About Ryland of Fal DaraRyland of Fal Dara Male Human Woodsman 12
Base Atk +12/+7/+2; CMB +18: CMD 31 Background Trait: Shadowspawn Hunter;
Hunter Tricks:
Skills:
Sword +3+5=+8 Languages: Common (Borderlands),
Sword Forms:
Feats: -River of Light: Quickdraw -Dandelion on the Wind: Improved Critical FORMS: -Cat Dances on the Wall :When in this form, once per round when a foe misses the Blademaster with a melee attack, the Blademaster can initiate an immediate trip attempt. Cyclone Rages:A Blademaster gains the benefits of Improved Uncanny Dodge while in this form. -Swallow Takes Flight:+1 AC -Creeper Embraces the Oak:+2 AC -Lightning of Three Prongs:+3AC Woodsman:
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. A Wolfbrother adds +4 to influence wolves. Madness: The voices of the wolves overwhelm a man and lead him to forget his humanity. Wolfbrothers can eventually become insane. Like male channelers, a wolfbrother gains a Madness rating.
Wolfspeech: A wolfbrother can converse telepathically with wolves, speaking mind to mind with them over a distance equal to his level x 5 miles. This effect does not alter the animal's intelligence, and so
Low-Light Vision: At 2nd level, the wolfbrother's eyesight becomes keen. They gain the Low-Light Vision ability. Scent: At 2nd level, the wolfbrother's senses become heightened. They gain the Scent ability. Favored Terrain (Ex): At 1st level, a ranger may select a type of terrain from the Favored Terrains table. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2. If a specific terrain falls into more than one category of favored terrain, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Endurance: A ranger gains Endurance as a bonus feat at 3rd level. Wolfdream: At 3rd level, the wolfbrother becomes able to access the world of dreams. They gain the Awaken Lost Talent feat. They always
Wolf Bond: Beginning at 4th level, many wolfbrothers gain a full
Hunter's Trick: When a woodsman reaches 5th level, he learns the use of Hunter's Tricks, which typically grant a boon or bonus to the woodsman or a nearby ally. At 5th level, the woodsman learns one trick, selected from the list below.
Terrain Bond Upon reaching 5th level, the woodsman forms a bond with the land itself, enabling him to direct others in such terrain.
Woodland Stride (Ex): Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Swift Tracker (Ex): Beginning at 8th level, a ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. Evasion (Ex): When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor, medium armor, or no armor. A helpless ranger does not gain the benefit of evasion. Sense Emotion: At 8th level, the wolfbrother's sensitivity to the scent of humans can tell him something about the emotions of people near him.
Alert Pack: Beginning at 11th level, a wolfbrother can sense and call out to all wolves within range of his wolfspeech ability.
Gear:
Starting = 1500 mk
Starting Package Horse, Heavy, Bit and Bridle Saddle, Military Studded Leather Weapons/Armor Armor, Chain Shirt 10gc 25lbs Master Piece Sword, Warder 625 mk 3lbs Shortsword, 10mk 3lbs Longbow, 75mk 3lbs 20 Arrows 2mk 6lbs Dagger, 2mk 1lb Dagger, 2mk 1lb Gear
=Total: 53mk 2sp 2cp (Spent)
Back Story:
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