[PFS/PbP Gameday 3] Destiny of the Sands Trilogy (Inactive)

Game Master Kludde

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Enora creates a pit, and manages to trap one of the moving statues.

RFX: 1d20 + 4 ⇒ (11) + 4 = 15

---
Reinor
Enora
Dekion
Insidion
Race

---
Guardian
Guardian
---

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion snarls as the statues move to attack. Brandishing his greatsword like an implement of death, he moves to attack the statue to the south.

With his typical rage, he swings the blade violently.

MW Greatsword attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 232d6 + 6 + 2 ⇒ (3, 3) + 6 + 2 = 14

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Know engineering: 1d20 + 4 ⇒ (15) + 4 = 19

Use surge on knowledge roll. 19+6 --> 26
Surge: 1d6 + 1 ⇒ (5) + 1 = 6
Surge: 1d6 + 1 ⇒ (3) + 1 = 4

"You are right, Enora. Put the green lamp on that statue,"he says as he points to the correct statue.

"I'll try to help hold this one off." He then moves closer to the southern statue and readies his lucerne hammer to attack if it moves into range.

Reach attack: 1d20 + 7 ⇒ (8) + 7 = 15 power attack & furious focus
Damage: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13


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With one of the statues down in the pit, Insidion focuses all his rage on the other guardian. His great sword sparks as it hits the guardian.

Dekion assists the tiefling, but his long-range attack doesn't penetrate the defenses of the statue.

---
Reinor
Enora
Dekion
Insidion
Race
---
Guardian (in pit)
Guardian (9)
---

If you guys want to qualify for gameday3 and boons, we have to finish this encounter by feb 1st. It's possible, but it requires some speed and luck.

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

"Looks like you figured this out Enora. Good job. Well hold these things off so you can do your stuff."

Saying that, Reinor closes up with a guardian and attacks.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race charges the statue.

Scimitar; charging: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Confirm: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Extra damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

His scimitar flashes with bright radiance as it crashes into the statue.

AC is 2 less this round


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Reinor misses the statue, but distract it enough for Race to strike with lethal force

And I forgot damage from the pit
Damage: 2d6 ⇒ (1, 6) = 7

The guardian down in the pit clambers back to its feet, and casts a spell. The other guardian retaliates against Race for his forceful blow, by striking with his staff

Staff: 1d20 + 10 ⇒ (3) + 10 = 13

Both guardians heal up before the eyes of the adventurers.

Enora will need four more rounds to move all the lamps. Some one aiding will reduce that to two

---
Reinor
Enora
Dekion
Insidion
Race

---
Guardian (5, in pit, prone)
Guardian (18)
---

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

With the others locked in melee and seeing a need for urgency in solving the puzzle as the statues heal themselves, Dekion runs to help Enora move the lamps.

Double move to where ever I need to be.


HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)

Enora removes the green lamp from the statue.

"Thanks hun!" Enora tells Dekion. "I know the red lamp is in the wrong spot. Can you grab that one and bring it here?"


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Race, Insidion and Reinor keep the front line, while Dekion and Enora scramble to move the lamps in the right positions.

---
Reinor
Enora
Dekion
Insidion
Race

---
Guardian (5, in pit, prone)
Guardian (18)
---

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

In his blind rage, Insidion drops his sword and tears into the statue with tooth and claw, all of which cackle with eldritch energy.

Maw attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 121d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Claw attack1: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 191d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Claw attack2: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 231d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race swings both sword and shield at the guardian, both flashing with arcane light.

Scimitar: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Shield: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


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Insidion and Race duel with the guardian, but only Insidion finds a way through the statue's defences, only to be blocked by the guardian's staff
Block: 1d20 + 10 ⇒ (18) + 10 = 28

Waiting for Dekion, but feel free to post actions for the next round

---
Reinor
Enora
Dekion
Insidion
Race
---
Guardian (5, in pit, prone)
Guardian (18)
---


HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)

Enora will head to the statue that should have the green lamp on it. If its hand is free, she'll put the green lamp on it. Otherwise she'll remove whatever's on it.


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Enora manages to switch the green lamp around, and illuminate the emerald-shaped carving.

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion moves to the statue with the red lamp and removes it.


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Enora managed to switch on the green light, while dekion manages to turn the red light to its right position It's reasonable you can do that with a full-round action. All that is left to position are the orange and blue lights.

One of the guardian keeps assaulting Insidion, while the other tries to climb out of the pit, but makes little progress.
Staff,Insidion: 1d20 + 10 ⇒ (15) + 10 = 251d6 + 5 ⇒ (3) + 5 = 8
Staff,Insidion: 1d20 + 5 ⇒ (9) + 5 = 14

Climb: 1d20 + 3 ⇒ (2) + 3 = 5
Climb: 1d20 + 3 ⇒ (16) + 3 = 19

---
Reinor
Enora
Dekion
Insidion
Race

---
Guardian (5, in pit, prone)
Guardian (18)
---

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion howls in rage as the statue blocks his attacks, but continues to tear into it with his claws.

Maw attack: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 101d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Claw attack1: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Claw attack2: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Seeing that the red and green lights are now in the correct position, Dekion moves to the statue with the blue lamp and removes it.

Can we determine where the orange and blue lights need to be?


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Dekion knew the solution to the orange and green lights, a DC 20 perception check should gets you the solution for the blue and red light. But let's just say you still need to fix the orange and blue light, and that a DC 20 perception check will get you there.


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Insidion is serious about holding off the statue, snapping at his, and scratching his claws over the glassy-cold stone.

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Reinor
Enora
Dekion

Insidion
Race
---
Guardian (5, in pit, prone)
Guardian (25)
---

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

perception: 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

post fail by phone


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I get it.

Dekion figures out that one of the statues as shares features with Amenopheus; placing a lamp in that statues' hand would correctly illuminates the sapphire carving with blue light.

Another statue resembles the ruby sage:; that statue correctly illuminates the ruby carving with red light.

Going to assume that Dekion and Enora spend this round fixing the other two lamps

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Scimitar: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12

Shield: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18

Clank! Clank!


HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)

Enora will definitely help solve the puzzle.


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Dekion and Enora put the last lamps into place, illuminating the four carving in their correct order, forming a gemstone rainbow. The guardians cease their hostilities, and move back to their original position. Amenopheus reappears and apologizes for not fully understanding what happened and why, but he recommends continuing on before more of the sanctum’s guardians decide to attack.

The door to the last chamber opens.

A broad, simple, flat-topped column of sandstone rises from a deep pit in this circular, domed chamber with a white tiled floor. Though no wind can be felt, particles of sand slowly blow around the pit as if circulated by a lazy breeze, their movement creating a soft, rasping susurrus.

The only occupant of this room is a Garundi woman bedecked in the style of an Osirian noblewoman. “Welcome home,” she says to Amenopheus with a warm smile.

I have followed your endeavours, Amenopheus, and those of you companions. I've seen you receive the aid of the ruby sage, and the troubles you've gone through to get here. The two aspis men? She looks at Amenopehus, who just nods.

Good, the woman says.

Amenopheus then voices his desire to rebuild the Jeweled Sages—a goal that he and Tahonikepsu share; however, despite this common ground, the two disagree on many nuances.

First, they disagree about the true cause of the Jeweled Sages’ destruction, which quickly evolves into a disagreement about the lost order’s hierarchy. Amenopheus interprets the collapse of the Jeweled Sages as an unfortunate accident driven by outside forces, namely the invasion of Osirion by the Kelish thousands of years ago. Had it not been for this calamity, the Jeweled Sages would have continued
to thrive.

To Tahonikepsu, the invasion and subsequent purge of the Jeweled Sages reflects a critical weakness in the organization. She posits that, spread out and without a strong leader, the order could not respond quickly and effectively to a new threat. Amenopheus defends the order’s egalitarian organization structure as a key source of strength, allowing each member to act independently when needed. The Diamond Sage retorts that without consistent, decisive leadership, the Jeweled Sages will always be vulnerable and disorganized whenever a new threat strikes.

Second, the two sages disagree on how to rebuild the organization. Both accept that they will need to recover additional sage jewels and recruit new prospective sages. Amenopheus believes that the next generation of sages must be chosen from among the most learned scholars. Not only does this match the founding principles of the organization, but he theorizes that anything less than a well-trained mind would be unable to harnessthe millennia of memories within each sage jewel. To Tahonikepsu, the thought of populating the Jeweled Sages with cloistered academics might allow for easier retention of historic facts but would undermine the sages’ ability to actually use their knowledge to better the world. The Diamond Sage would rather recruit a generation of active and innovative sages who could act as advisors to powerful leaders, read the current events to predict future decisions, and participate in making history rather than simply recording it.

I see you talents, Amenopheus the woman says, but you've lost the trust of Osirion's ruler. How would we reclaims our place in Osirion, if the ruler himself disagrees?

Amenopheus displays his own sketicism Moments ago, I did not know, have never met you. Ceding leadership of the restored Jeweled Sages to you seems like an irresponsible gambit, particularly when nobody knows of your qualifications, background, or motives.

Tahonikepsu takes a step back and changes form. “I present my credentials,”she retorts, as she turns into a draconic form. “Now we are strangers no more.”

My kind of dragon she explains to the pathfinders is dedicated to guarding history and time itself. Now, ar you satisfied?

In summary, Amenopheus wishes to recreate the Jeweled Sages as they were in ages past, whereas Tahonikepsu seeks innovation.

Tahonikepsu turn to the pathfinders and says I invoke the convocation of sages, an old tradition of the sages to decide the organization’s future with a vote. Each Jeweled Sage receives one vote: since you, as a group, represent the ruby sage, you get the decisive vote, as Amenopheus and me will no doubt stand by our own point of view. So tell me, what is your choice?

You've defeated the last encounter, and I will start reporting while you busy yourself with more important things, such as the future of Osirion's jeweled sages.


HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)

"Firstly, it is an honor to meet the Sages. Thank you for letting us get this vote." Enora gives a quick bow. She's pretty much starstruck and overwhelmed by the raw spectacle. Plus, a dragon!

"I'd vote for innovation, of course. Tradition is good. Tradition helps build order. But tradition can hold you back. Ah wouldn't be here if I stuck to my home's tradition. And personally, discovering new things and discoveries are much more fun than closed meetings."

Enora sides with Tahonikepsu.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

"Vote?" the confused fighter asks, swallowing hard. "Ummmm...I guess I agree with Enora. As a military man, I appreciate the value in a strong leader instead of inning things by committee, provided the leader wants to lead for the right reasons."

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"I have little respect for tradition for tradition's sake. Take what works with the old system, and change where it doesn't work," Insidion adds.

Voting for innovative.

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

"Well, looks like my friends decided already. Progress is good and a strong leader is always better, if he is a suitable person, of course. But still, there is much wisdom in what Amemopheus has to offer and you should listed to what he has to offer"
innovative as well


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Amenopheus sees the vote sway in favour of Tahonikepsu I see the wisdom in that, and I must respect the traditions of the jewelled sages. While I stand by my opinion, you have earned my respect through your actions, and I will support you.

That is the end of this epic tale. The story of the jewelled sages continues in season 6 (Look for 6-04, the Beacon Below, which is a high tier game). Thanks, once again, for the fun run!

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Thanks for running that series! That was super fun and memorable! Much appreciated!

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

I don't suppose we get to keep the shiny mythic tiers...

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