Saevox's Gauntlet: Team 1
(Inactive)
Game Master
The Rising Phoenix
ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
Current Map
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Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
I'm with Inarus: I like Scarred Legion as a name.
As far as our sponsors go, why not our great warlord and chief, Lord [insert name here]?
We battle to bring glory to our clan/tribe/social unit.
TG1 | FF
I'm posting an introduction tonight to help give you some context. Feel free to do some pre-game RP with your teammates to help you slip into character before we start!
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
I'm happy with Scarred Legion too then, although I would prefer us to be mercenaries rather than following a tribal leader.
I'm thinking maybe throw the trope a bit and make it a Lady who has hired us? Lady Viconia, a calculating noble of Absolom, looking to get a leg up in the machinations there?
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
So....I know it was said that we shouldn't be evil but...can we be evil and just not be excessive or irritating about it? It seems we are gravitating toward a selfish evil. Maybe NE? We can not just kill the other players because it is not worth the time spent.

I'm not a fan of alignments, outside of class necessities, TBH. But, when it comes to gnolls...
Quote: Creatures other than hyenas and other gnolls are either meat or slaves, depending upon the temperament of the tribe. Even a dead or fallen comrade is a fresh meal for a gnoll, who might honor a distinguished tribe member with a brief prayer, or thoroughly cook one that has died of a wasting disease, but otherwise view a dead gnoll as little different from any other creature. The more “civilized” gnolls do not eat their prisoners, but instead keep them as slaves, either to defend or improve their lair or to trade with other tribes or slaver bands. So, most gnolls keep slaves. And eating the dead is just something that gnolls do.
Quote: Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to flee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one’s tail entirely. They aren't paladins, that's for sure. They take a very pragmatic view of combat. Win, flee, or die. That's what happens when you fight, and 'courage' or 'valor' just gets in the way of the right event happening.
All sounds pretty evil, right?
Quote: The pack, band, or tribe is the most important thing to gnolls, and anything threatening the gnoll unit meets with strong resistance or— against a superior foe—dispersal. This unity extends through all aspects of gnoll life, and breaking that unity in any way constitutes the greatest sin in gnoll culture. Thus, a gnoll who kills another gnoll or betrays a gnoll to a racial enemy faces the most severe punishment: exile (and branding or other marking to indicate that a gnoll is an outcast). Due to the gnolls’ strong aversion to hard work, a gnoll faces exile if the gnoll forces another gnoll to work, steals from another gnoll, or kills another gnoll’s slave. But they are very social creatures. So even if our party is evil-ish in how we approach problems, it is perfectly in character to not even consider betraying the group. because the group is the pack or band, and that is "the most important thing" to a gnoll.
And as a final note...
Quote: Gnolls are, with few exceptions, extremely selfish with respect to non-gnolls and tend toward evil. They also believe themselves beholden to no laws, except for whatever benefits their tribe most, making gnolls generally chaotic. Gnolls, when they choose to give honor to deities, worship gods and goddess who make their hunts easier, give them more bestial power, or control the weather. They actively distrust any follower of a deity who advocates hard work or toil as a means to prosperity.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
That is fantastic info. So I guess, boiled into a question, can we just act like gnolls? (Wherein, if we take actions that go against the guidelines of this module we are told "too evil" or something like that?)
:)
We could just call ourselves chaotic neutral? Or, I’d prefer, under alignment write “gnoll”
TG1 | FF
Hey guys I need your team to join Roll 20 please and set your game name to match your character here. Here's the LINK.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Kind confused now if we wait for a continuation. The tone kinda feels like there will be more before this race begins.
TG1 | FF
Thanks for signing in, just need Inarus now.
I broke the introduction into four segments that lead up to the start of the trial. I've been posting one a day to space them out so there isn't one huge wall of text to get through. There is one more tomorrow that is the last one before we begin.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Just quickly before this starts, did we come to a concensus on gear?
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Regarding wands and the Cloak of the Hedgewizard etc.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
I purchased a wand of cure light wounds on my own, as well as a 5 charge wand of lesser restoration. If you guys purchase healing wands as well, I'll be more than happy to carry them.
I ended up buying a wand of cure light with 20 charges. It’s on my spell list but I can’t cast yet...so can I still activate the wand?
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Yes you can I believe, as per the "Spell Trigger" rules here.
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Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
...also I can heal as well.
Graiel wrote: ...also I can heal as well. Thank the heavens. :)
I've got a feeling that when combat breaks out, you'll be a huge headache to the enemy team.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
I can only hope so. The only thing that I can think to make my build better is to be a gnome
with the alternate racial trait that boosts healing spells on me by half the caster level.
Also to note: Handing off the wand of detect magic to Khe, and everyone gets a plat ring. I'm not going to start us off with shield other, but if one of you ends up commonly taking the damage I'll put it up then. I thought to put up three castings but, that on top of life link might end up being a bit much for my hp pool to handle.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
I thought of 'How do we get to each objective?' might work.
Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Festram just asked the first question that came to mind.
Ideas for questions:
(1) What traps are near (insert objective)?
Could get us a nice circumstance bonus. Less likely to walk into it
(2) What obstacles are between us and (insert objective)?
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
This is going to be super disappointing if the fall is like 200ft down.
TG1 | FF
Nah it’s not that bad, the shaft is only 150’!
Did anyone bring a shovel to scrape our healer off the ground?
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
hey, hopefully we've already travelled some of that 150'
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Whew! Thought it would be more. Good news everyone! It looks like the cage might not even fall on me. All-in-all, this is going well.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Thanks Inarus. Actually, for other people healing Graiel, he gets +2 per die in the heal. Thus your wanding would have been 6 healing. (Fey foundling is silly good.)
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
what actions do we have remaining?
TG1 | FF
Graiel wrote: what actions do we have remaining? I’m not sure! At the time of the deadline I look for a “Team x is complete” message from the GM. If I don’t see it, I assume that the team still has actions.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
I've got a lesser resto the next time that we stop for healing. For time efficiency however might need to live with it for now.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
A reiteration, when you heal me with a wand it will heal for 1d8+1+2
Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
I have a wand of lesser restoration, but it has the same problems that casting the spell does. Soon as we get past the next encounter, I'll hit you with it Inarus. Also:
Posting this to all my games: Sorry for the lack of posting. For the second time this year, I got the flu, and the internet is out at my house right now (where it has been for the last two days). It should hopefully be resolved by Monday, and if not I'm going to switch ISPs. Please feel free to bot me until I am back up and running, and if I am running your game, I haven't forgotten about you!
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
I am a little bit excited that I may spend every round of this thing healing myself. I am picturing Graiel with a shield in one hand and a wand in the other.
Channel? Heals more than a wand, and healing us all means less damage to absorb
TG1 | FF
Graiel wrote: I am a little bit excited that I may spend every round of this thing healing myself. +1. I'm excited too, though admittedly for different reasons! :D
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
As a request, Festram, could you have the format ??/?? for your hp? It is not for in-game knowledge, but so that I can keep track of the life link ticks as they are automatic.
Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
I do have my current damage in my thingamajig.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Okay according to the records I have been keeping, that should put everyone at max hp and Graiel at max+2. Does that sound correct?
Sounds right to me. Also sorry for Inarus’ attitude. In my head he is quick to brag, quick to feel sorry for himself, and extra brave when outnumbering the foe.
Kind of like Ares...
TG1 | FF
We are eliminating the 24 hour extension and making all rounds 3 days in length by default. The same rules apply for posting actions for your team, but we will no longer be extending the rounds as it appears teams are not completing early. In the event that all teams do complete early, we will end the round early at that time. Only the extension is being removed, the round length will remain 72 hours.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Sorry all, thought I could both Paizocon and keep up but I was unable. I'll definitely post tonight or tomorrow at the latest.
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