Hikage Kasai |
Hikage maneuvers his mount around the feathery demon, attacking from the back! Yoru probably provokes in the process.
Yôru's Bite: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 1 ⇒ (4) + 1 = 5 if successful: Trip: 1d20 + 5 ⇒ (12) + 5 = 17
Hikage's Silversheen Katana: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 4 ⇒ (5) + 4 = 9
Clair Vavassour |
Clair moves over the barricade, up to the creature. Once she's in front of it she again charges her scythe's blade with negative energy, and attacks the feathery demon.
+1 Adamantine Scythe, Flanking: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 Damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11
Negative energy damage: 3d6 ⇒ (3, 6, 2) = 11
Channel Smite: DC 16 Will for half negative energy damage.
Taicho Munetoshi |
Round 12
Taicho [ineffectively] fires at the demon ...
Bow: 1d20 + 8 ⇒ (2) + 8 = 10 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
DM Kludde |
It was prone indeed. Please ignore the iterative attacks, it had to get up first
Boderus moves on, as Hikage relentlessly attacks the creature. Clair brings down a fury of negative energy, augmented by the blasts of Krux' magic missiles.
Will: 1d20 + 4 ⇒ (14) + 4 = 18
Taicho's arrow flies overhead, as the blinded beast howls in pain, then vents his rage on Hikage
Bite, Hikage: 1d100 ⇒ 981d20 + 11 ⇒ (18) + 11 = 292d6 + 8 ⇒ (5, 3) + 8 = 16
Claw, Hikage: 1d100 ⇒ 641d20 + 11 ⇒ (19) + 11 = 301d8 + 8 ⇒ (5) + 8 = 13
Claw, Clair: 1d100 ⇒ 691d20 + 11 ⇒ (6) + 11 = 17
Will: 1d20 + 4 ⇒ (15) + 4 = 19
---
Round 13
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus
---
Feathery demon (43, blinded)
---
Taicho Munetoshi |
Round 13
Taicho moves closer and fires at the demon ... again
Bow: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Krux Crushtooth |
Krux fireworks display is almost finished with three last force missiles at the demon.
Magic Missile: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9
SR if applicable: 1d20 + 5 ⇒ (3) + 5 = 8
Hikage Kasai |
Mirror image? 1 is real: 1d4 ⇒ 2
Mirror image? 1 is real: 1d3 ⇒ 1
The creature's powerful bite tears through an illusion, whereas its claw rends the real Hikage's flesh. Both wolf and wayang retaliate.
Yôru's Bite, flanking: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 171d6 + 1 ⇒ (2) + 1 = 3 if successful: Trip: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Hikage's Silversheen Katana, flanking: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 181d6 + 4 ⇒ (5) + 4 = 9
Boderus Flower |
Boderus moves up to the creature and flexes his claws. Flanking the creature he grins and lashes out. His attack lacks the power to get through the feathers, causing Boderus to stifle a curse.
Power atk: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg: 1d4 + 7 + 2d6 ⇒ (4) + 7 + (3, 4) = 18
DM Kludde |
The party teams up on the blinded owlbear, and in a flurry of magic missiles, arrows and blades the feathery creature goes down.
Combat over!
In the aftermath of the onslaught, the village square stands nearly deserted, most of the villagers’ resolve having broken sometime during the siege. Many have retreated to their homes, though from the peripheries of the village still come the sounds of battle, villagers here and there fighting off the few scattered bandits that made it through the barricades. The air is hazy with smoke and it is hard to tell where to go to next in order to aid the farmers. A bloodthirtsy screech coming from the north is enough to signify the most dangerous threat yet, however.
You have some time to heal and prepare
Taicho Munetoshi |
UMD: 1d20 + 5 ⇒ (12) + 5 = 17
Taicho will use his Wand of CLW to top off HP
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Hikage Kasai |
Hikage retreats behind the relative safety of the barricades and hands his wand to Clair for her to use it.
CLW wand: 4d8 + 4 ⇒ (1, 2, 4, 1) + 4 = 12
Meanwhile, he casts various protective spells to reinforce his magical defenses, although he doesn't quite know what to expect.
Casting bear's endurance. If enough time is given, he'll use his scroll of magic weapon.
DM Kludde |
Soon after the screech, another group of Tengu appears, led by a single specimen sitting atop an axebeak, dressed in colourful, shining armor. The group is headed straight for a breach in the barricade.
init, Hikage: 1d20 + 3 ⇒ (8) + 3 = 11
init, Taicho: 1d20 + 3 ⇒ (2) + 3 = 5
init, Boderus: 1d20 + 5 ⇒ (1) + 5 = 6
init, Krux: 1d20 + 8 ⇒ (8) + 8 = 16
init, Maldrek: 1d20 + 2 ⇒ (1) + 2 = 3
init, Clair: 1d20 + 2 ⇒ (20) + 2 = 22
init, boss: 1d20 + 2 ⇒ (16) + 2 = 18
---
Clair
---
Kwankhonu
Axe-beak
Tengu
Tengu
Tengu
---
Krux
Hikage
Boderus
Taicho
---
DM Kludde |
Can I have an action for Clair?
Krux Crushtooth |
Clair again charges her scythe's blade with negative energy, and readies attack the nearest foe.
+1 Adamantine Scythe, readied: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d4 + 7 ⇒ (2, 2) + 7 = 11
Negative energy damage: 3d6 ⇒ (1, 4, 3) = 8
Channel Smite: DC 16 Will for half negative energy damage.
DM Kludde |
Clair is ready to man the barricades, but swipes wide at the tengu leader approaches. When the tengu cavalier brings down his blade, it is easily avoided, and his henchman also does not manage to hurt Clair.
Katana. Clair: 1d20 + 12 ⇒ (4) + 12 = 161d8 + 5 ⇒ (7) + 5 = 12
Wakisashi, Clair: 1d20 + 5 ⇒ (4) + 5 = 9
From the back, arrows fly, and Boderus and Krux manage to get hit.
Bow, Boderus: 1d20 + 5 ⇒ (18) + 5 = 231d6 ⇒ 4
Bow, Krux: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 3
---
Krux
Hikage
Boderus
Taicho
Clair
---
Kwankhonu
Axe-beak
Tengu
Tengu
Tengu
---
---
Hikage Kasai |
Hikage rides into battle, attacking the tengu leader.
Yôru's Bite: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 1 ⇒ (3) + 1 = 4 if successful: Trip: 1d20 + 5 ⇒ (14) + 5 = 19
Hikage's Silversheen Katana: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 4 ⇒ (2) + 4 = 6
Confirm: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 4 ⇒ (4) + 4 = 8
Taicho Munetoshi |
Round 1
Taicho will fire at the eastern Tengu ...
Sh Bow: 1d20 + 8 ⇒ (8) + 8 = 16 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3
Krux Crushtooth |
I only have 4 second level spells left. I will be casting Mirror Image prior to combat, so three spells after that.
Mirror Image: 5 = 5
5 mirror images=hit on 1?: 1d6 ⇒ 3
Krux casts Glitterdust (Will DC 18) on the leader, mount and two other tengus.
SPARKLE TIME!
Boderus Flower |
Someone moved my token in the middle of the town, moved myself back on top of the barricade where I was standing before.
Boderus claws at the axe-beak, trying to get the rider down.
Power Atk: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg: 1d4 + 8 ⇒ (2) + 8 = 10
Power Atk: 1d20 + 9 ⇒ (13) + 9 = 22
Dmg: 1d4 + 8 ⇒ (4) + 8 = 12
DM Kludde |
Yoru just barely misses the leader, but it doesn't stop Hikage from dealing a slashing cut to an artery.
Taicho's shot misses the bandit.
Will: 1d20 + 2 ⇒ (4) + 2 = 6
Will: 1d20 + 2 ⇒ (10) + 2 = 12
Will: 1d20 + 2 ⇒ (3) + 2 = 5
Will: 1d20 + 2 ⇒ (12) + 2 = 14
Krux, with supreme efficiency, manages to blind all creatures in his blast of glitters, while Boderus rips into the axe-beak
---
Krux
Hikage
Boderus
Taicho
Clair
---
Kwankhonu (blind, 14)
Axe-beak (blind,22)
Tengu (blind)
Tengu (blind)
Tengu
---
Krux Crushtooth |
Botting Clair if that's okay.
Clair again charges her scythe's blade with negative energy, and attacks the blind leader.
+1 Adamantine Scythe, readied: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d4 + 7 ⇒ (3, 4) + 7 = 14
Smite, DC 16 Will: 3d6 ⇒ (6, 3, 2) = 11
DM Kludde |
I'll put Clair on delay for now
The blinded leader flails at Boderus, but misses on both accounts, and his mount also does not manage to find its opponent.
Katana, Boderus: 1d100 ⇒ 671d20 + 12 ⇒ (1) + 12 = 131d8 + 5 ⇒ (4) + 5 = 9
Katana, Boderus: 1d100 ⇒ 271d20 + 7 ⇒ (18) + 7 = 251d8 + 5 ⇒ (6) + 5 = 11
Bite, Boderus: 1d100 ⇒ 151d20 + 8 ⇒ (19) + 8 = 27
The remaining bandits struggle to come even close to hitting.
Waki, Hikage: 1d100 ⇒ 871d20 + 5 ⇒ (12) + 5 = 17
Waki, Boderus: 1d100 ⇒ 781d20 + 5 ⇒ (16) + 5 = 21
Bow, Taicho: 1d20 + 5 ⇒ (3) + 5 = 8
Will: 1d20 + 2 ⇒ (9) + 2 = 11
Will: 1d20 + 2 ⇒ (2) + 2 = 4
Will: 1d20 + 2 ⇒ (12) + 2 = 14
Will: 1d20 + 2 ⇒ (15) + 2 = 17
---
Krux
Hikage
Boderus
Taicho
Clair
---
Kwankhonu (blind, 14)
Axe-beak (blind,22)
Tengu (blind)
Tengu (blind)
Tengu
---
Taicho Munetoshi |
Round 2 Shooting into combat at blind target
Taicho will fire at the blind Axebeak ...
Sh Bow: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Krux Crushtooth |
Krux moves north and casts Tasha's Hideous Laughter (Will DC 22) on non-blinded tengu (grey?).
What's the difference between bird flu and swine flu? If you have bird flu, you need tweetment. If you have swine flu, you need oink-ment.
Hikage Kasai |
Hikage and his mount attack the tengu leader relentlessly.
Yôru's Bite: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 1 ⇒ (2) + 1 = 3 if successful: Trip: 1d20 + 5 ⇒ (14) + 5 = 19
Hikage's Silversheen Katana: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 4 ⇒ (3) + 4 = 7
DM Kludde |
Taicho aims for the blinded tengu, but put too much tension on the string. Krux moves on to further debilitate the bandits, but sees his spell fail for once.
Yoru keeps his focus on the bandit leader, sinking his fangs in the feather decks, causing the leader to recoil just enough for Hikage to miss.
Will: 1d20 + 2 ⇒ (20) + 2 = 22
Can I have actions for Clair and Boderus?
---
Krux
Hikage
Boderus
Taicho
Clair
---
Kwankhonu (blind, 17)
Axe-beak (blind,22)
Tengu (blind)
Tengu (blind)
Tengu
---
Boderus Flower |
Boderus goes in for another attack on the mount, trying to get its rider down.
Power atk: 1d20 + 9 ⇒ (5) + 9 = 14
Dmg: 1d4 + 8 ⇒ (1) + 8 = 9
Power atk: 1d20 + 9 ⇒ (15) + 9 = 24
Dmg: 1d4 + 8 ⇒ (3) + 8 = 11
Hikage Kasai |
Clair strikes the mount too, clearly bent on bringing it down.
+1 Adamantine Scythe: 1d20 + 9 ⇒ (12) + 9 = 212d4 + 7 ⇒ (3, 3) + 7 = 13
Negative energy damage: 3d6 ⇒ (4, 3, 4) = 11
Channel Smite: DC 16 Will for half negative energy damage
DM Kludde |
Boderus and Clair focus their attacks on the blinded mount, which lets out a disturbing screech at the blades hit home. Together, the two pathfinder take down the feathery mount, leaving the rider prone on the floor.
The only seeing Tengu fires an arrow, while the blinded bandits flail wildly and the leader tries to return to his feet.
AoO for everybody in range
Arrow, Boderus: 1d20 + 5 ⇒ (18) + 5 = 23
Sword, Hikage: 1d100 ⇒ 791d20 + 5 ⇒ (10) + 5 = 15
Sword, Boderus: 1d100 ⇒ 251d20 + 5 ⇒ (16) + 5 = 21
Will: 1d20 + 2 ⇒ (14) + 2 = 16
Will: 1d20 + 2 ⇒ (19) + 2 = 21
Will: 1d20 + 2 ⇒ (6) + 2 = 8
---
Krux
Hikage
Boderus
Taicho
Clair
---
Kwankhonu (blind, 17, prone)
Tengu (blind)
Tengu (blind)
Tengu
---
Taicho Munetoshi |
Round 3 Charging/Draw Weapon; Adjacent Single Foe; Two-Handed Swing
Taicho drops his bow and charges into the melee ...
Dueling Sword: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Hikage Kasai |
AoOs
Yôru's Bite: 1d20 + 6 + 2 + 4 ⇒ (5) + 6 + 2 + 4 = 171d6 + 1 ⇒ (4) + 1 = 5 if successful: Trip: 1d20 + 5 + 2 + 4 ⇒ (16) + 5 + 2 + 4 = 27
Hikage's Silversheen Katana: 1d20 + 8 + 2 + 4 ⇒ (16) + 8 + 2 + 4 = 301d6 + 5 ⇒ (5) + 5 = 10
As Kwankhonu attempts to rise to his feet, Yoru aims at the tengu's ankle, but hesitates a split-second too much and misses. However, Hikage's curved blade slices through the warlord like butter.
Regular round (please add +4 if still prone)
Yôru's Bite: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 191d6 + 1 ⇒ (6) + 1 = 7 if successful: Trip: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Hikage's Silversheen Katana: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 5 ⇒ (1) + 5 = 6
Krux Crushtooth |
Krux steps north and casts Tasha's Hideous Laughter (Will DC 22) on the prone leader.
What did the doe say coming out of the woods? Boy, I'll never do that again for two bucks!
DM Kludde |
Clair's AoO: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 7 ⇒ (1, 3) + 7 = 113d6 ⇒ (2, 6, 6) = 14
Clair deals with a powerful blow, smiting the leader with a blast of darkened energy.
Taicho goes talon-to-talon with one of the Tengu, and opens up a bloody gash. Hikage and Yoru keep the bandit leader in check, toppling him over again. This time, he remains motionless on the ground, bleeding out.
---
Krux
Hikage
Boderus
Taicho
Clair
---
Tengu (blind, 5)
Tengu (blind)
Tengu
---
Boderus Flower |
Boderus attacks the Tengu next to him, going all out again.
"Your leader's dead, get out..."
Atk: 1d20 + 9 ⇒ (10) + 9 = 19
Dmg: 1d4 + 8 ⇒ (1) + 8 = 9
Atk: 1d20 + 9 ⇒ (11) + 9 = 20
Dmg: 1d4 + 8 ⇒ (2) + 8 = 10
DM Kludde |
Boderus goes all out on the last Tengus, and the demoralized, leaderless troop flees in dishonour, only to be dispatched easily by the town's defenders.
The victory came at a steep price, though, as many of the brave men and women that aided in the defense efforts have fallen. Still, the outcome could have been much, much worse had the adventurers not intervened.
Je Tsun is true to her word, and isolates herself with the Braid of a Hundred Masters for a day and a night. When she emerges with a smile, the braid is restored to its ancient potency. Even now, activated, the use of the relic is difficult to discern, but Path nders in the Lantern Lodge in Goka are undoubtedly eager to begin their work examining the powerful item.
Congratulation! You've made it past the third episode of the Quest For Perfection and brought the Braid of a Hundred Masters home to the Lantern Lodge. I'll report and create chronicles. Please roll your day jobs if you haven't done do already.
Boderus Flower |
Day job, sleight of hands: 1d20 + 6 ⇒ (5) + 6 = 11
Boderus cleans his claws on the closest Tengu, trying to get the gore off. Following that he loots the corpses.
"Well, that's done. Time for a good nights rest."
During the time waiting on the braid to be activated he is a hard to find man, popping up in the most unusual places.
Hikage Kasai |
Forgoing day job to gain +1pp thanks to the Borderland Keep boon. Thanks a thousand times for running this trilogy!
Hikage wipes the blood from his blade and bows to honor the fallen. He then helps giving chase to the stragglers, not wishing to see them return one day with a desire for vengence.
Krux Crushtooth |
Krux pats his companions on the back and uses a minor can trip to clean is uniform.
Next round is on me. It's time for a stiff cold drink, a warm bed and hot meal. Mission complete!
All hail the great DMK! Thank you all for playing through til the end! No day job.
Taicho Munetoshi |
Thank you very much ... no Day Job for Taicho
Krux Crushtooth |
I apologize for the inconvenience, but I have misplaced my chronicles for Part I and Part II. I checked inbox and threads. However, my search-fu came up empty.
Clair Vavassour |
I apologize for my absence during the last part of the scenario. My illness struck me at a most unfortunate moment...
Still, these 3 games have been awesome! Thanks for running, GM! Thanks for playing, fellow players! :)
Profession (Part-time Gravekeeper): 1d20 + 6 ⇒ (7) + 6 = 13
Krux Crushtooth |
If I missed a link in the threads, then will one of the players direct me to the chronicle link please? I've had no luck retrieving the two previous chronicles.
DM Kludde |
I've updated the chronicles, and reported the game. Thanks you all very much for playing, and enjoy Christmas!