Saevox's Gauntlet: Team 1 (Inactive)

Game Master The Rising Phoenix

ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
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TG1 | GW | FF | RH

This will be the main discussion and gameplay thread for your team. You will use this thread moving forward for all internal discussions and gameplay actions specific to your team. The GM's will monitor all five game threads daily and check in as needed.

The main recruitment thread will remain active and serve as a global discussion and announcement thread for the game. The GM's will notate things such as the completion of a round or other global game related information. Unless otherwise instructed, post your game actions in your team gameplay thread and not the global one. The GM's will handle cross-group communication and interaction if and when that should arise.

Please proceed with your team discussion specific to your character design, party makeup, party benefactor/driving force (how is it your team is one of the four contestants to this trial?), equipment provisioning, etc.

When your party has completed their build please notate this for the GM's so that they can perform a quick verification of your character. We do not intend to delve into the details of each and every character, we expect everyone is honest and fair in their build and do not purposely try to cheat. If someone catches a mistake we ask that you simply correct it and we move on. We're here to have fun!

While a central theme is not required for your team, you have a unique opportunity here to build a party that defies many of the "standard party creation" rules. We hope you have fun with this and create an interesting dynamic!

Have fun creating, let us know if you have questions.


I'm here. Could you open the gameplay thread so I can dot it?

Scarab Sages

^ditto

Ability Score Racial Traits: Flexible (+2 Str, +2 Con) (2 RP)
Type: Humanoid (gnoll) (0 RP)
Size: Medium (0 RP)
Base Speed: Normal (0 RP)
Languages: Xenophobic (0 RP) Gnolls start knowing their racial language only.

Defense Racial Traits
Natural Armor: Gnoll hides are remarkably tough, granting them a +2 natural armor bonus.

Senses Racial Traits
Darkvision: Gnolls have darkvision and so can see perfectly in the dark up to 60 feet. (2 RP)

Was this going to be team gnoll? What was everyone wanting to build? I am very flexible with what I can build and have no major preference.

My thoughts on builds:

Healer: Spirit Guide Oracle with the life mystery.
This gives the healer 2 separate pools of 2d6 channel at 1+Cha per day.

Tank: I've had phenomenal success with a Earth Kineticist tank. their defensive ability allows them to have DR /adamantine equal to their level for pretty low hp cost.

Buffer: This concept utilizes the free teamwork feat. Bonded Mind. Giving a wizard or sorcerer this allows them, with another feat (Share Spells), to cast personal spells on the party. (i.e. Mirror image, Shield, etc..)

Those are my ideas.


Right now we have myself (Gnoll bloodrager 1 vampire hunter 3)
Aipaca (Gnoll Investigator)
Vrog (Gnoll whatever the party needs)
Yourself (Gnoll Spirit Guide Oracle or Kineticist)

Either one would work. Kineticist would be tough, and would give us ranged power. The Spirit Guide would be great for healing.

Vrog, what are you thinking of?


Hi team! Present and accounted for, should for ish my build by the end of today.


As I mentioned, Once I know what everyone else is playing, I'll build my character to fill in the missing pieces, as it were.


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

Sherlock Gnolls present and accounted for!


That is one smart gnoll! Glad to see we have a face/skill monkey in the group.

For Stealth we have +7 and +8 so far.

If the other two Gnolls also have decent Stealth we could get Stealth Synergy. Helps make sure we get the drop on our foes and won’t get ambushed.

Scarab Sages

Sure, I'll make the spirit guide oracle then.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

Here's the healer


And what a healer he is!

I’d advise you to grab a Breastplate and heavy darkwood shield. With your racial +2 natural armor, you’ll rock AC20.


Graiel, FYI, there is a limit of no single item over 3000 GP, I noticed you have a 4500 GP Wand of Shield Other.

I can't wait to see Team Gnoll in action! (The language barrier is going to be REAL fun!)


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

Any thoughts on what languages I should take? I figure Common, Undercommon, maybe we could all take Sign Language to optimise our darkvision?


Just had an idea! Graiel has channel? Well...

We all VMC Oracle. We all take Vampirism (You take damage from positive energy and heal from negative energy as if you were undead.)

Now when he channels, he chooses to channel negative energy. This will heal us and hurt our foes. This makes him into both a healer and blaster at the same time.

And fluff wise, having this shared curse would explain why we have left our tribe and are traveling together.

What do you all think?


Sruigryth Khe wrote:
Any thoughts on what languages I should take? I figure Common, Undercommon, maybe we could all take Sign Language to optimise our darkvision?

Great idea on sign language!

Also Thassilonian is a must, as the GMs indicated that at least one person should have it


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

Will take Thassilonian, and I like the Oracle idea (and I can spare a feat for it as well).


Okay, I'm going to make an Inquisitor, so that we have the Wisdom stuff covered too.

Expect him up shortly.

EDIT: Unfortunately, I don't have a feat free to become undead, nor to VMC, since I need point blank and precise shot to be a good archer, and that's not even getting started on the slew of feats I'll need on top of that.


Sruigryth Khe wrote:
Will take Thassilonian, and I like the Oracle idea (and I can spare a feat for it as well).

That’s two votes for VMC Oracle. :)

Also if you take sign language I’ll take it as one of my languages as well.

“Vrog” wrote:

Okay, I'm going to make an Inquisitor, so that we have the Wisdom stuff covered too.

Expect him up shortly.

One of my favorite classes. I look forward to seeing your build.


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

Looking into it, there is a hell of a lot on a VMC Oracle with Vampirism that doesn't add much to my character... Currently looking for other ways to get negative energy healing.


The only other way I can see is: VMC Oracle

Bones Mystery, Lvl 3 False Life.

Ironically...if we all took the tongues curse, with bones mystery...

Then lvl7 get a lvl0 spell
Lvl 11 “tongues” spell is permanent
Lvl 15 get soul siphon (ray attack that heals you and gives foe a negative level) or near death (You gain a +2 insight bonus on saves against diseases, mind-affecting effects, poisons, death effects, sleep effects, and stunning)


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

That vampirism wouldn't work because when you channel you choose to either heal or harm.

Also can I buy a lower charged wand for less?


Did we decide on a Teamwork feat?


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Okay, my character is finished, pending our group teamwork feat.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

I completely forgot about traits and background skills.

EDIT: Whelp I managed to get better at healing...


Sure you can buy a lower charged wand.


Festram wrote:
Okay, my character is finished, pending our group teamwork feat.

Can’t have Cha8. Min is 10. I made the same mistake. You can drop Str to 10, bump Cha to 10, and get a different trait in place of bruising intellect.


Graiel, I noticed you have Detect Undead as a lvl1 Spell. I’ve got that as an at-will class feature. So you can swap the spell out with something else if you’d like, seeing as his Oracle spells known are pretty limited.

Also 10x channels per day? Well done. :)


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Inarus the Wanderer wrote:

Graiel, I noticed you have Detect Undead as a lvl1 Spell. I’ve got that as an at-will class feature. So you can swap the spell out with something else if you’d like, seeing as his Oracle spells known are pretty limited.

Also 10x channels per day? Well done. :)

Detect Undead is an auto get.

Thanks.
Also, Envoy of Healing allows me to reroll 1's on channel dice (have to take the rerolled number)(not PFS legal)


Never even heard of that! Wow. That's awesome. And I suppose with selective channel you'll be a blaster anyways.

Get your AC up and your character will be perfect. :)

Btw...I still have some gold left over. If you like I can use it to buy you a breastplate and heavy shield. It'll push your AC up from 12 to 20.


Soooo Inarus... how do you have a +87 reflex save.... :) (see statblock) Plz lern me on ur sekrets.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

I still have around 3k left to spend. I also bought Sherlock gnoll a wand of detect magic.


Why did you buy him a wand of detect magic when you already have it as a lvl 0 spell?

Also...just throwing it out there. If you'd like to change your deity from Sarenrae to Desna, you could get this:

Lvl 5 Feat: Way of the Shooting Star (You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score)

Gear: Shawl of Life-Keeping [1000gp], 3 pairs of plat ring 50g each [150gp], Wand of Cure Light [750gp], Masterwork Star Knife [324gp], +1 Breastplate [1350gp], +1 Darkwood Shield [1257gp]

Total: 4,831 / 6,000

This leaves you with a bit over 1000 gold to play around with. If you're feeling lucky, you could get a wayfinder with an ioun stone for 700 gold, and take a roll on this chart: https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/wayf inder-standard/

Anyways, this load out gives you AC22. Coupled with your high HP pool, and you will likely survive the enemy's "KILL THE HEALER" mindset.

And at lvl 5, you'll be at +8 to hit and will do 1d6+4 damage. A single feat for +4 to hit and +4 damage could be useful for when your spells and channels run out.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

Because he has no other way to cast it. Just like alchemists, investigators don't get access to 0th level spells. And I sure as heck can't identify things as well as he can.

EDIT: Sarenrae is req for Envoy of healing.

That is a lvl 5 feat, I am level 4.

I like that load out, thanks.

Also, a note now, though I will likely remind, Shield Other will have a 35ft range, so if I cast it on you (not sure yet), please try not to move out of range. I might not even use it as I will have ya'll life linked anyway, but we'll see.


Good point. That made me look up the rules for identifying magic items.

https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloa k-of-the-hedge-wizard/

Maybe we could spring to get him this?

at will—detect magic, prestidigitation; 1/day—detect secret doors, true strike

Long term it seems like a good investment, as it will be at-will.

Actually...now that I look at that item...I think that I might drop the +1 enchantment on my weapon and cloak of resistance to grab the transmutation version of the cloak.

Getting Prestidigitation, Mage Hand, and Enlarge Person is pretty useful. Combining Vampiring Might, Rage and Enlarge Person would push me up to Str 26...

---

That would leave me with 875 gold left over.
Sruigryth has 165 gold left.
The wand you were buying costs 350 gold.

So 1490/2500 gold right there. And if Sruigryth likes, he could drop his 3 wands and 1 of his alchemist fires for 920 more gold.

Anyways, just an idea. :)


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

So, Teamwork feat?


Scarred Legion?

You gain a +2 bonus on Intimidate checks.

You also gain a +2 morale bonus on Will saving throws while adjacent to an ally with this feat. When you charge, if you started the charge adjacent to an ally with this feat, you retain the bonus on Will saves until the start of your next turn.

—-

Also a good team name.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

I tried to find any healing beneficial ones and I couldn't, so I am impartial.


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Scarred Legion isn't as good for everyone in the group. I would recommend either outflank (increase the flanking bonus to +4, when one person crits, their flank buddy gets an attack), Precise strike (+1d6 damage when flanking), or escape route (you do not provoke attacks of op when moving through your ally's threatened squares).


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

Do we get the teamwork feat at level 4? Because that changes what we'll qualify for (eg. some require +3 BAB ).


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

They didn't specify so...why not?

Also, I was scoping out ya'lls sheets and I don't think we get 3 traits and 1 drawback. I think it's 2 traits and 1 drawback, totaling 3.

I personally like Pack Attack, or Precise Strike.


Ok, I vote for Precise Strike then. +1d6 damage is always useful to have.


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

I am pretty sure we should have 3 traits, since taking a drawback gets you another trait.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

You are right

I'm preferencial to Pack Attack. Mobility can win out often.


You get 3 traits and 1 drawback total. I'm checking on the teamwork feat, pretty sure you can calculate as of level 4.


yup, calculate the teamwork feat at level 4.


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Okay, so we have one vote for Precise Strike and one for pack attack. Sruigryth?


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

I'm feeling precise strikes, a little bit more damage is always helpful.


TG1 | GW | FF | RH

I've made a post about what's due and the timeline for the next week week in the master thread. You can find it HERE.


| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |

Well if we are happy with Precise Strike I think I'm done.

Now we just need a team name, a sponsor and a reason to be here.

Name ideas:
The Dogs of War
The Jagged Hounds
The Fallen Predators

Sponsors:
I'm thinking we are a mercenary troupe? All siblings maybe? And therefore we could be working for any noble or individual with money (although probably a more unscrupulous one).

Reason to be here:
That fat paycheck.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

I honestly have little preference for the name.

Mercenary troupe sounds great. Maybe we were hired by a very prominent noble family or individual that wanted the "win" to brag about?

Siblings doesn't feel completely right, maybe same extended family (siblings and/or cousins).

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