[PFS/DMK] 3-09 The Quest for Perfection Trilogy (Inactive)

Game Master Kludde

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Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 5
Taicho moves up to the barricade ...
"Dismissed Entangle ... finish job?"
If any of the Tengu wake, Taicho fires an arrow at him ...

Ready Action:
Bow: 1d20 + 8 ⇒ (15) + 8 = 23 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5


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Clair keeps her vantage point on the fortifications, as Hikage turns back. Taicho keeps his bow aimed at the brush, in case something moves.

---
Round 5
---
Maldrek
Krux
Taicho
Hikage
Clair
Boderus
---
Tengu (ent, sleeping)
Tengu (ent, sleeping)
Tengu (8, ent, sleeping)
---


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Can I have an action for Maldrek?

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux dismisses the Entangled area.

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Maldrek moves toward a sleeping Tengu and prepares for a Coup de Grace.


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Maldrek rides out, while the three Tengus remain fast asleep.

From the far side of the camp, alarm is heard, and another group of tengus make its appearance

---
Round 6
---
Maldrek
Krux
Taicho
Hikage
Clair
Boderus

---
Tengu (ent, sleeping)
Tengu (ent, sleeping)
Tengu (8, ent, sleeping)
Tengu
Tengu
Tengu
Tengu
Tengu Leader
Tengu Leader
---

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus jumps down from the building and runs to the other side of the village.

Acrobatics: 1d20 + 12 ⇒ (16) + 12 = 28

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 6
Taicho fires at the incoming Tengu ...
Bow: 1d20 + 8 ⇒ (20) + 8 = 28 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
Threat: 1d20 + 8 ⇒ (11) + 8 = 19 if Confirmed: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux casts another Entangle spell (DC 17) centered on the Tengu horde and then moves away.

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage prods his mount to cross the village while he draws his bow, then shoots at the closest tengu.
Mwk Composite Longbow, Cold Iron arrows: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 3 ⇒ (6) + 3 = 9

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair drops herself off the barricade, and runs in a straight line toward the other barricade until she reaches the well.


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Boderus runs west, While Taicho fires a long shot at the next group of Tengu, taking one out with a single shaft to the heart.

Krux summons more high grass to hinder the flightless birds, snaring one of the stronger-looking ones.

RFX: 1d20 + 5 ⇒ (15) + 5 = 20
RFX: 1d20 + 5 ⇒ (16) + 5 = 21
RFX: 1d20 + 5 ⇒ (13) + 5 = 18
RFX: 1d20 + 7 ⇒ (13) + 7 = 20
RFX: 1d20 + 7 ⇒ (8) + 7 = 15

Hikage's shot misses, just barely, as Clair moves west to follow Boderus.

Can I have an action for Maldrek?

---
Round 6
---
Maldrek
Krux
Taicho
Hikage
Clair
Boderus
---
Tengu (ent, sleeping)
Tengu (ent, sleeping)
Tengu (8, ent, sleeping)
Tengu
Tengu
Tengu
Tengu Leader
Tengu Leader(ent)
---

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Maldrek finishes a Coup de Grace and steps to a second slumbering tengu to snuff out another potential threat.


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Maldrek picks off one bandit and prepares to strike another.

The entangled leader starts singing a song of encouragement to his fellow bandits, while bandits move out of the entanglement zone, readying bows.

---
Round 7
---
Maldrek
Krux
Taicho
Hikage
Clair
Boderus

---
Tengu (ent, sleeping)
Tengu (8, ent, sleeping)
Tengu
Tengu
Tengu
Tengu Leader
Tengu Leader(ent)
---

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 7
Taicho continues firing at the incoming Tengu from the baricade ...
Bow: 1d20 + 8 ⇒ (3) + 8 = 11 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage shoots an arrow at the leader, seeking to take him down before his troops' morale is too high.
Mwk Composite Longbow, Cold Iron arrows: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus keeps running, trying to get to the other side before the wall is breached.

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux pulls a wand of mage armor and casts it on himself.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair double moves toward the western barricade, her breathing heavy.

I now officially hate running...


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Another arrow flies from Taicho's bow, but lands in the grass. Hikage manages to hit a bandit. Boderus and Clair scramble to meet the enemy, while Krux bolsters his defense.

Maldrek continues dismembering sleeping Tengu.

I'm going to keep him out of the fight, slaying the remaining sleepers until he checks back in

Escape: 1d20 + 3 ⇒ (7) + 3 = 10

The singing leader remains stuck in the bushes. The three crownies fire their bows as they storm the barricade. Seeing their ineffectiveness, the closest leading tengu casts a spell at Hikage, saying What soup weighs 2000 pounds? Wonton! (I need (only) a DC 14 Will save or fall prone laughing)

Bow, Hikage: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Bow, Clair: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Bow, Boderus: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

---
Round 8
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus

---
Tengu
Tengu
Tengu
Tengu Leader
Tengu Leader(4, ent)
---

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 8
Taicho adjusts his aim and continues firing ...
Bow: 1d20 + 8 ⇒ (2) + 8 = 10 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
le sigh :-(

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Will DC 14: 1d20 + 4 ⇒ (18) + 4 = 22
Hikari facepalms inwardly. Did I hear correctly? Did he truly make the wonton joke? Amateur, this used to make me laugh when I was a toddler, but not anymore.

Hikari prods Yoru forward and attacks the southernmost tengu, in an effort to avoid being outflanked.
Hikage's Silversheen Katana: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 4 ⇒ (1) + 4 = 5
Yôru's Bite: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 1 ⇒ (4) + 1 = 5 if successful: Trip: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus keeps running, trying to cut off one of the Tengu.

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Oh, I love a good bad joke. What did the fish say when he swam into the wall? Dam!

Krux returns the same spell at the caster.

Hideous Laughter, Will DC 22


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Taicho struggles to find his aim, while Hikage shrugs off the urge to snigger at the very, very bad joke. Neither him, nor Yoru manage to hurt the southern bandit, and Boderus is still busy closing the gap.

Krux tries to return the favour with a fish joke, but the tengu does not fin it funny.

Will: 1d20 + 8 ⇒ (14) + 8 = 22

---
Round 8
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus
---
Tengu
Tengu
Tengu
Tengu Leader
Tengu Leader(4, ent)
---

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

I will be absent from the 20th till the 3rd of November. Please bot me as needed!

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair charges straight at the tengu on the barricade, charging her weapon's blade with negative energy as she moves. She swings her energy infused scythe at the tengu once he's within reach.

+1 Adamantine Scythe, Charge: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Negative energy damage: 3d6 ⇒ (5, 2, 3) = 10
Channel Smite: DC 16 Will for half negative energy damage.


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Will: 1d20 + 4 ⇒ (6) + 4 = 10

Clair charges at the nearest bandit leader, and punches straight through him with her Lance. As she does so, dark energy envelops the crow-like creature. Its feathers wither instantly, losing all luster before the crow collapses to the ground in a lifeless heap.

The remaining bandit, still encouraged by the singing of the other leaders, press on, tough none of them manage to breach the defenses of the adventurers.

Wakizashi, Hikage: 1d20 + 5 ⇒ (5) + 5 = 10
Arrow, Clair: 1d20 + 5 ⇒ (12) + 5 = 17
Arrow, Boderus: 1d20 + 5 ⇒ (11) + 5 = 16

Escape: 1d20 + 3 ⇒ (1) + 3 = 4

---
Round 9
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus

---
Tengu
Tengu
Tengu
Tengu Leader(4, ent)
---

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux sends three force missiles toward Hikage Kasai's foe.

Magic Missile: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage slashes at his opponent, provided he's still standing.
Hikage's Silversheen Katana: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 4 ⇒ (3) + 4 = 7
Yôru's Bite: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1 ⇒ (2) + 1 = 3 if successful: Trip: 1d20 + 5 ⇒ (7) + 5 = 12

If Krux's MM drops him, I'll ride to the blue tengu at the northern end of the west gate before attacking.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 8
Taicho adjusts his aim and continues firing at the approaching tengu ...
Bow: 1d20 + 8 ⇒ (19) + 8 = 27 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair moves onto the western barricade and up to the tengu trying to breach it. With her scythe still emanating a dark cloud of energy she takes a swing at the tengu.

+1 Adamantine Scythe: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 2d4 + 7 ⇒ (2, 1) + 7 = 10
Negative energy damage: 3d6 ⇒ (5, 6, 2) = 13
Channel Smite: DC 16 Will for half negative energy damage.


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Krux sends three screeching missiles to hit Hikage's opponent, severely weakening the tengy. Hikage deals a slashing cut, leaving it to Yoru to turn the bird-bandit into a lifeless hunk of feathers.

Taicho lands an arrow in the approaching Tengu, while Clair deals with her opponent swiftly, leaving it a smoldering, grey corpse.

Can I have an action for Boderus

---
Round 9
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus
---
Tengu (7)
Tengu Leader(4, ent)
---

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus remains in place, grabs his bow and shoots the tengu northwest of him.

Atk: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg: 1d6 ⇒ 4


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A shot splits the air, and the last tengu on the barricades falls. The Tengu leader seems to panic a bit, and tries to get away.

escape: 1d20 + 3 ⇒ (6) + 3 = 9

---
Round 10
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus

---
Tengu Leader(4, ent)
---

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

There are still 3 tengu on the map, which one is the leader?


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One of them is dead, the other is Taicho. The red one is the leader.

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux sends three force missiles at the tengu leader.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage rides out to meet the tengu leader in battle.

Yoru: double move.
Hikage: attacks in melee.

Hikage's Silversheen Katana: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus sets off again, after the leader. He reaches the barricade but is unable to get any further.
"Bloody birds..."


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Krux sends another volley of missiles, while HIkage moves to the front to take out the leader.

In the aftermath of the battle, a hush pervades the village; a few cheers erupt but are quickly muffled by those wise enough to know the fighting is not yet done. For the most part, the farmers prepare themselves for further combat; their fallen comrades are respectfully moved away from battleground, crossbows are reloaded, and what repairs can be made to the barricades are attempted. This prudence is soon proved correct; from the eastern edge of the village, a low growling sound grows in volume. Suddenly, a loud crash comes from another barricade, panicked villagers come running from that direction. “A demon! The crows have brought a demon down upon us!” one of the farmers screams, throwing his spear down as he runs.

---
Round 11
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus

---
Feathery demon
---

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

I hope this is the last of them!

Krux casts Glitterdust (DC 18) at the feathered demon and moves 30' southwest.

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Hikage prods Yoru forward, not quite reaching the demon. However, he conjures a patch of grease (Ref DC 14) under the fiend's feet.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus runs back the way he came, trying to get to the new enemy.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 11 Double Move
Taicho double moves back to the center of the compound, bow still in hand ...


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Krux showers the huge feathery beast in glitters, turning it into a very camp owl-faced colossus.

Will: 1d20 + 4 ⇒ (7) + 4 = 11

A colossus, that promptly crashes down in a cloud of feather and glitters.

RFX: 1d20 + 5 ⇒ (8) + 5 = 13

Boderus and Taicho run up to get into position.

---
Round 11
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus
---
Feathery demon
---

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Can we presume Clair engages in her favorite past-time of running and moves closer to the feathery demon? I moved her token indicated by the arrow if that's alright.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Sounds good, that's exactly what I want to! xD

Clair notices the feathery demon and runs straight up to the northern barricade.

Blasted distance...


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The huge feathery beast takes a step toward the advancing Clair and starts pecking at her, but without much success.

Peck: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Claw: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Claw: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17

---
Round 12
---
(Maldrek)
Krux
Taicho
Hikage
Clair
Boderus

---
Feathery demon
---

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

Wasn't it prone?

-Posted with Wayfinder

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