Saevox's Gauntlet: Team 1 (Inactive)

Game Master The Rising Phoenix

ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
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Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d10 + 15 ⇒ (8) + 15 = 23

Eyes filling with joyous rage, Inarus surged forward, swinging his blade at the elemental. ”Hyes! Brothers, we outnumber it. Easy!”


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Refusing to let go of the rope, Festram draws and fires his crossbow one-handed.

Attack Roll -2 w/PB Shot: 1d20 + 6 ⇒ (8) + 6 = 14
Damage Roll w/PB shot: 1d10 + 2 ⇒ (5) + 2 = 7


The elemental twitches as Inarus' powerful hit smashes into it, water splashing everywhere! You see some of the damage seems to be absorbed or ineffective, but for the most part the hit was true. Pinned in it's position, it lashes back at at Inarus catching him once in the chest! [occ]6 damage![/ooc]

Slam 1: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Slam 2: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22

Damage 1: 1d8 + 5 ⇒ (1) + 5 = 6
Damage 2: 1d8 + 5 ⇒ (1) + 5 = 6


Hit: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 15 ⇒ (5) + 15 = 20

Confirm?: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d10 + 15 ⇒ (4) + 15 = 19

With most of the damage absorbed by the life-link, Inarus returned the blow with another. Putting caution to the wind (or water as the case might be) he swung with all of his might!


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

Inarus heals 5, Graiel takes 5

Graiel taps himself with the wand he holds.

CLW: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5


Round 30 ends 7/25 2 pm EDT


Inarus and Graiel, I will count these as your round 30 actions, and fwiw, you almost confirmed that crit!

The water elemental staggers under Inarus' onslaught, he narrowly misses critically cleaving into the elemental as a desperate splash of water deflects his attack to cause less damage.

Round 29: Inarus, Graiel, Festram, Sruigryth, Water elemental

Festram and Sruigryth are up for actions!


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Festram will sigh, drop the rope and step on it, reload his crossbow, and fire at the water creature.

Attack Roll w/PB shot: 1d20 + 6 ⇒ (8) + 6 = 14
Damage Roll w/PB shot: 1d10 + 2 ⇒ (2) + 2 = 4


Round 31 ends 7/28 2 pm EDT


Round 30
Festram's bolt misses the elemental. While Sruigryth steps over, pulling out his long spear and thrusts at it and misses as well. The elemental, still focused on Inarus, proceeds to unleash it's attacks on him! The elemental's first hit SMASHES into Inarus' face, causing him to swallow mouthfuls of water forcefully! Critical! 18 damage taken! while Inarus coughs up the water, the elemental misses as Inarus is bent over retching!

Attack, Sruigryth: 1d20 + 7 ⇒ (7) + 7 = 14

Round 31: Inarus, Graiel, Festram, Sruigryth, Water elemental

Party is up!

GM Screen:

1d20 + 12 ⇒ (20) + 12 = 32
1d20 + 12 ⇒ (13) + 12 = 25
2d8 + 10 ⇒ (2, 6) + 10 = 18
1d20 + 12 ⇒ (6) + 12 = 18
1d8 + 5 ⇒ (6) + 5 = 11


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Festram will move up and heal Inarus.

Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10


18 damage taken. 5 from life link, then healed 10. 3 left.

Hit: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d10 + 15 ⇒ (5) + 15 = 20

Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d10 + 15 ⇒ (3) + 15 = 18

Coughing up water, Inarus felt blood come out with it. He glared up, eyes filled with rage. Thanks to his packmates, he could feel his wounds close. Soon only anger was left. Exploding out of the water he lunged at the elemental with his blade, looking to smash it apart with naught but blind rage.


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

Yuup life link. Graiel takes 5 and Inarus has 5. Nothing else for my turn.


Round 32 ends 7/31 9:30 pm EDT


the elemental dissipates after Inarus' powerful hit! the room is quiet save for the dripping water from the grates above. All of a sudden, water pours down from the grates in the ceiling. As long as you avoid standing in the grates when the water comes down, you feel you can navigate this without issue.
Keep in mind the difficult terrain penalty while travelling through this room.

GM Rolls:

1d3 ⇒ 1


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

Festram will replace the clip in his crossbow with a fully-loaded one, then recover his rope before being ready to proceed.


Round 32 ends 8/6 10:00 pm EDT
Some GMs are busy so pausing the game for a bit


Round 33 ends 8/10 12:30 pm EDT


1d3 ⇒ 2

Perception Festram: 1d20 + 10 ⇒ (17) + 10 = 27
Perception Inarus: 1d20 + 10 ⇒ (3) + 10 = 13
Perception Sruigryth: 1d20 + 10 ⇒ (3) + 10 = 13
Perception Graiel: 1d20 ⇒ 14

Water continues to rumble from above, but Festram notices a switch submerged in the water to the southwest near the door. THere is also a treasure chest in the room near Inarus that the elemental seemed to have been guarding.


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

"I am going to press this switch." says Festram as he does so.


Round 34 ends 8/15 2:00 pm EDT


Inarus happily walked over to the treasure chest. "Any of you able to check for traps? Otherwise, wish me luck. I'm opening it!"


Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50

"Unless it cuts off your head, I got you," Graiel says gruffly.


Round 35 ends 8/20 5:30 pm EDT


Max HP: 39 | AC: 22; T: 13; FF: 19 | Init: +8 | Fort: +7; Ref: +4; Will: +8 | Perc: +10; Sense Motive: +10 Current Damage: -0 |
Spell Slots:
3 (4) / 2 (2)

I think we might have lost our GM.

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