0th - all (except mending), know direction stabilize
1st - (7) alter winds*, animate rope*, charm person*, color spray, hydraulic push, vanish, polypurpose panacea, monkey fish, keep watch, mage armor
2nd - scorching ray, levitate, prot from arrows*, entangle*, gust of wind, track ship
3rd - tree shape*, wind wall*, fireball
Special Abilities: arcane bond (familiar), arcane school (wood), opposition (metal), cantrips, flexible enhancement (+2 to Dex, Con or Wis), splintered spear (7/day, +6 ranged, 1d6+4 damage +1 bleed)
Traits: ship's surgeon, seafarer
Languages: Common, Draconic, Polyglot, Orc, Aquan, Halfling, Auran, Terran, Osiriani
Possessions (x gp) wizard's kit (21 gp), artisan's tools (5 gp), surgeon's tools (20 gp), spellbook, spell component pouch, healer's kit (8/10 uses remaining)
Str 14 (5 points)
Dex 14 (5 points)
Con 10 (0 points)
Int 16 (10 points +2 racial +1 4th)
Wis 11 (1 points)
Cha 12 (2 points)
Gezza Viir was born the son of a carpenter in Port Peril. He never knew his mother, only that his father spat when he mentioned her. He was a studious, cautious child, learning the craft of his father as diligently as he could, but his father could see the writing on the wall: his son needed to get out of Port Peril and that meant he needed an education. When rudimentary testing showed him to have an aptitude for wizardry, he borrowed money from some unsavory types and sent him to Rahadoum, where he was enrolled in a school of wizardry. He studied hard, graduated and returned to Port Peril, only to discover his father was suffering from some sort of wasting disease. Unable to work, he had fallen behind on his payments and was under threat of death. Gezza approached the loan sharks and agreed to serve on a merchant ship they owned for two years in return for the debt's forgiveness. He went to sea and served his time, returning to Port Peril only to discover his father was dead, buried in a pauper's grave and his shop and belongings sold to pay for the burial. Gezza headed to a tavern to drink away his grief...
Gezza is average height, but slightly built, with prematurely greying hair and a pinched look about his face. His work as a carpenter and surgeon on board the merchant vessel has left him with near-permanently stained hands, made red with gore and varnish. This earned him his nickname of "Redfingers", an appellation that he is of mixed mind regarding. He speaks in very proper, clipped tones and tends toward logic and reason. He has no concern for religion or the gods, having embraced the Rahadoumi ideal of mankind.
Scarlet Spider CR 1/4
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4
AC 21, touch 17, flat-footed 16 (+5 Dex, +4 natural, +2 size)
hp 13 (5d8)
Fort +3, Ref +6, Will +3
Speed 30 ft.
Melee bite +9 (1d3–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Str 3, Dex 21, Con 10, Int 8, Wis 10, Cha 2
Base Atk +2; CMB +5; CMD 11 (23 vs. trip)
Feats Weapon Finesse*
Skills Acrobatics +14, Climb +22, Perception +4, Stealth +18; Racial Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
SQ Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master
A spellcaster who selects a scarlet spider as a familiar gains a +3 bonus on Climb checks as long as the familiar remains within 1 mile of her; a scarlet spider familiar loses the mindless trait and has an Intelligence score appropriate for its master's level.
Bite—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str; cure 1 save.