[PBP GameDay VI] nightdeath Solstice Scar (3-4 Core) (Inactive)

Game Master nightdeath

Initative:

Will Hawk [dice]1d20+3[/dice]
Bloodless [dice]1d20+6[/dice]
Chock [dice]1d20+9[/dice]
Riceak Hawklight [dice]1d20+1[/dice]
-Seoni_zd- [dice]1d20+2[/dice]
Darksid'Ious [dice]1d20+4[/dice]

Perception:

Will Hawk [dice]1d20+8[/dice] +2 vs humans
Bloodless [dice]1d20+10[/dice]
Chock [dice]1d20+4[/dice]
Riceak Hawklight [dice]1d20+7[/dice]
-Seoni_zd- [dice]1d20+3[/dice]
Darksid'Ious [dice]1d20+8[/dice]

Handout #1:

Pathfinders,

My apologies for interrupting your feast, but Nigel Aldain has just informed me that there is trouble at the Blakros Museum. Once your bitter laughter has subsided, let us continue.

Nigel says it can’t wait until morning. We don’t want to jeopardize our relationship with the Blakros Family, so we will do what we can to aid him. Please gather your gear and meet in the main hall within Skyreach.
I will give more instructions then.

Venture-Captain Ambrus Valsin

Aid Token:

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, this amount increases to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points. To Boost: Succeed at an attack roll against an AC equal to an Average skill check.
Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted.
Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Maps


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Sovereign Court

Chronicle Sheets GM Busy At Work........

The Party's best attempts though laudable fail to convince the elders though Medda is notieably reassured by your support. A confidence that she shows as she commands her people.

The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air.

Knowledge (religion) DC 15] GIANT CRAWLING HAND
Knowledge (religion) DC 10] HUMAN SKELETONS

Init Rolls:

Will Hawk 1d20 + 3 ⇒ (17) + 3 = 20
Bloodless 1d20 + 6 ⇒ (3) + 6 = 9
Chock 1d20 + 9 ⇒ (11) + 9 = 20
Riceak Hawklight 1d20 + 1 ⇒ (13) + 1 = 14
-Seoni_zd- 1d20 + 2 ⇒ (14) + 2 = 16
Darksid'Ious 1d20 + 4 ⇒ (16) + 4 = 20
Giant Crawling Hand 1d20 + 2 ⇒ (3) + 2 = 5
Human Skeletons x6 1d20 + 6 ⇒ (3) + 6 = 9

Round 1
Chock
Darksidious
Will
Seoni
Riceak

Human Skeleton x6
Bloodless
Giant crawling Hand

Bold May Move.
Prebuffs can be done.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Know. (religion) Crawling hand: 1d20 + 5 ⇒ (15) + 5 = 20 Special attack, DR
Know. (religion) Skeletons: 1d20 + 5 ⇒ (16) + 5 = 21 DR, immunities, HD

A Giant crowling hand! Be careful about it and simple skeletons. Says Darksid'Ious who moves toward the creatures.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Hand 1d20 + 6 ⇒ (18) + 6 = 24 Know Religion
skeletons 1d20 + 6 ⇒ (20) + 6 = 26 know religon

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric, sharing what he knows about the undead with the group will move up and entreat Shelyn to bless and guide Dark's aim as he casts guidance on her.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Wow Fantastic Rolls.
Btw treat the terrain as difficult terrain as you see the trees and bushes interferes with movement.

The party is well studied for these as between themselves they figure out what they're facing.

The hand is a Crawling hand and despite having no eyes is able to Sense where its foes are. It also has the ability to home in on its Quarry if its get a whiffed on its blood. If piercing or Slashing weapons are used against it, wielders should be well aware of the Pus that erupts from those wounds. It also has a tendency to grab and hold on.

In contrast, the skeletons you're facing looks old and brittle. Resistant to all but blunt weapons, this creature is also immune to cold. Compared to the party, they're pretty weak in comparision and it's doubtful to see how dangerous it can be with its broken scimitar but in groups like these, it'll be wise not to underestimate them.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will follows Darksid'Ious.
Double move.


VC - Sydney, Australia

Bloodless runs behind them.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Chock takes one step forward and starts shooting arrows against the undead. He was 115 ft away without the 5ft step, is now 110 away.

Attack 1 -Rapid vs White circle skeleton; Damage: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 141d8 + 3 ⇒ (1) + 3 = 4
Attack 2 -Rapid vs White circle skeleton; Damage: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 211d8 + 3 ⇒ (1) + 3 = 4
+1 Keen Comp Longbow

"I'll catch up with you, maybe I can drop some of the skeletons while you move in."


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni falls in order and advance with the group..

Sovereign Court

Chronicle Sheets GM Busy At Work........

TO speed this up.
Do 4 rounds of actions!
Your enemy will be waiting for you!
Also for the duration of this battle, you have Nimble Moves.
This allows you to ignore 5 feet of difficult terrain.

Chock's arrows fly overhead in rapid succssion striking his foe but his arrows unfortunately fair poorly against the hard bones of its target!

The rest begin the long and ardous journey to mee ttheir foe who await them.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

After the first round, Will uses rounds 2 & 3 for double moves. Round 4, he draws a crossbow and single moves. Round 5 he fires a bolt at White, and then draws a wand of cure light wounds - unless the bolt is effective, in which case he reloads.

Ranged Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage(P): 1d8 + 0 ⇒ (7) + 0 = 7


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni rushes up with Will, drawing her wand as she goes. Aiming the wand at Wills target,

wand of magic missile, CL3: 2d4 + 2 ⇒ (4, 3) + 2 = 9


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless just hoofs it along with Will, keen to get his blade into the fight

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Thy soul shall find itself alone
'Mid dark thoughts of the grey tomb-stone;
Not one, of all the crowd, to pry
Into thine hour of secrecy.

Darksid'Ious begins to support his comrades with a somber tune.

Inspire Courage: +1 competence bonus to attack and weapon damage rolls, +1 moral bonus to will save against fear and charm.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Round 1, Double move. Round 2, shoot (from the bottom of the 'stairs') and move. Round 3, Double move. Round 4, move and shoot.

Deadly Attack Round 2 (White Circle); Damage: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 101d8 + 7 ⇒ (2) + 7 = 9
Deadly Attack Round 4 (Yellow Circle); Damage: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 161d8 + 7 ⇒ (3) + 7 = 10

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 5
Chock
Darksidious
Will
Seoni
Riceak
Bloodless

Human Skeleton x4
Giant crawling Hand

Bold May Move.

Drawing closer the party now can see a strange miasma within the circle as the combination of Will, Seoni and Chock sending a hail of projectiles, both magical and mundane at the skeletons reducing both to a pile of inanimate bones.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Continuing to support his comrades with his dark ballade, Darksid'Ious shoots at one of the skeleton. orange

Be silent in that solitude,
Which is not loneliness- for then
The spirits of the dead, who stood
In life before thee, are again
In death around thee, and their will
Shall overshadow thee; be still.

Crossbow + Swift Action (arcane strike): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damages: 1d8 + 0 + 1 + 1 ⇒ (7) + 0 + 1 + 1 = 9

Inspire Courage: +1 competence bonus to attack and weapon damage rolls, +1 moral bonus to will save against fear and charm.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will moves forward a bit (5' step), and loads and fires his crossbow again, at Orange.

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Attack: 1d8 + 1 ⇒ (8) + 1 = 9


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless moves into concealment...

Stealth 1d20 + 11 ⇒ (16) + 11 = 27

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He will move up and try to take things out with his glaive

4 rolls?

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Chock moves further down the path and shoots once at the orange hued skeleton. "Let's mow down their numbers!"

Attack -Deadly; Damage: 1d10 + 11 - 2 ⇒ (4) + 11 - 2 = 131d8 + 7 ⇒ (3) + 7 = 10

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 5
Chock
Darksidious
Will
Seoni
Riceak
Bloodless

Human Skeleton x3
Giant crawling Hand

Bold May Move..
4 Rounds to make your actions as the distance is quite abit.

The party takes down yet another skeleton but they stand resoulutely against all fo you within the circle. By now you notice writhing tentacles on the ground and portal pulsing looks as if it's ready to burst open!

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"Are you... ARE YOU SEEING THAT!? What in Cayden's cup is that pulsing thing!?"

Chock moves and shoots the orange hued skeleton once, again.

Attack +PBS -Deadly; Damage: 1d20 + 11 + 1 - 2 ⇒ (12) + 11 + 1 - 2 = 221d8 + 8 ⇒ (5) + 8 = 13

Just noticed I rolled a d10 to attack last post xD (don't rum'n'roll people =P)


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni moves up and launches a ray of fire towards orange(black if orange goes down)

RTA: 1d20 + 4 ⇒ (10) + 4 = 14
4d6 ⇒ (2, 1, 1, 6) = 10 fire damage

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious continues to support his comrades with his dark ballade, and tries to shoot at one of the skeleton. one not already destroyed by Chock or Seoni

The night, though clear, shall frown,
And the stars shall not look down
From their high thrones in the Heaven
With light like hope to mortals given,
But their red orbs, without beam,
To thy weariness shall seem
As a burning and a fever
Which would cling to thee for ever.

Crossbow + Swift Action (arcane strike): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damages: 1d8 + 0 + 1 + 1 ⇒ (3) + 0 + 1 + 1 = 5

Inspire Courage: +1 competence bonus to attack and weapon damage rolls, +1 moral bonus to will save against fear and charm. (3/10)

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 5
Chock
Darksidious
Will
Seoni
Riceak
Bloodless

Human Skeleton x3
Giant crawling Hand

Bold May Move..

And once more yet another skeleton goes down to the party's barrage as they keep up the pressure on their foes.
Closer and closer they creep.

Spellcraft check sine you can now see the area.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will reloads and fires at the hand.

Ranged Attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: Please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.

And a big thank you to all of our players and GMs, for making Solstice Scar a fun and smooth experience.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Rest? I think this calls for some celebration. Where is the rum?"

Thanks for the game, nightdeath!

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"I have bad news Will, the rum's all gone, but I've got ale, the Lucky Drunk's favorite drink!"

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Aye, it will have to do."


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless puts his blade away, "Well friends, we lived, the enemy lost, and the Pathfinder Society once again showed it is an organisation people should value as an ally"

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Pain and sadness is the true reward of the warrior says a smiling Darksid'ious who adds

Well done comrades, it was quite a journey from Absalom and I was quite happy to have it done with you.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"'Til we meet again on the Open Road, farewell"

-Posted with Wayfinder

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

We did well, with our skill and the help of the goddess of beauty he replies.

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