[PBP GameDay VI] nightdeath Solstice Scar (3-4 Core) (Inactive)

Game Master nightdeath

Initative:

Will Hawk [dice]1d20+3[/dice]
Bloodless [dice]1d20+6[/dice]
Chock [dice]1d20+9[/dice]
Riceak Hawklight [dice]1d20+1[/dice]
-Seoni_zd- [dice]1d20+2[/dice]
Darksid'Ious [dice]1d20+4[/dice]

Perception:

Will Hawk [dice]1d20+8[/dice] +2 vs humans
Bloodless [dice]1d20+10[/dice]
Chock [dice]1d20+4[/dice]
Riceak Hawklight [dice]1d20+7[/dice]
-Seoni_zd- [dice]1d20+3[/dice]
Darksid'Ious [dice]1d20+8[/dice]

Handout #1:

Pathfinders,

My apologies for interrupting your feast, but Nigel Aldain has just informed me that there is trouble at the Blakros Museum. Once your bitter laughter has subsided, let us continue.

Nigel says it can’t wait until morning. We don’t want to jeopardize our relationship with the Blakros Family, so we will do what we can to aid him. Please gather your gear and meet in the main hall within Skyreach.
I will give more instructions then.

Venture-Captain Ambrus Valsin

Aid Token:

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, this amount increases to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points. To Boost: Succeed at an attack roll against an AC equal to an Average skill check.
Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted.
Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Maps


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Sovereign Court

Chronicle Sheets GM Busy At Work........

Dot. Dot. Dot.
Here

Silver Crusade

Male male elf Wizard 6 | HP 41 |AC 11/15; Touch 10; FF 10 | F +5; R +4; W +6 | CMB +3; CMD 14 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +0 Wizard 6

Dot


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

/blood

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will makes his mark.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Hola

Sovereign Court

Chronicle Sheets GM Busy At Work........

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on.

Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill.

Sovereign Court

Chronicle Sheets GM Busy At Work........

You learn all of the information whose DC is equal to or less than the result of your Diplomacy (gather information) or Knowledge (local) check.

DC 15+:
The Three Masters use the event to keep an eye out for particularly talented agents that embody the Pathfinder Society ideals: Explore, Report, and Cooperate.

DC 20+:
At the end of the Torchbearing, the most exemplary agents are publicly recognized and given special wayfinders.

DC 25+:
Sometimes Pathfinder agents disappear for hours during the course of events. Rumors suggest they are brought before The Decemvirate, but no one can agree on why.

As the Pathfinders conclude the dessert course, a small origami swan flutters through the room and lands on the center of the table. In moments, it unfolds itself into a crisp and crease-less piece of paper.

You know all of the information about the Blakros family whose DC is equal to or less than the result of your Knowledge (nobility) check.

DC 10+:
The Blakros are one of the wealthiest and most well-known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

You know all of the information about the Blakros museum whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

You know all of the information about Nigel Aldain whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

DC 15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

DC 20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

DC 25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

First, I'll choose Acrobatics as a class skill. Next, I'll try to hit all the tens.

Diplomacy+1 (Friend of the family): 1d20 - 1 + 1 ⇒ (2) - 1 + 1 = 2 Yes, Chock couldn't sweet talk a fly if he tried to.
Nobility+1 (Friend Family): 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19 "Of course I've heard of them, they grew fond of me when I saved a young scion of the family, they own the most beautiful, and not boring, of the museums."
Local: 1d20 - 2 ⇒ (1) - 2 = -1
Local: 1d20 - 2 ⇒ (13) - 2 = 11 "I recognize that man, that's Nigel. I believe he works at the museum. Last time I was there he mounted quite a spectacle, well, may he didn't planned for it. But those were certainly some thrilling times."

Wait, are we all together or mingling around the room? =D


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

I'll go with Perception

The leather clad elf with a rapier at his hip rubs his temples in thought

Know - Local 1d20 + 7 ⇒ (7) + 7 = 14

"Sorry I'm a little dull this morning, spent all night trying to get into an exclusive party - sad to say it didn't go so well and I missed it all. Found a late night drinking hole and ended up turning a late night into an early morning"

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"A late night drinking hole?.... You didn't spend the night bar hopping with Dandle, did ya?" Remembering the company he's with, he corrects himself, "Master Dreng! I'm sorry, must've left my manners in my ale last night, hahaha"

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Survival is my skill of choice.

Will was never one for sitting in a classroom, but having the opportunity to learn more survival skills by some of the most intrepid explorers that the world has to offer.

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Local): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (Local): 1d20 + 5 ⇒ (15) + 5 = 20

"Me? No, I ne'er been to the Museum, but this bloke Nigel is well-known as an interesting fellow. Ex-Pathfinder, I hear, and still a friend."

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

I will choose Perform (Oratory)

Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21
Know. (Nobility): 1d20 + 1 ⇒ (19) + 1 = 20
Know. (local): 1d20 + 1 ⇒ (5) + 1 = 6
Know. (local): 1d20 + 1 ⇒ (18) + 1 = 19

Darksid'Ious is a very pale half-elf, all in black. Around his neck, a black medaillon, representing a skull with two chains coming out of its eyes. Desptie his somber look, he has a charming smile and seems quite happy to be here.

Hi, I'm Darksid'Ious, follower of the Midnight Lord. Happy to meet you all and to enjoy this meal with you!

He shares what he knows about the event they're in and what he knows about things relating to the Blakros family and the curator of their Museum, Nigel.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Each of you would gain your chosen skill as if It was a class skill for you or if it already is, gain a +1 bonus for the duration of this Special. Assume you're gathered together by happenchance.

Polite Laughter echoes around the chamber at Chock's words though it is clear that some of them are forced out of politeness. Even then some of them catches the hint of adventure in his words and lean forward eagarly.

Bloodless describes a rather amusing ancedote which is hightened by Chock's unwitting help and the others show their appreciation by offering a toast knowing well, Drandle's preference for drinks.

Will Hawk and Darksid'ious compares notes on the Blakos family and finds that most of their expereinces turn out to be the same elicting laughs from others with similar encounters.

For those with the Restful Pathfinders’ Lounge Vanity if any.:

The society has definitely outdone themselves this time as the feast could be nothing but positivity magical. It seems to give most of you an additional awareness of the things around you.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I will choose Perception

The half elf enters into the room and looks around, a warm smile on his face.

Diplomacy 1d20 + 9 ⇒ (19) + 9 = 28

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.

@Players: Please have fun, and remember to explore, report and cooperate at all times.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"By the way Dark' any interesting travels after that darned space rock? It's good to see you still in piece! There a few close calls back then." Chock says with a smile on his face, as if speaking to an old friend.

-Posted with Wayfinder

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'ious smiles back at the warrior.

Unfortunately not... I just came back from my hometown near Pangolai to see my mother. Sometimes I miss the solitude and darkness of the place.
But enough of rambling ! I'm happy to see you again Shock. I hope this time we will be able to celebrate friendship rather than fighting in a lone asteroid.

Sovereign Court

Chronicle Sheets GM Busy At Work........

As the Pathfinders conclude the dessert course, a small origami swan flutters through the room and lands on the center of the table. In moments, it unfolds itself into a crisp and creaseless piece of paper.

Please see Handout #1

From the sudden silence that has descended, you're not the only ones.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Very well, best not keep the venture captain waiting" Seoni states standing up, straitening out her clothing.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"I'm with you Seoni, let's go. I know for a fact, when something goes we could all be in peril! I'll go get my bow, see you all in the entrance? Any of you needs me to pick up anything?" After hearing the response he goes to fetch his companion's gear.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"I could really use a bottle of rum. I often find it makes these meetings less painful."

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Nigel, this Nigel? The curator of the Blakros museum? I've heard we, the Society, have clean up more than its share of it several times. I hope nothing too bad happened today.

Says Darksid'Ious who stands up to get his stuff and join his comrades in the main hall.

Sovereign Court

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You may now run Part A on page 10 and Part B on page 14, in whatever order you choose. Please do not proceed to Part C yet.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Ahhh" the Elf exclaims as though a coin dropped "So, investigating a burglary, bypassing your security, and apprehending thieves then eh?" Not that I'd know anything about such things"

"What, exactly, are these flying pieces? Are they themselves a source of danger?"

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Hmm, well this should be fun. Shall we go in and see what the fuss is all about? Chock, is it? You're a big guy. You seem to be a leader among men." Will grins like a cat about to eat a canary. "You should go first."

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Adding a question, "what are your sentinels? Not the gearsmen again, is it?"

Will Hawk wrote:
"Hmm, well this should be fun. Shall we go in and see what the fuss is all about? Chock, is it? You're a big guy. You seem to be a leader among men." Will grins like a cat about to eat a canary. "You should go first."

@Will: Chock lifts his longbow. "I'm not much of a frontliner, but if that's where ya'll want me, that's where I'll be." He adds with a smile.

-Posted with Wayfinder

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Seems quite easy to me. But let's go, I've always wanted to visit the museum.
As I'm not that of a good fighter, I will let you go at the front but will support you from it.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"I see. I suppose you'll want me to dally in first, then? Very well, but follow close and try not to keep quiet, eh?"

If everyone looks ready, Will steps up to the front doors, and peeks inside.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni will cast mage armor on herself prior to approaching the doors, will last 4 hours.Just let me know if it runs out.

I am right behind you buddy
bluff: 1d20 + 11 ⇒ (13) + 11 = 24

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Sense motive: 1d20 + 6 ⇒ (6) + 6 = 12 ;)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will sense motive to make sure that they are getting the full s tory
1d20 + 11 ⇒ (5) + 11 = 16

Sovereign Court

Chronicle Sheets GM Busy At Work........

Exchanging pieces of knowledge each of the party member has learnt or already knew, it doesn't take very long for each member to know what exactly who they are dealing with or the very purpose they were summoned for the feast and lor behold, an oppturnity to gain that very glory.
This is assuming you all share the checks made.
Please see Map with Tokens place.
We also have an Aid token to be used.

Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious listen to the sergent, before turning to his comrades.

Do you have something against swarms? If it's the case we could try first to deal with it. As for the traps, may be some of you are able to deal with it, magical or not ?
I can only provide help as I'm not as prepared as I hope.

If not, lets go inside.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Traps you say? I'll take a look" the elf offers "I can't make any guarantees, but I may have encountered a few in the past"

Ready :)


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

I should be able to handle hurt the swarms with my evocation magic. But only so much. And my knowledge of the arcane may help with the runes. But that is not a guarantee since I have to master dispelling.

She has burning hands, so, that is about it

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Swarms? Lot's of tiny little buggers? No, thank you! I prefer a straight up foe. I say we work our way through inside, and let others more prepared take care of these runes."

Will heads in.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"I am not prepared for traps or a swarm, but I'm willing to fight wherever fate takes me."

Ready as I can be

-Posted with Wayfinder

Sovereign Court

Chronicle Sheets GM Busy At Work........

Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full-plate armor.

Knowledge (Nobility) to identify the group.

Group Perception:

Will Hawk 1d20 + 8 ⇒ (3) + 8 = 11 +2 vs humans
Bloodless 1d20 + 10 ⇒ (8) + 10 = 18
Chock 1d20 + 4 ⇒ (17) + 4 = 21
Riceak Hawklight 1d20 + 7 ⇒ (7) + 7 = 14
-Seoni_zd- 1d20 + 3 ⇒ (9) + 3 = 12
Darksid'Ious 1d20 + 8 ⇒ (4) + 8 = 12

Bloodless and Chock noticed the Banners fluttering but soon relised a problem......if the doors are sealed whence comes the breeze to move them?

Init Rolls:

Will Hawk 1d20 + 3 ⇒ (3) + 3 = 6
Bloodless 1d20 + 6 ⇒ (12) + 6 = 18
Chock 1d20 + 9 ⇒ (19) + 9 = 28
Riceak Hawklight 1d20 + 1 ⇒ (11) + 1 = 12
-Seoni_zd- 1d20 + 2 ⇒ (12) + 2 = 14
Darksid'Ious 1d20 + 4 ⇒ (9) + 4 = 13
Banners 1d20 + 0 ⇒ (11) + 0 = 11

Round Surprise
Chock
Bloodless
Seoni
Darksidious
Riceak

Banners
Will
Bold may move

Knowledge (arcana) DC 13:
SHINING CRUSADE BANNERS

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Know (nobility): 1d20 + 1 ⇒ (15) + 1 = 16
Know (arcana): 1d20 + 1 ⇒ (20) + 1 = 21

Darksid'Ious recognize the floating banners as their enemies and know some bit about it.
Hardness? Weaknesses?

Rappers in hand, he draws his wand of grease ready to use it once shock shoot at it.
Ready Action: Grease (reflex DC11) or prone one the red one (purple zone). Once Shock shoots.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless sees the opportuity to duck into position rapidly and get on one side of the banner as he draws his rapier "Let's get it Will, you take the near side!"

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Before they enter I am prepared to act as medic he says as he brandishes his holy symbol but also grasps his glaive.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round Surprise
Chock

Bloodless
Seoni
Darksidious
Riceak
Banners
Will
Bold may move

The spirit locked within rattles as this animated banner lurches
forward on fluttering tassels in search of its antagonists which happens to be you! The lingering resonance of these relics have infused them with their long-dead owners’ will, animating them to fight all comers.

Darksidious knows that the banners are haunted and will take damage from positive energy like an undead creature.

Shining Crusade as Darksidious.:

The Shining Crusade attracted soldiers of all stripes, from Taldor’s official armies and hedge knights to independent mercenary corps. The Order of the Sable Owlbear joined the crusade late but made a lasting name for itself on the field of battle, and Nigel Aldain has gathered dozens of relics from the mercenary company—including two stuffed owlbears prepared by some of the corps’ descendants.

Who's shock? or is it Chock?

The members begin their move seeking strategic places, meanwhile the banners flutter........

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Chock shoots the enemy to the South of the entrance.
Attack +Point Blank: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19Damage +Point Blank: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7+1 Keen Comp. Longbow (STR +2)

-Posted with Wayfinder


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni pulls a wand from her bag and shoots it at the banner that was targeted by the grease.

magic missile, CL 3: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Know Religion 1d20 + 5 ⇒ (18) + 5 = 23 to see if he knows what they are.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Chock
Bloodless
Seoni
Darksidious
Riceak

Banners Red 22/36
Banners Blue 36/36
Surprise Round
Will

Bold may move

Chock fires his arrow and makes a hole in its construction even as Darksidious fires off a glob of grease at the Banner.......
Save 1d20 + 1 ⇒ (19) + 1 = 20 ......and succed in only making it well oiled....

Riceak realises that the Banners aren't undead at all despite being haunted...
Seoni helps make it holey as her magical bolts fly in!

The Banners advance! Well only Red does, attempting to close in on its tormentors! How oculd they do such things? Have they any idea the thread count that went into it?

Blue slaps Bloodless! Who dodges it!
Slap Slap 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (5) + 3 = 8


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Waiting on my flank buddy


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni launches another pair of bolts from her wand.

magic missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8

I hope we do not have to pay for the repairs of the rugs after this. They did attack us first

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

@GM no hardness/DR ?
Quick and agile they are!

Darksid'Ious waits after Chock and uses again his wand against the banner near him before taking a 5ft. step back.
Ready Action: Grease (reflex DC11) or prone one the red one (purple zone) once Chock shoots at it.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Chock fires two arrows against the closest banner.

Attack 1 +PBS -Rapid: 1d20 + 11 + 1 - 2 ⇒ (1) + 11 + 1 - 2 = 11 for damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 +1 Keen Comp Longbow (STR+2)
Attack 2 +PBS -Rapid: 1d20 + 11 + 1 - 2 ⇒ (11) + 11 + 1 - 2 = 21 for damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 +1 Keen Comp Longbow (STR+2)

Then he takes a step forward to make himself the target of the red banner, instead of his companions.

-Posted with Wayfinder

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