Dyrant Maynor, the Pre-Sainted |
Tis very strange that I could only glimpse but a claw with all those eyes...the gods must be meddling for that to be true.
Dyrant glides up, but stays back more than usual.
Atol Lem |
Atol tries to put himself in the middle of the group, and tries to stay 15'-20' or so behind the leader if it's sensible.
Remember, anyone who had breakfast with Atol has 9 temporary hit points unless you've already used them, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast.
GM_Chris |
Finally had a minute.
Once the party heads up they will find a vaulted chamber that rises overt fifty feet. A low dais commands the center of the room, and a strange silvery-gray cage hangs down from the ceiling above. The gray renders wait behind a low wall next to the steps, but the eyes have not made it past their claws and returned to let Dyrant know what else might lurk in the room. This is the central tower of the church.
Glimmil |
Low wall = I take it they can attack over it as folks move through that yellow area?
As Dyrant explains the situation at the top of the stairs (and the fact the renders aren't evil hopefully), Glimmil identifies his opportunity to shine as a hero.
"Cog and I will ride up first and try to draw them away from the stairs!"
Glimmil closes his visor and trots ahead toward the stairs, certain his courage will be rewarded in battle.
Dyrant Maynor, the Pre-Sainted |
"I can drive them off the wall easily enough, give us a chance to gain purchase above. Of course, one wonders why the dead do not pursue. And what controls them from afar. And who created them, " Dyrant offers helpfully as the gnome trots away, in case we wants to wait.
Atol Lem |
Sorry - Atol follows the others. He's not really sure how to best prepare. How hard can it be? There's just two of them!
Atol hesitates, and then, remembering how Toffitt likes to run off, casts Blessing of Fervor the round everyone is ready to run in.
He then rushes in with the others.
GM_Chris |
Initiative
Atol1d20 + 4 ⇒ (10) + 4 = 14
Dyrant 1d20 + 10 ⇒ (16) + 10 = 26
Finneas 1d20 + 7 ⇒ (2) + 7 = 9
Finneas Bonus roll 1d20 + 7 ⇒ (5) + 7 = 12
Glimmil1d20 + 1 ⇒ (2) + 1 = 3
Toffitt 1d20 + 10 ⇒ (6) + 10 = 16
Others 1d20 + 5 ⇒ (19) + 5 = 24
Looks like it will be Dyrant up and then the righteous followers of Wee Jas. Finneas can still do pre-initiative things if he'd like.
Round 1
Dyrant = 26
Others = 24
Finneas = 12
Toffitt = 16
Atol = 14
Glimmil = 3
Finneas Glenn |
Drank the Barkskin, if I still have See Invisible, my Resist spells, and the lingering Heroism I think I'm good. Did the Doctor give me an extra of Invisiblity, if so I'll drink that too. Having learned my lesson I'll also cast Enlarge.
Dyrant Maynor, the Pre-Sainted |
Round 1, Init 26
Dyrant, using extreme caution, will fly within 30' and remind the left Render that it is a weak abomination and should kill itself (again). Just need line of sight and think Dyrant can get that from 30' down the stairs.
Retribution Hex: DC 23 Will vs. suffer half of it's own melee damage for 7 rounds.
GM_Chris |
GR 1 will save: 1d20 + 12 ⇒ (9) + 12 = 21
As someone ascends the stairs they will see a bony devil on the dais (R13).
The gray renders remain still.
The other party is on delay and will come back in as soon as someone moves up. Who will be running the gauntlet?
Round 1
Finneas = 12
Toffitt = 16
Atol = 14
Glimmil = 3
Round 2
Dyrant = 26
Others = 24
Glimmil |
Round 1, Init 3
Glimmil stands ready to charge at the bottom of the stairs, gripping his lance and giving the others a look that seems to ask, can I charge them yet?.
"Should I go now? Or is Dyrant going to do more of the big exploding things, and I should wait for them to get angry and come down for us?"
If we are making a stand at the bottom of the stairs, Glimmil will ready an action to stab something. Otherwise, he'll charge up and join his allies, turning on his smiting when he sees the bony devil (on the bony devil). Will post attacks once I know against who and how many, but am out most of today.
Doctor Abner Svengalu Toffitt |
Toffitt, who would also have used an extract of shield, does go up the stairs, though only after making himself invisible. Moving quickly, he finds himself next to a render and swings.
Active effects/conditions ablative barrier (50), ant haul, barkskin, draconic reservoir (fire), echolocation, endure elements, heroism, mutagen, perceive cues, heroes feast, shield, expeditious retreat
Init +8 Perception +25 Sense Motive +23
AC 35 / 36 crowd control (20 touch; 27 flat-footed; 26 incorporeal; uncanny dodge)
10 +6 dex +5 armor +6 nat armor +2 Ring +4 shield +2 blessing
25% chance to avoid crit/precision damage
CMB +13 CMD 29 (10 +9 BAB, +6 Dex, +2 Str, +2 Ring)
HP 95 / 95
Fort +14 Reflex +16 Will +9 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 110 minute duration)
Elixirs
1 Ant haul ACTIVE 22 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 11 hours ACTIVE
- Ablative barrier 11 hours (Atol)
- Barkskin (Finneas)
- Barkskin ACTIVE
- Perceive cues ACTIVE
3 Draconic reservoir ACTIVE
- Fly
- Heroism ACTIVE
- Heroism
- open
4 Echolocation ACTIVE
- Greater invisibility
- open
Controlled Rage 0 of 6 rounds used
Healing touch 0hp of 55hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Dueling blade: 1d20 + 15 + 2 - 3 + 2 + 2 ⇒ (18) + 15 + 2 - 3 + 2 + 2 = 36
+9 bab +1 sword +6 Dex +1 weapon focus +2 invisible -3 power +2 heroism +2 blessing
1d8 + 7 + 9 + 6d6 + 1d6 ⇒ (4) + 7 + 9 + (2, 4, 5, 5, 6, 4) + (5) = 51
+6 Dex +1 magic +9 power +6d6 sneaky+d6 fire Draconic reservoir
confirm: 1d20 + 15 + 2 - 3 + 2 + 2 ⇒ (17) + 15 + 2 - 3 + 2 + 2 = 35
+9 bab +1 sword +6 Dex +1 weapon focus +2 invisible -3 power +2 heroism +2 blessing
1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18
+6 Dex +1 magic +9 power
Am on iPad today and can't see map. He would be positioning to establish flank should something interfere with Improved Invisibility.
GM_Chris |
Going to wait to see if Finneas moved up first before I take the Wee Jas followers out of delay. They'll definitely come in after Toffitt, but maybe even before him and after Finneas. He could move to N-O,19-20 and attack over wall or double move up. The map is deceptive as the wall is only half a square between 35-36.
Finneas Glenn |
Traveling, will move to 10' away to flank with Toffee and yell out about the floating dude. More to follow in 8 hours, but I don't think I can attack after that move or go defensive,
GM_Chris |
Finneas moves up 25' (5' foward, 20' up 2 stair steps) and can swing at GR1 or GR2 with -4 for cover.
The renders still don't move and Toffitt can try for a flank if he wants to tumble through a render. I calculate 40' up the stairs, 5' to landing, 20' tumble through, and 15' move to O-16 for the flank. This will provoke from GR1, GR2, GR3, and GR4 though.
Atol and Glimmil still. The followers will go after Glimmil if not sooner.
Round 1
Finneas = 12
Toffitt = 16
Atol = 14
Glimmil = 3
Others (delaying from 24) = 2
Round 2
Dyrant = 26
Finneas Glenn |
Round 1 Init 12
HP = 101/102
AC/T/FF = 31/16/26
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 13/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Resist Energy [Fire,Electricity], See Invisibility, Heroism, Barkskin, Enlarge, Blessing of Fervor
Finneas moves up to assist the Doctor.
"Hey, there's an invisible guy floating up there."
I'm assuming See Invisibility conveys some way of knowing you're seeing something that's invisible...
Ok, now that I can examine the map, I will move and attack defensively, no rage (yet). Using BoF for AC and attack, swinging at the closest (GR1) I can hit. I'm hoping Toffee can get a flank from there.
Greatsword Power Attack Enlarge Heroism Defensive BoF Cover: 1d20 + 13 + 2 + 2 - 4 - 4 ⇒ (19) + 13 + 2 + 2 - 4 - 4 = 283d6 + 17 ⇒ (6, 5, 5) + 17 = 33
Crit Confirm: 1d20 + 13 + 2 + 2 - 4 - 4 ⇒ (15) + 13 + 2 + 2 - 4 - 4 = 243d6 + 17 ⇒ (6, 4, 4) + 17 = 31
Evil: 2d6 ⇒ (6, 1) = 7
Ninja'd. Added the -4 for cover.
Doctor Abner Svengalu Toffitt |
Acrobatics vs. CMD + 5 + 2: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
(Methinks) Toffitt handily tumbles through the wall of rendition.
Glimmil |
Round 1, Init 3
With his hopes of dashing through the army of waiting renders first dashed, Glimmil instead considers the newest boon from his deity that he still hasn't had a chance to share with the celestial wonder-puppy known as Cog.
"Cog! It's time, it's time!"
Nearly squealing with glee, Glimmil rubs his hand up and down the back of Cog's neck as sparkling light encompasses both. Sprouting angelic wings, Cog takes to the air, Glimmil astride his companion.
"Weeeeee! Let's hunt some renders!"
Cog will fly up above the renders. Not sure the height of the ceiling above the stair well, but our goal would to use this round to get into position inside the room with Toffitt with Cog's move actions, dropping into a flank with Finneas if possible. BoF for +2 to AC and Reflex this round. Don't forget the smite goes up on the bone devil.
Atol Lem |
Round 1, Initiative 14, Location: K27->L25
Angel HP: 42/42
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (2 of 10), Spell Immunity (Fireball, Lightning Bolt) ~5/110m, Ablative Barrier (50/50) 1/11h, Magic Vestment (+2) 1/11h
Channel Energy Left: 8/8
Healing Touch: Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 0/1
Purifying Touch: 1/1
Pearl of Power Left: first (1/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Command, Obscuring Mist, Liberating Command, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Prayer
4) Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life, Flame Strike
6) Greater Dispel Magic
Atol tightens up and follows behind the party (L25 I think). He the bestows the resolve of St. Cuthbert*, "May the strength of our lord see us through this harrowing battle! Onward to victory!"
*Bestow Resolve(su): +16 temporary hit points to all allies within 20' for 1 minute
Remember, anyone who had breakfast with Atol has 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
GM_Chris |
Round 1 Summary
Dyrant moves up and turns the first gray render's strength against itself, but it doesn't matter as the rest of the party acts. Toffitt slips through the wall of gray zombie flesh and waits for Finneas who doesn't disappoint and provides the needed flank. Toffitt cuts an enormous gash in the render, but it remains standing. Not to be outdone, Finneas uses the gash to slice the render completely in half. And it did take almost all of the 140 points of damage you two did.
Atol buffers the party against the damage that is sure to follow.
Glimmil and Cog fly up and one zombie clangs his claw against Glimmil's armor. Another zombie manages to hit Glimmil hard enough he feels it beneath his armor.
AoO Claw: 1d20 + 16 ⇒ (7) + 16 = 23
damage: 1d8 + 10 ⇒ (2) + 10 = 12
AoO Claw: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 1d8 + 10 ⇒ (5) + 10 = 15
Round 2
Active buffs.
Round 0 -Blessing of Fervor.
Round 1 - *Bestow Resolve(su): +16 temporary hit points to all allies within 20' for 1 minute
Dyrant = 26
Atol = 14
Toffitt = 13 (delayed for Atol's resolve)
Finneas = 12
Glimmil = 3
Others = 2
GR1 (dead)
2nd post to follow with other actions
GM_Chris |
The invisible man becomes visible as he calls down flames upon Glimmil, Cog, and Toffitt. He then casts another spell.
flame strike: 13d6 ⇒ (6, 3, 5, 5, 5, 6, 4, 2, 6, 6, 5, 2, 3) = 58 (1/2 fire, 1/2 holy) DC 20 REF for half
"Attack the shiny midget!"
The renders go after Glimmil. Two attack, but miss, while the other two slowly move up to attack him next round.
GR2 bite: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
GR3 bite: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
The bone devil flies up into the air and puts out a foot thick wall of ice to split the party in half. (3 HP per inch = 36 HP for a 10' section of wall; STR check 28 to break through)
Finally, a large size wraith rises up out of the dais and flies into a flank with Toffitt.
touch: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
negative energy damage: 2d6 ⇒ (1, 6) = 7
CON drain: 1d8 ⇒ 3 DC 17 FORT save to negate
Round 2
Active buffs.
Round 0 -Blessing of Fervor.
Round 1 - *Bestow Resolve(su): +16 temporary hit points to all allies within 20' for 1 minute
Dyrant = 26
Atol = 14
Toffitt = 13 (delayed for Atol's resolve)
Finneas = 12
Glimmil = 3
Others = 2
Cleric
GR1 (dead)
GR2
GR3
GR4
GR5
Bone devil
wraith
Doctor Abner Svengalu Toffitt |
Round 2, Init 13
You have quite an army there!
Fort v. Con drain: 1d20 + 15 ⇒ (4) + 15 = 19
Reflex v. flame strike, blessing: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Active effects/conditions ablative barrier (30), ant haul, barkskin, draconic reservoir (fire) (1 protection, 44 pool), echolocation, endure elements, heroism, mutagen, perceive cues, heroes feast, shield
Init +8 Perception +25 Sense Motive +23
AC 35 / 30 crowd control (20 touch; 27 flat-footed; 26 incorporeal; uncanny dodge)
10 +6 dex +5 armor +6 nat armor +2 Ring +4 shield +2 blessing
25% chance to avoid crit/precision damage
CMB +13 CMD 29 (10 +9 BAB, +6 Dex, +2 Str, +2 Ring)
HP 95 + 5 / 95
(95 + 16 temp - 2 wraith [7 - 5 ablative] - 9 flame strike[29 - 5 ablative - 14 draconic]
Fort +14 Reflex +16 Will +10 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 110 minute duration)
Elixirs
1 Ant haul ACTIVE 22 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 11 hours ACTIVE
- Ablative barrier 11 hours (Atol)
- Barkskin (Finneas)
- Barkskin ACTIVE
- Perceive cues ACTIVE
3 Draconic reservoir ACTIVE
- Fly
- Heroism ACTIVE
- Heroism
- open
4 Echolocation ACTIVE
- Greater invisibility
- open
Controlled Rage 0 of 6 rounds used
Healing touch 15hp of 55hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges[/spoiler ]
Toffitt tumbles through the gray renders and cuts into G4.
Acrobatics v. CMD + 5 + 6 (3 opponents): 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39
Dueling blade, power, heroism, blessing: 1d20 + 17 - 3 + 2 + 2 ⇒ (7) + 17 - 3 + 2 + 2 = 25
Power, sneak, draconic reservoir flame: 1d8 + 7 + 9 + 6d6 + 1d6 ⇒ (5) + 7 + 9 + (6, 6, 2, 1, 2, 2) + (4) = 44
Dyrant Maynor, the Pre-Sainted |
Round 1, Init 26
Dyrant sneers at the icy wall and the thought of being left with Atol and Finn.
Always stuck with the uncool kids. Dyrant grits his teeth and speaks to Atol and Finn while drawing a scroll (move). "You both carry the Blessing of St. Cuthbert! I expect you both to make good on that honor." Still +3 to AC/saves until you get hit.
Dyrant will clasp his hands/gears to Finn, Aralynn, and Atol, casting DimDoor.
Finn to UV:16-17, Atol to V18, Dyrant to W18 (10' up), Aralynn to W17.
1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36 know (religion) Grey Render Zombies
1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 know (religion) Wraith
1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30 know (planes) Bone Devil
Aralynn will cast protection from evil on Finn. Does not stack with hex ward, but will help after it goes away maybe. Aralynn will fly to 30' at V12.
+2 AC/save from BoF.
Finneas Glenn |
Round 2 Init 12
HP = 101/102
AC/T/FF = 32/16/27
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 13/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Resist Energy [Fire,Electricity], See Invisibility, Heroism, Barkskin, Enlarge, Blessing of Fervor, Witch Ward
Finneas gathers himself as he reappears, then begins hacking at Renders so he can make his way to the wraith.
"Kord help me now."
Using BoF for armor, attacking defensively.
Greatsword Power Attack Enlarge Heroism Defensive BoF Flank @GR4: 1d20 + 13 + 2 + 2 - 4 + 2 ⇒ (5) + 13 + 2 + 2 - 4 + 2 = 203d6 + 17 ⇒ (4, 1, 3) + 17 = 25
Evil: 2d6 ⇒ (4, 2) = 6
Greatsword Power Attack Enlarge Heroism Defensive BoF Flank @GR4: 1d20 + 8 + 2 + 2 - 4 + 2 ⇒ (4) + 8 + 2 + 2 - 4 + 2 = 143d6 + 17 ⇒ (6, 5, 3) + 17 = 31
Evil: 2d6 ⇒ (5, 6) = 11
Atol Lem |
Round 2, Initiative 14, Location: V18
Angel HP: 42/42
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (2 of 10), Spell Immunity (Fireball, Lightning Bolt) ~5/110m, Ablative Barrier (50/50) 1/11h, Magic Vestment (+2) 1/11h
Channel Energy Left: 8/8
Healing Touch: Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 0/1
Purifying Touch: 1/1
Pearl of Power Left: first (1/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Command, Obscuring Mist, Liberating Command, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Prayer
4) Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life
6) Greater Dispel Magic
Atol casts his own, somewhat less impressive Flame Strike targeting R/S-17/18 (hitting G2, G3 & G4 but not Glimmil)
Flame Strike for Fire/Holy damage: 10d6 ⇒ (2, 4, 5, 1, 5, 4, 4, 1, 3, 4) = 33, Reflex DC 20
Wow there's a lot of folks up here attacking us. Was that really a holy Flame Strike he just threw? I bet it was unholy. Yep, I bet it was…
Remember, anyone who had breakfast with Atol has 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Glimmil |
Glimmil Reflex DC20: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17
Cog Reflex DC20: 1d20 + 11 + 3 + 2 + 2 ⇒ (18) + 11 + 3 + 2 + 2 = 36
Round 2, Init 3
"Hot! Hot!" Glimmil exclaims as the flames engulf both him and his loyal companion, although he is relieved to see Cog unscathed.
Dropping his lance, Glimmil quickly heals himself before summoning Claw-Whomper from his magical glove to render some renders.
If only they were do-badders, but they're in the way!
Lay Hands: 6d6 ⇒ (3, 2, 5, 5, 2, 4) = 21
Cog is attacking renders counter-clockwise starting with GR2. If he trips one, he'll attack the next one trying to get it tripped, as well. Cog uses the BoF for an extra attack.
Cog attack (Bite with amulet): 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 for 1d6 + 5 ⇒ (1) + 5 = 6 with trip CMB 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Cog attack #2 (Bite with amulet): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 1d6 + 5 ⇒ (6) + 5 = 11 with trip CMB 1d20 + 10 ⇒ (18) + 10 = 28
Cog attack #3 from BoF (Bite with amulet): 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 for 1d6 + 5 ⇒ (3) + 5 = 8 with trip CMB 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Glimmil, feeling surrounded, will use BoF for extra hit and extra AC/saves. No +2 for flanking since there is the ice wall, but go ahead and add that if Finneas can provide one, as that would be Glimmil's preferred target if Cog doesn't trip one (otherwise it would be the tripped one).
Glimmil attack #1 (+1 Claw Whomper, power) 1d20 + 18 - 0 + 1 + 2 ⇒ (14) + 18 - 0 + 1 + 2 = 35 for 1d6 + 1 + 4 + 8 + 1 ⇒ (1) + 1 + 4 + 8 + 1 = 15
Glimmil attack #2 (+1 Claw Whomper, power) 1d20 + 13 - 4 + 1 + 2 ⇒ (12) + 13 - 4 + 1 + 2 = 24 for 1d6 + 1 + 4 + 8 + 1 ⇒ (6) + 1 + 4 + 8 + 1 = 20
Glimmil attack #3 (+1 Claw Whomper, power) 1d20 + 8 - 4 + 1 ⇒ (10) + 8 - 4 + 1 = 15 for 1d6 + 1 + 4 + 8 + 1 + 2 ⇒ (5) + 1 + 4 + 8 + 1 + 2 = 21
Glimmil and Cog take a 5ft step to Q,15 after their attacks.
Glimmil Status:
HP: 78/121 +9 -58 -15 +21
AC: 28 (T 14 | FF 27) +2 with BoF
Active Effects:
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (80 min)
Heroes Feast: +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear save
Smite: +4 to hit, +4 to AC (+2 more from Champion armor for +6 total) - vs Bone Devil
Blessing of Fervor: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil [X] Sky Steed
Abilities:
Smite Left: 4/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 0/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward) +2 with BoF
GM_Chris |
Dryant keeps the party together while Aralyn protects Finneas.
Atol burns the gray renders, but also instantly melts a good portion of the wall resulting in a fog filling a good portion of the southern part of the room.
G2 REF: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
G3 REF: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
G4 REF: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Toffitt takes advantage of the quick arrival of Finneas. He tumbles in and opens up another large gash in a gray render. Unfortunately, Finneas appears a bit disoriented from the dimensional hopping and can't finish off or even damage the zombie.
Cog bites and trips two of three renders that surround him. Glimmil follows up and hits the one flanked (GR4) with Finneas, but doesn't drop it.
The cleric waits to see how well the zombies rend Glimmil. The do poorly as two are denied hits as they bite from the ground due to Cog. One still manages to get a good whack in with his claw, though.
G2 bite: 1d20 + 16 + 2 + 1 - 4 ⇒ (10) + 16 + 2 + 1 - 4 = 25
damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
G3 bite: 1d20 + 16 + 2 + 1 - 4 ⇒ (12) + 16 + 2 + 1 - 4 = 27
damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
G4 bite: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
G5 claw: 1d20 + 16 + 2 + 1 ⇒ (18) + 16 + 2 + 1 = 37
damage: 1d8 + 10 ⇒ (5) + 10 = 15
The wight moves in on Toffitt again as he has been putting the biggest gashes in his fellow undead.
touch: 1d20 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
negative energy damage: 2d6 ⇒ (4, 6) = 10
CON drain: 1d8 ⇒ 2 DC 17 FORT save to negate
touch iterative: 1d20 + 10 + 1 + 2 - 5 ⇒ (16) + 10 + 1 + 2 - 5 = 24
negative energy damage: 2d6 ⇒ (3, 6) = 9
CON drain: 1d8 ⇒ 2 DC 17 FORT save to negate
The bone devil swoops over to Dryant and tries to take out the holy man. Yes. He's large now. My mistake. I looked at his reach and noticed my mistake.
sting: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
damage: 3d4 + 5 ⇒ (3, 1, 3) + 5 = 12 + Poison FORT DC 20 1d3 ⇒ 1 STR damage
The cleric assesses how his forces are fairing and casts another spell, hold person on Toffitt (DC 17 WILL).
Round 3
Active buffs.
Round 0 -Blessing of Fervor.
Round 1 - *Bestow Resolve(su): +16 temporary hit points to all allies within 20' for 1 minute
Dyrant = 26
Atol = 14
Toffitt = 13
Finneas = 12
Glimmil = 3
Others = 2
Cleric
GR1 (dead)
GR2 (-22, tripped)
GR3 (-27, tripped)
GR4 (-112)
GR5
Bone devil
wraith
Dyrant Maynor, the Pre-Sainted |
Round 3, Init 26
1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 Fort Save
Dyrant gives the bone devil a look as the overgrown lemure's poison begins to course through his veins.
(10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.
Dyrant will 5' flap down above Atol (V18).
"Atol, look at that pathetic bony thing up there. It thinks it is worthy to face us."
Aralynn (using BoF for AC) will fly under Finn's legs to enter Dyrant's square and cast Protection from Evil on him. 2/3 used.
* * *But wait, there's more!* * *
Dyrant grunts and spurs himself to greater action, slamming the AngelRelic on the floor and spellchanting furiously. HeroPoint for extra action.
Dyrant casts Flame Strike, getting GR3, GR4, GR5 and Finneas.
12d6 ⇒ (3, 5, 6, 5, 2, 5, 1, 6, 6, 1, 2, 2) = 44 Fire/Divine damage vs. Reflex 24.
AC: 22 + 1 vs Evil. (+4 Dex, +4 Mage, +1 NA, +1 Def, +2 BoF)
HP: 84/84 + 4 temp (Atol's Temps)
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Finn/Atol
Healing Touched Today = none
Favor of St. Cuthbert =
Fly: 3 of 12 minutes used
Fly, current iteration: 4 of 10 rounds used
Metamagic Rod Extend (2/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 8/10
Doctor Abner Svengalu Toffitt |
Round 3, Init 13
The wraith's touches clash with the force shield hoving around Toffitt's body. He responds by first ending the unlife of a render, and then turning his attention to the wraith (or is it a wight?).
"Has Vecna decided to usurp Wee Jas' dominion? I shall gladly send you on to your final rest."
Dueling Sword: 1d20 + 17 + 2 - 3 + 1 ⇒ (7) + 17 + 2 - 3 + 1 = 24
+9 bab +6 dex +1 feat +1 magic +2 heroism -3 power +1 crowd
1d8 + 7 + 9 + 6d6 + 1d6 ⇒ (5) + 7 + 9 + (4, 2, 1, 3, 4, 5) + (5) = 45
+1 magic +6 dex +9 power x1.5 +sneak +d6 draconic reservoir
Blessing of fervor: 1d20 + 17 + 2 - 3 + 1 ⇒ (15) + 17 + 2 - 3 + 1 = 32
+9 bab +6 dex +1 feat +1 magic +2 heroism -3 power +1 crowd
1d8 + 7 + 9 + 6d6 + 1d6 ⇒ (7) + 7 + 9 + (1, 5, 2, 6, 1, 1) + (4) = 43 (13 if on wraith, including incorporeal)
+1 magic +6 dex +9 power x1.5 +sneak +d6 draconic reservoir
Iterative: 1d20 + 12 + 2 - 3 + 1 ⇒ (15) + 12 + 2 - 3 + 1 = 27
+4 bab +6 dex +1 feat +1 magic +2 heroism -3 power +1 crowd
1d8 + 7 + 9 + 6d6 + 1d6 ⇒ (2) + 7 + 9 + (4, 3, 4, 3, 6, 4) + (2) = 44 (10 if on wraith, including incorporeal)
+1 magic +6 dex +9 power x1.5 +sneak +d6 draconic reservoir
Finneas Glenn |
Round 3 Init 12
HP = 101+5/102
AC/T/FF = 30/16/25
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 13/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Resist Energy [Fire,Electricity], See Invisibility, Heroism, Barkskin, Enlarge, Blessing of Fervor, Witch Ward
Using BoF for armor/saves.
Ref DC 24: 1d20 + 13 ⇒ (20) + 13 = 33
Well then.
The divine fires of Cuthbertine anger barely touch Finneas, the little that does removing the limited grace granted by the real cleric of Saint Cuthbert in the room.
Seeing the zombies pound on the Doctor, Finneas briefly considers leaving Dyrant to the tender mercies of the bone devil before turning and attempting to smite the creature.
Did I get an AoO on the bone devil?
Greatsword Power Attack Enlarge Heroism BoF @BD: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 313d6 + 17 ⇒ (6, 1, 3) + 17 = 27
Evil: 2d6 ⇒ (3, 3) = 6
Greatsword Power Attack Enlarge Heroism BoF @BD: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 253d6 + 17 ⇒ (1, 4, 1) + 17 = 23
Evil: 2d6 ⇒ (2, 2) = 4
Doctor Abner Svengalu Toffitt |
That round, Toffitt's AC against incorporeal is 26 (27 crowd control) with Ablative Barrier and Shield. It becomes 24/25 on his turn, since he's not using the +2 from Blessing.
Active effects/conditions ablative barrier (30), ant haul, barkskin, draconic reservoir (fire) (1 protection, 44 pool), echolocation, endure elements, heroism, mutagen, perceive cues, heroes feast, shield
Init +8 Perception +25 Sense Motive +23
AC 33 / 34 crowd control (18 touch; 27 flat-footed; 24 incorporeal; uncanny dodge)
10 +6 dex +5 armor +6 nat armor +2 Ring +4 shield
25% chance to avoid crit/precision damage
CMB +13 CMD 29 (10 +9 BAB, +6 Dex, +2 Str, +2 Ring)
HP 95 + 5 / 95
(95 + 16 temp - 2 wraith [7 - 5 ablative] - 9 flame strike[29 - 5 ablative - 14 draconic]
Fort +14 Reflex +16 Will +10 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 110 minute duration)
Elixirs
1 Ant haul ACTIVE 22 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 11 hours ACTIVE
- Ablative barrier 11 hours (Atol)
- Barkskin (Finneas)
- Barkskin ACTIVE
- Perceive cues ACTIVE
3 Draconic reservoir ACTIVE
- Fly
- Heroism ACTIVE
- Heroism
- open
4 Echolocation ACTIVE
- Greater invisibility
- open
Controlled Rage 0 of 6 rounds used
Healing touch 15hp of 55hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Atol Lem |
Round 3, Initiative 14, Location: V18
Angel HP: 42/42
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (3 of 10), Prayer (1 of 10), Spell Immunity (Fireball, Lightning Bolt) ~5/110m, Ablative Barrier (50/50) 1/11h, Magic Vestment (+2) 1/11h
Channel Energy Left: 8/8
Healing Touch: Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 0/1
Purifying Touch: 1/1
Pearl of Power Left: first (1/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Command, Obscuring Mist, Liberating Command, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Prayer
4) Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life
6) Greater Dispel Magic
I lost track of what BD is on the map. Presuming it's hostile, Atol casts defensively, if not, he doesn't.
Concentration: 1d20 + 15 ⇒ (14) + 15 = 29 vs DC 21
EDIT: Oh yeah! A bone devil attacking Dyrant. That's clearly somebody else's problem...
Atol casts Prayer which should effect everyone in the room. Just in case there are some spell resistance checks to make…
Spell Resistance: 1d20 + 10 ⇒ (10) + 10 = 20
Spell Resistance: 1d20 + 10 ⇒ (9) + 10 = 19
Spell Resistance: 1d20 + 10 ⇒ (7) + 10 = 17
Atol uses Blessings of Fervor for +2 attacks/AC/reflex saves this round.
Remember, anyone who had breakfast with Atol has 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Glimmil |
Round 3, Init 3
Cog continues to focus on tripping the renders surrounding his master, while Glimmil debates whether to strike the wight or continue fighting the gray creatures.
Lay Hands: 6d6 ⇒ (6, 1, 2, 3, 2, 6) = 20
I'm guessing Toffitt finished off GR4 ahead of Glimmil, so there are no adjacent renders left for Cog to trip (GR5 being a step away). If Toffitt fails to finish off GR4, then Cog will attack it first, trying to trip it.
If the wraith still stands, Glimmil and Cog will 5ft step over to finish that off (once GR4 is tripped, or if it is dead). In this case, there's 2d6 extra holy damage every time Glimmil connects.
If the wraith is also dead, then Cog and Glimmil will take flight and provoke AoOs from the prone renders to go chase down the cleric. In this case, they will use BoF for AC/Reflex since there's no full round attack.
Cog attack (Bite with amulet): 1d20 + 14 + 1 + 1 ⇒ (18) + 14 + 1 + 1 = 34 for 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11 with trip CMB 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Cog attack #2 (Bite with amulet): 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18 for 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10 with trip CMB 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Cog attack #3 from BoF (Bite with amulet): 1d20 + 14 + 1 + 1 ⇒ (5) + 14 + 1 + 1 = 21 for 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12 with trip CMB 1d20 + 10 + 1 + 1 ⇒ (14) + 10 + 1 + 1 = 26
Glimmil attack #1 (+1 Claw Whomper, power) 1d20 + 18 - 0 + 1 + 1 ⇒ (18) + 18 - 0 + 1 + 1 = 38 for 1d6 + 1 + 4 + 8 + 1 ⇒ (3) + 1 + 4 + 8 + 1 = 17
Glimmil attack #2 (+1 Claw Whomper, power) 1d20 + 13 - 4 + 1 + 1 ⇒ (19) + 13 - 4 + 1 + 1 = 30 for 1d6 + 1 + 4 + 8 + 1 ⇒ (4) + 1 + 4 + 8 + 1 = 18
Glimmil attack #3 (+1 Claw Whomper, power) 1d20 + 8 - 4 + 1 + 1 ⇒ (7) + 8 - 4 + 1 + 1 = 13 for 1d6 + 1 + 4 + 8 + 1 ⇒ (5) + 1 + 4 + 8 + 1 = 19
Glimmil attack #4 from BoF (+1 Claw Whomper, power) 1d20 + 18 - 0 + 1 + 1 ⇒ (10) + 18 - 0 + 1 + 1 = 30 for 1d6 + 1 + 4 + 8 + 1 ⇒ (1) + 1 + 4 + 8 + 1 = 15
Glimmil attack #2 crit confirm (+1 Claw Whomper, power) 1d20 + 13 - 4 + 1 + 1 ⇒ (9) + 13 - 4 + 1 + 1 = 20 for 2d6 + 2 + 8 + 16 + 1 ⇒ (1, 4) + 2 + 8 + 16 + 1 = 32
Glimmil Status:
HP: 83/121 -15 +20
AC: 28 (T 14 | FF 27) +2 with BoF
Active Effects:
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (80 min)
Heroes Feast: +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear save
Smite: +4 to hit, +4 to AC (+2 more from Champion armor for +6 total) - vs Bone Devil
Blessing of Fervor: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil [X] Sky Steed
Abilities:
Smite Left: 4/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 0/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward) +2 with BoF
GM_Chris |
Dyrant gets the better of the bone devil as he gives him a mean look before descending and casting flame strike. The holy flames take down one gray render.
will save: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
G3 REF: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
G4 REF: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
G5 REF: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Atol casts prayer.
Toffitt has no flanks since Dyrant already killed the render between him and Finneas so can't get any sneak attacks in. He lands three attacks against the gray render, but it remains standing.
Finneas can't reach the bone devil which is flying 20' up, so settles for the gray render. He puts two large gashes in it, but it remains standing.
Glimmil and Cog ignore the two prone renders and move onto the wraith. They chew and bash the wraith, but its incorporeal form saves it from destruction.
GM_Chris |
The renders continue to claw at Glimmil and two of them hit.
G2 bite: 1d20 + 16 + 2 + 1 ⇒ (8) + 16 + 2 + 1 = 27
damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14
G3 claw: 1d20 + 16 + 2 + 1 + 2 ⇒ (16) + 16 + 2 + 1 + 2 = 37
damage: 1d8 + 10 ⇒ (1) + 10 = 11
G5 claw: 1d20 + 16 + 2 + 1 + 2 ⇒ (16) + 16 + 2 + 1 + 2 = 37
damage: 1d8 + 10 ⇒ (3) + 10 = 13
The wraith gives up on Toffitt and also attacks Glimmil.
touch: 1d20 + 10 + 1 + 2 ⇒ (9) + 10 + 1 + 2 = 22
negative energy damage: 2d6 ⇒ (2, 6) = 8
CON drain: 1d8 ⇒ 1 DC 17 FORT save to negate
touch iterative: 1d20 + 10 + 1 + 2 - 5 ⇒ (12) + 10 + 1 + 2 - 5 = 20
negative energy damage: 2d6 ⇒ (6, 3) = 9
CON drain: 1d8 ⇒ 2 DC 17 FORT save to negate
The bone devil descends 5' (now within reach of Finneas) and tries to take out Dyrant. "Die you silly holy man and I will drink your blood at the tavern tonight."
bite: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
damage: 1d8 + 5 ⇒ (7) + 5 = 12
claw 1: 1d20 + 14 - 4 ⇒ (17) + 14 - 4 = 27
damage: 1d6 + 5 ⇒ (3) + 5 = 8
claw 2: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
damage: 1d6 + 5 ⇒ (5) + 5 = 10
sting: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
damage: 3d4 + 5 ⇒ (1, 2, 2) + 5 = 10 plus increase DC of poison saves to 22
sting crit confirmation: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
damage: 3d4 + 5 ⇒ (1, 2, 3) + 5 = 11 plus increase DC of poison saves to 24
STR damage this turn: 1d3 ⇒ 2 from initial poisoning. Takes two consecutive saves now.
The cleric sees the trouble Toffitt is causing and runs out of patience. He casts Destruction and engulfs him in unholy fire. (130 points of damage or DC 22 FORT save for only 10d6 ⇒ (4, 4, 3, 2, 6, 5, 5, 5, 5, 5) = 44 damage)
Round 4
Active buffs.
Round 0 -Blessing of Fervor.
Round 1 - *Bestow Resolve(su): +16 temporary hit points to all allies within 20' for 1 minute
Round 3 - Prayer - allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1
Dyrant = 26
Atol = 14
Toffitt = 13
Finneas = 12
Glimmil = 3
Others = 2
Cleric
GR1 (dead)
GR2 (-22, tripped)
GR3 (-131, tripped)
GR4 (dead)
GR5 (-117)
Bone devil ( -4 on all its attacks)
wraith (-52)
FYI. There are too many buffs, modifiers, etc, going on to figure out so I'm just posting numbers and trusting players to figure out the hits.
Doctor Abner Svengalu Toffitt |
Round 4, Init 13
Toffitt writhes from the unholy energies that course through him, but remains standing. "Your god shall not claim this body, Worm of Vecna. It is my dominion."
Fort: 1d20 + 15 ⇒ (15) + 15 = 30
He channels the blessing of Cuthbert into his defenses and rushes into flank with the bone devil, attempting to pierce through to the marrow.
Dueling Sword: 1d20 + 17 + 2 - 3 + 2 + 2 ⇒ (10) + 17 + 2 - 3 + 2 + 2 = 30
+9 bab +6 dex +1 feat +1 magic +2 heroism -3 power +2 blessing +2 flank
1d8 + 7 + 9 + 6d6 ⇒ (6) + 7 + 9 + (3, 6, 2, 4, 4, 3) = 44
+1 magic +6 dex +9 power x1.5
Active effects/conditions ablative barrier (25), ant haul, barkskin, draconic reservoir (fire) (1 protection, 38 pool), echolocation, endure elements, heroism, mutagen, perceive cues, heroes feast, shield
Init +8 Perception +25 Sense Motive +23
AC 35 / 36 crowd control (20 touch; 29 flat-footed; 26 incorporeal; uncanny dodge)
10 +6 dex +5 armor +6 nat armor +2 Ring +4 shield
25% chance to avoid crit/precision damage
CMB +13 CMD 29 (10 +9 BAB, +6 Dex, +2 Str, +2 Ring)
HP 66 / 95
{100 - 44 +5 ablative +5 healing touch)
Fort +14 Reflex +16 Will +10 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 110 minute duration)
Elixirs
1 Ant haul ACTIVE 22 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 11 hours ACTIVE
- Ablative barrier 11 hours (Atol)
- Barkskin (Finneas)
- Barkskin ACTIVE
- Perceive cues ACTIVE
3 Draconic reservoir ACTIVE
- Fly
- Heroism ACTIVE
- Heroism
- open
4 Echolocation ACTIVE
- Greater invisibility
- open
Controlled Rage 0 of 6 rounds used
Healing touch 20hp of 55hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Glimmil |
@Chris: Did you roll holy damage for Glimmil vs the wraith?
Glimmil Fort #1 DC17: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
Glimmil Fort #2 DC17: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Round 4, Init 3
Glimmil looks with disappointment at the wraith, expecting it to be more threatening than the unholy tickling it's inflicting upon him. His disappointment ends when he realizes the renders are slowly whittling away at him and he hasn't had any time to begin his holy-shiny-smiting on the wraith, yet.
5ft to O,16
Lay Hands: 6d6 ⇒ (4, 1, 1, 4, 4, 3) = 17
Cog and Glimmil both use BoF for extra attacks this round. Cog will smite evil this round vs the wraith.
If the wraith drops (or dropped to Toffitt), then Cog attacks first trying to finish off gray renders, with a 5ft step being used to get Glimmil and Cog nearest to the most injured ones first.
Cog attack (Bite with amulet): 1d20 + 14 + 1 + 1 ⇒ (16) + 14 + 1 + 1 = 32 for 1d6 + 5 + 1 + 10 ⇒ (6) + 5 + 1 + 10 = 22 with trip CMB 1d20 + 10 + 1 + 1 ⇒ (19) + 10 + 1 + 1 = 31
Cog attack #2 (Bite with amulet): 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18 for 1d6 + 5 + 1 + 10 ⇒ (1) + 5 + 1 + 10 = 17 with trip CMB 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Cog attack #3 from BoF (Bite with amulet): 1d20 + 14 + 1 + 1 ⇒ (14) + 14 + 1 + 1 = 30 for 1d6 + 5 + 1 + 10 ⇒ (6) + 5 + 1 + 10 = 22 with trip CMB 1d20 + 10 + 1 + 1 ⇒ (9) + 10 + 1 + 1 = 21
Glimmil attack #1 (+1 Claw Whomper, power) 1d20 + 18 - 0 + 1 + 1 ⇒ (8) + 18 - 0 + 1 + 1 = 28 for 1d6 + 1 + 4 + 8 + 1 ⇒ (6) + 1 + 4 + 8 + 1 = 20
Holy: 2d6 ⇒ (1, 3) = 4
Glimmil attack #2 (+1 Claw Whomper, power) 1d20 + 13 - 4 + 1 + 1 ⇒ (17) + 13 - 4 + 1 + 1 = 28 for 1d6 + 1 + 4 + 8 + 1 ⇒ (4) + 1 + 4 + 8 + 1 = 18
Holy: 2d6 ⇒ (2, 5) = 7
Glimmil attack #3 (+1 Claw Whomper, power) 1d20 + 8 - 4 + 1 + 1 ⇒ (14) + 8 - 4 + 1 + 1 = 20 for 1d6 + 1 + 4 + 8 + 1 ⇒ (6) + 1 + 4 + 8 + 1 = 20
Holy: 2d6 ⇒ (2, 6) = 8
Glimmil attack #1 (+1 Claw Whomper, power) 1d20 + 18 - 0 + 1 + 1 ⇒ (2) + 18 - 0 + 1 + 1 = 22 for 1d6 + 1 + 4 + 8 + 1 ⇒ (1) + 1 + 4 + 8 + 1 = 15
Holy: 2d6 ⇒ (6, 5) = 11
Glimmil Status:
HP: 59/121 -11 -13 -8 -9 +17
AC: 28 (T 14 | FF 27) +2 with BoF
Active Effects:
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (80 min)
Heroes Feast: +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear save
Smite: +4 to hit, +4 to AC (+2 more from Champion armor for +6 total) - vs Bone Devil
Blessing of Fervor: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil [X] Sky Steed
Abilities:
Smite Left: 3/4
Lay Hands Left: 4/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 0/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward) +2 with BoF
Finneas Glenn |
Round 4 Init 12
HP = 101+5/102
AC/T/FF = 29/16/24
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 13/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Resist Energy [Fire,Electricity], See Invisibility, Heroism, Barkskin, Enlarge, Blessing of Fervor (Armor/Saves)
Seeing the bone devil drop to within his reach, Finneas attempts to finish it quickly so he can move on to the wraith.
Greatsword Power Attack Enlarge Heroism BoF Prayer @BD: 1d20 + 13 + 2 + 2 + 1 ⇒ (1) + 13 + 2 + 2 + 1 = 193d6 + 17 + 1 ⇒ (5, 1, 2) + 17 + 1 = 26
Evil: 2d6 ⇒ (2, 4) = 6
Greatsword Power Attack Enlarge Heroism BoF Prayer @BD: 1d20 + 8 + 2 + 2 + 1 ⇒ (1) + 8 + 2 + 2 + 1 = 143d6 + 17 + 1 ⇒ (3, 6, 3) + 17 + 1 = 30
Evil: 2d6 ⇒ (2, 2) = 4
Wow.