Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

You know my vote.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I'm still waiting on an answer from Agyen about diggin that trough.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)


Looking at the map, getting over this stuff will be a problem. We'll have to find a side entrance to the area we were just at. But that comes with the risk of meeting the run away ratman and his crew. I vote we confirm our exit though just to make sure we can get out. Then I'll do some scouting to check our options.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Not sure I agree. We may be able to rig a traverse and climb over it, or we could try the rat tunnels. If they provide a shortcut around the slime, it's worth the risk.


Rappan Athuk on roll20.net

you also have another passage or two to explore...perhaps there is something up there which can help?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"It is just standing there, is it not?" - Garrosh shrugs - "Why don't we check this passage to the north then?"


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Fair enough. Tony?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle pouts.

Don't these guys ever want to take a bath?!? I mean did we NOT just fight an offal monster and get smatterings all over us? MEN!


Rappan Athuk on roll20.net

Toony advances up the rough hewn corridor. The fork to the right proves to be a dead end other than some rat holes. Continuing on, there are more rat holes to the left, and then the passage turns and opens into a rectangular room of obvious worked stone. A wooden coffin sits on the floor at the far end, and a passage filled with stone rubble continues on.

Belle and Agyen take a look at the coffin, determining there is nothing magical about it, so Tony takes a look. Detecting no traps, he opens it, revealing nothing but dust and some bone fragments.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"Let's try this tunnel" - Garrosh points to the rubble filled one - "I think we can still navigate it"


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle realized that they are all ignoring her pout and considers something more dramatic. Then she remembers home, and how immune she was to drama, recognizes the irony, and chuckles.

*sigh*

Well, this whole dungeon cleaning thing is obviously pretty important to my new friends. I guess I'll have to be the patient one for once!

"I'm afraid I won't be all that much help clearing rubble, but I'll do my best."

With that Belle starts moving some of the smaller chunks. With an artistic bent she tries to build a mosaic in her own corner of the room with the pieces she removes, probably taking as much time on her personal project as moving the rubble.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud, back to his former quiet self, starts moving rocks once Tony gives the all-clear.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Agyen assists by moving small rocks with his mind. Mage hand

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Brodin piles in.
"Anyone got any idea if another collapse is likely?"


Rappan Athuk on roll20.net

Brodin Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Agyen Dungeoneering: 1d20 + 10 ⇒ (12) + 10 = 22
Belle Dungeoneering: 1d20 + 9 ⇒ (13) + 9 = 22

Agyen Fort Save: 1d20 - 4 ⇒ (17) - 4 = 13
Belle Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20
Brodin Fort Save: 1d20 + 8 ⇒ (17) + 8 = 25
Garrosh Fort Save: 1d20 + 10 ⇒ (3) + 10 = 13
Reynaud Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8
Tony Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21


Rappan Athuk on roll20.net

Brodin takes a look at the stonework, and he is pretty sure that it will hold. After about a half hour, some of the rubble has been removed. The hard work has dome Agyen, Belle and Tony good, as they are feeling better, but Reynaud is feeling the effects of the stench.

Brodin sits down on a big chunk of rock and wipes his brow. "I'm not sure how much farther this goes, but, at this rate, it will probably take a day to safely clear a three foot deep area wide enough to pass single file."

Belle looks at Agyen, "Agyen does green slime eat through everything it touches?"

Ageyn looks back at Belle, "No, of course not. It doesn't eat through stone, otherwise it would eat through the floor."

Wandering Monsters: 1d20 ⇒ 13


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Well..it's going to be a project however we do it. But if lugging these rocks are going to take a day. I say we rest up outside, or see if we can use these rocks to step over the slime."

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"Stepping stones over the slime. Heh. I like that. Beats trying to tunnel through his lot."


Rappan Athuk on roll20.net

Sorry, I wasn't clear. It will take a day to clear a 5' wide by 3' deep area...and you don't know how deep the rubble goes. One day may be enough...or it may take a month.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

You know what? You're absolutely right.

Yeah, let's do that.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

'Alright'

Tony begins hauling flat-ish rocks over to the slime area.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Yeah, no point in digging any further if it will take this long - though skipping over the Green Slime is a recipe for disaster... We have no way to bypass it?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I would not count out a different entrance that leads into this warren from the other side. We may just end up getting there through, say, the rat holes or ghoul cave. In the mean time we have plenty places to explore, right?


Rappan Athuk on roll20.net

You manage to build a 'bridge' across the slime without splattering the stuff on you. You move to the latrine area, and after double checking to make sure there are no hostiles, Belle's unseen servant dives in and retrieves two items.

a leather sack bearing a moderate conjuration aura
an ornate brass bottle with a stopper sealed with lead, engraved with runes of containment bearing a strong conjuration aura.

assuming Take 10 on Spellcraft check

Both Belle and Agyen determine the sack to be a bag of holding (Type I), and it contains 417gp.

Neither Belle nor Agyen is able to identify the bottle at this time.

Loot tracker updated. What's your next move?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Well, shall we go through that area over there? Seems as good a place to start as any."

She points at the rough passage to the northeast right after the slime.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"Looks as fine to me as can be" - Garrosh nods - "Let's go"


Rappan Athuk on roll20.net

Rat Tunnel: It rapidly narrows to around a 2-ft high by 2-ft wide rat tunnel. Everyone would need to crawl and squeeze, and anyone wearing anything greater than Light armor would need to remove it. Will mark all of these with a red x on the map.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"This is no good. I vote we turn to page 47 explore the passage south from the desk."


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"I don't know how far the tunnel goes, but I could cast a grease spell on you, Brodin, if it will help. Though I'm betting you don't like it when your bow can't be used."


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Well I'll go first at least. I bet I'll have an easier time maneuvering through than you guys. I'll take a greasing though for good luck."

Tony heads over to the room where the desk was formerly.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Do you need it? I figured it might allow someone with armor to traverse the tunnel without leaving it behind. Though it would have to be a short tunnel as it will only last 5 minutes."


Rappan Athuk on roll20.net

Tony squeezes into the tunnel, happy that he isn't claustrophobic. Although the stench of dung is slightly less in the confined spaces, the stench of rat is strong in his nostrils.

He has no idea how long he is n the tunnel. A minute? An hour? It felt line an eternity. He could feel the weight of the ground above him. The tunnel wound around , splitting off often. "Lucky Left!" He kept telling himself whenever he got to an intersection, so as to easily retrace his route.

With all sense of tiem and direction gone, Tony begins to hear something other than his armor scraping against the stone and dirt in the confined space. The sound of squeaking. Slowing, be becomes conscious of the sounds and positioning of his body, attelting to remain undetected as he slowly inches forward.

Around a bend and the narrow tunnel opens up into a cavern. Tony can only see a small slice of it, but it widens out the farther it goes. Te far wall is lost in darkness, and the floor is covered with a writing mass of rats; both normal size and dire rat size. For all appearances, Tony has found the rat nest.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Ack! Retreat!


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Oh, Joy", Tony thinks as he slowly goes back the other way.

"Righty, lightly"


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"He's been gone too long" - Garrosh paces the room.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

We should go after him! Belle starts moving into the hole.


Rappan Athuk on roll20.net

Wandering Monsters for Tony: 1d20 ⇒ 17
The OTHER Random factor in play for Tony: 1d20 ⇒ 5

Wandering Monsters for Belle: 1d20 ⇒ 20
The OTHER Random factor in play for Belle: 1d20 ⇒ 4


Rappan Athuk on roll20.net

Tony:
Backtracking through the tunnels is more difficult for Tony as he has to do so feet first. Turning around would mean exiting the tunnel into the rat nest. After a long time, and several twists, turns and intersections, Tony feels fresh air, and even more important, the stench begins to abate. A little more wriggling and he emerges outside in the fresh air. Looking around, he finds himself in the graveyard. The sky is clouded over, so he cannot see the position of the sun. After a short time, wondering why he came out here, retracing the path in his head, he comes to the conclusion, that going backwards, he must have missed a turn. And then he hears something from a nearby rat tunnel. Preparing his weapon, and crouching near the entrance to the tunnel, he prepares to strike. But the head that appears is not a rat. It is a white haired elf. Belle!

Belle:
The tunnels are not pleasant. The smell of waste and rat is stronger here. The confined space presses down on her. They twist and turn, with an occasional intersection, two which she stays to the right hand branch in order to be able to return to the cavern where the rest of her companions were. After what seemed like an eternity, especially when the thought of being cornered in here by a horde of rats causes the fear to rear up in her, she feels a draft. More importantly, the draft is fresh air, free of the scent of dung and rat and urine. Scrambling forward, she bursts forth from the warren out into the suddenly bright light of day, in the graveyard. Above her crouches Tony, weapon ready to strike her.

Belle dives in after Tony while the rest of you look on aghast. Brodin is the only other one who would be able to navigate the tunnel without removing armor. And the minutes tick on. After a count of 500 neither Tony nor Belle have returned.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Hand:

Is the way open to the mausoleum and original entrance?

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8
GM Hands of Fate wrote:
...Brodin is the only other one who would be able to navigate the tunnel without removing armor...

Only because he doesn't wear any.


Rappan Athuk on roll20.net

Belle and Tony:
the stairs down to the mausoleum are around 120-ft away. At this point, you do not see any opposition between you and the stairs down. You can see the green stone roof of the mausoleum, but you cannot see the doors.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Hand:

Tony carefully ascends the stairs careful to not let Belle get caught unaware by an ambush.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Hand:

Belle hurries over to the entrance so she can shout to the others that all is OK. Before having her shout let me know what she sees. I think she would hesitate since a shout may cause more problems than it solves.


Rappan Athuk on roll20.net

Belle and Tony:
Belle and Tony reach the stairs, which [u]descend[/u] into the hollow where the green mausoleum sits. The doors stand closed. Even so, with the distance the group traveled underground, Belle knows her shouts would go unheard.

Down a 30 foot shaft. 100 foot long hallway, down another 10 foot shaft. And then through the dungeon complex below. That would most likely be around a +30 to the Perception DC

The minutes tick on and neither Belle nor Tony appear.

Is the group in the 'desk' cavern doing anything?


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud punches the desk hard, then curses since he forgot he wasn't wearing gauntlets anymore.

I should have said so earlier, but this was a terrible idea. We now have no idea where to find them in there, and we can't help.


Rappan Athuk on roll20.net

Fortunately, the desk is no more, as Garrosh fed it to the s*&+e-beast.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

*wall


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Hand:
Go find the key again. If it there, use it and start trying to find the others.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Hand:

"Belle, we need to hurry. In those tunnels is a swarm of rats from typical to unusual size. We need to get back to them before they try to follow", Tony says has they finish retrieve the key and head back to the main mausoleum.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Sorry guys, work has been keeping me underwater...

"Ok, that's it - I'm going after them" - Garrosh informs the others, then proceeds to take off his armor, and storing it in a bundle to take with him - "Definitely a bad idea Reynaud" - he agress with his companion.

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