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Rennick's Jade Regent: The Prophecy of the Seal (Inactive)

Game Master Rennick

A group of closest friends bands together for one of their own - and may hold the key to salvation in a far off nation's time of need.

Due to Real Life concerns, one of the players in my Jade Regent PbP has been forced to step aside and I am looking for a player to fill his shoes.

For those familiar with the basic plotline of Jade Regent, the party has just finished Brinestump marshes and (I assume) Will soon be on their way back to Sandpoint. Our new player will be introduced as part of the caravan north to Brinewall.


The Kaijitsu family has long been a part of Sandpoint's history, but for as long as Ameiko Kaijitsu has been a part of Sandpoint, she knows little about her family's past before.

When her friends discover a clue to her history, Ameiko gathers together her closest allies and sets forth to rediscover her heritage. Marking the beginning of a Quest that will take them across the world and could save - or damn - an Empire.


Thematically this game owes a lot of inspiration to a few different sources, primarily Kingmaker and DM Barcas' "Kingmaker" and his "Kingmaker of Korvosa" PbPs. (Both awesome reads for any looking to lurk! I highly reccomend it)

I am looking to develop my DMing into a more narrative style and will be expecting the same from my players. Expect a lot of conversation, both between PCs and NPCs. I will be giving experience based on Roleplaying and combat will most likely only be 50% of the game. (sometimes more and sometimes less, depending on the adventure. More often than not it will be less.)

Current Party Composition

Listed below are the current players classes and their campaign traits, to help you all with your own character creation.

An Oracle - Childhood Crush (Shalelu)
An Inquisitor - Childhood Crush (Ameiko)
A Fighter (Two Weapons) - Younger Sibling (Shalelu)
An Archaeologist Bard - Best Friend (Ameiko)


- Start at Level 2
- 20 Point Buy (Read Below)
- 1000 GP to purchase Starting Equipment
- 2 traits (Read Below

In yet another idea I'm thiefing from DM Barcas, we'll be using a 20 point buy, with a bonus of 2 points for having one non-neutral alignment axis and 3 points for having two. (Thus, N gets 20; LN, NE, CN, NG get 22, LG, LE, CE, CG get 23.)Dump stats are not appreciated and will need to be justified in character. I am allowing all books from the core ruleset (Core book, APG, Ultimate Magic, Ultimate Combat,) other Paizo sources will be allowed with DM approval. just check with me about anything else.

- A note on races and classes: Keep your location in mind. That isn't to say that those starting in Sandpoint can only play characters that are stereotypical of that region, but if your want to play a Tengu Ninja, your backstory had better reflect why your in a small Varisian town.

- You may select two traits for your character. One of these traits MUST come from the campaign traits listed in the Jade Regent players guide. Applicants are advised to keep the traits chosen by the current players in mind, as that may be a factor in who gets picked.

If you have no prior posting experience, that's fine. Everyone started like that at some point. I may ask for a writing sample.Take your time to craft a really good application! The more you immerse your character in Golarion, the better.

I highly recommend tying your background to one of the key NPCs listed in the Player's Guide (Sandru, Ameiko, Koya and Shalelu,) I honestly will not accept a character that hasn't done so.

I may be asking questions of everyone (Some more or less than others, don't take that as a sign of anything) to get a good idea of each character and give everyone the best chance I can. My plan is to keep this open until Friday, however I reserve the right to accept a player ahead of time if I really enjoy their application and think it would be a strong fit. The reason for this is that I'v seen just how good applications of Paizo's boards can be, and with only one available slot I already know there will be players I will be unable to choose even if I want to. So put your best foot forward!

Thanks for taking the time to read this, I look forward to what you all come up with!

Do you have any feelings regarding psionics for proposed characters?

Pathfinder Adventure Path Subscriber

Well, I originally thought of the character as a result of the confluence of We be Goblins, Goblins of Golarion & Jade Regent all coming out very near each other so I already had a connection between Irnk & Shalelu from the get-go. Therefor,

May I present myself for consideration. Only the info in the About Irnk is game-related as this is also my main posting avatar.

May I present Jenar Hickory for consideration, female H/E Ranger. She has detailed background tied into this story line. She missed out on a recent Jade recruitment.

I need to update her for 2nd level and the alignment variation that you posted.

Pathfinder Adventure Path Subscriber

I completely missed that we would be starting at second level. I will be continuing as Paladin for the Campaign so I will update him should I be selected.

DreamAtelier - They're disallowed simply because there are no official rules for Psionics. I know Dreamscarred has a book out on them and I've heard good things, but I don't have it, and I've no huge drive to get it. Honestly Psionics in 3.5 gave me enough headaches, I'm not keen to reintroduce them.

But yes, sorry. Paizo sources only, please.

Jenar and Irnk: Thanks, I'll review them shortly. put up a msg to let me know when your stats change.

dotting for interest but cannot post my character till I get home from work.

HP for second level 1d10 + 1 ⇒ (4) + 1 = 5

Jenar Hickory is updated. I used the additional 3 BP to bring her Cha up from an 8 to 10, and I bumped her Str up 1.

I still need to update for the 1000 GP value. is this in addition to the average starting wealth? The character is currently built using the average starting wealth.

I updated the gear. I may tweek it a bit still but nothing major.

When this character was first created, she was as a human, I converted her to half-elf but forgot to back out the human bonus feat. I think the update is good to go now.

Still a bit of tweaking for the gear, I believe the rest meets the entry requirements.

Pathfinder Adventure Path Subscriber

@Severinn: You know this is a thread for characters for Jade Regent, yes? Looks like you are more focused for Kingmaker.

Which is to say, if you are wanting to play your character in Jade Regent, you might want to adjust some things about your Background & traits selected so as to be a more attractive selection.

lol, yeah i saw that when I posted the character, I clicked the wrong set of traits, corrected!

Pathfinder Adventure Path Subscriber
Sverinn Nistarc wrote:
lol, yeah i saw that when I posted the character, I clicked the wrong set of traits, corrected!

Woo Hoo! Rock On & welcome to the competition!

Although looking at you new submission, it looks like you may already be ahead, considering you are the first to post with an NPC trait other than Shalelu or Amiko...

All good! I figured that would be the answer, but can't blame a fellow for asking.

I would propose Einjeru Kaijitsu, a second level human wizard. The younger brother of Ameiko, he has been out of town for a while, supposedly studying magic at the Arcanamirium in Absalom.

Einjeru Mechanics:

Einjeru Kaijitsu
CG Wizard (Arcanamirium Crafter) Scrollmaster 2
Medium Male Humanoid (Human)
Init +1, Perception +0
AC 11 (+1 Dex) Flatfooted 10
HP 13 (2d6 +2 (con) +2(Favored class bonus))
Fortitude +1 Reflex +1 Will +4
Melee Dagger +0 (1d4, 19-20/x2) or Scroll Blade +1 (1d6, 19-20/x2) or Melee Touch Attack +0 (by spell)
Ranged Light Crossbow +1 (1d8, 19-20/x2) or Ranged Touch Attack +1 (by spell)
Space 5 feet Reach 5 feet
Spells per Day
-Cantrips Prepare four. May use prepared as often as desired. Save DC 15
-First Level Prepare four. Save DC 16
Strength 10, Dexterity 12 (+1), Constitution 12 (+1), Intelligence 20 (+5), Wisdom 10, Charisma 12 (+1)
Traits Hedge Magician, Younger Sibling (Ameiko)
Feats Cypher Magic (Bonus Human), Scribe Scroll (Bonus Wizard), Merciful Spell (1st Level)
Skills Appraise 1 (+9), Craft: Trapmaking 1 (+9), Fly 1 (+5), Knowledge: Arcana 2 (+10), Knowledge: Geography 2 (+10), Linguistics 2 (+10), Profession: Cartographer 1 (+4), Profession: Chef 1 (+4), Spellcraft 2 (+10), Survival 1 (+1)
Languages: Common, Draconic, Varisian, Gnome, Goblin, Thassilonian, Azlanti, Tian
Gear Spellbook, Explorer's Outfit, Light Crossbow (35gp), 2 Large Treasure Chests (30gp), 3 scroll cases (3gp), Dagger (2gp), 2 spring-loaded wrist sheathes (10gp), 2 waterproof bags (1gp), Spare Spellbook (215gp), Map making Kit (10gp), Climber's Kit (80gp), Cooking Kit (1gp), Artisan's tools: Trapmaking (5gp), Compass (10gp), 3 spell component pouches (15gp), 50 feet silk rope (10gp), Large Tent (30gp), Cold Weather Outfit (8gp), Adventurer's Sash (20gp), 6 bags caltrops (6gp), 20 days Trail Rations (10gp), 1 handful dust of Tracelessness (250gp), 1 scroll of each known 1st level spell (112.5gp), materials for making scrolls and scribing spells into books (100gp), Personalized puzzle box (25 gp)
Cash On Hand 12 gp, 5 sp
Special Abilities
Scroll Blade (Su):A scrollmaster can wield any paper, parchment, or cloth scroll as if it were a melee weapon. In the hands of the Wizard, the scroll acts as a short sword with an enhancement bonus equal to 1/2 the level of the highest-level Wizard spell on the scroll; a scroll with only a cantrip or 1st-level spell on it counts as a masterwork short sword. The scrollmaster is proficient in this weapon, and feats and abilities that affect short swords (such as Weapon Focus) apply to this weapon. A scrollmaster cannot wield two scrollblades at the same time.

Activating this ability is a free action. A scroll blade only retains its abilities in the hands of the scrollmaster. The scroll blade has hardness 0 and hit points equal to the highest-level Wizard spell on the scroll. Each successful hit by the scroll blade reduces its hit points by 1; this damage cannot be repaired, but does not affect casting from the scroll. When its hit points reach 0, the scroll is destroyed. If a scroll contains a spell with a metamagic feat, this ability uses the original spell level of the spell (a scroll of empowered fireball counts as a 3rd-level spell).

At 3rd level, when using a 4th-level or higher Wizard scroll as a scroll blade, the scrollmaster can choose to reduce its enhancement bonus by 1 (minimum +1 enhancement bonus) to treat it as a reach weapon. For example, he could use a scroll of charm monster (a 4th-level Wizard spell) as either a +2 short sword or a +1 short sword with reach.

At 5th level, when using a 4th-level or higher Wizard scroll as a scroll blade, the scrollmaster can choose to reduce its enhancement bonus (to a minimum of a +1 enhancement bonus) to give any of the following weapon properties: defending, frost, icy burst, keen, ki focus, shock, shocking burst, speed. Adding any of these properties consumes an amount of enhancement bonus equal to the property’s cost. The scrollmaster must know the prerequisite spell or spells to craft the weapon property in question (for example, he must know haste to be able to give his scroll blade the speed property).

This ability replaces the Wizard’s arcane bond.

Scroll Shield (Su):A scrollmaster can wield any paper, parchment, or cloth scroll as if it were a light wooden shield. In the hands of the Wizard, the scroll grants a +1 shield bonus with an enhancement bonus equal to 1/2 the level of the highest-level Wizard spell on the scroll; a scroll with only a cantrip or 1st-level spell counts as a masterwork light shield sword. The scroll shield has no armor check penalty, arcane spell failure chance, or maximum Dexterity bonus. The scrollmaster is considered proficient in this shield. A scrollmaster can use a scrollblade in one hand and a scroll shield in the other hand.

Activating this ability is a free action. A scroll shield only retains its abilities in the hands of the scrollmaster. The scroll shield has hardness 0 and hit points equal to the highest-level Wizard spell on the scroll. Each successful attack roll against the Wizard reduces the scroll shield’s hit points by 1; this damage cannot be repaired, but does not affect casting from the scroll. When its hit points reach 0, the scroll is destroyed.

At 5th level, when using a 3rd-level or higher Wizard scroll as a scroll shield, the scrollmaster can choose to reduce its enhancement bonus (to a minimum of a +1 enhancement bonus) to give it any of the following shield properties: ghost touch, light fortification, moderate fortification. Adding any of these properties consumes an amount of bonus equal to the property’s cost (see Table 15–5: Shield Special Abilities in the Core Rulebook). The scrollmaster must know the prerequisite spell or spells to craft the shield property in question (for example, he must know limited wish to be able to give his scroll shield the fortification property).

If a scroll contains a spell with a metamagic feat, this ability uses the original spell level of the spell (a scroll of empowered fireball counts as a 3rd-level spell).

Growing up, Einjeru was always Ameiko's shadow, following her around in that particularly dogged fashion that only younger siblings can possess. As the closest of their siblings to him in age, it was, perhaps, unavoidable... particularly given the fact that he was never one of the fast or strong children of Sandpoint that were his own age. It was to his sister that he looked for protection, when his mouth would get him in trouble, or when bullies loomed. For her part, Ameiko put up with Einjeru gracefully; it helped that they had many of the same interests, such as listening to stories.

Einjeru was always a fan of the stories about adventuring wizards and sorcerers. Oh, the warrior might have been the titular hero of the tale, but he'd spend hours arguing with his older sister about how the hero wouldn't have ever managed to accomplish their goal without the magic users supporting them. It was the sort of sibling argument that didn't surprise their parents at all; Einjeru had always been a precocious child, and more than one villager had guessed that only wizardry would prove to be a complex enough topic to hold his interest for long.

As Ameiko prepared to go adventuring, she grew concerned about Einjeru, certain that he would try to follow her when she left with Sandru, and having yet to actually learn any wizardry, promptly die. It was not a concern without merit: Einjeru had caught her and Sandru talking about their plans at least once, and asked if he could go with them. Her salvation came in the form of a travelling Arcanamirium docent, who was ostensibly conducting tests throughout Varisia for those who might have the talent to become students. It took some doing on Ameiko's part to convince the man to test Einjeru (Sandpoint had been a stopover of his caravan, and not one of places he was scheduled to do testing in), but when the docent finally caved, Einjeru's test results convinced the docent to sponsor his entry into the school. The chance at a free education from one of the most prestigious schools of magic in the world was enough to get Einjeru over his desire to join Ameiko adventuring, and she was relieved to think he would be safe.

The majority of Einjeru's schooling was uneventful. He made friends and gathered rivals, loved and lost, and tried hard not to feel stifled at the relative safety of his situation. The Docent, a man named Selvryg, Einjeru came to learn, was a member of the Order of Cyphers, who had been using his responsibilities as a Docent to be paid to travel and visit the Thassilonian ruins of Varisia. As his sponsored student, Selvryg expected Einjeru's help in his research, and was pleasantly surprised to learn the boy already spoke some helpful languages, such as Varisian. Eventually the peaceful pace of learning Einjeru had grown accustomed to ended, however, when Selvryg and another teacher at the school grew to have a rivalry. What began as a disagreement over theory grew would grow to take on larger proportions, as the two began to actively sabotage each other's careers.

It was on a night six or so months back that the rivalry finally boiled over into outright conflict, for a period that lasted little more than a week. An attack on the apartments that Selvryg and Einjeru shared went badly, and Selvryg sought to teleport the two of them to safety. The spell went wrong, and Selvryg, along with the last two fingers of Einjeru's left hand, ended up encased in a boulder upon their arrival outside a small town in the Bloodsworn Vale. Einjeru was forced to amputate the fingers to free himself, but there was nothing he could do for Selvryg, and Einjeru, unsure if his mentor's rival would still be looking for him, but sure that there was no way he would be able to get back into the Arcanamirium with his sponsor missing, joined up with a caravan that was going west into Varisia. He has bumped around a bit since then, joining and leaving caravans as their paths have taken him closer to his home... not because he has any desire to settle there, but because he wants to make sure his sister knows he isn't dead, in case someone from the Arcanamirium has thought to tell her he was.

Lina, Oracle (I know you already have one, but they can be built quite differently to keep party variation).

I was there the day the goblins attacked. Barely 16, I was celebrating the Swallowtail Festival in Sandpoint with my parents, as we did every year, but little did I know how different this year would be. I spent the entire morning loitering near Ameiko’s booth, trying not to get caught staring at the mysterious and beautiful woman while enjoying the fragrant aromas of her cooking. All my life I had watched her in her tavern and wished to be her – courageous, outgoing, fearless - everything I was not. The furthest outside the town I had ever been was the occasional delivery errand for my father to a farm in the hinterlands, but I dreamed of glamorous adventure like Ameiko told in her tales.

All that came crashing down when screams erupted through the crowd and green death cut down my parents before my very eyes. The hideous creatures laughed as blood filled the streets – and all I could do was stand frozen and watch. I was carried away from the town square by the stampeding crowd, and by the time I clawed my way back they were just two lifeless cold dolls as if discarded in the street. I stood there for what seemed like hours lost in despair, having lost everything. Finally I started walking, not knowing where to go, and soon found myself on the road south from Sandpoint.

My head was spinning, and images of death and butterflies seared into my mind as I trudged onward into the night. By the time I stumbled into Magnimar, I was ragged, exhausted, hungry, and cursing Desna for my loss. Four years passed like a blur, working odd jobs to keep myself fed, but never staying in one place long, as my hatred of Desna got me thrown out of taverns and inns all across Varisia.

It was on the lonely road from Korvosa, on a clear starry night that I was suddenly blinded by a light brighter than the sun. My vision began to clear only slightly, and I saw what looked like a giant butterfly floating in the air above me. A voice spoke to me, “Why must you hold such anger? Desna holds no malice towards you, and never has wronged you. We have clouded your vision that you may one day see clearly. Now go back to your birthplace, where The Great Dreamer has an important role for you.”

The darkness of the night returned, and I collapsed in the grass next to the road. When I came to, I felt changed – though my sight was nearly gone, a heavy weight seemed lifted from my heart and I began the long journey back to the home of my childhood.

Submitted for your decision...

Half-Elven (Varisian) Witch 1/Rogue (Acrobat) 1


Myanna is the by-blow of the illicit relations between a Varisian Fortune-Teller named Annkia Vannko and an unknown elf. Her mother died in child-birth and the Varisian caravan that she traveled with regarded the half-elven child as a bad omen and a poor replacement for their beloved Fortune-Teller. Although some favored leaving the child for either the elves or the elements, in the end fear over what the elves might do if "one of their own" was killed won out and it was decided to allow the child to live.

Myanna had a difficult childhood and was never really regarded as a member of the caravan. They fed her, took her on their travels and clothed her, but she was given little guidance or parental supervision and typically gave her the most onerous chores.

Fortunately, another Varisian caravan happened by and Koya took the matter and the child out of their hands. Seeing the now 7 year old half-breed girl had been ill-treated, Koya took her into her own caravan and made sure the girl received the love, care and attention that she had been so long denied.

Myanna responded readily and proved to be a bright child and eager audience for the stories that Koya told about the travels and travails of the Varisian peoples. As time passed, Koya began to note that the girl had some mystical potential and hoped to teach her to be a cleric of Desna, like herself. However, some other patron had a different thought entirely.

When she came back from gathering herbs to find the now 13 year old girl in intense conversation with a raven, Koya knew that some spirit had chosen Myanna to be a witch. After an intense examination of the familiar, Koya determined that neither the bird nor the patron's intent was evil and did not block Myanna from continuing to learn from the raven.

As teenagers are wont to do, Myanna was struck by wanderlust at 17 and left Koya's caravan to join another as their fortune-teller. Although initially enjoyable and prosperous, that caravan fell on hard times and began to resort to the sort of petty theft and con artistry that Varisians are infamous for. Although Myanna went along with this initially, seeing little harm in a few confidence games and parting rubes from their money, she balked when the caravan owners began to turn to more malicious acts.

After exchanging heated words with the caravan owner, she quit the caravan and wandered alone for a few months, either serving as a wandering fortune teller or performing in taverns and inns.

Recently she heard of the death of Koya's mother and rushed to Sandpoint to comfort Koya in her time of need.

{Note: This will be my first PbP game here, although I have played in a few others.]

I would like to present:

Lou the cook/barkeep/painter:

Male Human Monk (Drunken Master, Master of Many Styles) 2
LN Medium Humanoid (Human)
Init +2; Senses Perception +7
AC 14, touch 14, flat-footed 12. . (+2 Dex)
hp 13 (2d8)
Fort +3, Ref +5, Will +5
Defensive Abilities Evasion
Spd 30 ft.
Melee Dan Bong -2 (1d3+1/19-20/x2) and
. . Unarmed Strike +2 (1d6+1/20/x2)
Str 12, Dex 15, Con 11, Int 13, Wis 15, Cha 12
Base Atk +1; CMB +2 (+4 Grappling); CMD 16 (18 vs. Grapple)
Feats Catch Off-Guard, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies,

Monkey Style, Stunning Fist (2/day) (DC 13)
Traits Childhood Crush: Ameiko (1/day) (Ex), Iron Liver
Skills Acrobatics +9, Craft (Painting) +8, Escape Artist +7, Knowledge (Religion) +5, Perception +7, Profession

(Barkeep) +6, Profession (Cook) +7, Sense Motive +7
Languages Common, Tien
SQ AC Bonus +2, Fuse Style (2 styles) (Ex), Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Dan Bong; Other Gear Alchemist's Kindness (5), Ale (Gallon), Artisan's tools, masterwork: Craft

(Painting), Bag, Waterproof (empty), Charcoal Stick, Ink (1 oz. vial, black), Inkpen, Jug, clay, Marbles, Mug/Tankard,

clay, Portrait Book, Pouch, belt (empty), Scarf, reinforced, Wine (Fine, bottle)
Childhood Crush: Ameiko (1/day) (Ex) - 0/1
Dan Bong - 0/1
Stunning Fist (2/day) (DC 13) - 0/2
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised

Childhood Crush: Ameiko (1/day) (Ex) Gain crush's favor & +1 to saves(DC15 Cha check). +1 vs foe threatening them.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more

perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a

style feat is still a swift action.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Monkey Style Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Stunning Fist (2/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the

prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the

target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.


Lou Yein Shojinawa's family arrived from Tien Xia several years ago arriving with the fleeing Amatatsu family. Lou's

Grandfather, Chow yeoh served as cook abord the same ship that brought the fleeing nobles into the new world. Though Chow

never realized who they were.

Chow stayed in Brinewall for several years setting up a small inn not far from town to provide a point of rest for

merchants travelling North or fur traders going south into Varisia.

Chow's Son Yuto never wanted to work the Inn instead sought other pursuits and eventually found himself in the employ of

the Kaijitsu family (more out of indebtedness than anything else). It was here that Yuto befriended another Tian that at

one time aspired to become personal bodyguard of the Amatatsu family but unfortunately that family had disappeared. He went

by the name So

When the Kaijitsu's were to head South to Magnimar Yuto followed (though not a part of the Kaijitsu family, but merely

fellow travellers)

Yuto had learned that So was a well trained fighter in unarmed combat and had studied several fighting styles back in

MinKai. So was soon teaching Yuto the fighting styles. Yuto had hoped to establish a fighting school in this new land.

Eventually the two settled just south of Galduria and set up a new Inn called the Dragon Inn.

it soon became apparent that this might not have been as good of an idea as they had hoped having discovered that Goblins

roamed these parts. Yuto and So defended their Inn as best as they could but soon found it was too much and were forced to

move on.

Yuto and So jouneyed South further and soon set up a small farm serveral miles north of what would soon be Sandpoint.
Yuto's training soon finished and So needed to move on leaving the farm to Yuto. Yuto tended the farm and sold goods to

merchants travelling by land toward Riddleport. He managed to negotiate a truce with some of the goblin tribes but never

truly trusted them.

Yuto met a lovely Varisian woman by the name of Alika she was among a group of travelling gypsies. Yuto negotiated a deal

with them. in exchage for allowing them to marry Yuto would train the gypsies that wanted, in the fighting styles he had

learned. Yuto's dream was taking shape.

Yuto and Alika had two sons named lou (the older) and Henric (the younger) Lou was always undisciplined while Henric took

to his training with ease. also to Lou's undoing, Alika encouraged Lou in his bad behavior always covering for his mistakes

and doing his chores when he was not around to do them. In return Lou would travel to Sandpoint makeing money to cover

Alika's gambling debts she would incur with other women in the area. Yuto never discovered this except that Lou was not

taking his training seriously.

Lou arrived one evening drunk after a night of partying in Sandpoint with friends and Yuto flew into a rage threatening to

have him tossed out of the home bringing dishonor to the family. Lou, in a drunken rage attacked his father and nearly beat

him Unconscious.

Yuto realised the potential Lou possesed and knew what he must do. Yuto removed Lou from the home and demanded that he

never return until he redeem his family honor he told him that he must journey to sandpoint and find an old beggar named So

that hangs out at the Fatman's Feedbag. Yuto handed him a sealed message to give to So once he had found him.

Lou went there and soon found the beggar sitting outide the tavern seemingly to drunk to move. Lou handed the note to the

old man. He looked at Lou demanding he give good reason he should help him. Lou had no idea and decided that there is no

way a drunk beggar could help him in any way.

The drunk beggar showed Lou what he could do. And with a few bruises to the ribs and a face shoved into the mud. Lou

realized there was more to this beggar that he thought.

"I trained your father and now he has sent you to me to teach you real fighting."

Lou trained with So for a few years learning all he could. his training was hard and Lou learned new respect for himself

and his father. but he still did not feel welcome at home.

So passed away within days of Lou's 24th birthday But he had imparted all he knew to Lou it was just a matter of practice

to fully grasp all he had learned and be able to use it.

Lou, afraid to return home, found work in Sandpoint at the Rusty Dragon. Here Lou met Ameiko and for him it was instant

infatuation. But she never took notice of him. Each day he would try harded and harder but nothing. perhaps someday.

Lou has no idea of Ameiko's past nor of her prominance in the town he only knows her as is boss.

Lou was an applicant in another Jade regent game but was not accepted

forgot to add:

picture of Lou

sketch of Lou

Thanks for the interest guys and gals, Seeing some really interesting submissions so far.

I'm going to give one more day before I make my decision.

Congrats to DreamAtelier, you are accepted.

Pathfinder Adventure Path Subscriber

Sigh, rejected again.


Seriously, congratulations DreamAtelier & everyone have fun!

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