Motteditor's Skull and Shackles PBP (Inactive)

Game Master motteditor

Combat map / Dungeon map / Island map / Open ocean map
Murderin' Murder upper decks /Murderin' Murder lower decks
GM's crew list / Crew icons


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retired

I'm not sure which of our 3 would-be muggers collapsed to Red's color spray, but I'm going to play it like the big bald one (the one Sicarius gave a shiner to) is also the guy he pushed up against the wall as the fight ended.

Coming back up to the deck after delivering Bud to his bunk, Sicarius turns a corner and nearly collides with the big, bald brute from earlier. The elf's face darkens at the recognition and he stares the man down. "You looking to start something? I thought I made myself clear earlier this morning. Or do you need a reminder?" His words are thick with threat as he rolls his meaty shoulders in anticipation of another scuffle.

Intimidate: 1d20 ⇒ 14

---

Later, Sicarius wakes for his brief turn at watching over the others who were pressganged alongside him. When his turn is up, rather than slip back to sleep, he steps out for a quick breath of fresh air then stops to regard Owlbear on his way back down. The strange man wakes under the elf's scrutiny, though Sicarius made no move to rouse him.
"Sorry. Was just trying to figure out your story. Didn't mean to wake you."
Sense Motive: 1d20 ⇒ 15

In the morning, he feels none the worse for wear. Maybe there was something to this 'Besmara' and her favor after all?
Constitution (DC 14): 1d20 ⇒ 20

Status:

HP: 9/9
AC: 14 (14 T / 10 FF)
CMD: 15
F/R/W: +2/+3/+2 (+2 vs enchantment, immune sleep)
Arcane Pool used: 0/4
Besmara's Blessing (1/week): [ ]

Spells Prepared:
Cantrips (2) - acid splash, daze
Level 1 (0+1) - monkey fish [ ]

Ongoing Effects


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

After helping the half-orc to his bunk and marveling at Nim's healing powers, Gezza, feeling the influence of the rum, will gravitate toward the festivities. When an opening comes, he stands up and tells a particularly dirty joke he heard from a sailor on his last berth.

Perform: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Half-Orc AWOL Circus Performer 3
Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision
Cargas wrote:
"Hey Nim. I note that you didn't fight so good. Maybe you want one of these?"

Nim mirrors Cargas's body language, leaning in to hear what the dwarf has to say. Looking down at the dagger, his heart leaps a little, and he reaches down to pat his calf-length moccasin to reassure himself of his own dagger. He stands upright, and eyes Cargas warily.

"I've got nothing to pay you for it... aaand I'm not interested in placing myself in debt just yet, you'll understand. Maybe when I've earned something, eh? It's a nice enough blade..." The halfer-orc pats the dwarf on the back.

He watches the dwarf squirrel the dagger away.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Damn, for such lumpy hands, he sure knows how to use 'em. Professor Periwinkles would have had a field day teaching him an act...

Nim gravitates towards the loud sounds, intent on watching and learning something new before turning in. You owe it to yourself to make the most of your energies on the days you don't end up drained of your strength.

He wanders the deck, intent on meeting Badger. Should he find her, he waggles a finger at her in playful reprimand. "Sooo, you were playing the long game, weren't you? Let 'em think you were beatable by the bigger woman, then come back to the table when the stakes were worse in your favor and make a killing, am I right? I should have known, I should have known." Nim smiles big, baring his tusks a little. "Name's Nim. How long you been on this boat?"

Diplomacy, Rum Bump: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

...

Nim takes the first casual watchin' over the others, then tags out with the next one, falling fast and hard asleep.


Half Orc Treasure Hunter 4 | init +5, per +6 | AC 17/14/13 | HP 27 | Fort +1, Reflex +7, Will +1 | CMB +7, CMD 21

Bud stays put during his watch, keeping his focus on the safety of those that protected him. The miracle of his wounds being healed already, just hours after his lashing, are not lost on him. These lads are me lifeblood on this ship o' misery, the only that I can trust. If'n I ever do find the lost treasure of a cyclops king they're sure to share in the riches.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Cargas, the half-orc with yellow skin (Jaundiced Jape) is indeed the person you've dubbed One-Punch. Fipps -- the big guy -- was unconsious; he would've pushed Jaundiced Jape or Narwhal Tate against the wall. Let's go with Jape.

1d2 ⇒ 1

While Budos, nursing his injuries, heads for bed, his companions head back to the main deck, where they join the rest of the rowdy crew, meeting several folks they hadn't yet encountered:

* Barefoot Samms Toppin, a shoeless blonde human woman;
* Giffer Tibbs, a bedraggled gnome woman with one eye;
* Jack Scrimshaw, a young human lad talented at scrimshaw;
* “Ratline” Rattsberger, a rat-faced halfling with long arms and three missing fingers;
* and Tilly Brackett, a tough human woman.

Unfortunately, they seem far from impressed at Gezza's attempt to tell a joke, the punchline earning him nothing but blank stares and a sad shake of the head from Sandara, who mercifully breaks the awkward silence by launching into a tale of her own. The clearly well-worn story involves a mighty storm off of Hell Harbor that almost claimed a fleet of fishermen, including her father. In Sandara's telling, her youthful prayers to Besmara the Pirate Queen caught the goddess' attention and her father miraculously returned the following day, weatherbeaten and half-drowned but still alive.

Cargas' attempts to fit in are similarly fruitless, as he can't find Grok for the life of him and few want to talk to the abrasive dwarf about the ship's quartermaster.

Nim's approach to Badger is met with as little reaction as his initial attempt, at first, but after a moment the woman spits over the railing and shrugs. "Been about a month, I guess, but feels longer than that. This is a hard ship, it is. Didn't have much more choice in my berth than you lot, but that's the truth of most of us." Congrats, you've managed to make her indifferent to you!

Sicarius trades stares and scowls with Jaundiced Jape, but little seems to come of it, as the half-orc merely growls back at the elf, seeming unimpressed despite the earlier fight. Later, his encounter goes slightly better with Owlbear, who flinches away as the elf wakes him. Sicarius gets the impression the big man isn't treated all that well on the ship, and someone who chose to do so could make a friend out of him.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The next day dawns early again but this time nothing stops you from assembling on the deck when the bell tolls.

Plugg takes roll and then you quickly learn your assignments for the day:

Budos, you're on the lines, hard work hoisting and lowering sails. DC 10 Profession (sailor) or Dexterity check. Also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.

Gazza, you're hauling Rope and doing knot work, tying and untying knots in the ship’s ropes and moving heavy coils from one part of the ship to another DC 10 Profession (sailor) or Strength check. You must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.

Nimrod, you have the unenvious task of manning the bilges, vile and sweaty work cleaning out the bilges. DC 12 Strength check; you must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift. However, no spiders decide to try to take a bite out of you, so consider yourself lucky.

Sicarius, you again find yourself tabbed to serve as the ship's runner, passing messages to the crew and officers of the Wormwood in all parts of the ship except the officers’ cabins. DC 10 Acrobatics check and DC 10 Constitution check. Failing the Constitution check results in the PC being fatigued at the end of the shift.

Finally, Cargas, you arrive in the galley to again find Fishguts too drunk to do any work, meaning you'll be responsible for making dinner. DC 10 Profession (cook) or Intelligence check

Mechanics:

Budos: Rigger 1d6 ⇒ 2
Gezza: Swab 1d6 ⇒ 4
Nimrod: Swab 1d6 ⇒ 1
1d4 ⇒ 2
Sicarius: Swab 1d6 ⇒ 5
Cargas: Cook's mate 1d6 ⇒ 1
1d100 ⇒ 49

You can each take 1 day-time ship action as you do your tasks.


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas continues to make nice with the Quartermaster, focusing his attention on her.

1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 Sense Motive (+2 for half-human)

"Yar, Grok. Is there anything I can do for Fishguts? Or you? I do miss he company," Cargas mentions, taking out his dagger to sharpen before he gets to work in the kitchen.

Cargas will make a sincere effort to cook a good dinner.

"Say, Cutthroat, people like salt, right? That's a flavor, too?"

1d20 + 1 ⇒ (16) + 1 = 17 vs. DC 10 to cook

* * *

p.s. Budos/Quinn pinged me to say his internet was out and he might be slow to post. I've pinged him to let him know we're going again.


Half Orc Treasure Hunter 4 | init +5, per +6 | AC 17/14/13 | HP 27 | Fort +1, Reflex +7, Will +1 | CMB +7, CMD 21

Budos makes a diligent effort at the sails in hopes of improving on his last performance.

profession sailor plus bonus: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Con check: 1d20 ⇒ 10


Half-Orc AWOL Circus Performer 3
Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision

Nim doesn't rush as he heads down to the Bilge. The memory is still bright in his mind, regarding the stench, and the soon-to-be-dead man he spent time with. He passes the cargo hold, and signals to the ape.

SlapHands:

Down Dirty Clean Sorry

The ape tosses an orange peel at Nim and his meaty hands pound out a reply.

SlapHands:

Good Place You Go

Nim takes up his work with only internal complaint, getting through it in an effort to make sure he's yet to taste the lash.

Strength Check v DC12: 1d20 + 2 ⇒ (20) + 2 = 22
Constitution Check v DC 10: 1d20 ⇒ 2

Influence

As fatigued and as smelly as he is when completes his day's labor, Nim hits the deck, hoping to finish his introductions with Badger, encouraged when the warrior engages him instead of brushing him off.

"Sorry, I'll keep my distance. I know, I know, my face matches my smell. For all the sailing we've done so far, how soon do you think we'll see land, or possibly a port?"

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22


retired

Influence
Sicarius works well the following day, his gracefulness serving him well as he moves throughout the ship.

Acrobatics (DC 10): 1d20 + 7 ⇒ (7) + 7 = 14
Constitution (DC 10): 1d20 ⇒ 14

The work wasn't particularly grueling either, and the dour elf found himself none the worse for wear at the end of the day. He wondered inwardly about the so-called goddess who'd stamped her mark upon his back and, for some reason, his thoughts also returned to the pitiable Owlbear. Perhaps it was because he'd passed by the chained man so many times, but the thought that their positions were not so different kept echoing through the elf's mind.

As he passed by the man later in the afternoon, Sicarius quietly secreted a blanket and a pair of apples he'd lifted during his errands earlier near to the poor man. "I've been told I need allies on this boat if I'm to live and it seems to me your chains and mine aren't all that different." Sicarius offers the man a grim nod that, while lacking any pity or compassion, is heavy with solidarity. "Maybe we can help each other when the time comes."

Without lingering for an answer, the elf turns and leaves.

Diplomacy: 1d20 ⇒ 18


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

Gezza sighs when he hears the verdict of the ropes, especially after his terrible performance on the first day. Nonetheless, he shoulders the heavy ropes and gets to work. Str: 1d20 + 2 ⇒ (12) + 2 = 14 and Con: 1d20 ⇒ 6 It's hard, grueling work, but he gets it done despite feeling like a slug by the time it's done.

In between rounds of hauling and knotting, Gezza explores the ship. Honestly, just randomly poking around. Feel free to give me a section no one has checked yet?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Grok laughs at the dwarf's question.

"We're birds of a feather, me and Fishguts. Both like our drink, you could say. Anything other rum would make a nice change. Or a good song, maybe one to keep Besmara's eye from falling on you in a bad sort of way. Nothing like a good pirate song on a pirate ship, especially when you're in a good way with some pirate drink," she replies.

Budos and Gezza focus more on their tasks, hoping to avoid the lashes they nearly received last time for their poor jobs, though the latter does make some time to look around the poop deck while he's up there in the captain and other officers' absence. There's little more to be seen than first met the eye, but he does attract the ugly parrot's attention.

"Cocksucker on deck!" it squawks. "Cocksucker on deck. Hide your f&##ing women!"

Out of the corner of his eye, Sicarius can see the big man take the offered food and look it over carefully, even sniffing at it as if expecting some sort of trick. He does eventually take a cautious bite, though, a slack-jawed smile crossing his face.

As the bell tolls the end of the day, Nim finds himself standing apart from most of the rest of the crew on the main deck, and positions himself near Badger, or as close as she'll allow.

"Damned if I or probably anyone on this ship knows other than the captain," Badger replies to the reeking half-orc. "My guess is not till we've taken something worth bringing back to port.

"Appreciate you keeping your distance," she adds. "You want, I can hold a rope later so you can wash the stink off with a 'brigand's bath.' "

Feel free to continue these scenes if you want; if you're ready to move on, you can do the usual rum rations (+3 Cha, -2 Con and fatigued for 5 hours; DC 5 Fort save to avoid addiction) and post your night-time action(s); the crew will be gathering around for arm-wrestling again.

Mechanics:

1d4 ⇒ 3
1d8 ⇒ 5
1d3 ⇒ 2
1d5 ⇒ 3


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

"By the stars, you are an ugly bird, aren't you? How did you come to be on a pirate ship, bird?" Gezza asks the parrot with interest.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"*SQUAWK!* Go blow yourself! Cocksucker on deck! *SQUAWK!*


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas will chat up Grok amicably as he is able while he cooks. He learns what he can learn, trying to understand his place in the ship. He has no objection to being a chef for a bit, heck, he might even be good at it. He was happy to work for pay, as long as the whips and unpleasantness was kept at bay. He had no tolerance for bullies or authority.

Heck, he was getting paid in grog, which wasn't a bad thing.

1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Fort vs. Poison

* * *

That night, he goes to pick out a fight, pretty much. Is there a way that Cargas can get into a boxing or arm-wrestling? Cargas didn't fight today and is pretty bored.

If Cargas can't find a way to get into a fight (whether for fun or money), he'll go to bed and try again tomorrow.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sure, you can get into arm-wrestling. It's on a barrel with shards of glass, so probably will be painful if you lose.

You find yourself paired up against Shivikah, a very tall Mwangi woman who scowls as you sit down opposite her.

"Careful, dorf, you may lose a finger here," she warns, not sounding all that much like she's joking.

Bets are placed on each of you, with several taking your side after the previous day's fight. The foppish gnome -- Conchobhar -- offers several pieces of silver each to a few others interested betting against you.

Opposed strength check, please

1d10 ⇒ 7


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M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas has no money upon which to bet, but will gladly talk up his own game.

"You look like a fine lady," Cargas says to Shivikah as he sits across from her. He can't help but continue with his sparkling 'friendliness'. "Good thing this ain't a slap fight, woman, becuz I'd probably make your face look prettier when I was done with you."

"I don't mean to say that you're ugly, but your face reminds me of a visible fart, that's all..." Cargas puts his arm into the starting position.

He grunts, letting out his own invisible fart as he grunts and groans.

1d20 + 3 ⇒ (7) + 3 = 10 Str Check Ah piddlespot.


Half Orc Treasure Hunter 4 | init +5, per +6 | AC 17/14/13 | HP 27 | Fort +1, Reflex +7, Will +1 | CMB +7, CMD 21

His wounds from the previous evening healed, Budos makes no attempt to dump his rum rum. Instead he raises his glass to the captain, silently because no words are allowed, and drinks his ration.

Fortitude save: 1d20 ⇒ 10

With more energy than the yesterday, the halfest orc joins the camaraderie after the rum distribution. "Ha! Who are you to describe that as a visible fart? M'lady, I daresay that ill-shaven barnacle of a dwarf is attempting to appeal to yer womanhood in the only manner he knows how. What do you think, Conco, is that how a man should talk to a woman?" Bud nudges the foppish gnome and sticks a toothy grin in his face, "Perhaps he'd like a cuddle with a tangible fart, each man has his vice, eh?"

Influence Concobar, Diplomacy on Conco: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27


retired

Is there a Fight Club in addition to arm wrestling? =P

As the grog arrives again, Brood stalks forward to the barrel, his forehead furrowed with his characteristic scowl. As he walks away from the barrel, he subtly dumps the alcohol again as he'd done the night before.
Stealth: 1d20 ⇒ 20

As Cargas settles into his seat for an armwrestling match, Sicarius shakes his head and stalks off to the far side of the deck. Leaning against the railing, he stares off at the horizon and wonders inwardly why he's on this bedraggled, miserable ship.

Influence
As he gazes out across the waves, a muffled snicker from behind him catches his attention. Turning, he sees Aretta Bansion walking by, the woman glancing over her shoulder and shaking her head at the elf. Frustrated by his circumstances and feeling trapped, Sicarius isn't able to swallow his anger at the perceived slight and he pushes off from the rail and storms over to the woman. One hand grabs her shoulder, spinning her around while the other takes her by the throat and slams her into the wall below the poop deck.

"Something funny?" His voice is a low growl and his pupil-less eyes smolder.

Intimidate: 1d20 ⇒ 17


Half-Orc AWOL Circus Performer 3
Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision
Badger wrote:
"Appreciate you keeping your distance," she adds. "You want, I can hold a rope later so you can wash the stink off with a 'brigand's bath.' "

Nim nods to Badger. "I'm sure my bunk mates would appreciate that. I'll come find you after the rum rations, then."

Not wanting to press his luck, Nim wanders off, fatigued as is like to become usual.

...

The halfer-orc lines up for his cupful, and downs it quickly enough, resigned to his nightly mandatory.

Fortitude Save v DC 5: 1d20 + 2 ⇒ (9) + 2 = 11

On the fumes of the rum, he approaches Badger. "Alright, I'm ready for, what did you call it? A 'Brigand's Bath'? Yeah, that was it. I'm gonna turn in after, but thought it best I wasn't attracting flies first. Where's your rope, and why do we need a rope?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Still need Gezza's nighttime action (a note that's as much for myself as for him); and there might be, Sicarius, there might be.

As Cargas prepares for his wrestling match, Conchobhar laughs at Budos' jest.

"Indeed," the gnome agrees, "though for me, I would frequently favor the fine females over foul flatulence. I fear I may have to offer comfort to Shivikah if ol' Offal there proves as good as in that fight the other morning."

The comment brings a few foul glances and mutters, though few of those you'd call Plugg and Scourge's cronies are part of the evening merrymaking.

"And you, Budos?" Conchobhar asks. "What type do you like to cuddle with?" Conchobhar is now indifferent with Budos.

Eventually all the bets are taken and Shivikah takes her position opposite Cargas. Unfortunately, the bout proves to be a short one, the big Mwangi woman's size advantage giving her leverage to easily slam Cargas' arm into the shards of glass, bloodying the dwarf's arm. 3 hp damage

---

Away from the main gathering, Sicarius' attempt to cow Aretta seems to fail. She shoves the elf off her with a snarl.

"Careful," she growls. "Your friends aren't here to help you right now."

She turns to walk away and before Sicarius can follow her, Sandara emerges from the shadows.

"Careful, my friend. Besmara favors the bold, but sometimes it's smart to know when to back down in the face of superior numbers. She's one of Plugg's favorites, and he has the ear of the captain."

--

And yet elsewhere on the ship, Badgar grins at Nimrod's question.

"You haven't been on a ship before, have you?"

She ties a large knot in a line, leaving a loop that she indicates the half-orc should step into and then braces herself against the railing.

"Man overboard," she says, nodding to the ocean. "There's the only bath you're going to get on the Wormwood."

1d20 + 2 ⇒ (17) + 2 = 19
1d2 + 2 ⇒ (1) + 2 = 3


retired

Sicarius shoots daggers at the woman as she walks off, deciding then and there that she's on his short list. As Sandara appears, the elf rolls his thick shoulders before slamming both fists back down onto the railing.

Though his gaze is fixed on the horizon, his words are obviously for Sandara. "You keep speaking of this 'Besmara', but I know nothing of her. Is she why I'm on this wretched boat? If so, is that supposed to relieve me?" It's obvious from his tone and his posture that the thing Brood most powerfully feels at the moment isn't at all relief, but rather a confusing mix of hot anger and frustration. Spinning to face the woman, Sicarius plainly asks, "What can you tell me of- what did you call her before? The Pirate Queen?"


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

Sorry, Gezza is fatigued, so he is straight to bunk. Also, I will be GenConning this year, so I will out of touch Thursday-Sunday.


Half-Orc AWOL Circus Performer 3
Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision
Badger wrote:
"You haven't been on a ship before, have you? Man overboard. There's the only bath you're going to get on the Wormwood."

"First time on a ship, yeah..."

If he could, Nim would turn a paler shade of green. As Badger takes up the rope, the halfer-orc briefly considers a polite decline, but something in his orc nature puts a hand on his weak chest, and Nim steps up, and into the loop of the rope, jumping overboard without so much as a second thought.

Strength Check?: 1d20 + 2 ⇒ (7) + 2 = 9


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas looks at his arm going into the glass with a big smile on his face.

"Oh, HAW HAW!!" Cargas releases his grip on the woman and looks at his bloody hand. "Oh lady, you don't got me good, didn't you? Seems like your ugly comes from being bred with ogre...which explains the odor about you."

Cargas haffaws again, pulling bits of glass out of his hand.

"You've got callouses on your callouses," Cargas compliments the manhanded woman. "I've seen stranglers who are less grabby than you."

Cargas laughs a bit, has a few more laughs, then heads to bed.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

His conversation with the parrot not getting much farther than insults, Gezza heads below decks after getting his rum rations and dinner.

---

The cold water his Nimrod like a brick, his breath clutching in his chest and his balls retreating into his body. It's an altogether horrible experience, except for the realization as he emerges dripping wet that he doesn't stink of the ship's bilges any longer -- brine yes, but the air is so filled with salt it's hard to tell. With Badger adding leverage on the rope, he's able to climb back up the barnacle-crusted side of the ship. No worries about Strength check, since it's all cooperative and there's no other threat.

---

Shivikah scowls at the dwarf, clearly not hearing his comments as the compliments he intended. She stalks away, to the general amusement of the crowd of sailors as two others jostle to try their hands at arm-wrestling.

---

No, it's Harrigan you've got to thank for being on this boat, same as most of us. It's Besmara who'll keep this ship afloat, and if she smiles, all of us safe. She loves the thrill of pursuit, battle and booty. She is the ultimate pirate, taking what she wants, turning on those who are of little use to her, avoiding fights she can't find some way to win ... If you want, I have a copy of Besmara's Code in my locker that I'm happy to let you read."

Another post to come later.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Your fourth day on the ship dawns to a crisp blue sky and you fall into what's quickly becoming the routine, assembling on the deck to find out your orders for the day.

Budos, you're assigned rope work: Handling the ship’s ropes, including coiling them, stowing them, and securing them to cleats and single and double bollards. DC 10 Profession (sailor) or Dexterity check

Gezza, you're on rat-catching duty, keeping the lower decks clear of vermin. DC 10 Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work

Nim, you're hauling ropes and doing knot work, tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another. DC 10 Profession (sailor) or Strength check. Also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.

Sicarius, you get to swab the decks, backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, though you find Sandara working nearby and helping as you go. You get a +2 bonus to a DC 10 Strength or Constitution check. Failing either check results in being fatigued at the end of the shift.

Cargas, you again find yourself forced to do all the cooking, as Fishguts is too drunk to do so himself. DC 10 Profession (cook) or Intelligence check. As usual, Grok remains in the quartermaster's store until mid-afternoon, at which point she leaves to join Fishguts for a drink.

You can each take one daytime ship action.

At the end of the day, you get what appears to be a slightly watered down rum, though you doubt that's intentional. +1 Cha, -1 Con for 2 hours

Your fellow crewmembers then gather for some new entertainment, having apparently tired for the moment of arm wrestling. They instead set up on opposite sides of the deck for "hog lob," in which they throw a lead ingot covered in a greased piglet skin -- the “hog” -- as far across the deck as possible.

And you can get 1 or 2 nighttime ship actions, including joining in the games if you so choose.

Mechanics:

Budos: Rigger 1d6 ⇒ 4
Gezza: Swab 1d6 ⇒ 2
Nimrod: Swab 1d6 ⇒ 4
Sicarius: Swab 1d6 ⇒ 3
Cargas: Cook's mate 1d6 ⇒ 2
1d2 ⇒ 1

1d3 ⇒ 1
1d8 ⇒ 2
1d4 ⇒ 1

1d6 ⇒ 5


Half Orc Treasure Hunter 4 | init +5, per +6 | AC 17/14/13 | HP 27 | Fort +1, Reflex +7, Will +1 | CMB +7, CMD 21

Influence for both day and night actions

Bud falls into the routine, doing his best to enjoy the simple work.

Sailor check, DC 10: 1d20 + 4 ⇒ (2) + 4 = 6

When chance allows, he tries to chat with Maheem, the big Rahadoumi man. "This work ain't so bad, lots of fresh sea air, just be a far lean better if no one were whipped for it."

Influence Maheem, Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

That evening Budos again drinks his rum despite his misgivings. He keeps bending the ear of Raheem, hoping to influence the big man. "What's this 'Hoglob', a game of strength? Come on, big man, show us how to play."

Influence Maheem, Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24


retired

Brood holds Sandara's stare for a long moment after she offers to let him read the Code. After a few breaths and his scrutiny, he nods. "Yeah. Thanks."

The following day, the brooding elf takes easily to the hard labor of swabbing the decks, the grueling work in the hot sun giving him an outlet for his anger and frustration. Sandara's help, while accepted, isn't particularly needed, but Sicarius tries to make conversation and learn what he can from the woman as they toil. "So you been on this boat long? Anyone in particular besides Scourge and his lapdogs I need to be specially wary of maybe?"
Strength: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Diplomacy: 1d20 ⇒ 17

As the grog comes out again later, Sicarius dumps it once more, but his mind is preoccupied with the book Sandara has lent him and on their conversation earlier in the day, so he's not as discrete as he'd have preferred. Regardless, he'd much rather take the lashes than let that swill past his lips.
Stealth: 1d20 + 3 ⇒ (9) + 3 = 12

Curious to see how these checks all pan out - will post night time actions (likely just holing up with Besmara's Code) later


Half-Orc AWOL Circus Performer 3
Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision

Nim hits the deck, hard, from his Brigand's Bath. His muscles start to warm up, allowing his flexibility to return. He smiles wordlessly at Badger, newly content in the knowledge that the half-elf didn't abandon him overboard. Not the wisest thing you've ever done, Nim... but you judged her well enough...

...

Having endured his submersion the day before, Nim is almost elated to get his new assignment on the ropes. He starts up, throwing his all into the work. He starts to realize his overexertion too late, slipping into an all-too-familiar fatigue.

Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22
Constitution Check: 1d20 ⇒ 5

Daytime Action- Influence

As he becomes more and more tired, Nim narrows his conversational focus on one of his fellow swabs. Preferably not someone in Scourge's circle, someone willing to engage, if only minimally to start.

"So... ever taken a bath like mine before? You know, off a moving ship, beneath the waves, hanging by a rope...?"

Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

Nighttime Action- Influence

Same person with whom Nim began conversation earlier gets his attention a second time in the evening, as the halfer-orc has little to no energy to start a new conversation with a different somebody.

"You fixing to participate in the games, then? Me? Not a chance. I'm almost used to the hammocks. Never thought I'd get there, but being dead tired helps." Nim tries not to wear on his conversational partner of the day.

Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas tries to figure more of his shipmates now that he has a handle on Grok and Fishguts. He tries to learn more about Shivikah, the big handed 'woman' who beat him last night with the arm wrestling.

1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Sense Motive -know how to influence Shivikah

Other than that, he will work hard in the kitchens trying to keep his be-glassed right hand from getting to infested with his cooking.

1d20 + 1 ⇒ (20) + 1 = 21 Prof (cook)

"Hey anyone!" Cargas announces after pairing of random spices, meats, and vegetables actually doesn't taste bad, "this is pretty good, huh?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

OK, I can see why people struggle with this game. It really is time intensive in this early going as everyone's kind of doing their own thing even more than usual!

Budos' day begins poorly as he struggles with the rope work. Worse, his attempts to talk to Maheem fall on deaf ears, the big Rahadoumi scowling at the half-orc.

"Concentrate on your damn job," he growls, raising a fist, "before you get me whipped for your piss-poor work."

In truth, his words nearly prove prophetic as Plugg is less than happy, calling out Budos at the bloody hour.

"The damn halfling with half a hand could do a better job," he curses, pointing to Ratline and emphasizing his words with a rope bash, slamming the hefty, sealed end of a ship’s rope into Budos' shoulder 1 point of nonlethal damage.

His efforts in the evening meet a similar lack of success, Maheem apparently not forgiving him for his inability earlier in the day.

---

"I've only been here a couple week, press-ganged like you, with Rosie, Cog and Conchobar. I think you've seen who you need to be most careful of, but any of the ship's officers could be dangerous. Grok could be a friend, I think, though. I was able to get your book back, and Redfingers' but she knows she could be punished too and she won't take the fall if someone thinks you've stolen your gear from the quartermaster's store."

Still need a nighttime action (or two).

---

Nim finds himself working with “Ratline” Rattsberger, the rat-faced
halfling with long arms and three missing fingers, which he not-so-reassuringly informs you are due to mishandling ropes -- he doesn't make it quite clear if it was punishment for lack of ability or accidents during the handling, but neither is all the comforting a thought.

The halfling makes amiable company over the course of the day, impressed by the half-orc's ability to seemingly easily haul the heavy coils. "Here you go, newbie, take mine as well. We'll work together -- I'll handle the knots, you haul the heavy bastards. No, not like that. Shipfish jumps through the hoop! Sure, I done taken a 'brigand's bath.' Nearly died in the process, one time. Was dipping in, just in my skivies you understand, when some big-ass turtle thing came up and -- apparently mistook my dangles for a big meal -- tried to snap the whole thing up. Pull that tighter, like this! I scrambled up that ship's side so fast, you'da thought I was a Vudran or something. Lucky that thing didn't try to capsize us, or the whole ship would have been sunk. Our harpoons just bounced off its shell and it swam away."

That evening, he continues to talk animatedly:

"No, hog lob's not my game. I mean, look at me. That's not to say I've never tried. I was going to play once using a live hog against this man I saw on my ship. Big guy, reddish skin and stunk like a swamp. But got cut off. Anyway, the big guy wins ... and the next day, he was gone. Nowhere to be found on the ship. And the loser of the game? Gone, too. They say he was the Devil. Not a devil, you unnerstand? The Devil. The big guy. The one the Chelaxians all pray to. THE Devil!"

And Ratline is now helpful toward Nim.

---

Cargas' attention is spent more on dinner than what Grok is saying, and he realizes at the end that though he's ended up with a good dish, if the quartermaster told him anything about Shivikha, he didn't catch it.

Need nighttime action(s) from Cargas.

---

Gezza's able to look around the lower hold as he struggles to catch rats and other annoyances, though there's little new to find. He does realize that there's a locker for each of the pirates, with plenty unused for each of the most recently press-ganged members of the Wormwood's crew if you had anything to store there. It's not obvious from his quick look around what the lockers hold and the memory of Jakes keeps him from investigating further.

After happily drinking down his rum, he heads back down after dinner to his hammock to rest up.

Daytime action to look around the lower hold.
Nighttime action to rest.

Mechanics:

1d4 ⇒ 3
Gezza Dex: 1d20 + 2 ⇒ (8) + 2 = 10


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Streamline as necessary, Motte. Or, if this goes on for weeks, we can do multiple day/nights of posting. Whatever works.

Cargas goes to sleep early, still trying to heal from his previous injuries before attempting more combats.


retired

"Hmm." Brood says little else after hearing a bit of Sandara's story, simply acknowledging her recounting and ill-fortune to have wound up on the Wormwood.

Evening action - Influence
Later that night, the elf shakes his head at the hog lobbing and heads back to his bunk to pour over the book Sandara lent him. As he passes through the middle hold, he gives Owlbear a respectful nod and wordlessly tosses the man a shorn hunk of bread and another apple.
Diplomacy: 1d20 ⇒ 17

The elf spends the rest of the night reading Besmara's Codex with the attention and dedication of an academic. Though he does, on occasion, shoot Cargas a scowl when the dwarf's blubbering snores hit a crescendo. At one point when Cargas wakes himself with a start, Sicarius looks up from the book and watches the ship's newest cook silently for a few long moments. As Cargas readjusts himself and lays back down, Brood offers simply, "It was good tonight, by the way. Dinner, I mean."


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas cracks one eye to stare at the elf, his hand uncurling from the dagger under his pillow.

"Thanks. The secret ingredient was salt, if you would believe," Cargas' other eye doesn't quite want to open completely, but he does accept the compliment.

"What you readin', Eff?" Cargas asks, his blurry gaze going to the book. "I ain't much for words, and I pegged you as an illiterate. But I guess all you effs get lots of book learning. Your mums and your das all make ya learn, huh?"


retired

"It's Besmara's Codex. I hadn't ever heard of Besmara before the day we wound up here. Her teachings are... interesting. And no, my parents are long dead. I learned to read at one of Sarenrae's temples." The elf's words are plain and voiced without sorrow or regret, as if simply stating facts for the dwarf's information. Sicarius had come to terms with his childhood a long time ago, after all, and reviewing his past no longer upset him like it did before his time with Irori's faithful.


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas smiles, looking at Brood.

"I didn't make you for a Sarenraen, Eff. Not that I care much for the gods myself, but I ain't never had no problems with the Saren's...save for this one piddlespotting annoying gnome," Cargas replies, reminiscing over a gnome he should have drowned in a barrel.

Cargas eases up on one elbow, his hand still on his dagger.

"As for Bemsara, she's a nasty b#%$! that I both love and hate. She'll never be mine and I'll never be hers, but I do see her around a lot. I can't say I'll call to her when I'm drowning because I expect no mercy from the sea and nor would I want it. And I won't praise her for good weather, because that ain't what she's been doing, mostly I think it's nice that the pretty whores seem to fancy her and I like to be right with them, if you know what I mean."

Cargas pulls out the dagger from under his pillow, flipping it in his hand to hold the point.

"Here you go, Eff, if you want it. I saw the way you were fighting, with all that monkeying around and embracing, that ain't no proper way to fight. Take this and maybe you'll fight a bit more civilized," he offers it to Brood handle first. "But we might need friends and this ship and I'm honest enough to watch a man's back if you watch mine."

Cargas toots his backside cannon and waves away the odor.

"I'll trust that if you decided to plunge that into my neck you'll be smart enough to make sure I die, because if you don't, I wrap your scrawny little eff neck up your scrawny eff backside."


retired

Brood looks over at the dwarf and the proferred dagger and nods his head with a shrug. "I'm not though. One of the Dawnflower's, I mean. I said they taught me how to read, not that I followed her. I learned from followers of Irori, Erastil, and Nethys too." He takes the dagger and holds the Code with his other hand. "So far this is easier to swallow than anything I'd heard at any of those other temples though."

Did we recover all the weapons from our attackers the other morning? I realize now in looking through my posts I'd never said anything about snatching up that cutlass!


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Nope, no one took nothing...that you saw. :) We left the equipment.

Cargas grunts as the elf takes the blade.

"You'll want to keep that out of sight, Eff, or you might find your back painted red again. Not sure yet what the rules about weapons are, but you'll want to have something to protect yourself with."

Cargas fixes his pillow, stuffing the old clothes wrapped in a tunic into a different shape.

"You seem to go through gods quickly, Eff. I'm sure you'll pass on from Besmara as well."

Cargas turns over, preparing to return to sleep.


retired

Brood shrugs, "Haven't met one worth keeping," then turns his attention back to the Code.


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

Gezza lies in his hammock, listening to the conversation. His mind burns with the back and forth going on around him, while he feels the arcane spells he's memorized dance in his head. He sighs deeply, already playing out scenarios for their lives onboard, and finding them somewhat lacking in length or quality.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As Cargas said, no one took anything; however, almost everyone else has weapons and other equipment they keep with them, so you think they're allowed. You just need to find some.

Sicarius finds Besmara's Code is a short read, just a few pages written in a somewhat feminine hand. It details treatment of crew, treasure, and captives and includes three aphorisms.

Sicarius:

End Your Quarrels on Shore: Whatever disagreements one sailor has with another, onboard a ship is not the place to settle them, for everyone’s survival depends on the crew working together. If one member of the crew has a disagreement with another, the place to settle it is on shore—whether this is a port or just a sandy beach.

Thirty Stripes Lacking One: The traditional punishment for a serious infraction on the ship is thirty lashes on the bare back. The captain or boatswain, however, may choose to reserve the last (30th) lash as an act of mercy if the target is repentant or unconscious. Still, the captain always has the option to make that last strike at any time—a threat to ensure better behavior from the target. Usually this “lash debt” is canceled once the ship makes port, and always if the target leaves the crew.

Truce Ends at the Horizon: While pirates recognize the need for parley, any truce is only valid until the opposing ship is past the horizon. This gives the weaker captain a head start should he fear the other captain’s intentions. Breaking this part of the code is seen as not only unsportsmanlike, but a threat to all pirates.

The day breaks with clear weather again and you find yourself assembled back on the deck, the routine still new enough that it's not -- quite -- yet monotonous.

Budos, you're again assigned line work, hard work hoisting and lowering sails. DC 10 Profession (sailor) or Dexterity check plus DC 10 Constitution check to avoid being fatigued at the end of the shift.

Gezza and Sicarius, you're hauling rope and doing knot work, tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another. DC 10 Profession (sailor) or Strength check. Also need a DC 10 Constitution check to avoid being fatigued at the end of the shift.

Nimrod, Scourge has you swabbing the decks, backbreaking work mopping the decks and scrubbing them with holystones DC 10 Strength or Constitution check. Failing either check results in being fatigued at the end of the shift.

Cargas, surprisingly, Fishguts is in the galley today, and apparently sober enough to cook.

"It's Riaris' birthday today, and Captain Harrigan wants to celebrate, with some pork. Slaughter one of the pigs and bring it in here and we'll see what we can cook up. See if we can make him happy and avoid any other attempts at amusement." make a DC 10 Profession (cook) or Survival check to slaughter the animal

Mechanics:
Budos: Rigger 1d6 ⇒ 2
Gezza: Swab 1d6 ⇒ 4
Nimrod: Swab 1d6 ⇒ 3
Sicarius: Swab 1d6 ⇒ 4
Cargas: Cook's mate 1d6 ⇒ 6
1d2 ⇒ 1

You guys can post your daytime ship actions, but hold off on the nighttime ones for now.


retired

Sicarius seems quieter the following morning and less like a coiled serpent ready to lash out at any moment. While his characteristic scowl still darkens his face, he seems to be in a better mood than the days prior.

He chats plainly with Redfingers as they labor together, but the elf's thoughts keep him glued to the task at hand and less concerned with some of the others on the ship. "So you were a surgeon before?"

Work Diligently (does the +4 bonus apply to the Con check too?)
Profession (sailor): 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Constitution: 1d20 ⇒ 17


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

"Surgeon when needed, carpenter most of the time. We lacked a cleric, so healing was old fashioned. I sawed off my fair share of mangled legs and arms when accidents happened. Not my favorite part of the job, but a debt's a debt. And now that one's paid and here I am. Fate is fickle." Gezza shrugs, clearly the type to accept what he cannot change. "What about you? What brought you to the sea?"

Strength, working diligently: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9 and Con: 1d20 ⇒ 6 Oy! It's lashes for me, lads!


retired

Brood shrugs. "Not really sure. I know I was born in Port Peril but I'd left when I was a kid. Never intended to come back. Not sure why I did." He looks over at Gezza then, his face flat and adds in a deadpan tone, "Seems like rotten timing too."


Male Human Carpentry Enthusiast 5 - HP 27/27; AC 12, T 12, FF 10, CMB +4, CMD 16; F+1, R+3, W+5; Perc +1, Init +2;
Spells:
0-know direction, stabilize, ray of frost, read magic; 1-mage armor, color spray x2,hydraulic push*, alter winds; 2-levitate, scor ray, gust of wind, prot from arrows*; 3-fireball x2, wind wall*

Gezza barks a laugh. "What, this pleasure cruise? Where else will you receive an all expenses paid, meals included, cruise across the great Inner Sea with such wondrous ship mates as these?" He gestures broadly around him, a tour guide in his element, until a barked "Get back ta work!" sends him to knotting ropes once more.


M Dwarf - Porter 2/Cook 2
Stats:
HP: AC 14;F7/R6/W4;Climb9;Perc9;Prof(cook/porter)7;Sailor10;Sleight10;Survival9,St ealth9;Swim7

Cargas welcomes Fishguts back with a hearty backslap and a smile.

"I missed ya, man! Ol' Grok been nice enough, but you're better company!" Cargas gives a big smile from under his bearded lips. "Oooh, we're going to make pig tonight?! Oh yeah," Cargas excites, picking up a cleaver. "Let me go make that piggy squeal. You like hearing 'em squeal or not, Fish?"

He goes and guts himself a pig, pretending it's a certain half-orc as he does.

1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26 Survival (work diligently)

While he's working, Cargas will chat up Fishguts.

"Where you been, Fish? Other duties as assigned, I suppose?"


Half-Orc AWOL Circus Performer 3
Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision

The night before, Nim almost revels in the conversation with Ratline, since his partner has all the energy to sustain it, while he tailwinds every so often with an appreciative 'ah' or 'ooh'. Ratline's account of his own 'bath' gives Nim a pause for thought the next time one is offered to him, while a growl in the back of his mind dismisses it quickly.

"Well, Ratline, I must admit, they haven't beat the spirit from you, not in the least. Sounds like you've doing this for some time, you couldn't count the years on your fingers, eh?" Nim shoots him a sly grin, and nudges him with his elbow. "As for sea creatures, I didn't know, not sure I want to, as my imagination is rather active. Can't think about all the monsters in the deep at the same time that I'm trying to avoid the lash. They keep me tired long enough, I won't have to."

Listening to a tale of Asmodeus, Nim wonders what will permeate his dreams this night.

Before he turns in, he slows his pace passing the cargo hold, tossing a dry chunk of bread at the ape. The ape bobs its head, snapping the tossed bread whole. It moves to face the halfer-orc, tapping the bars half-heartedly, then quietly snorts as the halfer-orc shakes his head, and continues down the steps.

...

Nim nudges Bud, as morning slips into the hold. "Well, looks like we better take to the deck. The ropes aren't gonna drag themselves across the deck... my back..."

Finding his work assignment to be more drudgery, Nim proceeds to get the work done. The halfer-orc finds himself slouching more and more from the exertion, slipping back into the damnable fatigue, no matter how he tries to breathe in the salty air.

Strength Check v DC 10: 1d20 + 2 ⇒ (2) + 2 = 4
Constitution Check v DC 10: 1d20 ⇒ 10

Influence

The halfer-orc decides to shore up his friendship with the halfling lass, Rosie. He asks around casually regarding the halfling's proclivities, though his heart isn't in it, what, with the grueling work.

Gather Information v DC 15: 1d20 + 5 ⇒ (6) + 5 = 11


Half Orc Treasure Hunter 4 | init +5, per +6 | AC 17/14/13 | HP 27 | Fort +1, Reflex +7, Will +1 | CMB +7, CMD 21

Bud tests his shoulder, finding the bruise only slight from the thump he received last evening. He grins at the verbal prodding from the other halfy. "My work has been gods-awful and the lashing from skipping the rum was far worse. The ropes and sails can lift themselves, I'm finding out what they put in that stuff."

Topside, Bud springs to his chores, doing the work quickly, rather than well, to create extra time for checking out the rum situation.

Sailor check, DC 10: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16

action: visit quartermaster's store

Constitution check, DC 10: 1d20 ⇒ 6

The combined work and exploration drain his energy and Bud drags his feet by the end of the shift. fatigued

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sicarius is able to easily manage the task, but he can see Gezza struggling, the heavy hawsers clearly tasking his abilities. Sandara steps in, though, showing him an easier way to haul them and he's able to accomplish the job ... barely. Nearby, Nim also struggles at his task, clearly focused more on talking to his crewmates, who have little interest in humoring his questions. Rosie, who's been friendly in the past, is absent much of the day, having been tabbed to act as a messenger, giving him no opportunity to better get to know her.

Budos accomplishes his task quickly, finding himself passing Cargas efficiently slaughtering a pig as he makes his way through the lower hold and gallery to the quartermaster's store. The half-orc quartermaster nods as he enters the cramped, crowded storeroom -- a nice lock obvious on the door -- containing numerous barrels, boxes, and chests.

"You looking for something?" she asks.

Any attempt by Cargas to keep an ear on the happenings in there is foiled as Fishguts answers his questions.

"Other duties? Haw! That's a good one. I'm the cook here, not much else I can or want to do. Just had found a good bottle of alcohol and was having a good time. I figured you couldn't mess things up too bad."

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