Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


1,001 to 1,050 of 2,389 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Rappan Athuk on roll20.net

No, that's just what you see. I'm not taking that much of a role in pushing you along. Looks like you wanted Tony to scout, so I'm waiting on that, or someone to do something else.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Know religion w/burst of insight: 1d20 + 14 ⇒ (9) + 14 = 23
That is, assuming there even is anything down there. It could simply be a death trap.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony rechecks his gear really quick and begins his descent.

"Well, we'll find out soon. Give me a 30 count before you start following. I'll stop you or scream if something goes wrong."

Tony gets sneaky and starts heading down.

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Yea! Go, Tony, Go!!

Belle is perched comfortably on the edge of the pit, listening intently, ready to flee or run to rescue Tony if things go wrong.


Rappan Athuk on roll20.net

One of you pulls out a rope, and both Reynaud and Garrosh anchor it while Tony easily scales down into the pit. He arrives at the bottom and looks down the passage to the east. He pauses for a minute before looking up, and speaking quietly. "Initially clear. No hostiles for 60 feet. How thorough do you want me to be looking for traps?

Knowing how incapable of climbing Agyen is of climbing starts you thinking about the safest way to make the descent and how you should secure the rope for Reynaud and Garrosh to descend.

For Tony:
With Tony's darkvision from where he stands, he can see the passage continue past the limit of his sight. Giving a glance upward, he relays the initial information quietly.

Where is Dim Sweller from? I can't seem to find it in the SRD.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"Go with your gut feeling man - I don't know the first thing about traps" - Garrosh chuckles from high up above.


Rappan Athuk on roll20.net

Tony nods and disappears down the hall.

Tony:
You begin working your way down the hallway, looking for traps as you go. The hallway extends at least 60' from the vertical shaft you descended. About 40 feet down the hall you see the end of the hall 60 feet away. The hallway ends in a plain wall. However, the floor in front of the wall drops away into a five-foot square pit. At the edge of the pit is an iron spike with a rope tied around it. You continue your search down the passage finding no sign of traps other than the pit at the end. You look into the pit, seeing a 10 foot deep shaft. On the east wall is a door, poorly disguised to appear like stone, but the projecting 'knob' three feet off the floor, and the fact that it is partially ajar, makes it quite obvious to the perceptive rogue. The odor of decay, death and dung wafts out of the pit, making Tony gag.

I'll let you guys decide how long to give Tony.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle will give him 5 minutes and then go after him.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

It's the Dim Dweller human race trait, it's from the Blood of Shadows companion book.

Tony heads back to the group as he tries not to vomit. But gives a nice cursory look around the pit area before heading back.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Looking for better hidden doors down in the area

So I have good news and I have bad news. Nothing tried to eat me, but your not going to like the next section.

Tony gives them the gist of what he has found.


Rappan Athuk on roll20.net

Tony sees no other secret doors down in the other pit. Everyone else can take a look under his SPoiler in the last post.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Do you think I could open the door further with a mage hand? If not that then I could summon another elemental to do the honors. I'm really going to have to learn get that spell in my spellboook because this wand is going to run out eventually!"


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Garrosh tries to find something within the sarcophagus room where he can securely attach a rope in case they need to climb back up in a hurry - once he is done:

"The pit puzzles me, with a spike and a rope attached seems like someone used it to go down there?" - he ponders - "But I'm with you Belle, let's check that door first - My suggestion? Send an elemental. It is more versatile"


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle uses another charge and has the elemental earth glide through the pit and over to the door, opening it. She positions herself 30' from the pit.


Rappan Athuk on roll20.net

Garrosh immediately notices the sarcophagus as the most solid item to secure a rope to, but also finds some rusty iron spikes amidst the bones and crushed equipment. Regardless of how he secures the rope, you begin your descent.

I'll need 2 climb checks for Garrosh, Belle and Agyen to get down. DC is 5. If first check fails, take 3d6. If second check fails, take 1d6. As there is the possibility they could fail, fall and take damage, cannot take 10. Once Belle gets down, I'll continue with her activity.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

As Belle decides to go down, Garrosh follows.

Climb: 1d20 - 1 ⇒ (15) - 1 = 14
Climb: 1d20 - 1 ⇒ (1) - 1 = 0

When he is almost down there, his hand slips and he crashes down like a comet, though it is more noise than anything else.

1d6 ⇒ 1damage

HoF, I think when climbing there is always the danger of falling isn't there - however one is usually allowed to Take 10 unless distracted by 'something else' I believe. Not sure if my interpretation is the correct one though.


Rappan Athuk on roll20.net

maybe I'm thinking Take 20, let me see here...yep, I'm wrong! No need to roll unless you got a -5 Climb or more. Take that hp back, Garrosh. You're gonna need it elsewhere.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Do I have to climb too?: 1d20 + 6 ⇒ (9) + 6 = 15
Do I have to climb too?: 1d20 + 6 ⇒ (4) + 6 = 10

I won't be useful standing about here.

Upon getting to the floor, Reynaud starts floating his ioun torch.


Rappan Athuk on roll20.net

While the others see about climbing down, Belle moves toward the pit with Tony. The thin wand of stone and crystal feels cold in her hands as she makes the intricate symbol needed to activate. From the packed earth of the tunnel rises the small form of the elemental, which stares at her with the hard, gem-like eyes. The sound that emanates from Belle's throat is something more akin to gravel sliding down a rock face. The small elemental turns, merges with the earth floor and moves toward the pit. After a couple moments, the foul scent of decay and dung becomes even more powerful, and the elemental returns.

Reynaud, You didn't need to roll as the DC was 5. Even on a roll of 1 you would have succeeded. Also, your profile says your climb is 6. Is it incorrect?

Anyone moving down into the pit can give me a Fort Save, DC 10.

If you fail the Fort Save:
-2 morale penalty to all rolls until further notice.

1d20 ⇒ 15


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Ok, coolness. Even though that 1 hp of damage means NOTHING for the mighty Garrosh! MUAHAHAHAHAH!!

Once down there, the Warpriest waits for whatever feedback Belle may garner from the elemental.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Climb: 1d20 ⇒ 11
Climb: 1d20 ⇒ 1

Not to be outdone, she also falls the last few feet.

damage: 1d6 ⇒ 5

*ooph* If we are going to continue to do this we are going to need to make a rope ladder. Cheaper than a wand of cure light wounds.


Rappan Athuk on roll20.net

Belle didn't need to make a climb, check, she could have taken 10. Take that damage back. Agyen is the only one who nees to roll, or figure out a different way to get down.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Done, though now for the Fort save
Fort ST: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Brodin will take 10 on the climb checks, for a total of 16

fortitude: 1d20 + 8 ⇒ (7) + 8 = 15

"Hey, Agyen, why don't you do that mojo of yours on the door?"


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I think the elemental opened it.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Fort: 1d20 + 4 ⇒ (16) + 4 = 20

By the nine hells, that's a smell that could burn the hair off your arse. I'm going in!

Tony pops an Anti-Plague for the clearly disease ridden cease pit, and begins sifting through the area.

Using one of two Anti-Plagues. And am I still rolling for stealth?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I was under the impression the Fort save was only for those going into the pit at the end of the tunnel?

Fort: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

4 ranks 3 class skill bonus and 3 strength=10, -5 armor check, +1 for armor training=6.

Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21

Stinks something awful. Maybe something died down there.

Reynaud heads down into the pit.

Unless you want to go first, Tony, to see if the elemental missed any traps.


Rappan Athuk on roll20.net

Reynaud, might want to change your Stealth on your profile. That's all I got and I'm not about to recreate everyone's sheets to check them.

Only need to make the fort check once you go down in the pit, but, as y'all are rolling....keep those rolls for when you do.

Tony, yeah, you roll stealth, but I'm not about to make you roll it with every action. That's a bit much. I tend to go off the previous one until the situation changes pretty drastically. I'd say it hasn't yet, so we can go off your previous roll of 26 until further notice.

If Agyen doesn't post by this afternoon, I'll roll his climb checks and get him back with the group.

If you like visualizations, there is a map up on roll20.net

Tony climbs down into the pit, and looks through the now open door. An unlit, natural passage leads away from the now open door. Another door stands closed just at the edge of your vision. Scanning the area around the door and on the other side of the open door, Tony detects no traps, and starts to move down the corridor. Reynaud easily climbs down into the pit.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I'm gonna say if Tony begins moving, we follow 30' behind?


Rappan Athuk on roll20.net

Yep, I'm just giving Agyen a chance to catch up, and anyone else who wants to do something to shout out. That's why I only have Tony 30' ahead of you ;)


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Gotcha.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Wait, stealth? Now I'm confused. Stealth is untrained, so it's just a dex roll minus 5


Rappan Athuk on roll20.net

derp! Climb... need more coffee...


Rappan Athuk on roll20.net

Agyen, unsure about the descent, finally works up the nerve. The rope feels coarse in his hands as he leans back and starts to walk down the wall.

Agyen descends halfway: 1d20 - 7 ⇒ (18) - 7 = 11

Halfway down the wall and he is already sweating profusely. He resists the urge to wipe his hands dry, and continues down.

Agyen descends to the bottom: 1d20 - 7 ⇒ (1) - 7 = -6

The sweat on his hands proves too much and he feels his hands slipping. He attempts to grab for the rope as he flais out and his feet start to slide down the wall. but is unsuccessful. He hits the floor with a crack.

Agyen's Damage: 1d6 ⇒ 2


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Sorry guys, my thing that says if there's new posts stopped working again. :/
...and ninja'd :/

A blue light flashes around Agyen for a second, healing his wounds.
CLW: 1d8 + 4 ⇒ (8) + 4 = 12


Rappan Athuk on roll20.net

Agyen's Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23

Once down, he takes his place in the line and the group follows down into the cesspit. Tony Approaches the door, scanning the floor and walls in front for anything suspicious. Seeing nothing, he steps up and examines the door. Not finding the door trapped, and seeing that it appears unlocked, he steps back. Garrosh works his way to the front as Reynaud opens the door, and the two step through weapons at the ready.

Beyond the door is a natural passage which immediate splits into two passages. Stepping up to the passage, you can see the natural passage to the east open into a squared off chamber with piles of bones scattered across the floor. A low, dark hole gapes in the stone wall at the far end of the room.

The natural passage to the north continues to the limit of Garrosh's darkvision, with a side passage heading to the east about 20 feet from the intersection you currently stand at.

Map's updated


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Looks all clear, anyone have a preference on a direction?

Reynaud gestures to the east

This one seems shorter, at least.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"Yep, east sounds good" - Garrosh nods.

Tony takes point?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Fine with me. Just assume a yes from me when it is a branch."


Rappan Athuk on roll20.net

Tony again takes the lead and heads to the edge of the natural passage where the walls change to worked stone. A closed wooden door, reinforced with iron stands in the middle of the far wall. A hole in the stone wall, about three feet in diameter, is to the left of the door, and leads to a dirt tunnel. You could probably navigate this tunnel, but it would be a very tight squeeze for Garrosh and Reynaud. A noticeable draft of fresher air wafts from the hole, bringing with it the sound of unintelligible whispers. The rest of the room is strewn with piles of gnawed on bones, and dirt.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"Could this be the other end of the rat nests? or the ghoul den?"


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Looks like a rat's nest to me. Well, lets go in. That fresh air looks hopeful. It would be nice to have an alternate entrance and exit."


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony shudders when he hears talk of ghouls.

"Hold on a sec. Let me check the pile of bones real quick, see if we have a surprise in store for us", Tony whispers back to the group.

He goes a little deeper in the cavern, probing the piles for anything of concern/interest. If nothing pops up, he moves to the tight squeeze part of the tunnels.


Rappan Athuk on roll20.net

what are you using to probe the bone piles?

You have to crouch down to peer into the tunnel. Once you do, you see that it narrows even further, to about two feet in diameter and splits into two winding passages which start to climb toward the surface.. You would need to crawl to get through, and even then it would be a squeeze.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Crowbar

Tony stows the crossbow, and pulls out a crowbar.

At a distance, he uses mage hand to shift the bones for an initial reaction. Then closes in with the crowbar to start digging in to see into the charnel piles.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Garosh stands ready to spring in case anything comes out of the pile.


Rappan Athuk on roll20.net

The crowbar moves over to the first pile, prodding it apart, revealing nothing. It them moves to the second pile, and moves the bones around, revealing a rat corpse. As the crowbar moves toward the third pile, you notice a bright greenish substance on the crowbar.

Knowledge Dungeoneering DC 19:
The substance on the crowbar is green slime. It devours flesh, most organic mattter and even metal.

GM Rolls:
Damage to crowbar: 2d6 ⇒ (6, 6) = 12


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Ick. That doesn't look good" she murmurs.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Dungeoneering: 1d20 + 8 ⇒ (5) + 8 = 13

Tony drops the crowbar, and alerts the group to the green substance.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"Well, can we get round it? strange green stuff ain't treasure,and it ain't likely to be guarding treasure. It's just suspicious and I fer one say we try and avoid it."

1,001 to 1,050 of 2,389 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk All Messageboards

Want to post a reply? Sign in.