[PFS/DMK] 3-09 The Quest for Perfection Trilogy (Inactive)

Game Master Kludde

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Sovereign Court

F Human Fighter/2 (HP 18/18 | AC:20 [+1 when adjacent to a single foe] | T:14 | FF:17 | CMB:6 | CMD:19 [+2 vs. Grapple&Trip] | Fort:+5 | Ref:+4 | Will:+2 [+1 vs. Fear] | Init:+3 | Perc:+3 | Speed:20) PFS#: 115025-8

"I'm not withdrawing, I'm cutting this thing up!"

Sawtooth Saber, TWF: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Sawtooth Saber, TWF: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Salena can, however, not follow her strong words up with the actual deed. Her swings are strong, but her aim is horrible.


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Krux shouts at the ghoul, then launches another volley of missiles, mangling the undead thoroughly. Taicho cries for Salena to move back, but she instead strikes at the ghoul - missing both attacks.

I forgot to say I need a fort save for Salena, vs ghoul paralysis

---
Talathel
Krux
Hikage
Maldrek

Salene
Taicho
---
Ghoul (10)
---
---

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage takes advantage of his extended reach to slash at the ghoul from behind.

10 feet reach. The ghoul has soft cover from me, so I'll let you adjust its AC.

Hikage's Silversheen Katana: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 ⇒ (1) + 4 = 5

Sovereign Court

F Human Fighter/2 (HP 18/18 | AC:20 [+1 when adjacent to a single foe] | T:14 | FF:17 | CMB:6 | CMD:19 [+2 vs. Grapple&Trip] | Fort:+5 | Ref:+4 | Will:+2 [+1 vs. Fear] | Init:+3 | Perc:+3 | Speed:20) PFS#: 115025-8

Fort: 1d20 + 4 ⇒ (8) + 4 = 12
That's not good... :S


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Hikage tries to stab the ghoul from behind Salena, but doesn't quite manage, while Salena herself succumbs to the paralyzing touch of the ghoul

Can I have actions for Maldrek and Talathel?

---
Talathel
Krux
Hikage
Maldrek
Salene (Paralyzed)
Taicho
---
Ghoul (10)
---

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

I'm back again!

Talathel rides forward on his trusty wolf. Unable to get close enough to the creature to see it he decides a distraction may work. He casts ghost sound further down the path to try and get the ghouls attention, a raging fire can be heard soon after.
"Perhaps this may help you. My magics can't reach around corners so you will have to do with this for now."
He says as he pets his wolf to let him know it's safe.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

- Hikage, pull Salene out of there, I cannot fight in this narrow passage!

Delay until there be place to move or some other opportunity


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Maldrek sees no gap through which to engage, while Talathel attempts to draw the ghoul's attention away from the tasty snack that Salena represents.

Paralysis, Salena: 1d4 + 1 ⇒ (1) + 1 = 2 rounds

The ghoul chooses the soft and easy target in front of him before pursuing anything deeper in the cave.

Bite, Salena: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (2) + 1 = 3
Claw, Salena: 1d20 + 3 ⇒ (4) + 3 = 7 and even manages to miss!
Claw, Salena: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (5) + 1 = 6

---
Talathel
Krux
Hikage
Maldrek
Salene (Paralyzed, 2 rounds)
Taicho

---
Ghoul (10)
---

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

What are rules to drag someone? I'd like to drag Salena behind to leave room for Maldrek as suggested.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3
Frustrated and unable to enter the blocked cave, Taicho will move further down the path hoping to find another entrance into the same complex ...
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Why isn't Salene moving?!? Someone drag her out of the tunnel!

Krux casts another magic missile.

arcane failure, 10%: 1d100 ⇒ 12
Magic missile: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

Drag rules. You can move through friendly squares without squeezing. It's where you end your movement that counts.

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage drags Salena out of the way.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

As there is opening, Maldrek moves forward, trying to bull rush his opponent deeper into room.
Bull Rush: 1d20 + 6 ⇒ (4) + 6 = 10 provokes AoO


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Hikage moves the paralyzed fighter out of the way, while Taicho tries to find a back entrance - and locates it on the rocky rubble ten feet below the path.

DC 15 Climb to go down

Just as the situation seems at its most dire, Krux fires off a volley of magic missiles, ending the existence of the miserable ghoul.

Combat over!

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

Talathel pokes his head around the corner to see what is happening. At the same time his spell ends.
"What an ugly creature... I think you handled the situation quite well!"
He adds with a smile.
"Now what do we do with the woman? I've got an idea."
He makes a waving motion with his hand and blob of water the size of a bucket appears above her head. His hand makes a downward motion and the water splashes on her.
"Is she awake?"

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Climb (Take 10): 10 + 5 = 15
Taicho enters through the back entrance, not yet aware that the combat is over.


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Salena regains control of her limbs after being thoroughly splashed by Talathel's bucket. Whether there's a causal relationship is unclear, but fact of the matter is that Salena is now fully mobile again, albeit very cold.

The path continues for another hour. The narrow mountain path ends at the lip of a fifty-foot-wide crevasse that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching pair of pillars can be seen on the far side. The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slope on the far side is much steeper, and is covered with jagged, precarious- looking rocks.

Climbing down is a DC 15 check, climbing up on the other side is harder

DC 20 K(nature) or survival:

The onset of thaw has increased the chance of a rockslide on the steeper far slope.

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage checks if Salena is safe and sound, before seeing to the task ahead of the group.

"Perhaps using a knotted rope would be easier. Shall we?"

The samurai offers to climb first on the other side.

Climb down, DC 15, Take 10: 10 + 5 = 15

Climb up, DC ??: 1d20 + 5 ⇒ (20) + 5 = 25

Hikage then knots his rope, and offers it for the less agile to climb up.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Knowledge (Nature): 1d20 + 6 ⇒ (18) + 6 = 24
"Carefull ... weak ground. Rockslide possible."
Climb DC15 (Take 10): 10 + 5 = 15
Climb DCX (w/ rope): 10 + 5 = 15

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek follows team using the rope.

Take10 for total of DC14

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Thank you for the knotted rope. I am anxious to use magic to fly after my arcane power has progressed.

Climb Knotted Rope DC 5, take 10: 10 - 1 = 9


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Hikage's nimble climbing skills, and his knotted rope solution make crossing the crevasse easy, if not tiresome.

The path is uneventful for another half hour, until the party comes at a site that has been described to them.

Two rock formations, shaped like a pair of thick pillars, stand prominently near a cliff’s edge. One pillar stands fifteen feet tall and the smaller stands ten feet tall. A shallow cave, just to the side of the pillars, looks as if it might provide some shelter from inclement mountain weather.

DC 15 K(local/hist):

This is the rock formation of the two brothers. The taller of the two formations is known as Big Brother and the smaller is known as Little Brother. Local legend maintains that the Two Brothers were once men who successfully protested against injustices using peaceful and nonviolent means. Upon death, their bodies were transformed into unyielding rock, corresponding to their nature in life. It was not uncommon for representatives of opposing groups to endure the harsh climb to meet here to engage in peaceful negotiation. Often a representative from the monastery would also be present to ensure that the peace was maintained or even to act as mediator.

The small cave was used as a rest point for pilgrims, unable to make the return trip to the base camp or ascend to the monastery during the same day.

From here, the clouded monastery is another two hours of steep climbing at high altitude.

[ooc]I need a DC 16 Fort save from everyone to avoid being fatigued after the climb.

A large stone building lies nestled in a shallow stone cul-de-sac, hollowed out from the surrounding mountainside. The building shows evidence of poor maintenance—the roof is missing several tiles and the once-proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell, and the wooden structure meant to support and sound it, dominate the center of the flagstone courtyard before the stone structure.

Atop a ten-foot rise of gray stone steps stands a wide paved forecourt surrounded by worn, red-painted wood pillars and faded rust-colored walls. A massive copper bell rests in the center of the area, surrounded by a mess of wooden scaffolds and a carved-smooth tree trunk, all collapsed into a pile around the carillon. The north wall features an intricate mosaic of monks walking on clouds. A pair of staircases flanks the wall, leading up to a ten-foot-high porch and three sets of wooden doors beyond.

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

Fort save: 1d20 + 2 ⇒ (18) + 2 = 20

Talathel rides beyond the rock formations, not knowing what they are. he does however notice the shallow cave.
"The weather is quite nice, I think we should continue."
Without waiting for the others he rides on, ending up at the monastery.
"That was a nice walk!"
He says as he pets Forch.
"Shall we take a look around this place?"
He starts riding about the place to see if anything stands out. If he finds nothing he will wait on the others before continuing.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Knowledge (Local): 1d20 + 6 ⇒ (1) + 6 = 7
Taicho seems absorbed in his effort to climb up to the monastery, unable to recall anything about his surroundings ...
Fortitude DC16: 1d20 + 1 ⇒ (9) + 1 = 10
... and is quite fatigued once they reach the top ...
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 +1 if trap

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Knowledge (local): 1d20 + 7 ⇒ (5) + 7 = 12
Fort (Hikage): 1d20 + 4 ⇒ (14) + 4 = 18
Fort (Yoru): 1d20 + 5 ⇒ (11) + 5 = 16

Riding his wolf for most of the ascension, Hikage remains adamant in the face of exhaustion. His spirits soar when the monastery is within eyesight.

"At last, the monastery! Let us explore it - I shall scout ahead if you'll allow me."

Joining action to words, he ventures ahead, casting message beforehand in case he ventures too far. Riding Yoru, the samurai ventures towards the stairs to his right.


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Init:

init, Hikage: 1d20 + 2 ⇒ (13) + 2 = 15
init, Taicho: 1d20 + 3 ⇒ (16) + 3 = 19
init, Talathel: 1d20 - 1 ⇒ (17) - 1 = 16
init, Krux: 1d20 + 8 ⇒ (14) + 8 = 22
init, Maldrek: 1d20 + 2 ⇒ (9) + 2 = 11
init, Salene: 1d20 + 3 ⇒ (5) + 3 = 8

Init, Yeti: 1d20 + 2 ⇒ (19) + 2 = 21

Hikage scouts ahead as the rest of the party takes a breather from the long climb, and find some shelter in the monastery. They are - unfortunately - not a lone, as a young yeti soon appears, having used the wooden structure and bell as a primitive shelter.

With a growl, it tries to scare of the pathfinders.

I need a DC 11 Will save from anyone within 30 feet

---
Krux
---
Yeti
---
Taicho
Talathel
Hikage
Maldrek
Salene
---

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Will (Hikage): 1d20 + 2 ⇒ (17) + 2 = 19
Will (Yoru): 1d20 + 1 ⇒ (6) + 1 = 7

Hikage remains stalwart in the face of adversity. He glares at the yeti for a split second, before realizing that his mount is terrified by the howl, and is about to run away.

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

Talathel sees the creature climb out of the rubble and his face takes on a look of confusion, totally unimpressed by the creature's growl.
"Is that a hairy human? I believe I've seen such creatures in books but never one in the wilds. Could we not capture him so everyone in the world will be able to see it? "
He looks down at Forch to see what he thinks.
"He does look a tad dangerous, yes. Maybe not the best idea."

Sovereign Court

F Human Fighter/2 (HP 18/18 | AC:20 [+1 when adjacent to a single foe] | T:14 | FF:17 | CMB:6 | CMD:19 [+2 vs. Grapple&Trip] | Fort:+5 | Ref:+4 | Will:+2 [+1 vs. Fear] | Init:+3 | Perc:+3 | Speed:20) PFS#: 115025-8

I assume someone'd be willing to use my wand of CLW on me at some point before we reach the temple :)
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Fort: 1d20 + 4 ⇒ (13) + 4 = 17

Salena's not bothered by the cold while the party ventures forth, despite still being wet from Talathel's spell.

The present:
Salena looks just as confused as Talathel when the yeti growls.

"Not really impressed, but I smell its breath all the way from here. Now that is worrisome..."

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Maybe hungry? Try food?"

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Fort: 1d20 + 4 ⇒ (17) + 4 = 21

Even that climbing haven't him dried, Maldrek stuck to the back of group as his armor and equipment was slowing him a lot

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Fort DC 16: 1d20 + 4 ⇒ (17) + 4 = 21
Will DC 11: 1d20 + 7 ⇒ (10) + 7 = 17

Krux attempts to casts Glitterdust on the beast and then draws a wand of summon monster.

Arcane Failure 10%: 1d100 ⇒ 2

Drats. This armor will be the death of me!

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Will: 1d20 + 1 ⇒ (19) + 1 = 20

- Don't scream, I've thing beast much scarier than you, - said Maldrek moving after Hikage.


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Krux attempts to blind the yeti, but his clunky armor prevents him from performing the subtle movements needed.

The yeti moves around the corner of the scaffold, and stares at Taicho

I need a DC 11 Will save from Taicho and Talathel

---
Taicho
Talathel
Hikage
Maldrek
Salene
Krux

---
Yeti
---
---

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1 Fatigued
Will DC11: 1d20 + 2 ⇒ (19) + 2 = 21
"Nice Kitty ..." Taicho will delay action until Yeti attacks ...

Delay:
Cmp Sh Bow: 1d20 + 2 ⇒ (19) + 2 = 21 for Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux begins triggering a wand of summon monster I (3rd caster level).

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

Will save: 1d20 + 2 ⇒ (10) + 2 = 12

Talathel rides closer as an ominous winds suddenly sets his cloak flapping about. He raises his hand and a stream of fire engulfs the yeti.
"No need to use such language with us. Very rude..."

Dmg: 2d4 ⇒ (2, 3) = 5 DC 16 reflex save for half damage.

Sovereign Court

F Human Fighter/2 (HP 18/18 | AC:20 [+1 when adjacent to a single foe] | T:14 | FF:17 | CMB:6 | CMD:19 [+2 vs. Grapple&Trip] | Fort:+5 | Ref:+4 | Will:+2 [+1 vs. Fear] | Init:+3 | Perc:+3 | Speed:20) PFS#: 115025-8

"We'll teach him to behave!"

Salena waits for Talathel's flames to disappear, then double moves up to the yeti while drawing both of her swords.


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Taicho bides his time, while Krux summons aid from afar. Talathel conjures a stream of fire, scorching the fur of the yeti.

RFX: 1d20 + 5 ⇒ (7) + 5 = 12

Salena move up to the furry creature, meeting its gaze straight on. I need a Will save from you as well

Can I have actions for Hikage and Maldrek?

---
Taicho
Talathel
Hikage
Maldrek
Salene
Krux

---
Yeti (5)
---
---

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

A summoned eagle appears above the yeti clawing at its eyes.

talon, higher ground: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
dmg: 1d4 ⇒ 4

talon 2: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
dmg: 1d4 ⇒ 3

bite: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
dmg: 1d4 ⇒ 2

Krux moves closer and casts magic missile at the yeti.

AF 10%: 1d100 ⇒ 20
MM dmg: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

What was the effect of failing that Will save? I assumed it would be something that would effectively shut down the wolf (hence its rider too) from combat, but maybe I'm wrong?

If the failed Will save allows the wolf to act normally:
The wolf darts into combat, biting the yeti as its rider strikes!
Yôru's Bite: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (1) + 1 = 2 if successful: Trip: 1d20 + 2 ⇒ (14) + 2 = 16
Hikage's Silversheen Katana: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 4 ⇒ (6) + 4 = 10

Otherwise:
The wolf runs away from combat, taking its rider along for the ride

Sovereign Court

F Human Fighter/2 (HP 18/18 | AC:20 [+1 when adjacent to a single foe] | T:14 | FF:17 | CMB:6 | CMD:19 [+2 vs. Grapple&Trip] | Fort:+5 | Ref:+4 | Will:+2 [+1 vs. Fear] | Init:+3 | Perc:+3 | Speed:20) PFS#: 115025-8

Will: 1d20 + 1 ⇒ (14) + 1 = 15 +1 versus fear effects

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

Didn't think about my wolf... Will take it into account for next time.

Talathel, unable to exclude Salena from the stream of fire, decides it might be better to distract the creature. He casts ghost sound, creating the sound of fire just behind the yeti's head.
"Why have you ever! Do you see that roaring fire behind the poor creature?!"

Bluff: 1d20 + 5 ⇒ (5) + 5 = 10

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek roars. His friends made the creature to take another route. He breathes heavily as he runs across the hall.

Full-round action - running


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Failing the gaze save means you stand paralyzed in fear for 1 round

Hikage doesn't manage to advance on the Yeti, since Yoru refuses to move forward. Maldrek runs around to the yeti.

The furry creature attacks Salena with its sharp claws, but the bows of the starving creature are easily evaded.

Claw, Salena: 1d20 + 5 ⇒ (14) + 5 = 19
Claw, Salena: 1d20 + 5 ⇒ (3) + 5 = 8

Immediately afterward, an eagle appears, clawing a the white furball and drawing a deep gash with a talon. Krux' missile serves to finish off the creature, making the entranceway safe once more.

Combat over!

Sovereign Court

F Human Fighter/2 (HP 18/18 | AC:20 [+1 when adjacent to a single foe] | T:14 | FF:17 | CMB:6 | CMD:19 [+2 vs. Grapple&Trip] | Fort:+5 | Ref:+4 | Will:+2 [+1 vs. Fear] | Init:+3 | Perc:+3 | Speed:20) PFS#: 115025-8

"Well... that was unexpected... Never seen one of those before."

Before she advances up the stairs and toward one of the doors, Salena checks the area for traps.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Sovereign Court

M Gnome Oracle/2 (HP 17/17 | AC:19 | T:16 | FF:14 | CMB:0 | CMD:9 | Fort: +3 | Ref: +6 | Will:+4 | Init: -1 | Perc:+2 | Speed 15)
spells:
Spells level 1: 6/6 | CLW 49/50
Animal companion:
/2 (HP 22/22 | AC:19 | T:13 | FF:16 | CMB:+3 | CMD:15 | Fort: +5 | Ref: +5 | Will:+2 | Init: +2 | Perc:+5 | Speed 50)

Talathel smiles as the creature goes down, convinced that the 'fire' distracted the creature enough to kill it.
"Wonderful specimen! Sad to see it go..."
He jumps down from Forch and pats his wolf on the leg.
"Go ahead boy."
The wolf moves to the body and starts rending flesh from the lifeless body. Talathel in the meanwhile join Salena.
"Find anything?"

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage pats his trusted mount, trying to embolden the cowardly wolf.

"There, there. The threat is over now. Gather your wits, Yôru, for we are needed!"

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

- What is this ball of fur?, - asked Maldrek


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I've drawn three arrows on the map, indicating doors. There is one set of double doors, and two single ones. Which one do you want to take?

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