances. Obviously anyone else who wants to continue posting may do so. I'll move the game along at that point.


m human, Andorian Asha'Man

I think i will have a couple new holes to breath from once fia is done with me, LOL.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Thanks for the support everyone. Wife is doing much better and I should be good to go now.


I'd say the plot thickens but that's like saying water is wet. Can't wait to see where things go from here. :-D

Oh and welcome back Jasmine. Good timing lol.


Male Andoran Armsman 6

I really need to step it up with my re-read... I'm only halfway through The Dragon Reborn right now, so I have a ways to go! I barely remember anything in the series!

It's especially important, because I've only read up through Knife of Dreams and I don't want to get spoiled on anything in the last three books. I definitely need to find more time for my re-read, haha!


Yeah they're a bit beefy. Well as far as spoilers, I'm not planning on getting close to Knife of Dreams any time soon so no worries. We started at the beginning of Lord of Chaos and we're just now hitting the end so you can tell that we're moving at a fairly sedate pace all things considered.


Once I have Litheene's and Jasmine's proposed actions, I will post the next piece.


Gonna give Jasmine and Litheene a couple more hours to post and then I'll be moving the thread on.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Sorry for the absense, though day at work. I'll be able to post in the next 2-3 hours, I have to catch up to the responses.


m human, Andorian Asha'Man

It has been some annoyance to me that linking didn't translate well from the books into the RPG. According to the books, its a summation of the power between the people linked, not a direct doubling. I think the game designers dulled the linking aspect alot because it could, if using the storyline analogy, would create a huge imbalance between channelers and non-channelers.
If going off of the books, it would roughly be a base +1 channel level increase for each person added to the link. Hence why a circle of 13 can effectively shield any channeler, the channel level would be through the roof.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Me too. I always thought they dumbed it down to nigh uselessness for game balance issues.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Well, there isn't much to do here, if the one power usage would have been translated from the books without dulling, the channelers will be ridiculously overpowered.
Plus, from game perspective, it will encourage players to forgo control of their character, with only one channeler actually acting during each battle.


I'll toss my 2 cents in on this later, need a little break after the massive-a-tude of the last post. :-P


m human, Andorian Asha'Man

sent you a private message, DM.


m human, Andorian Asha'Man

Oh no doubt litheene. There isnt much one can do, in order to achieve game balance between all classes. Hence my frustration. If one wanted to make this game system like rifts, then game balance would go out the window, but the 3.5 system does strive to ensure balance across everything.


Male Andoran Armsman 6

This is going to be fun! I'm a little busy, so I may not be able to post my first round action until tomorrow, unfortunately. But that'll give me some time to think about what I want to write anyway.


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Jonasty, I am not sure what I can actually get after in my initial post so I will leave it a bit open for what I will have to cut through to reach a wisewoman. Also what are the wolves doing, can I fight alongside them?


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Quick question about the lightning weave? at the different levels it says it gets more bolts and points of impact do 5d10 damage but how many bolts is "several" and how many is "lightning storm" lol?


Ryland - Your intial post was fine, as mentioned in the game thread if I don't specifically set something up for you guys, write as you would like. Also with the wolves, isn't it a safe assumption that you already were. ;-)

Jasmine - With the Lightning, it breaks down to 3 versions, the first is a 10 ft circle with 1 which is the best for actual numbers. I figure it's safe to assume that the pattern follows accordingly.

Thus:
10 ft circle is 1 bolt
25 ft circle (call it 30 to fit with my math/idea) is 3 bolts
50 ft circel (the "storm") would have 5 bolts.

Make sense?


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

ok and I'm assuming that it wouldn't be kosher to target all 5 bolts at the same person correct? ;-)


m human, Andorian Asha'Man

i dont think you could, since its an area spell. at most you can hope the targeted person fails the ref save.


m human, Andorian Asha'Man

so here's a question i just thought of...

according to the rules, if you have all of the affinities for a weave, you can cast the weave as 1 level lower.

How do you handle a 0 level weave, and you meet the affinities requirement? Is it still a 0 level weave? or would it be considered something else?


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Jonasty, I have a question regarding shield. I remember that a tied off shield can be broken, while it's much harder to break a held shield, however, I don't remember the rules involved. Are we using a house rule here, or does it appear in the books?

Either way, I'll be glad to understand better how it works.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Jasper - at your level you can auto-overchannel a zero level weave, so saving those is pretty useless :)


m human, Andorian Asha'Man

true. but every time i over channel i get a point of madness. And jasper is already crazy enough.


Jasper in answer to your question, nothing special happens. You'd simply have the option of using the weave at level 1 instead of 0, while only using the 0 level slot.

Also as a reminder that you can only overchannel if you couldn't use the weave at that level normally. If you want to cast something at level 3 and have a level 3 slot open, you have to use it, you can't overchannel a level 2 slot to "save" your level 3 for something else. No one has tried that yet, but just something I thought I'd mention while on the topic.


m human, Andorian Asha'Man

so nothing lower than a 0 level. pity. 0level arms of air with no cost wouldve been cool. lol.


Nope. It just means you would never have to take the 0 level version of the weave unless you actively chose to.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

What about the shields?


The Wise One failed her save and you tied off the Shield. And then the battle carried her out of your line of sight. This is a constantly shifting scene so don't count on a single enemy tying you guys up for multiple rounds. Even with a Shield, you don't need line of sight to maintain it so let's say you didn't tie it off. That particular Wise One might be hidden from your sight for the rest of the combat but you'd still have her Shielded. Now in this particular instance you'd be able to "follow your weave" to find her with some effort.

I guess my point with the above ramble to you and everyone is that don't count on a target being around for you to duke it out with the whole time. Maybe you Shield a Wise One successfully. There are still hundreds more to go and you might lose sight of that particular one. This is also why I am leaving the description to you guys. You've Shielded one of the Wise Ones, if you'd like to focus on her some more, feel free. Or feel free to leave her Shielded and press on, talking other more immediate foes, etc.


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

I am likely to be extremely busy at work today and pribably wont be anle to give a real post before tonight. Feel free to Dmpc me if you want to move things along Jonasty.


Oops lol, I had just posted on the game thread about waiting. Thanks for the heads up! I'll use your attack string and go from there. Gonna delete that one right now.


Alathea I have your weaves remaining as 5/5/4/1/1. Your Round 2 action was to use Fireball at Level 3. You don't have all the Afinities for it so it should have come from your level 3 slot, not your level 2. Might have just been a mistype on your part. Let me know if I missed something.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
DM Jonasty wrote:
Alathea I have your weaves remaining as 5/5/4/1/1. Your Round 2 action was to use Fireball at Level 3. You don't have all the Afinities for it so it should have come from your level 3 slot, not your level 2. Might have just been a mistype on your part. Let me know if I missed something.

Yep, I caught that myself. As of my last post in the IC thread, I've corrected it. Thanks!


A note for the channelers based on the last round of posting: please make sure you keep track of what your Talents are with regards to weaves you know and cast.

Jasmine posted the casting of Rend at Level 4 using a Level 2 slot. However because Jasmine does not possess the Heal talent, as a Wilder she is capped at Level 2 weaves outside of her Talents. Similarly, Alathea posted casting a Level 3 Fireball but since she doesn't have Elementalism as a Talent, this is capped at Level 2. Likewise Litheene did a Level 6 fireball without Elementalism as well.

I haven't been really harping on this but the last round of posts kind of hammered home the need for me to double check this with you guys. ;-)

I'm not going to retro anything, your Round 3 posts will stay as they are to avoid needless confusion. Going foward though please keep this in mind when deciding your actions.

Based on the above, I will let you know that I'm looking at adding another Overchannel option to be able to cast weaves outside your Talents at higher levels. Let me know your thoughts/ideas, if you have any.

Other than that, I'll have the next update posted soon.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

That was my thought which was that you just couldn't use a weave higher than level 2 to power a weave outside your talents but that you could use affinities and overchanneling to bring it higher. Either way would be ok with me but I kind of like the idea of being able to power boost outside of your talents in an emergency.


m human, Andorian Asha'Man

would be interesting to see those rules...


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Sorry about this. I though the limitation was only on learning weaves, but now I've checked and indeed, I was not supposed to be able to cast that fireball. Will be mindful of that in the future.


Here's my intial Overchannel option for the cross-Talent weaves. While PBP doesn't really allow for it, this follows the same presentation as the chart on pg 163 of the Core book.

Cross-Talent weave attempts via Overchannel:

DC: 25, Cast a Cross-Talent weave 1 level higher than your normal cap, Fort DC: 10 + Weave level
DC: 30, Cast a Cross-Talent weave 2 levels higher than your normal cap, Fort DC: 15 + Weave level
DC: 35, Cast a Cross-Talent weave 3 levels higher than your normal cap, Fort DC: 20 + Weave level

Explanation of the numbers/thought process.:
As you will notice, the above Concentration check DC's are the highest of the lot for Overchannel attempts. This is for two reasons. 1) Because they are cross Talent, the flavor of this concept is that you simply can't fathom how to use these weaves to their best effect without a lot of study/work. 2) More importantly, by keeping the overchannel DC's high for this, it doesn't make taking the Extra Talent feat redundant as if you could overchannel easily for cross talent weaves, there'd be no point in branching out your builds.

Also you'll notice that the Fort save DC's for failing these checks are generally lower than the corresponding checks for the other attempt types. This comes back to my overall view. While you're attempting to cast a more complicated weave, the base assumption for this rule using a "standard" example is that you have a weave slot of the appropriate level available (i.e. you can cast level 3 weaves and have a slot available but you're capped at 2 cause of your Talents list). That being said, you're not pushing yourself beyond your normal limits (aka trying to cast a higher slot than you possess) and you're not trying to channel "while exhausted" (aka casting weaves with no slots left). Thus to me, the risk is a lot less that you're going to hurt yourself, it's more likely that you just can't quite figure out how to make the more "complicated" version of the weave casting.

These rules also follow the 3-tier approach that the Overchannel attempts already establish which is nice and additionally they cap how high you can go with this, thus making it still a viable option to take the Extra Talent feat. So even a Wilder, hitting the 3rd tier DC will only ever be able to pull off a 5th level weave effect with a cross-Talent weave.

These overchannel rules ONLY apply to casting weaves above the cap, they DO NOT impact the rules for learning cross-Talent weaves in the first place. So if a cross-Talent weave has a level range of 4-8 or something similar, you will not be able to learn that weave as per the normal rules.

Please read this over and let me know thoughts/opinions. These are the rules I plan on using as of this point so make sure you ask any questions you may have and otherwise you can start using these whenever you'd like.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

How does that work with affinities and lowering weaving level? As in if I want to cast a level 3 weave in a cross talent but I have all the affinities, how would that look as far as a roll? Would I still have to overchannel? I mostly ask because I am pretty close to having all of the affinities and it will definitely come into play.


Using your Round 3 post as an example (minus the angreal). You have all the afinities for Rend but it is cross-talent. You want to cast it at level 4, which with affinities would be a level 3 slot for you. Affinities affect the slot you use but not the actual weave level you cast at, which is what the cross-talent overchannel check is for. So basically you make the check against the level you are attempting to cast it at, and if successful you then apply the affinities.

So given the above, you would need to make a DC 30 Concentration check (because Rend at 4 is two levels higher than a Wilder's cap of 2) in order to cast the weave. If you succeed on the check, you cast Rend at a 4th level affect, and THEN your affinites kick in, so you would only have to use a Level 3 slot.

This probably sounds a little out of order with the rest of the weave/level rules but it fits with the idea that it isn't an issue of how powerful you are but that you simply don't know the weaves. Rand is a beast when channeling, but if he doesn't know the weave, it doesn't matter how powerful he is, it still won't work. Make sense?

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